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OpTic Texas Win Back-to-Back CDL Championships 2025

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In a thrilling finale to a high-octane, four-day battle in Kitchener, Canada, OpTic Texas wrote their name into the annals of esports history by becoming the first Call of Duty League team ever to win back-to-back world championships. Their dominant 5–3 win over the Vancouver Surge in the Call of Duty: Black Ops 6 Grand Final not only solidified record-breaking history but also highlighted new stars, composure under fire, and brilliance on strategy.

Hosted at the Kitchener Memorial Auditorium with a $2 million prize on the line, the 2025 CDL Championship welcomed the season’s best eight-performing teams. Included were heavyweights such as Atlanta FaZe, LA Thieves, and, naturally, the two finalists—OpTic Texas and Vancouver Surge. Picked up on momentum after going undefeated in the winner’s bracket, OpTic took their form into the season’s biggest stage.

The last to open up was Hacienda Hardpoint, which OpTic’s SMG pair Anthony “Shotzzy” Cuevas-Castro and Cuyler “Huke” Garland controlled from the get-go. Their aggressive map rotating and pure gun skill overpowered Vancouver to lock down a decisive 250–151 victory.

But the Surge responded quickly with a virtually flawless comeback. Jordan “Abuzah” François led a clinical effort in Dealership Search and Destroy, breaking down OpTic with a perfect 6–0 sweep that left the arena reeling and levelled the series. The third map, Protocol Control, was taken to its fullest extent, and in a close game despite Vancouver’s efforts, OpTic took it 3–2 to take the lead once again.

Next up was Vault Hardpoint, and that was one of the hottestly contested maps of the day. Each team exchanged hills and streaks, but OpTic again displayed why their Hardpoint win percentage ranked first in the league this year, with a 250–230 win that put them two maps up.

Far from over, Vancouver mounted a vicious comeback. They took Protocol Search and Destroy in thriller fashion, taking it in round eleven in nail-biting fashion, and followed that up with a second 3–2 Control victory that tied the series back at 3–3. The momentum appeared to be shifting.

But OpTic answered with championship credentials. In Hacienda Search and Destroy, Shotzzy led a ferocious playstyle that featured unconventional underwater flanks, securing a 6–2 victory that took them one step closer to becoming champions.

The final test came on Rewind Hardpoint. Vancouver started strong, capitalizing on early rotations and mid-map control, but OpTic’s composure under pressure was unmatched. As the map progressed, their communication and coordination tightened, allowing them to wrestle back the lead and close the series with a 250–215 win.

This victory meant more to OpTic Texas than simply another championship trophy; this was a crowning moment. They became the first-ever team to achieve back-to-back CDL Championship titles with this win, assuming dynasty status as part of the franchise era. For head coach Damon “Karma” Barlow, this victory was his fifth world championship—three as a player and now two as a coach, shouting his dynasty status among Call of Duty’s all-time best.

The event also shone a light on the emergence of Mason “Mercules” Ramsey. A last-minute addition to the OpTic team, Mercules made the most of the opportunity with a game-changing performance and was given the MVP of the Grand Final award. His accurate marksmanship and game sense were critical in OpTic’s map dominance through the tournament, placing him among the most exciting up-and-coming young stars in the league.

Shotzzy, who is already considered one of the most talented FPS players his age, wrote another chapter in his illustrious career. At 23, he was the youngest player to capture three Call of Duty world championships, in addition to his previous Halo World Championship, making him one of the most decorated young players in esports.

Brandon “Dashy” Otell and Huke each claimed their second world championships. Huke previously won it in 2020, and Dashy is doing it in the 2024 season. Their continued dominance brought stability to a roster that blended old guard with fresh talent perfectly.

Marvel Rivals Season 3 Leaks Reveal New Hero Blade

Just days after the initial leak revealing the upcoming Marvel Rivals hero Phoenix, another new Season 3 character, Blade, has reportedly been leaked online.

Blade is expected to join the ever-expanding roster of heroes in Marvel Rivals with the next mid-season update. Players will likely be able to greet Phoenix prior to that with the game’s Season 3 patch.

In this article, we’ll check out all the Marvel Rivals Season 3 Blade leaks that have surfaced so far, while also taking a look at his abilities, role, and playstyle.

