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Stanislaw replaced by steel in Liquid

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Lucas “steel” Lopes has been exchanged to Liquid, Immortals and the American association uncovered via web-based networking media. The Brazilian player has supplanted Peter “stanislaw” Jarguz on the beginning program and will make his presentation tomorrow at IEM Oakland.

The news comes not as much as a day after Liquid set third fourth at iBUYPOWER Masters following a misfortune to Cloud9 in the semi-finals, just before IEM Oakland starts with the gathering stage tomorrow.

Dwindle “stanislaw” Jarguz withdraws Liquid’s dynamic list following nine months when he landed from OpTic to convey initiative to the group. In the not so distant future, notwithstanding, Nick “nitr0” Cannella took up in-amusement driving while the Canadian player began concentrating on sneaking.

Liquid new lineup

  • nitr0
  • steel
  • jdm64
  • EliGe
  • Twistzz

It is vague what the fate of Immortals will resemble, as they missed IEM Oakland because of visa issues on numerous players’ part. It is reputed that Caio “zqkS” Fonseca and Lucas “predetermination” Bullo have been denied P1 visas and in this manner can’t enter the United States.

steel won’t be permitted to play at the ELEAGUE Major’s Main Qualifier with Liquid because of the Major cycle’s program rules. Steve Perino, the association’s general administrator, has uncovered that Wilton “zews” Prado will advance into the list for the competition in Atlanta occurring in January.

The story first appeared on HLTV.org

Florida Southern College latest to introduce esports

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Beginning in January, Florida Southern College is joining the development that many regards the eventual fate of focused sports: eSports.

Discarding b-ball courts and soccer nets, eSports enables gamers to aggressively play computer games with different groups. Florida Southern will join schools like the University of South Florida, Florida Gulf Coast and Florida State in the program.

The National Association of Collegiate eSports, or NACE, directs gamers similarly NBA manages b-ball. Rather than a ball and court, understudies will work with costly PC gear and sit in exorbitant computer game seats with lighting that takes into account gamers.

Florida Southern President Anne Kerr chose to get the eSports program to oblige another age of understudies.

Florida Southern’s organization started investigating the program in the wake of hearing understudies discussing it. Kerr propelled it into reality to develop with an age that is acclimated to innovation, the iGen.

Like any varsity wear, tryouts will be directed, and Florida Southern’s eSports groups will be instructed to go up against different schools. The subtle elements are being worked out, however, there could be an alternate mentor for each diversion.

“I’m so happy we have a group activity like this that will join sportsmanship and technique,” Kerr said. “Our understudies are extremely propelled.”

Fanatics of Florida Southern will have the capacity to take after the recreations either on the web or in an onlooker range.

CSGO New Ranks 2017; fixed head hitboxes, trust factor match making

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CSGO New Ranks for 2017 were unveiled this morning. The supporting reason is believed to be that the in-game GUI had to be matched with the design of ranks. Hence, the new ranks.

CSGO New Ranks Update Log – 13.11.2017

[CSGO]
– Operation Hydra has come to a close.

[GAMEPLAY]
– Added Wingman and Flying Scoutsman to the available game modes.
– Wingman changes:
— Added Wingman-exclusive skill groups for better matchmaking in Wingman.
— Added ability to select maps.
— Added Nearby Lobbies for Wingman.
– Moved Arms Race and Demolition into War Games (with Flying Scoutsman).
– All War Games are now max-player 12.
– Slight adjustment to head hitboxes on the Leet Krew.

[MAPS]
– Updated maps available in Classic Competitive:
— Mirage, Cache, Inferno, Overpass, Cobblestone, Train, Nuke, Dust II, Canals, Office, and Agency.
– Updated maps and map groups available in Classic Casual:
— Dust II
— Defusal Group Delta (Mirage, Austria, Inferno, Shipped, Cache)
— Defusal Group Sigma (Cobblestone, Train, Overpass, Nuke, Canals)
— Hostage Group (Agency, Insertion, Office, Italy, Assault)

[PRIME]
– Matchmaking now uses the Trust Factor by default. In the short term, players with Prime status can still choose to match using the old system.

We’ve explained more about the Trust Factor in our guide to know and learn about it.

Eternal Esports now equipped with firepowers ace, astar, Excali

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Indian esports scenario is on the verge of evolution. If not with the skill set, the organizations are moderately experienced with the Western swaps. Putting this into perspective, India’s few of the best assaulters who were earlier serving Entity Gaming, have now joined the likes of Eternal Esports.

