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NVIDIA, Microsoft, Epic Games, Unity, Kick-Start Next-Gen Gaming at GDC 2019

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SAN FRANCISCO—Game Developers Conference—March 18, 2019—NVIDIA today announced several developments that reinforce NVIDIA® GeForce® GPUs as the core platform that allows game developers to add real-time ray tracing effects to games.

The announcements, which build on the central role Microsoft DirectX™ Ray Tracing (DXR) plays in the PC gaming ecosystem, include:

  • Integration of real-time ray tracing into Unreal Engine and Unity, the world’s most popular commercial game engines.
  • NVIDIA is adding ray tracing support to GeForce GTX GPUs(1), giving developers a massive installed base of tens of millions of gamers.
  • The introduction of NVIDIA GameWorks RTX™, a comprehensive set of tools and rendering techniques that help game developers add ray tracing to games.
  • New games and experiences that showcase real-time ray tracing such as DragonhoundQuake II RTX and others.

“When programmable shaders were introduced more than 15 years ago, they changed gaming forever. Today, real-time ray tracing is set to do the same thing — it represents the next landmark shift in game development,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “The breadth of industry adoption is remarkable —standard APIs, integration in major game engines, multiple AAA titles and support enabled in millions of hardware products. It all points to an exciting future for gamers.”

World’s Most Popular Game Engines Integrate Ray Tracing Support

Game engines are software development platforms that include all the core functionality developers need to create video games, from authoring and scripting to AI, physics and rendering.

Integrating into game engines new features such as real-time ray tracing can accelerate the development process. It also makes the features available to all users of a game engine, which include engineers and programmers as well as content creators and artists.

Two of the world’s most popular commercial game engines, Unreal Engine and Unity, have announced the imminent integration of ray tracing features, which game developers will use to add ray-traced effects that can run in real time on NVIDIA GeForce GPUs.

Unreal Engine 4.22 is available in preview now, with final release details expected in Epic’s GDC keynote on Wednesday. Starting on April 4, Unity will offer optimized, production-focused, real-time ray tracing support with a custom experimental build available on GitHub to all users with full preview access in the 2019.03 Unity release.

Real-time ray tracing support from other first-party AAA game engines includes DICE/EA’s Frostbite Engine, Remedy Entertainment’s Northlight Engine and engines from Crystal Dynamics, Kingsoft, Netease and others.

“In the near future, I believe every AAA title will incorporate real-time ray tracing,” said Jon Peddie, president of Jon Peddie Research. “The integration of real-time ray tracing by the two dominant game engines illustrates the game industry’s belief that real-time ray tracing is the future of gaming graphics. Historically, game engine integration represents a tipping point for technology and is followed by industry-wide adoption.”

Ray Tracing-Capable GPU Installed Base Grows to Tens of Millions

NVIDIA GeForce GTX GPUs powered by Pascal and Turing architectures(1) will be able to take advantage of ray tracing-supported games via a driver expected in April. The new driver will enable tens of millions of GPUs for games that support real-time ray tracing, accelerating the growth of the technology and giving game developers a massive installed base.

With this driver, GeForce GTX GPUs will execute ray traced effects on shader cores. Game performance will vary based on the ray-traced effects and on the number of rays cast in the game, along with GPU model and game resolution. Games that support the Microsoft DXR and Vulkan APIs are all supported.

However, GeForce RTX GPUs, which have dedicated ray tracing cores built directly into the GPU, deliver the ultimate ray tracing experience. They provide up to 2-3x faster ray tracing performance with a more visually immersive gaming environment than GPUs without dedicated ray tracing cores.

GameWorks RTX: Driving Development of Ray Traced Games

NVIDIA GameWorks RTX is a comprehensive set of tools that help developers implement real-time ray-traced effects in games. GameWorks RTX is available to the developer community in open source form under the GameWorks™ license and includes plugins for Unreal Engine 4.22 and Unity’s 2019.03 preview release.

