Tuesday, February 10, 2026
Home Blog Page 120

Valorant Season 25 Act 3 Competitive Queue End Date & Time

Only a few hours remain before the Valorant Season 25 Act 3 comes to an end, and players don’t have much time left to get their last few competitive games in and reach their desired ranks before the queue shuts down.

The end of Valorant Season 25 Act 3 will mark the mid-season competitive rank reset for all players, and everyone who had opened a rank throughout the first three Acts will receive free Gun Buddies based on their peak rank so far.

If you’re just a step away from the next rank division, now might be your last chance to queue for ranked in hopes of securing a shiny new Gun Buddy for yourself.

Curious to know the exact end date and time for the competitive queue in Valorant Season 25 Act 3? We’ve got you covered.

When Does Valorant Season 25 Act 3 Competitive Queue End?

Below is the end date and time for competitive queues in Valorant Season 25 Act 3, listed by region:

Americas

  • 12:30 pm PDT (June 25, 2025)
  • 3:30 pm EDT (June 25, 2025)
  • 4:30 pm BRT (June 25, 2025)

Europe

  • 7:30 pm GMT (June 25, 2025)
  • 8:30 pm BST (June 25, 2025)
  • 9:30 pm CEST (June 25, 2025)

Asia

  • 1 am IST (June 26, 2025)
  • 3:30 am CST (June 26, 2025)
  • 4:30 am KST (June 26, 2025)
  • 4:30 am JST (June 26, 2025)

Oceania

  • 5:30 am AEST (June 26, 2025)
  • 7:30 am NZST (June 26, 2025)

The end of the Valorant Season 25 Act 3 competitive queues will be followed by the start of Act 4, which will bring the new map Corrode to the active map pool. The upcoming patch is also set to introduce a plethora of new changes to the shooter, which you can check out here.

When Is Counter Strike 2 Season 3 Coming Out?

Following the conclusion of a thrilling Major hosted by BLAST in Austin, we walk into the player break to conclude another entertaining end of the pro-circuit. As we wait for the esports side of CS2 to resume, what does it mean for CS2 Season 2, and when is Season 3 coming out?

A new Season brings many changes, but it’s the map pool that players look out for. Following the major at Shanghai, Season 2 was released, which saw Train added to the Active Duty map pool. Now that it is time for Season 3 to come out, and judging by the previous release, it will likely begin in the 1st week of July.

During Season 2, the developer teased us with Cache, one of the most popular maps that parted ways with the Active Duty map pool since the days of CS:GO and fans have eagerly waiting for the day to go back to playing in said map and it is anticipated that Season 3 will replace one map from the Active Duty pool with Cache.

While the map has mostly remained the same, and the new version has somewhat managed to capture the essence of the Cache from CS:GO but optimisation issues caused players to avoid the map in its early days upon its introduction in CS2. Releasing the map in Active Duty will call for severe optimisation, and unless that happens, players might be in for a disappointment.

As things stand, there is no official word from the developers about the release of CS2 Season 3, but July would be a good time to place your bets on.

Rainbow Six Siege X Downtime on June 25: Check Your Region’s Time

0

On this day, June 25, 2025, Rainbow Six Siege X had its routine downtime for hotfix maintenance. The maintenance will start at 13:00 UTC, as per the global standard of maintenance Ubisoft provided earlier this month, keeping up with their common practice of dropping large updates midday UTC.

Ubisoft has released the precise window for this particular downtime. It would not be unreasonable to expect today’s maintenance to fit in a similar window, like previous maintenance updates. Without wasting time, let’s check out Rainbow Six Siege X maintenance date and time according to your region:

  • Indian Standard Time (IST): June 25, 2025, at 6:30 PM
  • Central Daylight Time (CDT): June 25, 2025, at 8 AM
  • Japan Standard Time (JST): June 25, 2025, at 10 PM
  • Central European Summer Time (CEST): June 25, 2025, at 3 PM
  • China Standard Time (CST): June 25, 2025, at 9 PM
  • Moscow Standard Time (MSK): June 25, 2025, at 4 PM
  • New Zealand Standard Time (NZST): June 26, 2025, at 1 AM
  • Eastern Daylight Time (EDT): June 25, 2025, at 9 AM
  • Australian Eastern Standard Time (AEST): June 25, 2025, at 11 PM
  • Pacific Daylight Time (PDT): June 25, 2025, at 6 AM

If you want to check out the live status of the game, the best way is to check Ubisoft’s official status page. Ubisoft’s service status page further indicates “Operational” in all main systems, such as matchmaking, authentication, and connectivity.