No reasons have been disclosed by either of the parties involved, nor the players have anything on their socials. But the word is, the team were looking forward to a more independent organization which would allow the players to make decisions mainly on their own.

The swap and shift of the players also attracted some mud-slinging from the two of the team’s representatives out their on the social media, but it didn’t do any good for them.

As per the facts that ace, excali and astarr (not in any order) has proved themselves as the best players in India, it will help Eternal Esports to scale their operations further. And most importantly the probability of them sticking is slightly higher.

Eternal Gaming squad – November 2017

  • Karan ‘Excali’ Mhaswadkar
  • Bharat Kiran ‘Ribbi’ Reddy
  • Tejas ‘Ace’ Sawant
  • Ishpreet ‘HuntR’ Singh
  • Aayush ‘astarr’ Deora

The ex-Eternal esports leader Bhavin ‘Hellranger’ Kotwani, is now with their rivals Entity Gaming which will also bring more fire to their games when they face each other.

Entity Gaming announce fresh CSGO squad

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Entity Gaming is on a roller coaster from the time they ventured into CSGO. From acquiring teams to merging them and later disbanding, they have struggled a lot.

After all the uncovered melodrama which included mud-slinging between the players and organization in a previous couple of weeks, Entity Gaming has now announced their new CSGO squad.

Familiar with the players you’d be if you follow the scene, the Entity has reasoned with the Eternal Gaming frontrunner to play under their title. In short, Entity and Eternal have swapped their key players.

Bhawin ‘HellRanger’ Kotwani, the Eternal chief now guards Entity Gaming. Whereas, Tejas ‘Ace’ Sawant & co. from Entity Gaming now leads Eternal Gaming.

Entity Gaming CSGO Squad – November 2017

  • Simar ‘psy’ Sethi
  • Anuj ‘Amaterasu’ Sharma
  • Bhawin ‘HellRanger’ Kotwani
  • Agneya ‘Marzil’ Kaushik
  • Aaqib ‘Falken’ Dingankar

Although the lineup was floating in the space from quite sometime now, it is tough to determine the outcomes after the sun goes down. Perhaps, the Entity Gaming new CSGO squad has been officially revealed by the organization on their facebook page.

Entity Gaming came into existence almost thirteen months ago. Things have changed a lot since then and Entity has branded themselves as Entity Gaming for good.

How $400 Virtual Knives saved Counter Strike Global Offensive

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CS:GO’s massive popularity eclipses its bizarre history. More than 8 million people play Counter-Strike every month. The average number of people playing CS:GO in August (357,535) was an incredible 14 times greater than it was two years ago (25,961). Even Team Fortress 2, at the peak of its popularity, drew less than one-fifth of the concurrent players that CS:GO does today.

But if you crane your neck around the massive conga line of people who have discovered Global Offensive, you’ll remember that, oh right, it was born as a port—partly meant to put Counter-Strike onto the previous generation of consoles before the end of their lifespan. When Valve and Hidden Path brought CS:GO to PAX in 2011 they demoed it exclusively on Xbox 360 and talked up, no joke, cross-platform play between PC and PS3 as a major feature (which was cut before release).

In 2012 it wasn’t especially clear that Valve, who did not reply to a request for comment for this story, intended to dedicate significant resources to Global Offensive post-launch (memes about the seemingly modest size of Valve’s CS:GO team were still being kicked around six months ago). Most of the production of CS:GO was done by Hidden Path, also known for the Defense Grid series, who had about 30 people working on it before release. “Valve’s involvement grew continually during the final pre-launch phase,” as Hidden Path CEO Jeff Pobst told me.

The Glock Fade skin is worth about $260

When I reached out to Hidden Path to talk about CS:GO’s origins, Pobst shed light on the biggest challenge that CS:GO faced before release: how to unify the deeply entrenched Source and CS 1.6 communities under a single game. “Initially we started working with the Valve folks to bring CS:S to console. The project grew over time to become something much larger because the folks at Valve were really interested in exploring if there was anything that could be done to try to bring together the two existing groups of CS players,” said Pobst.