Included in GameWorks RTX:

  • RTX Denoiser SDK – a library that enables fast, real-time ray tracing by providing denoising techniques to lower the required ray count and samples per pixel.It includes algorithms for ray traced area light shadows, glossy reflections, ambient occlusion and diffuse global illumination.
  • Nsight for RT – a standalone developer tool that saves developers time by helping to debug and profile graphics applications built with DXR and other supported APIs.

More details on GameWorks RTX is available at https://developer.nvidia.com/rtx.

New Ray-Traced Games and Experiences

GDC marks the debut of a variety of ray-traced experiences and games, including:

  • Control — watch a new demo video from Remedy Entertainment featuring ray-traced global illumination, reflections and shadows.
  • Dragonhound —visit NVIDIA’s GDC booth to check out Nexon’s upcoming online action RPG monster battle game that will feature real-time ray-traced reflections and shadows.
  • Quake II RTX — uses ray tracing for all of the lighting in the game in a unified lighting algorithm called path tracing. The classic Quake II game was modified in the open source community to support ray tracing and NVIDIA’s engineering team further enhanced it with improved graphics and physics.Quake II RTX is the first ray-traced game using NVIDIA VKRay, a Vulkan extension that allows any developer using Vulkan to add ray-traced effects to their games.

EPICENTER Major, the fifth Major of the Dota Pro Circuit

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Epic Esports Events (part of ESforce Holding) will organize the fifth Major of the Dota Pro Circuit 2018-2019 season, EPICENTER Major. The tournament’s final stage will be held in Moscow on June 22-30.

The winning team will claim $350 000 of the $1 000 000 total prize pool and receive 4950 DPC points on its way to the year’s most anticipated esports event, The International 2019.

The group stage of EPICENTER Major will be held on June 22-23 in accordance with global guidelines for Majors. The results of the group stage will decide the upper- and lower-bracket seeds between the participant-teams, followed by Double Elimination playoff system.

Playoffs start on 24 June in a studio format. The final days of the playoff stage will be held on 28-30 in the CSKA Arena formerly known as “VTB Ice Palace”. For the first time in the history of EPICENTER Dota 2 series, the tournament will offer visitors a perfectly unobstructed viewing angle from any side of the arena thanks to the 360°-view stage design.

16 teams from all around the world will participate in EPICENTER Major. 15 of them will compete for their spots in the open and closed qualifiers in Europe (3 slots), CIS (3), China (3), Southeast Asia (2), North America (2), and South America (2) regions. The winner of the previous Minor will be the final participant of EPICENTER Major.

Dates and formats of the EPICENTER Major open qualifiers will be announced on April 2 immediately after the conclusion of the qualifiers for the fourth Major in DPC 2018-2019 season. The closed qualifiers will take place on May 15-19.

Tickets and passes for the tournament’s final stage, which will take place on June 28-30 in Moscow, are already available for purchase on epicenter.gg website, starting from 490 rubles for single-day tickets. Holders of three-day passes traditionally receive bonuses and gifts depending on the passes’ tier, including: early access to the stadium, guaranteed access to autograph sessions, and more. Detailed information regarding the contents of gift sets will be available later.

Epic Esports Event specializes in hosting international competitions and is the organizer of EPICENTER tournament series in Dota 2 and CS:GO in Moscow and Saint Petersburg since 2016.

The first tournament of the series in Dota 2 was recognized as the best European event in Live Entertainment nomination according to a prestigious European award EUBEA 2016.

The first Major Dota tournament in the history of the Russian esports, EPICENTER XL, took place in 2018 in Moscow and became the second most viewed tournament in Dota 2 in 2018 and the most viewed tournament in Dota 2 held by a third-party organization.

Tournament teaser available via this link:https://www.youtube.com/watch?v=udwihXCK2vg

Cloud9 won’t participate in ECS Season 7 Week 2; replaced by Bad News Bears

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Cloud9 will not be participating in ECS Season 7 Week 2 as they have not been able to find a roster before the event begins. Cloud9 have been replaced by Bad News Bears.

