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Report: Global Esports to sign Indian CSGO Roster

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According to several sources and a series of outcomes, it seems that Global Esports is likely to acquire Counter-Strike: Global Offensive squad. Global Esports could possibly have Entity like layout with majority Indian roster alongside a couple of Europeans on-board and coach as well coming from abroad.

The Indian CS:GO scene is undergoing a season-end shuffle with various players already jumping the sinking boats. Earlier this week, Rahul ‘titoSAVAGE’ Sridhar and Sabyasachi ‘Antidote’ Bose departed the Mumbai based organization, 2EZ Gaming.

Prior to the departure of duo, Chinmay ‘PoK1’ Mehta eventually left 2EZ Gaming to join Entity Gaming. Although Tejas ‘Rexy’ Kotian hasn’t announced his departure, he is also expected to bid goodbye to 2EZ Gaming.

Entity Gaming had also benched Simar ‘Psy’ Sethi and Bhavin ‘HellRangeR’ Kotwani earlier this year to pave way for Đorđe ‘DJOXiC’ Niciforović and Chinmay ‘PoKI’ Mehta.

Global Esports is an India based organization which regulates multiple rosters across popular esport titles – Overwatch, Fortnite, PLAYERUNKNOWN’s BATTLEGROUNDS and the next being Counter-Strike: Global Offensive.

The organization’s inception dates back to 2017 when it organised The International 7: Pubstomp and signed the foremost Overwatch squad. In November 2018, Global Esports established bootcamp in Seoul to facilitate their Overwatch and Fortnite squads based in South Korea.

Though there are speculations around who gets to play what, nothing is confirmed yet. Can our readers make a guess, who the players are?

We’ll reach out to the management of Global Esports once we have more information.

 

 

FACEIT to host Global Summit: PUBG Classic in London

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FACEIT has announced that it will host the first Global Summit event for PUBG at ExCeL, London from the 16th to 21st April.

The Global Summit will be the end of phase one and feature teams from multiple regions such as North America, Southeast Asia, and Oceania. From these regions, a total of 24 teams will compete in a multi-stage tournament to crown one single champion.

The tournament will be divided into three stages from the 16th to 21st April:

Group Stage(24 teams), 16th-18th April

24 teams will play over 3 days of group stage action. The teams are equally divided into 3 groups, with each group competing for each other on 6 maps.

The schedule is as follows:

  1. Group A vs Group B-16th April
  2. Group B vs Group C-17th April
  3. Group C vs Group A-18th April

The placings will be decided based on a points system after all 12 maps will be played.

The matches will be played in London but will not be played in the main arena.

Elimination Stage (16 Teams), 19th April

  • The bottom 16 teams from the Group Stage classification compete over 6 maps to determine who makes it to the Grand Finals.
  • Points from the Group Stage and the Elimination Stage will be combined to decide the 8 teams who are eliminated and the 8 who move on the Grand Finals.
  • Points from the Group Stage and the Elimination Stage will be combined to decide the 8 teams who are eliminated and the 8 who move on the Grand Finals.

Grand Finals (16 teams) April 20th-21st

  • The top 16 teams from the Group and Elimination stages play off for the FACEIT Global Summit title.
  • Placements will be determined over 12 maps, with 6 maps per day over the two Grand Finals days.
  • This stage will be played in London in front of a live audience.

Co-Founder and CBO of FACEIT, Michele Attisani said in a press release:

We’ve been on an incredible journey with PUBG since the platform integration. Building an esports ecosystem, incentivizing players and creating a calendar that engages fans is no mean feat and we’re honored to have been selected as a partner for the first premier event that gathers the top teams from all over the world. We’re looking to offer the ultimate fan experience in April and we’re excited to bring another major esports event back to London.

More information about qualifiers will be released soon.

 

 

 

 

 

 

CS:GO Dev pushes update to fix recent issues

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CS:GO Dev has pushed another update for CS:GO which fixes two issues in the game and has added support to display correct picks for Katowice 2019 Major after the Challengers Stage is finished

[MISC]

  • Smokes that visibly fade off the ground now allow fire to spread under them without getting extinguished.
  • Fixed a rare occurrence of the C4 viewmodel sometimes being wrapped in last year’s holiday wrapping paper.
  • Added support for displaying correct picks for Katowice 2019 Major Championship after the Challengers Stage is finished.

The first change comes to a bug that came into the game after the radar-smoke patch which was introduced two days ago; if a smoke is fading away from the ground it will not interfere with any incendiary grenades or molotovs. Earlier, a smoke which would be fading away would put out flames thrown on the ground which should not happen as the flames and the smoke would not be in any contact.