Hidden Path and Valve faced a daunting task: making everyone happy. Appeasing not one, but two communities who are resistant to change is difficult enough without also having to woo people who didn’t grow up on Counter-Strike. “There were players who felt that CS 1.6 was a superior experience for their play style and there were other players who felt like CS:S was the best game for their play style,” says Pobst. “Sadly those two groups were very segmented and didn’t play together. We started having a lot of discussions with Valve about what a product might look like—if it was even possible—that would become the favorite version of Counter-Strike for both existing player groups as well as for new players. And that was the main design focus behind most every decision that went into the development of CS:GO.”

Fresh paint

Plenty of people did play CS:GO when it came out, but it did not show hints of becoming the sensation that it is today for some time. For a year after release, CS:GO wasn’t even the most popular version of Counter-Strike—some players were still actively debating the merits of GO against its thirteen- and nine-year-old predecessors. What changed?

Weapon Skins

Almost exactly a year after release, Valve introduced Team Fortress 2-style weapon drops to CS:GO, an event that coincides with the game permanently overtaking its older siblings. This design decision put CS:GO on the trajectory to being the most popular game on Steam that isn’t Dota 2. As ex-pro Tomi ‘lurppis’ Kovanen puts it, “Without the item economy Counter-Strike would be smaller. We would likely be at a level slightly above that of late 2013, and one similar to the peak years of Counter-Strike 1.6. There would be less money, no Valve-sponsored majors, and no one-million-viewer grand finals,” says Kovanen, who contributes to PC Gamer. “In hindsight, the addition of the skins has been the most important development in CS:GO’s history, bar none.”

”The addition of the skins has been the most important development in CS:GO’s history.”

But why? After all, plenty of other FPSes have booster pack-like item systems or weapon customization that you don’t have to pay to unlock. How has the addition of ultra-rare knives and questionable anime guns lured so many people to Counter-Strike?

Part of the explanation lies in how elegantly these decorated guns and knives integrate with fundamental aspects of Counter-Strike despite being purely cosmetic things. Something mostly unique to Counter-Strike, for example, is how much time you spend watching others play it. Death comes easily, and once slain you’ve pushed into someone else’s eye sockets, where you’re forced to gaze upon the ballistic eye candy of their painted guns.

Csgo Knives

If that wasn’t enough, Valve directly incentivized the act of watching CS:GO majors in-game or through Twitch with a linked Steam account: spectators of the biggest tournaments can win special edition “Souvenir” skins. Souvenir versions of rare weapons are some of the most valuable in the game—a Souvenir Cerebus Galil, the second-tier Terrorist rifle, might fetch $230.

Likewise, picking up other players’ guns is a strategically valuable move—grabbing a dropped AWP saves your team from spending those resources from their own virtual pockets. (Any primary or secondary weapon will be automatically forced into your hands if you aren’t carrying one, even.) But after weapon skins were added, taking your opponent’s AWP or AK-47 took on a new meaning: it became a visual trophy. Spectators could see, presented in the UI, the gun owner’s name. Killing someone with their own, bedazzled rifle became the ultimate insult. Valve even added a command that plays a custom “look at my fancy weapon” animation. Checking out your gun mid-match became a kind of taunt, especially if it was an opponent’s.

Conspicuous Consumption-Strike

There’s an even simpler explanation for the popularity that skins brought to Counter-Strike: they put money directly in the game. A lot of it. Not only did Counter-Strike have a persistent element for the first time, it had a form of progression that was worth real money. How much you’d accumulated in CS:GO became a measure of how serious of a player you were.

Skins became status symbols, bling that says something about you as a player. Holding a $2100 Dragon Lore AWP, the CS:GO equivalent of a gold-plated Lamborghini, instantly validates you as a savvy or ultra-dedicated player—not only do you have taste, but you have the means or the passion to acquire something unavailable ‘in stores’—the Steam Market places a $400 limit on listings.

No one could have predicted what would happen when one of the world’s most skill-driven FPSes made fashion a feature. But it has had a substantial impact on Counter-Strike’s competitive scene. Several third-party sites that allow players to bet skins on CS:GO esports matches have sprung up, one among them claiming to draw a million visitors each day.

After weapon skins were added, taking your opponent’s AWP or AK-47 took on a whole new meaning: it became a visual trophy.

Stickers Csgo

Just as significantly, professional teams have gained a steady source of revenue outside of sponsors and tournament winnings. Teams that play in major tournaments (like the ESL One Cologne) receive a share of the sales of disposable in-game stickers associated with their team, and recently-added pro autograph stickers contribute even more to the pot. “Making $150,000 in pure sticker money—more than the tournament itself—is currently possible,” says Kovanen, who analysed these ‘Stickernomics’ last year.