Marvel Rivals Season 3 Blade Leaks

Prominent Marvel Rivals dataminer ‘RivalsInfo’ has recently shed light on Blade’s full kit in the popular hero shooter.

As per the leaker, Blade will take on the role of a Duelist in Marvel Rivals. However, unlike your usual Duelist in the game, Blade will possess a complex kit that enables him to switch between a sword and a shotgun, making him excel in short to mid-range fights.

Blade’s sword is a straightforward melee weapon that can be used to slash enemies directly in front of him. His shotgun, on the other hand, fires pellets that deal impact damage and then explode into shrapnel for additional harm.

Blade’s dashes also have an interesting mechanic associated with them, and changes based on what weapon he has equipped.

Without further ado, let’s check out all of Blade’s leaked abilities in Marvel Rivals.

Marvel Rivals Season 3 Blade Abilities Leaked

Here are all the abilities of Blade in Marvel Rivals, as revealed by the aforementioned leaks:

  • Primary Fire #1 (Blade Chopper): Use Dracula’s Sword to slash in front of you, inflicting damage to the enemy hit.
  • Primary Fire #2 (Hunting Gun): Use a hunting shotgun to fire a long-range explosive fragmentation round that delivers a large amount of shrapnel at the point of detonation.
  • Ultimate (Q): After building up strength for a short period of time, quickly unsheathe your sword and charge forward, while releasing a powerful Chop and leaving Dracula’s Sword frantically chopping the area behind you.
  • Shift (Step and Chop): Sprint forward, if wielding a gun, shoot an enemy and apply a debuff to reduce healing; if wielding a sword, slash an enemy and apply a debuff to reduce movement speed.
  • E (Blood Liberation): Activate vampiric bloodline, all blood becomes Dracula’s blood, gain stronger senses, can’t be healed at this time, but can restore Dracula’s blood by inflicting damage.
  • Right Click (Damage Block): Use Dracula’s Sword to set up a sword stance that reduces damage from in front of you.

Note that NetEase has yet to confirm these leaks, so be sure to take them with a grain of salt.

Marvel Rivals Blade Release Date

Blade is expected to join the Marvel Rivals roster with the game’s Season 3.5 update, which is scheduled to hit the live servers around August 11, 2025.

As mentioned earlier, Phoenix will arrive ahead of him with the Season 3 update, launching on July 11, 2025.

Can BGMI Replicate IPL’s Magic for Indian Esports?

In a packed arena echoing with chants for their favorite teams, Battlegrounds Mobile India (BGMI) has proven that competitive video gaming can draw crowds rivaling traditional sports. This mobile battle royale – a localized reincarnation of PUBG Mobile – has seen a spectacular resurrection in India. Unbanned in mid-2023 after a year in limbo, BGMI roared back with tournaments boasting lakhs of live viewers and multi-crore prize pools.

The 2023 BGMI Series (BGIS) – the first major event post-unban – offered a hefty ₹2 crore purse and attracted 233,000 peak concurrent viewers. Such numbers underscore a simple truth: esports, once niche, is now mainstream entertainment in India. It is against this backdrop that BGMI’s publisher, Krafton, has floated a bold proposition – an IPL-style franchised league for BGMI. Krafton touts it as “the foundation of a long-term sporting ecosystem with the potential to rival the world’s most iconic leagues”.

But as India’s informed esports enthusiasts, we must ask: will franchising be a winner winner chicken dinner for BGMI, or a recipe for heartburn?

BGMI’s Rise: From Ban to Boom

India’s gaming ecosystem is rapidly expanding, now boasting over 450 million gamers with a staggering 400% rise in esports viewership over the past three years. BGMI sits at the epicenter of this boom. Since its return, it consistently tops download and revenue charts, shoulder to shoulder with Garena’s Free Fire.

Live events have been met with rapturous crowds, as seen in 2023’s first-ever BGMI LAN tournament – a sign that virtual battles are evolving into real-world spectacles. Top Indian esports organizations like Team Soul and GodLike – names once known only in gaming circles – now command mass followings akin to IPL cricket franchises. They’ve become incubators of youth icons: consider star players like Jonathan or Scout, who boast social media fandoms in the millions.