The second change has been noticed by multiple people where the bomb would be wrapped in the skin from the Christmas update the game received in December. However, even though the festive update which brought snowballs to the game was removed, the bomb wrapping was still present in the game.

Lastly, the game has added support to show the correct results for the choices made by the user for the Pick’Em Challenge for the Challengers Stage as the tournament progresses to the New Legends Stage.

Read the release notes here.

IEM Katowice 2019 Challengers Stage – Best of Ones: The Asian/Oceanian Homeground

Majors never cease to amaze people, in terms of shock results. IEM Katowice 2019 Challengers Stage has been no different. The very first matchup saw top seed Fnatic being beaten convincingly by Vici Gaming, that too on Overpass, a map that is said to be highly tactical and not just a case of pure aim.

If the Fnatic upset wasn’t enough, TYLOO made sure there was double cheer for the Chinese fans, with an emphatic win over Vitality. But, in this case, it was a case of YuLun ‘Summer’ Cai going ham on the server, with a pistol round ace – a 1v4 that set the tone for the game ahead.

Grayhound could have caused a surprise as well against Cloud 9, if not for the lost clutches and some poor mistakes in the second half. Renegades overcame AVANGAR, solidifying the Asian dominance in the Challengers Stage.

It is not worth introspecting too much into what went right for the aforementioned teams. The Asian lineups are not dependent on their raw firepower anymore. Vici’s was a giant team effort against Fnatic. Renegades shut down AVANGAR on a very tactical Train with a brilliant T side.

Even Grayhound put together a calculated T side that shocked Cloud 9 on Mirage. But, the CT side let the Australians down.

If there ever was an example just how predictably unpredictable the Asian region can be in Best of Ones, it was the second round fixtures. Grayhound played out an almost picturesque CT side in Nuke to build up a 13-2 lead against Vitality in the 0-1 matchup, only to fall in Overtime.

TYLOO absolutely wrecked Cloud 9 on Overpass. Renegades rode on the T side wave again, this time on Mirage, to secure an upset result against Ninjas in Pyjamas, who were the outright favourites.

Vici Gaming were the only one to disappoint in the second round fixture and it was mostly due to them facing an extremely confident and strong NRG, who genuinely look like the real deal going into the Third Round.

Vici Gaming will have another crack at showing just how dominant the region can be in Best of Ones as they look to emulate their regional counterparts Tyloo when they face Cloud 9, who have already faced two Asian/Oceanian teams.

TYLOO and Renegades both have a chance at going 3-0 but are up against strong lineups in the form of NRG and ENCE. They don’t even have Best of Ones to give them an unruly edge.

Majority of the playstyle of the Asian teams relies heavily on momentum, which is one of the reasons why they are so good in Best of Ones. Once they get rolling, it becomes very hard to stop their individual stars, who are at par with the rest of the talents, if not better in terms of raw skill.

Grayhound are up against it, facing Fnatic in the 0-2 matchup. But, what is more threatening is the presence of Best of 3s at defining junctures. Fnatic will also heave a sigh of relief, with Best of Ones not really favouring them at Katowice so far.

The real test for Asian teams start now. They have already shown they can beat the best of the best on even the most tactical of maps. But, can they do it in a Best of 3? Nerves and experience comes in along with the Best of 3 format.

Renegades are a fresh lineup, TYLOO are experienced but have never been consistent enough on Best of 3s, Grayhound haven’t really managed Best of 3 upsets at events that have taken place outside of Australia and Vici Gaming haven’t really had many chances of showing what they can do in a Best of 3 setup against teams outside their region.

Long have the Asian region waited for recognition. There were murmurs of people wanting the spots from Asian Minor to be reduced, with TYLOO already booking their place at the Challengers Stage.

But, Renegades and Vici Gaming have already justified their presence in Poland while Grayhound have come close to causing massive upsets.

There were early signs at the Minor Play-in of a potential rise of the Asian scene at the IEM Katowice Major, with Vici gaming overcoming North in a Best of One and a Best of Three Setup.

Is 2019 the year the Asian region gains more respect from their peers? Everything relies on the outcome of the Best of 3s that TYLOO and Renegades will play in the coming day(s).

People love rooting for the underdogs. But, perhaps it’s time to remove the said tag from the Asian region. We stan.

Man leaves pregnant wife over PUBG Addiction

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A Facebook post made by a pregnant Malaysian Woman has claimed that her husband left the family for being addicted to the popular battle royale game PUBG.

The post, made in Malay, says that a scuffle broke out between the couple after her husband was so addicted to the game, that he kept playing it till late in the night, which in turn affected his lifestyle and commitments to family and work.