And despite match-fixing incidents made possible by item gambling, most people in the scene will tell you that the addition of weapon skins has been extremely positive. “[Skins] have allowed for large betting companies and sites to be founded and existing ones to begin pouring money into the game,” says Kovanen. “Most importantly, beyond the visual improvements and the fun that is betting, it has made Counter-Strike incredibly much larger—it’s been proven viewership grows exponentially when betting is available, and therefore the game as a whole would be a lot worse off without the item economy that has allowed for the game to flourish.”

“The combination of being the best FPS game and a purely cosmetic item economy was what pushed CS to where it is today. Change or take either of those away and you would mess with success,” says Kyle ‘Ksharp’ Miller, a veteran professional CS player and co-founder of Team 3D. “The true hardcore fans would still be there because they grew up on Counter-Strike, but I don’t know if it would have attracted the next generation of players.”

The Hyperbeast skin for the M4A1-S

If you got it, brandish it.

When most people have something valuable, they want to flaunt it. They want to wear it out in public and have strangers ask about its origin or authenticity. Oh, this old thing? Owning a rare or expensive CS:GO skin became a status symbol, and an invitation to make videos, screenshots, or GIFs. CS:GO’s most passionate skinthusiasts were, whether they knew it or not, highly-effective marketers.

A mundane round of CS:GO’s deathmatch mode can draw hundreds of thousands of eyeballs if it showcases a hyper-rare variant of an already hyper-rare skin. Almost 3 million people have heard the inspirational tale of “From Nothing to A Knife,” one player’s saga of turning a $0.16 skin to a sub-$100 blade (set to some choice motivational speeches). CS:GO even has its equivalent to the depressingly popular Kinder Egg opening videos: case opening videos. Millions of people, as it turns out, will vicariously operate a slot machine that spits out virtual guns. And if you want to experience the thrill of opening virtual boxes without spending $2.50 a pop, you can poke around in a crate-opening simulator. Real-life replicas of CS:GO are up for grabs on eBay or Etsy (and are cheaper than their in-game equivalents).

CS:GO went from being a mostly outsourced project meant to bring Valve’s series to PS3 and Xbox 360 to the most popular competitive FPS of our generation. The money, popularity, and esports growth that skin mania has brought to Counter-Strike is immense, measurable, and will have a long-lasting impact not only on CS but on other multiplayer games.

But even players who are indifferent, or even critical of the way skins have altered a once-pure competitive game have benefited from their introduction. The wave of attention has encouraged Valve to make significant improvements to CS:GO. An influx of new players brought more cheaters (even in the higher levels of competitive play), but Valve has done a lot more to mitigate and ban them. Classic maps like Train that were initially flawed in CS:GO have been reworked. And although CS:GO’s tournaments don’t yet reach the pomp and level of reward as The International, Valve puts up $250,000 for multiple majors throughout the year.

Even earlier this week Valve rebuilt CS:GO’s hitboxes, animations, and netcode work together, a seemingly mundane update that in fact addresses a long-standing complaint from hardcore players. Take or leave its luxury items, Counter-Strike has never been a better or more beloved game.

Redbull esports studio in the UK; a new franchise of the beverage giant

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Red Bull is anticipating opening its own esports space in London – and it’s searching for somebody to oversee it. The Redbull esports studio in the UK will be the first of its kind for the beverage company.

The caffeinated drinks mark has posted a vocation advertisement on its site searching for a full-time esports studio director. The advertisement says a ‘Gaming Sphere’ which would like to end up ‘the home of gaming and esports in the UK’.

The set of working responsibilities peruses: “To improve the believability of Red Bull inside the universe of gaming and esports. To make the Gaming Sphere as the home of gaming and esports in the UK, fabricating a center group of gamers, fans, distributors, accomplices and influencers inside it.

Redbull esports studio

Redbull esports studio
Scarlet in action during day one of competition at Red Bull Battle Grounds Grand Finals in Washington, District of Columbia, USA on 20 September 2014.

“To inspire, enable, challenge and encourage consumers within esports and gaming by delivering consistent activations, community engagement, and unique activities. To identify new opportunities within esports which we are not currently active in.”

