Riot Games has officially disclosed the patch notes for the Valorant 11.09 update, and it includes a bunch of exciting changes for the competitive shooter.
The requirement for multi-factor authentication (MFA) for certain accounts is undoubtedly the highlight of the new Valorant update. Moving forward, accounts in certain regions that are flagged as shared will have to enable MFA to participate in ranked matches. Alongside this, the Valorant 11.09 update also includes several quality-of-life improvements to interactive objects, as well as a series of map and agent bug fixes.
Without further ado, let’s check out everything you need to know about the Valorant 11.09 update.
Valorant 11.09 Patch Notes Revealed: All Changes
Below, we’ve included the detailed patch notes for the Valorant 11.09 update, as confirmed by the devs:
ALL PLATFORMS
COMPETITIVE UPDATES
- Starting in 11.09, accounts detected for sharing in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
- You can check out this article for more information on why we’re making this change, or get yourself set up with MFA now using this how-to guide.
- Reminder to please report players for smurfing as Rank Manipulation. Your reports will help us level up our detections!
- And lastly, a quick reminder that all Ascendant+ players will be required to add Riot Mobile MFA to their accounts in the above regions in an upcoming patch.
GAMEPLAY SYSTEMS UPDATES
- We’re rolling out some small quality of life updates that should make it easier for you to perform the action you intend to in-game. Interactive objects are the focus of this patch, and this will cover everything your “Use Object” button will do-basically, anything where you press “F” on PC or Square/X on Console by default.
- Interactive Object Highlighting – World interactions including Switches, Ropes, Ziplines and Ultimate Orbs have been updated to use the standard green highlight color that other interactive objects in the game use.
- Interactive Object Prioritization – Aiming can now prioritize highlighted actions when multiple are possible. So now when you’re in a Deadlock GravNet next to a Rope, you’ll have more control over what you’re interacting with first.
BUG FIXES
- Maps
- Pearl
- Fixed an issue where a crate on B Site was missing collision in certain game modes
- Breeze
- Fixed a spot on Breeze where players could destroy utility through a wall
- Abyss
- Fixed a spot on the map where using Deadlock’s GravNet could potentially instantly eliminate teleporting agents like Yoru and Omen
- Corrode
- Adjusted an area on A Site to prevent Agents such as Waylay, Jett, and Raze from accessing unintended locations above the playable space
- Pearl
- Agents
- Astra
- Fixed an issue that caused a Star activation sound for an already used Star to play when Astra was revived
- Gekko
- Fixed a bug where Gekko’s Wingman did not play the intended animation when defusing the Spike
- Gekko and Killjoy
- Fixed a bug that caused Detain visual effects to show through thin walls and doors.
- Iso
- Fixed a bug that caused Iso’s Kill Contract to scale up when spectating Iso with this ability equipped
- Omen
- Omen’s Paranoia icon will be smaller so the overlay does not cover the minimap.
- Reyna
- Fixed a bug where using Reyna’s Empress would sometimes not progress the Use Your Ultimate Ability mission
- Skye
- Fixed an issue that caused Skye’s Guiding Light visual effects to linger when equipping and unequipping immediately
- Sage
- Fixed an issue that allowed Sage’s Healing Orb to target players who were decayed but fully healed underneath the decay
- Veto
- Fixed an issue where the radius indicator when placing the Crosscut vortex wouldn’t match the placed one
- Softened the visual effects during Veto’s Evolution transformation and fixed some bright spots flickering in Agent Select
- Fixed an issue where Veto’s Crosscut and Chokehold ability descriptions were inconsistent with their in-game behavior
- Fixed the tendrils’ exit animation on the Chokehold ability that was not showing up
- Fixed an issue where some visual swirl effects wouldn’t show up during the Crosscut equip animation in some specific occasions
- Fixed a bug where using Veto’s Evolution would sometimes not count towards weekly mission progress
- Viper
- Fixed a bug where Viper’s Snake Bite visual effects didn’t fade at the same time for allies and enemies
- Fixed a bug that caused Viper’s Viper Pit to linger in front of you when unequipped without casting
- Vyse
- Fixed a bug that caused Razorvine to appear to be missing its bottom half when Vyse died or Razorvine became inactive
- Yoru
- Fixed a bug where Yoru’s Fakeout wasn’t being destroyed by abilities it took lethal damage
- Fixed a bug where Yoru’s Fakeout didn’t collide with things in the game as if it were a player
- Multiple Agents
- Fixed a bug that caused Concuss visual effects to show through thin walls and doors
- Fixed an issue where audio timing for Suppress audio didn’t end when the Suppress duration actually ended
- Astra
CONSOLE ONLY
BUG FIXES
- Agents
- Multiple Agents
- Fixed a rare bug where players were sometimes unable to move the cursor while using map-targeted abilities like Brimstone’s Sky Smoke
- Multiple Agents