Since the end of the trial period with Jordan “Zellsis” Montemurro, Cloud9 have not completed their roster and hence have withdrawn from the second week of ECS Season 7 NA League. Cloud9 have been linked with multiple roster changes such as the departure of Kioshima and the addition of OpTic duo of Jakob “JUGi” Hansen and Kristian “k0nfig” Wienecke.

Cloud9 were set to play compLexity in the second week of ECS Season 7, for a placement at the LAN finals of the event held at the SSE Arena Wembley in London. If Cloud9 are able to rebuild their roster in time, they are expected to play in future weeks of the ECS Season 7 NA League.

The matches are as follows:

Monday, March 18

  • 03:30 – United States NRG vs. United States Spacestation
  • 03:30 – United States eUnited vs. Brazil INTZ
  • 06:30 – Brazil FURIA vs. Brazil Luminosity
  • 07:00 – United States Bad News Bears vs. North America compLexity

Counter-Strike player loses life in Christchurch terrorist attacks

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Counter-Strike Source player Atta “crazyarab” Elayyan who was also the goalkeeper of New Zealand’s national men’s futsal team lost his life in the Christchurch shooting.

Photo via Dailyesports.gg

Crazyarab was famous in the early 20’s, where he won multiple online Counter-Strike: Source tournaments with a local team called NewType. He played the game at a professional for a very small period and chose to pursue a career in computer science and launched his own software company. His demise leaves behind his wife and daughter.

https://twitter.com/n1cknz/status/1107014767724515328

In an interview in 2012, he said that “I would have never gotten into the tech industry had I not been obsessed with gaming during those years and the hours of focus, intense game play and desire to succeed has actually helped me alot [sic] in many aspects of my life. Of course, even if it was a complete waste of time, the people and friends I met during those years made it worth it”

The news of his demise was first posted on Twitter by Nick Shaw and was later confirmed by his family. He was shot and killed when he was praying in Masjid Al Noor Mosque.

Two fundraisers (givealittle & gofundme) have been started to support the families of those lost in the shootings in New Zealand.

Report-Konfig and Jugi to move to Cloud9

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According to dust2.dk Kristian “k0nfig” Wienecke and Jakob “JUGi” Hansen will complete the Cloud9 roster.

In April of 2018, OpTic went for a full Danish Roster, taking in the best Danish players available at that time to form a homegrown team. However, since then, the team has failed to get any championships titles and earned second places at cs_summit 3 and DreamHack Open Summer, and currently sit on a #32 ranking according to HLTV.

According to the report by dust2.dk, two of OpTic’s players, k0nfig and JUGi, are set complete the Cloud9 roster. This report comes after the North-American Organisation ending the trial period with Jordan “Zellsis” Montemurro and with Fabien “kioShiMa” Fiey also rumored to part ways with the organisation.

If this move is successful, the two teams will look like

Cloud9

  • Timothy “autimatic” Ta
  • William “RUSH” Wierzba
  • Maikil “Golden” Selim
  • Kristian “k0nfig” Wienecke
  • Jakob “JUGi” Hansen

OpTic:

  • Marco “Snappi” Pfeiffer
  • René “cajunb” Borg
  • Ismail “refrezh” Ali

Cloud9 reportedly part ways with kioShiMa

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According to a report from Jarek “DeKay” Lewis, Cloud9 could possibly end it’s stint with French star, Fabien “kioShiMa” Fiey. Earlier as the IEM Major: Katowice 2019 concluded, Robin “flusha” Rönnquist departed as the veteran decided to take a break from competitive Counter-Strike. Alongside him, Jordan “Zellsis” Montemurro’s trial run on North-American organization’s roster also ended as Maikil “Golden” Selim returned back to active lineup after being away for a significant time period due to medical reasons.