This routine update probably consists of backend tweaks and small bug repairs, typical in mid-season updates.

If you can’t log in around 15:00 UTC, try a game restart or check your connection. And, of course, monitor Ubisoft’s official status page and social media if unanticipated problems do occur.

Warzone Season 4 Reloaded: New Weapons, Modes & More

0

Warzone Season 4 Reloaded is all set to come out on Thursday, June 26, 2025, at 9 AM PT (12 PM ET / 5 PM GMT). This aligns with the normal “Reloaded” rhythm, dropping in the middle of the season firmly and coinciding with the standard Thursday drop window.

Let’s take a look at the new weapons:

  • Olympia (Double‑Barrel Shotgun)
    • This comfortable firepower returns as a mid-season release, famous for its one-shot kill at proximity. While optimized for small maps such as Rebirth Island, its addition—marked as a special gun—reminds players of its Black Ops 3 era.
  • Pickaxe (Throwable Melee Weapon)
    • A violent addition intended to kill opponents instantly with direct contact. This melee weapon is released alongside the Olympia, providing high-risk, high-reward gameplay in tight spaces.

The Reloaded update also sees weapon conversion kits added to Black Ops 6 (SVD full-auto, TR2 CQB auto), although those are for multiplayer play, not Warzone.

Mode Rotations and Competitive Changes

The competitive Resurgence queue is back on Rebirth Island with its distinct ladder. Players fight for rank-based rewards and advancement, now sharing space with Verdansk’s Battle Royale seasonal ladder.

Resurgence Casual tempers the experience by intermixing real players with AI teammates in 44-player matches. Perfect for chilled gameplay, it’s meant to be welcoming and casual, recalling healthy fan support for relaxed modes.

Apart from that, Havoc Royale LTM is a quickfire, 15-minute Resurgence spin on a small Verdansk map. Every circle brings unexpected modifiers, with real-time strategy adaptation needed to match its chaotic nature.

Gameplay & Field Upgrade Refresh

Most features conceived in the Clash LTM are now fully implemented across modes:

  • Search & Destroy Contract — Plant or defuse a bomb at a Buy Station, initiating a Fire Sale and opening up high-tier loot. Active in Royale, Resurgence, and Plunder.
  • Care Package Killstreak — A grenade throw delivering specialist perks, unusual equipment, and guns in all modes.
  • Door Barricade Field Upgrade — Deployable through the use of Care Packages in BR and Casual BR, providing tactical door locking.
  • Hand Cannon Killstreak — Powerful sidearm with low ammo, available through Care Packages for BR, BR Casual, and Plunder.
  • Loot Master Perk — Accessible through ground loot in Resurgence and Plunder; doubles loot return from caches.

In a nostalgic twist, Season 4 Reloaded introduces cel-shaded operator skins for legendary ’90s characters Beavis & Butt‑Head and Coach Buzzcut and Todd Ianuzzi. The skins emulate the characters’ cartoonish looks, eliciting divided player reactions regarding visibility versus nostalgic charm.

Krafton India Invites Bids for Franchise-Based Esports League in India

After months of rumours and speculations circulating within the Indian gaming community, Krafton has officially announced its plans to launch a revolutionary franchise-based esports league in India. The South Korean gaming giant has opened the bidding process for what promises to be a game-changing initiative in the country’s rapidly evolving esports landscape.

Krafton India Announces Franchise-Based Esports for BGMI

This announcement comes at a time when Krafton has been significantly expanding its presence in the Indian esports ecosystem. The company has already established itself as a major player with the BATTLEGROUNDS MOBILE INDIA SERIES (BGIS) 2025, which featured a record-breaking Rs. 3.2 crore prize pool, marking a 60% increase from the previous year. The tournament’s grand finale took place in Kolkata from 25th to 27th April. Additionally, the ongoing Battlegrounds Mobile India Pro Series (BMPS) 2025 continues to draw attention, featuring top professional teams competing across multiple stages and qualifiers for substantial prize pools.