The man, fed up of his wife scolding him, apparently left his home after he was “disturbed” by the constant nagging and has left the family to fend for themselves.

According to World of Buzz, the wife wrote, “It has been a month since he has left us. We are now left with no choice but to support ourselves through any hardship that may come. Before he started playing PUBG, his personality was much more tolerable. However, the situation gradually grew worse from when he first started playing the game four years ago (PUBG didn’t exist four years ago so it is possible that the woman is alluding to online gaming in general here). Please pray that he will return to our family.”

While the authenticity of the post cannot be vouched for, if true it will be hardly surprising, after similar cases have taken place in India itself. We had reported a week ago that a teen in Mumbai hanged himself after his family refused him to buy a smartphone for PUBG, while the government of Gujarat issued a notice to primary schools to ban the mobile game.

Virtus Pro bid farewell to pashaBiceps

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Jarosław ‘pashaBiceps’ Jarząbkowski has been a part of Virtus.pro ever since January 2014. A couple of months after joining the Russia based organization, Virtus.pro won first and only major – EMS One Katowice 2014. Jarosław was a crucial component alongside TaZ, NEO, Snax and byali in the major winning line-up.

Virtus.pro has been my home for many years, but now it’s time to move ahead and make the next big step for me. Thanks to everyone and good luck to the new guys. I will take a small break, but Papito will be back like Terminator – better and stronger,” said Jarosław ‘pashaBiceps’ Jarząbkowski.

Virtus.pro through an official press release revealed the termination of Jarosław’s contract. Within his tenure under the Virtus.pro banner, pashaBiceps triumphed 11 titles.

Earlier, on 13 December 2018, Virtus.pro disbanded CS:GO line-up until further notice and Jarosław was benched. Ten days post disbandment, Polish organization revealed a new roster which is yet to shine.

Roman Dvoryankin, Virtus.pro General Manager: “Today we say goodbye to a renowned esports legend. Pashabiceps played a crucial role in making VP a dominant force in Europe and CIS and for this, we will always be grateful to Jarosław.”

“I respect his decision to explore other options and would like to wish him and his family all the best in whatever is coming up next. It’s been an honor and privilege to work with you.”

Esports set to be a billion dollar industry in 2019

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According to a report by Newzoo, Esports is poised to be worth about $1 billion by the end of 2019, setting a new high in the already booming industry.

The research was based in 30 markets covering over 60000 consumers. The valuation was based on media rights, advertising, publishing fees, merchandise, and sale of sponsorship. Player salaries, prize pools, and capital investment were NOT a part of the revenue.

Credit: Newzoo

The report projects over 42 percent of the revenue coming from sponsorships, and 23 percent coming from media rights. This model from Newzoo has been coined as the “predictive esports market model.”

Newzoo also listed the popularity of different esports. Unsurprisingly, League of Legends was the most watched esport in 2018 at 347 million hours, followed by Counter-Strike at 274 million, and Dota 2 in third at 250 million. In fourth place was Overwatch, which had 101 million hours watched.

It is to be noted that games like Fortnite and PUBG, although extremely popular, did not make the cut as they are not yet esports ready. Fortnite, however, was the most watched game on Twitch with 1.6 million hours watched.

CS:GO Devs Patch Radar Spotting Enemies Through Smoke Mechanic

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Earlier today, CS:GO recieved a 10 MB update which fixed a common smoke bug in the game right before IEM Katowice 2019 began.

[MISC]
– Fixed the ‘radar spotting enemies through smoke’ mechanic to behave the same regardless of the game server tickrate, and to not reveal enemies on the opposite side of the smoke until the smoke effect dissipates.
– Increased size of rendering queues for OSX and Linux game clients to address crashes when playing Danger Zone.

This update comes after many pro players such as Niko and TACO have voiced their concerns about the bug being exploiting to gain sneaky kills through the smoke by certain players. The player most infamous for abusing this bug is Lukas “gla1ve” Rossander who is the IGL of Astralis. Gla1ve has been found guilty of using a bind which zooms in the radar and allows him to gets kills through smokes easier.

The mechanism of the smoke is split into two cycles; The first cycle of thick smoke which is 15 seconds, and the second cycle of fading smoke which is around 2 seconds and the radar only blocks players being spotted on the first cycle, allowing players to kill them before the smoke fades

With the new update, the radar no longer shows the enemy on the radar while the smoke is fading and will only reveal their position after the whole smoke fades. Twitter user Don Haci explains this better in his tweet:

A clip of Gla1ve using the smoke radar bug can be found here:

You can read the release notes here.