Cloud9 was earlier reported negotiating with the 24 year-old Finnish star, Miikka “suNny” Kemppi. However, the talks did not lead to results as the Finn later initiated talks with his previous organization, ENCE eSports.

Cloud9 has also not confirmed about the team’s coach. The organization acquired Kory “SEMPHIS” Friesen prior to signing former coL coach, Ron “Rambo” Kim. Soham “valens” Chowdhury has been playing this role since quite sometime but the organization planned to move the Indian-American to analytics division.

In the start of 2018, Cloud9 won ELEAGUE Major: Boston, but ever since, the organization has been in shambles as Jake “Stewie2K” Yip and Tarik “tarik”Celik departed one after another. While the veteran AWPer, Tyler “skadoodle” Latham took the hard decision and chose to retire from competitive Counter-Strike.

ESL Pro League Season 9 NA begins in April 2019, however, rosters will be locked today itself and Cloud9 is expected to finalize it’s roster for the same. As of now Cloud9’s roster comprises of the trio of:

  • [flag=se] Maikil “Golden” Selim (IGL)
  • [flag=us] Will “RUSH” Wierzba
  • [flag=us] Timothy “autimatic” Ta
  • [flag=us] Ronald “Rambo” Kim (Coach/Trial)

Cloud9 is expected to announce a couple of players anytime soon to complete the roster.

Three More Arrested In Gujarat For Playing PUBGM

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The Gujarat Police have confirmed that they made three more arrests for people violating the PUBGM ban in the State.

The move comes in after the Gujarat Police seems to be hellbent on forcing the rule to ban PUBGM in the state following complaints from parents. The news comes in after last week several arrests on different occasions were mode.

This would well look like a joke, but it isn’t. The students are even charged with Indian Penal Code sections for violating the advisory and playing the game.

HellRaisers acquire oskar and lmbt; bench DeadFox

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The Ukrainian Organization have confirmed that they have added Tomáš “oskar” Šťastný and Sergey “lmbt” Bezhanov. In the process, they have benched Bence “DeadFox”.

Oskar will be filling in the void left by Özgür “woxic” Eker, who was named to be a part of the new mousesports roster. The Czech is no stranger to HellRaisers as he was a part of their team in 2016.

Alongside oskar, lmbt will also be returning to the coaching position in HellRaisers, taking the reins from Amiran “aMi” Rehviashvili.

HellRaisers was the first team that showed interest in me, and I really like ANGE1. I wasn’t sure at first though because I really needed a break from CS, but eventually, I decided to sign for a short period. I will do my best to not disappoint HR. In general, it feels good to be back, and I can’t wait to fire up and destroy the dreams of some teams.

Tomáš “Oskar” Šťastný

After a long period of waiting and tough decisions, oskar and I are coming back to HR, my first international team. I’m sure we will share the best of our experience with the boys to reach new heights!

Sergey “lmbt” Bezhanov

HellRaiser were unable to complete the roster with Martin “STYKO” Styk, On his Twitter, Styko mentioned that HellRaisers showed interest in him but he declined the offer. He will be seen stepping in for NoChance who saw frozen leave to complete the mousesports roster.

With these changes, Heallraisers stand as:

  • [flag=ua] Kirill “ANGE1” Karasiow
  • [flag=kz] Abay “Hobbit” Khasenov
  • [flag=jo] Issa “ISSAA” Murad
  • [flag=cs] Tomáš “oskar” Šťastný
  • [flag=ua] Sergey “lmbt” Bezhanov (coach)
  • [flag=hu] Bence “DeadFox” Böröcz (backup)

Photo: HLTV

Signify wins over Entity in India Open Qualifier of COBX Masters

The finals of the COBX Masters India Open Qualifiers was between Entity Gaming and Signify. Signify beat Entity Gaming in the finals of the COBX Masters India Closed Qualifiers 2-0 in the Best of 3 Series. Signify won 19-17 on Inferno and 19-17 on Cache.