Yet BGMI’s current competitive structure remains an open ecosystem – essentially a meritocracy of the digital battleground. Any ragtag squad from any corner of India can climb from online qualifiers to national glory. Indeed, fresh underdog teams have often dethroned seasoned veterans. In late 2023, the little-known Gladiators Esports stunned pundits by clinching the BGIS championship, outplaying established giants.

More recently, Team XSpark – led by veteran player “Scout” Tanmay Singh – stormed through 2024’s majors, winning back-to-back titles and earning nearly $480,000 in prize money. These storylines – underdogs rising, champions reborn – have been the lifeblood of BGMI’s grassroots scene. It’s an open format that keeps hope alive for thousands of aspiring players and keeps fans coming back for the next Cinderella story.

The Lure of the Franchise League

Why, then, toy with a franchise model? Stability and investment are the operative words. A franchised BGMI league – modeled on the Indian Premier League’s success – promises a structured season with permanent, city-based or brand-based teams. For team owners and investors, it offers certainty: a guaranteed slot each season, shielding them from the roulette of open qualifiers.

This certainty, in theory, unlocks purse strings. Corporations, celebrities, and traditional sports team owners are far more likely to invest big in an esports team if they know it won’t be knocked out of the league next month. It’s no surprise Krafton’s bid invitation actively courts corporate and celebrity franchise owners to “become permanent stakeholders in India’s esports future”. The hope is that an influx of money and professionalism will elevate BGMI from a string of tournaments into a full-fledged sporting league.

For players, a franchise league could mean better salaries, coaching, and career stability. Today, many pro-BGMI players rely on tournament winnings and streaming income. A top squad in India costs roughly $12,000 per month in salaries for its players and coach, according to star player Scout’s estimate. Only the very top teams can earn that back in prizes. A franchise system, however, often comes with revenue-sharing: teams receive stipends, media rights income, and a cut of merchandise or in-game item sales.

An example lies in Global Esports (GE) – an Indian org that joined Riot Games’ Valorant franchise-style league in 2022. GE credits Riot’s partnership model for a fourfold surge in revenue, finally making them India’s first profitable esports organization.

Through in-game branded items, league stipends and profit-sharing, GE found multiple new income streams. It’s easy to see the parallel for BGMI: a stable league could similarly open the floodgates of monetization (think team-branded weapon skins or league media deals), turning teams into sustainable businesses rather than prize-money chasers.

A franchise league could also inject professionalism and prestige. Regular seasons, consistent scheduling, and marquee rivalries could turn BGMI into a spectator sport with appointment viewing. We’ve had a glimpse of this with 2022’s BGMI Masters Series, which made waves airing live on primetime television.

A permanent league might even attract major broadcasters or streaming deals, bringing esports further into India’s mainstream. There’s also the aspirational factor: city-based teams – say, a Mumbai Mavericks or Delhi Dominators – could build local fanbases and civic pride, just as IPL teams have. All of this would contribute to making esports a more respectable, long-term career option for Indian youth, addressing the perennial parental question of “gaming se career kaise banega?” with a confident blueprint.

Promises and Pitfalls: The Double-Edged Sword

However appealing the promise, franchising is a double-edged sword, and its sharp side can cut deep. The most immediate concern is the loss of an open ecosystem. By definition, a franchise league must narrow the field to perhaps a dozen or two teams. “When you create a franchising league, you naturally have to narrow down the teams to around fifteen to twenty,” explains Sean Sohn, CEO of Krafton India.

This means many existing teams and aspiring contenders would be locked out of the top competition by design. Today’s system where any upstart can make a mark would give way to a closed club. The grassroots talent pipeline could wither if not carefully managed – a worrying prospect for a scene that only recently bloomed. Krafton’s chief himself acknowledges that making such a league sustainable long-term is “tricky” and requires the “right timing, proper structure, and partners”. In other words, a misstep in design could stifle the very ecosystem it aims to nurture.