“[WE WANT] TO CREATE THE GAMING SPHERE AS THE HOME OF GAMING AND ESPORTS IN THE UK, BUILDING A CORE COMMUNITY OF GAMERS, FANS, PUBLISHERS, PARTNERS AND INFLUENCERS WITHIN IT.”

It’s not yet been uncovered whereabouts the studio is in London or what it will have, however, the quotes above suggest it will include competitions, streamer sessions, and other group exercises.

Red Bull has been associated with esports for quite a while. It has supported players, for example, League of Legends’ xPeke, taken a stab at handling its own group in the Challenger Series and has held competitions including the Red Bull 5G and Red Bull Battlegrounds. It likewise creates a swathe of esports content by means of its Red Bull Esports mark.

It’s the most recent esports advancement in London, following anticipates a different ‘Colosseum-like’ esports field in East London, Cloud9’s London Spitfire Overwatch League group, the Gfinity Elite Series, and the ECS CSGO finals which occur at Wembley’s SSE Arena.

Red Bull utilizes more than 11,500 individuals in more than 171 nations and offers more than six billion jars per year.

Pakistan owns a firm slot but not India at WESG APAC 2017 qualifiers

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WESG, the World Electronic Sports Games is back for the year 2017. After the Europe & CIS regional qualifiers, the organization is moving east to determine the teams for the LAN finals. India, which had a standalone slot last year under the division “India & Middle East” was not found in the mainframe.

The Alibaba funded esports event featured Starcraft, Hearthstone, CS: GO and DotA 2 in their first inaugural fest last year with $ 1.5 million as prizes.

wesg apac
WESG APAC, 2017, Hearthstone competition mainstage

The 2017’s version of WESG APAC has more to the platter as Pakistan has been assigned a dedicated slot. Surely, this will bring the best out of the country, which has emerged in the growth of esports in the recent time.

The WESG 2017 finals will be hosted in March 2018, in China where the Alisports backed group will host the winners of the regional qualifiers. The registrations are open for the participants to get enrolled in the WESG APAC qualifiers, where the organizers also warn participants to constrain any foul play during mentioning their nations.

India, however, has been merged with sub-regions, South Asia & South East Asia, which has two slots for CS:GO, where it has to fight twelve countries in order to make their way from the WESG APAC qualifiers, SE & SEA region.

  • Nepal
  • Srilanka
  • Bhutan
  • Bangladesh
  • Vietnam
  • Laos
  • Myanmar
  • Brunei
  • Cambodia
  • East Timor
  • Afghanistan
  • Maldives

Other than SE & SEA, Australia and China also have two slots each for their country. In general group, 20 tickets for each game will be allocated to WESG APAC final, wheres from winners of the sub-region will be invited to China to take part in the LAN event, all the traveling and accommodation expenses will be covered by Alisports.

Considering how poorly the Indian qualifiers in the previous year were handled, (didn’t even exist) it will be interesting to know if we, as a country can make the most of the opportunity when it has knocked low and far from a distance than the previous year.

Call of Duty: World War II outsells Infinity Warfare by 57%

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Activision Blizzard’s ‘Call of Duty World War II’ makes a big appearance in a standard mold at No1 and simply as year last’s ‘Obligation at hand: Infinite Warfare’ this is a 3 organized release (PS4/Xbox One/PC).  Week 1 offers of ‘WWII’ are fundamentally higher than ‘IW’.

Ubisoft’s ‘Professional killer’s Creed Origins’ drops from an introduction at No1 to No2 this week, took after at No3 by EA’s ‘FIFA 18’.  Nintendo drops 2 spots to No4 with Switch  ‘Super Mario Odyssey’ and Sony’s PS4 ‘Gran Turismo Sport’ stays at No5.   The just other new passage inside the Top 40 is Focus Home Interactive’s ‘Spintires: Mudrunner’ appearing at No24 for PS4, Xbox One, and PC.