Map Vetos:

  • Entity banned Overpass
  • Signify banned Mirage
  • Entity picked Inferno
  • Signify picked Cache
  • Entity banned Dust_2
  • Signify banned Nuke
  • Train was leftover

The first map kicked off on Inferno, Entity’s map pick. Signify started the first half with a pistol round victory backed by Agneya “Marzil” Kaushik picking up 4 kills. Entity Gaming fought back with a victory in the 2nd round powered by a full eco rush on B-site. The first half was filled with neck to neck to rounds and ended with a score line of 6-9 in the favor of Entity Gaming.

In the first round of the second half, crazyguy and yb came alive to steal the round from Entity. In the first round, Signify came out with a quick A split and decimated the Entity defense and Entity decided to carry out the two saved rifles onto the next round. Signify took the lead on Inferno with a 10-9 scoreline after denying the 1v2 retake from PSY. Signify kept on hitting the A-site with perfection and came out with six consecutive rounds before Entity came out with a one of their own and finally put one on board, losing only one rifle in the process. The game continued back and forth and was pushed to OT. Entity picked up the first round of OT but crazyguy had different plays as he secured the first round of OT for Signify with a post-plant triple kill. The first half of OT was concluded with a 17-16 scoreline in favor of Signify. Signify continued to showed their class and decimated the B rush from Entity. However, it was not soon till dav replied with a quick triple kill in the 1v4 situation, failing to secure double overtime for Entity by losing to yb. Signify closed out the first map with a scoreline of 19-17.

Entity vs Signify Map1: Inferno

In Cache, Signifiy’s pick, saw them starting on the CT-side. Entity came on top with a successful B hit and won the following anti-eco. However, the momentum was short lived after Signify picked the first two buy rounds with relative ease. Signify doused Entity’s confidence following a quick 1v2 post plant clutch by Marzil. Signify dominated Entity and only let Entity them put a sum total of 5 rounds in the T-side.

Signify kicked off the second half in style with a beautiful ace with a 1v3 post plant clutch by Marzil. Signify showed no signs of slowing down and put 14 on the board for themselves. However, Entity came back into the game with all guns blazing unbreakable holds and extremely clean retakes and put 9 consecutive rounds on board for themselves, making the score 14-14 before Signify answered back with one of their own. Entity completed the comeback by pulling the game from 14-4 to 15-15 at the end of regulation.

Signify started the T-side on Cache with a very quick B-site execute and took the round from Entity, losing only one rifle in the process. For the next round, Signify went with the same formula took the 2 round lead in the first half of overtime. Entity closed the first half of OT with a succesful A-Site hold, with quick 3 kills, winning the round in their favor. In the second half of OT, Signify reached map and championship point with a flawless CT sided round, putting the score at 18-16. Entity had not given up the hopes of pulling the map back and denied the 1v2 retake for crazyguy, putting the score at 18-17. However, the success was short lived for Entity, Signify took the last round of the first OT backed by a really solid A site hold by Signify, with a score line of 19-17.

Shroud may need second elbow surgery to recover from scooter accident

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Earlier this week, it came to our notice that Shroud has fractured his left hand following an injury with his scooter. Shroud described his injury in a stream following his discharge from the end of the first surgery.

The injury was first reported by fellow streamer and flatmate, Justin “Just9n” Ortiz, who said that Shroud had hurt himself while riding a scooter, flying for about 10 feet before hitting the asphalt hard.

In the clip, he says that he could feel himself falling over the scooter’s handlebars. While falling, he purposely shifted his weight to his left hand so that it doesn’t impact his right hand which he uses for aiming. He mentions that the first surgery was only done to clean the wound, the second one will be used to add a plate in his elbow so that he can return to normalcy.

Even though his right hand did not get hurt, he still faces issues with gaming and feels pain while playing. In his current state, he is expected to return to the hospital to get himself examined next week to conduct a post surgery evaluation.

However, he will still have his hand in a sling and hence many not be able to come back to streaming full time.