Then there’s the franchise fee – the price of entry. If modeled on other franchised esports, securing a BGMI team slot could cost crores of rupees. High entry fees are a double-edged sword: they raise the league’s prestige (and provide the publisher a windfall), but they also set a high bar that only big-money players can clear. Indian esports has more than a few passionate mid-tier orgs run on shoestring budgets; many of those would be unable to buy their way in. For a scene still finding its financial footing, this could mean fewer total teams and fewer opportunities for players. It’s worth noting that at least 18 Indian esports organizations shut down in 2024 alone amid an uncertain climate. An expensive league could exacerbate this consolidation, leaving us with a handful of well-capitalized teams and little else.

The cautionary tales from abroad are hard to ignore. Activision Blizzard’s Overwatch League (OWL) launched in 2018 with enormous fanfare – city-based teams, steep buy-ins, and hopes of a global esports breakthrough. Yet by 2023, reality had set in: those initial franchise fees of $20 million (and up to $35 million for later entrants) proved unsustainable, and the publisher moved to waive all remaining fees to prevent an exodus. Despite millions spent, OWL’s viewership fell short and several teams struggled to stay afloat, prompting concerns that the league might collapse entirely.

Its sister venture, the Call of Duty League, faced similar headwinds and calls for restructuring. These examples highlight a simple lesson: franchising is no silver bullet. Overestimating a game’s spectator appeal or the depth of fan wallets can leave owners and players in dire straits. Esports history is littered with leagues that launched with cricket-like ambitions only to scale down or shut shop when the business didn’t pan out.

Even when franchise leagues do survive, they can introduce a certain rigidity into the esport. Some critics argue that closed leagues can grow stale – teams are assured of their spot, so the hunger of open qualifiers diminishes. If a franchised BGMI league lacks mechanisms for fresh blood to enter (such as promotion from a lower division), it may see less of the thrilling churn that currently defines BGMI esports.

Fans could lose the romance of seeing an underdog story unfold. Over-commercialization is another pitfall: an excessive focus on franchise branding and revenue could make the scene feel manufactured, distancing it from the grassroots community that fueled BGMI’s initial success.

Lessons from the Global Arena

Looking beyond our shores, there are models to emulate – and avoid. Riot Games’ Valorant Champions Tour (VCT) offers a more tempered approach to franchising. Instead of charging eight-figure fees, Riot selected partner teams based on merit and region, creating leagues that mix stability with competitive integrity.

In VCT’s inaugural year, viewership soared (Valorant’s world championship drew over a million viewers globally), and crucially, Riot built a path for new teams via an “Ascension” tournament. In effect, this hybrid model safeguards against stagnation by giving top outsiders a chance to join the elite league each year. Valorant’s approach – also seen in League of Legends’ regional leagues – suggests that franchising need not slam the door on newcomers completely.

BGMI could take a page from this playbook, perhaps by maintaining an open qualifier route into the league or hosting parallel open tournaments like an Indian Esports Cup feeding talent to franchise teams.

On the flip side, the experiences of Overwatch and Call of Duty remind us that market reality must guide ambition. India’s esports viewership, while impressive and growing, is still a fraction of what cricket or Bollywood command. Any franchise framework must be right-sized to the Indian context. Perhaps the buy-ins need to be modest, or spread out via revenue share, to avoid burdening team owners.

Perhaps teams could be anchored to India’s diverse cities or colleges to tap into existing loyalties, rather than the purely brand-based city names of foreign leagues that failed to connect with local fans. Notably, other game titles in India are experimenting on a smaller scale: Pokémon Unite recently launched a franchise-based league in India, albeit quietly, to build its presence. Its progress (or struggles) might yield valuable insights into what works or doesn’t in our market.

Crucially, any franchise league must retain the spirit of competition. This means ensuring teams don’t grow complacent and that players below the top tier still have incentives and avenues to prove themselves. Perhaps non-franchise tournaments (third-party or semi-pro circuits) could run alongside the league, with standout performers earning draft opportunities or promotion spots.

The Indian esports audience, savvy and deeply invested, will not support a league that feels like a closed club of the same faces year after year with no change. They crave narrative – rivalries, yes, but also the emergence of new stars from the grassroots. A balance can be struck, but it will require keen design and willingness from Krafton to innovate beyond a copy-paste of Western franchise models.

The Road Ahead: Revolution or Evolution?