Top 40 Entertainment Software (All Prices) Week 44 Year 2017
Ending 4th November

LW TW Title Age Rating Publisher
1 CALL OF DUTY: WWII PEGI 18+ ACTIVISION
1 2 ASSASSIN’S CREED ORIGINS PEGI 18+ UBISOFT
3 3 FIFA 18 PEGI 3+ EA SPORTS
2 4 SUPER MARIO ODYSSEY PEGI 7+ NINTENDO
5 5 GRAN TURISMO: SPORT PEGI 3+ SONY COMPUTER ENT.
4 6 WOLFENSTEIN II: THE NEW COLOSSUS PEGI 18+ BETHESDA SOFTWORKS
12 7 FORZA MOTORSPORT 7 PEGI 3+ MICROSOFT
11 8 MARIO KART 8 DELUXE PEGI 3+ NINTENDO
15 9 FORZA HORIZON 3 PEGI 3+ MICROSOFT
9 10 MIDDLE-EARTH: SHADOW OF WAR PEGI 18+ WARNER BROS. INTERACTIVE
6 11 GRAND THEFT AUTO V PEGI 18+ ROCKSTAR
8 12 SOUTH PARK: THE FRACTURED BUT WHOLE PEGI 18+ UBISOFT
25 13 TOM CLANCY’S RAINBOW 6: SIEGE PEGI 18+ UBISOFT
7 14 DESTINY 2 PEGI 16+ ACTIVISION
10 15 WWE 2K18 PEGI 16+ 2K
16 16 CRASH BANDICOOT N.SANE TRILOGY PEGI 7+ ACTIVISION
19 17 THE LEGEND OF ZELDA: BREATH OF THE WILD PEGI 12+ NINTENDO
13 18 LEGO WORLDS PEGI 7+ WARNER BROS. INTERACTIVE
22 19 FALLOUT 4 PEGI 18+ BETHESDA SOFTWORKS
14 20 THE EVIL WITHIN 2 PEGI 18+ BETHESDA SOFTWORKS
17 21 THE LEGO NINJAGO MOVIE VIDEOGAME PEGI 7+ WARNER BROS. INTERACTIVE
20 22 RESIDENT EVIL 7: BIOHAZARD PEGI 18+ CAPCOM
29 23 DOOM PEGI 18+ BETHESDA SOFTWORKS
24 SPINTIRES: MUDRUNNER PEGI 3+ FOCUS HOME INTERACTIVE
25 MARIO KART 7 PEGI 3+ NINTENDO
40 26 NEW SUPER MARIO BROS. 2 PEGI 3+ NINTENDO
31 27 DISHONORED 2 PEGI 18+ BETHESDA SOFTWORKS
28 28 MINECRAFT: PLAYSTATION EDITION PEGI 7+ SONY COMPUTER ENT.
24 29 LEGO CITY UNDERCOVER PEGI 7+ WARNER BROS. INTERACTIVE
33 30 CALL OF DUTY: INFINITE WARFARE PEGI 18+ ACTIVISION
27 31 NBA 2K18 PEGI 3+ 2K
30 32 UNCHARTED: THE LOST LEGACY PEGI 16+ SONY COMPUTER ENT.
33 SUPER MARIO 3D LAND PEGI 3+ NINTENDO SELECTS
26 34 F1 2017 PEGI 3+ CODEMASTERS
38 35 SPLATOON 2 PEGI 7+ NINTENDO
36 CARS 3: DRIVEN TO WIN PEGI 7+ WARNER BROS. INTERACTIVE
18 37 MARIO + RABBIDS KINGDOM BATTLE PEGI 7+ UBISOFT
32 38 MINECRAFT: XBOX EDITION PEGI 7+ MICROSOFT
34 39 1-2 SWITCH PEGI 7+ NINTENDO
35 40 PLAYSTATION VR WORLDS PEGI 16+ SONY COMPUTER ENT.

Ukie Games Charts ©, compiled by GfK

Natus Vincere signs electronic for seized

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A standout amongst the most dubious Counter-Strike: Global Offensive swaps of the year went down before today, and it includes two universally famous star players from the CIS region.

Natus Vincere has chosen to formally supplant Denis “seized” Kostin with FlipSid3 Tactics star player Denis “electronic” Sharipov. Electronic will instantly join the dynamic Na’Vi list, while seized will be in advance to F3 for two months and for the Boston Major Qualifier in January.

Following his transitory period with FlipSid3, seized will either enter the free specialist market or sign with the association.

“This decision was made based on the atmosphere within the team, which was not very productive for either me or the team. Thus the changes were necessary,” seized said in Na’Vi’s roster announcement. This trade marks the end of seized’s four-year tenure under the Na’Vi banner.

Electronic’s first matches with Na’Vi will take place this week in Na’Vi’s ESL Pro League matches against North and FaZe Clan.