As things stand, India’s esports industry is at an inflection point. Analysts project the sector’s revenue to nearly quadruple from $40 million in 2022 to $140 million by 2027 (32% CAGR). The pool of esports players is swelling – from about 150,000 in 2021 to 600,000 in 2022, with an estimated 1.5 million by 2027. These numbers reflect a vast reservoir of talent and viewers, a foundation upon which a robust professional league could be built. There is also a cultural shift afoot: where esports once lurked in internet cafés and college hostels, it now finds mention in national news and prime-time TV.

A well-executed BGMI franchise league could further legitimize esports in India, winning over skeptics and even drawing government support for treating esports as a “real sport”. Consider that the Indian government recently recognized esports as part of multi-sport events – the momentum towards mainstream acceptance is undeniable.

Yet, one cannot ignore the unique challenges of the Indian context. Regulation and political sensitivities have already intervened in BGMI’s journey – the game’s ban in 2020 (as PUBG Mobile) and again briefly in 2022 over data sovereignty concerns show that external risks remain. Franchise investors would be entering a field where the game itself could be jeopardized by factors beyond the publisher’s control.

How might a franchise league insulate itself against such shocks? These are questions future owners and league administrators must weigh, perhaps by diversifying game titles or securing policy assurances.

Moreover, the audience’s paying power is a consideration. Esports fans in India are numerous, but monetization per user (through tickets, subscriptions, or merchandise) is generally lower than in Western or East Asian markets. An IPL-style league with city teams, celebrity owners, and glitzy production will undoubtedly raise costs – will the Indian fan base respond with equivalent financial support? Overhyping and overspending could lead to a bubble that, if burst, sets the scene back years.

A prudent approach might be to start smaller: maybe 8-10 teams, reasonable fees, and a mix of online and LAN events, gradually scaling up as the market matures.

Striking a Balance for the Winner’s Circle

So, should BGMI adopt a franchise model? The answer, perhaps infuriatingly, is yes – but carefully. The potential rewards are enticing: a stable league could attract the kind of investment and infrastructure that catapult Indian esports onto the world stage. It could turn passionate gamers into household-name athletes and give India a shot at being not just a participant but a leader in global esports.

The franchise route may well be the catalyst that professionalizes the scene, providing year-round content for fans and careers for players, coaches, and even college prospects dreaming of the big leagues. In short, it could be the game-changer that cements esports as a permanent pillar of India’s sporting culture.

However, this should not be a blind leap. The architects of a BGMI league must ensure that in gaining a shiny new league, we don’t lose the soul of what made BGMI esports special. Grassroots accessibility, competitive integrity, and financial realism must be the pillars of any franchising plan. Hybrid models that allow open qualification, controlled franchise costs, and revenue-sharing that truly trickles down to players will be key to success. In the end, India’s esports future shouldn’t have to choose between grassroots and glory – it can have both.

Our informed guess is that Krafton and the ecosystem will attempt to strike this balance. After all, the company’s own leadership voices caution even as they express ambition. The coming months (and the bids that flow in) will reveal how the community of orgs and investors values BGMI’s future.

And for the millions of fans, one hopes the end result is a thriving scene where talent from every corner of India can dream big, whether inside the franchise structure or climbing up to it. Should BGMI adopt a franchise model? Only if it serves the players and fans as much as the proprietors. If done right, it could herald a golden era for Indian esports. But if done wrong – chasing quick profits or vanity projects – it risks killing the golden goose mid-flight.

The stakes, like a BGMI final circle, are high. India’s esports aficionados are watching keenly. A franchise league for BGMI could indeed be the last piece that completes the puzzle of making competitive gaming a mainstay in India. But it must be pursued with wisdom gleaned from past follies and a commitment to nurturing the scene’s raw talent. In this high-stakes play, pragmatism is the real power-up.

If the decision-makers get it right, they won’t just secure chicken dinners for themselves – they’ll ensure the whole ecosystem emerges victorious. And that, in the end, is a victory worth fighting for.

Godlike Esports Announces Its Free Fire Roster Ahead of FFMIC 2025

The renowned Indian esports organization, Godlike Esports, has officially announced its roster for the highly anticipated Free Fire MAX India Cup 2025 (FFMIC 2025). This announcement comes hot on the heels of Garena’s revelation that Free Fire’s competitive scene is making a comeback in India after a 3.5-year hiatus.

Godlike Esports’ Free Fire Roster For FFMIC 2025

GodLike Esports has revealed a fresh lineup for its Free Fire division ahead of FFMIC 2025. The new roster features five talented players: Nancy, Ecoeco, Marco, Nobita, and Yogi. Moreover, this roster will bear the flag of GodLike Esports in all upcoming tournaments.

While GodLike Esports has enjoyed considerable success in other titles such as PUBG Mobile and COD Mobile, the organization is now turning its focus back to Free Fire, aiming to reclaim its spot among the top teams in the country. The newly announced players bring a mix of experience, raw skill, and strategic depth, making GodLike a team to watch in the upcoming tournament.

GodLike Esports has a storied history in Indian esports, with a reputation for nurturing top-tier talent and consistently delivering strong performances across multiple games. Their entry into the FFMIC 2025 is not just a return, but a statement of intent. Fans can expect the organization to leverage its experience and resources to support its new roster, aiming for nothing less than the championship.

With the FFMIC 2025 expected to feature a massive prize pool and national attention, GodLike’s new roster will be under the spotlight from day one. Furthermore, Free Fire esports returning after such a long hiatus will surely pump in a massive hype from the community.

Stay tuned to the TalkEsport app for detailed gaming and esports coverage, latest news, and much more!

Riot Games Opens Betting Sponsorships in Valorant & LoL Esports

Riot Games is opening up gambling and betting sponsorships across the Valorant and League of Legends esports scenes, the company confirmed on Thursday.

In an official blog post announcing the update, Riot explained the reasons behind its decision to reverse a policy it had upheld for over a decade.

According to Riot’s president of publishing and esports, John Needham, the change is part of the company’s broader effort to “invest in a sustainable ecosystem.”

“We know sports betting isn’t for everyone, and that some fans have strong feelings about it, and we respect that,” the statement reads. “However, the reality is that betting activity already exists around our sports and will continue whether we engage with it or not.”

“Historically, this has been a restricted sponsorship category, and Riot has not engaged with betting companies. Teams have asked us to reconsider our stance, and after years of analysis to ensure we got it right, we agreed it was time to open up this category to create more revenue opportunities for teams.”

According to Sportradar, global betting turnover on LoL Esports and the Valorant Champions Tour alone reached $10.7 billion in 2024. However, Riot notes that 70% of all sports bets are still placed through unregulated markets with unlicensed bookmakers.

Needham reveals that Riot is looking to make a “guardrails first” approach to gambling, with the company vetting and approving all potential sports betting sponsors.

“We believe it’s better to engage in allowing betting sponsorships — thoughtfully, carefully, and with the right protections — than to sit on the sidelines while risks to fans and integrity go unchecked,” Needham continues.

“We’ve said before that Riot is all in for the long term on our esports, and that means stepping into arenas like sports betting with an objective to both guide and protect our brands from bad actors by establishing what good looks like, while also providing an avenue for teams to benefit financially.”

Notably, these sponsorship opportunities will be limited to Tier 1 LoL Esports and VCT teams in the Americas and EMEA. A portion of the revenue Riot earns from betting partnerships will be reinvested into the Tier 2 scenes through larger prize pools, new tournaments, and educational programs for tournament organizers and aspiring professionals.

However, Riot clarifies that “Riot-owned broadcast and social channels will stay betting-free.” While teams can partner with sports betting sponsors, they won’t be allowed to display those brands during Riot-operated broadcasts.

How To Get Punisher’s Daredevil Born Again Skin in Marvel Rivals?

The Daredevil Born Again skin is a stunning new look for The Punisher in Marvel Rivals, and it’s available to unlock right away!

Drawing heavy inspiration from his look in the Disney+ series, Daredevil: Born Again, The Punisher’s new skin features him in a gritty, tactical look with darker, less flashy tones.

In this guide, we’ll walk you through how to unlock The Punisher’s new Daredevil Born Again costume in Marvel Rivals.

How To Unlock Punisher Daredevil Born Again Skin in Marvel Rivals

Before you try and unlock the new Punisher skin it’s important to note that it isn’t a free cosmetic, and you’ll need Units to be able to purchase it.

With that being said, here’s how to get the Punisher Daredevil Born Again costume in Marvel Rivals:

  • Launch Marvel Rivals.
  • From the main menu, click on the ‘Store’ tab located at the top of your screen.
  • Under the ‘New’ section, scroll down until you see ‘The Punisher – Daredevil: Born Again’ Bundle.
  • Click on it and buy it using Units.

Once you finish the checkout process, the skin will automatically be added to your Marvel Rivals inventory.

While the entire ‘Daredevil: Born Again’ Bundle has a price tag of 1600 Units, note that you’re also able to buy the costume individually for 1400 Units. Getting the whole bundle will get you an exclusive MVP Animation, Nameplate, Emote, and Spray.

Marvel Rivals Season 3 Leaks: New Hero, Map & More

With only a couple of weeks remaining before the highly anticipated Marvel Rivals Season 3 update hits the live servers, fans of the hero shooter are eager to find out what the upcoming patch will bring to the game.

While NetEase has yet to reveal the official patch notes for Marvel Rivals Season 3, we’ve seen plenty of leaks surfacing on the internet over the past few weeks to give us a decent idea of the new content that the update has in store for players.

In this article, we’ll take a look at all the major leaks for Marvel Rivals Season 3, including details involving the new hero Phoenix, a brand-new map, and more.

Marvel Rivals Season 3 Leaks Reveal New Hero Phoenix

Recent leaks suggest that Jean Grey, better known as Phoenix, will be the next hero to join Marvel Rivals’ ever-expanding roster.

She is expected to take on the Duelist role, with two unique forms — Human and Phoenix — each offering a different set of abilities.

Below, we’ve listed the leaked abilities of Phoenix in Marvel Rivals:

Human Form

  • Psychic Explosion
  • Telekinetic Explosion
  • Telekinetic Transfer
  • Psychokinetic Transfer
  • Shattered Star Impact

Phoenix Form

  • Phoenix Shadow
  • Phoenix Ray
  • Phoenix Punishment
  • Phoenix Wings Flying
  • Phoenix Elegy

Marvel Rivals Season 3 Leaks: New Map, Limited-Time Mode & More

As with every new season, the Marvel Rivals Season 3 patch will introduce a brand-new map to the game. According to some leakers, the upcoming Klyntar map is likely to be a Domination map. However, finer details about the map remain unknown at the time of writing.

The update is also expected to bring a limited-time game mode along with the Summer Party Event. Players can take part in the event to earn a variety of free cosmetics.

Marvel Rivals Season 3 Release Date

The Marvel Rivals Season 3 update is scheduled to hit the live servers on July 11, 2025.

Steam Summer Sale 2025: Top Games with Biggest Discounts

The Steam Summer Sale is nothing short of a festival for gamers, and the Summer Sale for 2025 is on the horizon. While you dream of games that will unfortunately be left out of the list, we have compiled the names that will be on sale at insanely low prices.

The Steam Summer Sale went live globally on June 26, 2025, and continues until July 10, 2025. During this time, gamers can head over to Steam and browse through the list of titles that are undergoing a price cut, or refer to the list below to find out:

Game TitleSale Price (INR)
Hogwarts Legacy₹1,349
Halo: The Master Chief Collection₹899
Dragon’s Dogma 2₹2,456
Dead Space (Remake)₹1,079
Call of Duty: Black Ops 6₹3,959
Crash Bandicoot N. Sane Trilogy₹359
Final Fantasy VII Rebirth₹3,779
Borderlands 3₹269
Metaphor: ReFantazio₹3,779
Silent Hill 2 Remake₹3,779
Death Stranding: Director’s Cut₹1,329
Balatro₹1,079
Pico Park 2₹832
Foxhole₹1,329
Lethal Company₹749
Sid Meier’s Civilization VI₹249
Dragon Age: Inquisition (GOTY)₹829
Star Wars Jedi: Survivor₹1,159
Black Myth: Wukong₹3,983
Monster Hunter Wilds₹2,489
Marvel’s Midnight Suns₹747

While your favorite game may not be in the list but it features quite a strong roster of games that are going out at attractive prices. Quite a few of these games have been extremely popular at release, but in case the pricing has kept you away from them at the time, they might deserve a second look with the discounted prices.

Garena Teases Return of Free Fire Max India Cup 2025 After 3.5 Years of Hiatus

After an extended period of competitive drought, Garena has finally delivered the news that millions of Indian Free Fire fans have been desperately waiting for. The gaming giant recently announced the Free Fire Max India Cup 2025, marking the return of official esports competition to the subcontinent after years of absence.

Free Fire Esports Officially Announces Free Fire Max India Cup 2025

The announcement comes as a massive relief to the Indian Free Fire community, which has been starved of official competitive events since the Free Fire India Championship 2022 Spring. This gap represents approximately 3.5 years of inactive competitive scene, during which players and fans have been eagerly anticipating Garena’s return to Indian esports.

The recently released teaser, shared via an official YouTube short, offers a sleek glimpse into the upcoming return. Fire India commented on the post saying “chhote bhai se raha nahi gaya” (Little brother couldn’t wait much longer), perfectly capturing the sentiment of a community that has been patiently waiting for this moment.

FFMIC 2025 Revives Free Fire Esports Scene in India

This revival couldn’t come at a more pivotal moment. Mobile esports in India have been waiting in the wings. Titles like BGMI and PUBG Mobile have made comebacks and drawn investor interest. However, Free Fire, once the most-played and most-watched mobile esport in the region, has been sorely missed. Brands, streamers, and aspiring pros have long lobbied for its return, and now Garena is ready to deliver.

For content creators and orgs who shaped India’s early Free Fire heyday, this could reignite a competitive flame. Grassroots teams that operated under the radar for years may finally get an official pathway back to stage events and prize pools. The teaser doesn’t yet disclose format, whether qualifiers, open tournaments, or a league structure, but the community is once again hyped up for an official Free Fire tournament.

After an extended silence, Garena’s nod to competitive Free Fire is more than nostalgia; it’s a signal that India’s mobile esports ecosystem is ready to reclaim its spot. Expect the teaser link to precede formal reveals in the coming weeks. Athletes, orgs, and fans should prepare as the Free Fire Max India Cup 2025 is officially on the horizon.


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aNdu Departs GamerLegion

Andreas “aNdu” Maasing, the 20-year-old Estonian rifler, has officially parted ways with GamerLegion, bringing an end to a two-and-a-half-year journey with the Berlin-based organization. The announcement came via his social media, where he expressed renewed determination and readiness for the next challenge:

“I’m more motivated than ever to compete with a team, and have been grinding FACEIT nonstop over the past few months to stay sharp for the right opportunity.”

aNdu was recruited by GamerLegion in November 2023 from their academy system. His quick development was clearly shown when, barely a month later, he was promoted to the main roster at ESL Challenger Atlanta, filling the spot left vacant by Sebastian “volt” Maloș, who was absent due to visa complications.

In April 2024, aNdu was elevated to the main roster on a trial basis following Nicolas “Keoz” Dgus’s benching. By summer, his spot on the main roster was cemented as the team geared for the BLAST Premier Fall Groups.

Nonetheless, after initial promise, he was benched in September for the European RMR. GamerLegion coach Ashley “ash” Batty listed “mentality and synergy” issues as prime reasons for the switch. The organization acted quickly to replace him with 19-year-old Danish rifler Sebastian “Tauson” Lindelof, who had last played for ECSTATIC.

After his benching, aNdu was sent on loan to Copenhagen Wolves, where he played from October 2024 until March 2025. Over his five-month stay, he transitioned into more of an anchor role, posting a 1.05 rating average, slightly down from his previous work but still solid in a new setting. His loan ended sooner than anticipated, with Wolves announcing his departure in late March.

From starting his competitive career back in 2021, aNdu has competed with numerous teams, such as Levadia, sYnck, and ESTOWNIA. GamerLegion saw him serve his longest and most significant stint to date, which came with quality LAN performances, tournament podiums, and over $30,000 in cumulative prize money.

As per HLTV, his last three-month average rating is at 1.22, backed by high firepower ratings and steady entry impact. These figures not only emphasize his present form but also indicate strong potential for future team interest.

With his contract now expired, aNdu is focusing on personal development on FACEIT while considering offers. His flexibility in terms of tactics, able to play both entry and anchor roles, is complemented by his youth and global experience, making him an interesting potential candidate for teams looking to rebuild or bolster their CS2 rosters.