The franchise-based league represents a natural evolution of Krafton’s esports strategy in India. Unlike traditional tournament formats, a franchise model would create permanent team structures, similar to successful leagues like the Indian Premier League in cricket. This approach could provide greater stability for professional players, consistent revenue streams for teams, and better fan engagement.

The timing of this franchise league announcement aligns perfectly with India’s booming esports market. With mobile gaming leading the charge and BGMI maintaining its position as one of the country’s most popular titles, a structured league format could attract significant investment from both traditional sports franchises and new-age entrepreneurs.

The bidding process details and specific requirements for potential franchise owners are expected to be revealed soon. This initiative could set new benchmarks for player salaries, production quality, and overall professionalism in Indian esports. As Krafton continues to invest heavily in the Indian gaming ecosystem, this franchise-based league could become the cornerstone of organized competitive gaming in the country.

Stay tuned to the TalkEsport app for detailed gaming and esports coverage, latest news, and much more!

All Upcoming Genshin Impact Nod-Krai Characters Leaked

The highly anticipated Genshin Impact 6.0 update is set to be the next major milestone for the open-world action RPG, and it will bring with it a plethora of new content for players to explore.

The Genshin Impact 6.0 update will introduce a brand-new region to the game — Nod-Krai. This upcoming area will kick off fresh storylines and unveil several new playable characters that the community is already eager to meet.

While HoYoverse has remained pretty tight-lipped regarding the Genshin Impact Nod-Krai characters, recent leaks may have unveiled the full list of new playable characters that the 6.0 update will bring to the game.

Genshin Impact Nod-Krai Characters Leaked

Prominent Genshin Impact leaker Shiroha has shared the full roadmap for Genshin Impact 6.X in a Reddit post on June 23rd. The roadmap reveals the full list of characters who will be featured in the Genshin Impact Nod-Krai region alongside their expected release dates.

Without further ado, let’s check out all the Nod-Krai characters in Genshin Impact:

1. Male Lightkeeper

  • Element: Electro
  • Identity: Lightkeeper
  • Role: Electro-charged reactions, DPS
  • Expected Release: 6.0 (Phase 1)

2. Female Daughter of Frostmoon

  • Element: Geo
  • Identity: Daughter of Frostmoon
  • Role: Crystallize, pseudo-Nilou, DPS
  • Expected Release: 6.0 (Phase 2)

3. “Curatorium of Secrets” Lady Boss

  • Element: Pyro
  • Identity: Lady Boss of Curatorium of Secrets
  • Role: Multifunctional Support
  • Expected Release: 6.1

4. Durin

  • Element: Pyro
  • Identity: Recreated golden creation in Human form.
  • Role: Vaporize, DPS
  • Expected Release: 6.2

5. Columbina

  • Element: Hydro
  • Identity: 3rd-ranked Fatui Harbinger and the Goddess of Frostmoon
  • Role: Unique Hydro reactions, support and potential DPS
  • Expected Release: 6.3 (Phase 1)

6. White Horse Fairy

  • Element: Anemo
  • Identity: Spirit of Istaroth
  • Role: Pseudo-Nilou
  • Expected Release: 6.3 (Phase 2)

7. Varka

  • Element: Anemo
  • Identity: Member of the Western Knights’ main force
  • Role: DPS
  • Expected Release: 6.5

8. Nicole

  • Element: Cryo
  • Identity: Mage (N), Spirit
  • Role: Backline, multifunctional support
  • Expected Release: 6.6

9. Alice

  • Element: Pyro
  • Identity: Mage (A)
  • Role: Main DPS, Great Incense Witch
  • Expected Release: 6.7

10. Unknown Female Character

  • Element: Unknown
  • Identity: Guide of Snezhnaya
  • Role: Unknown
  • Expected Release: 6.8

New Valorant Leaks Reveal Free Gun Buddies Celebrating Unreal Engine 5 Upgrade

Earlier this year, Riot Games unveiled its future roadmap for Valorant, with one of the most immediate plans being an upgrade to Unreal Engine 5.

At the time of writing, the tactical shooter is running on Unreal Engine 4. As per the devs, the engine upgrade to Unreal Engine 5 will bring better visuals, performance enhancements, and enable faster patch downloads moving forward without changing the core gameplay mechanics.

While the Valorant engine upgrade is still about a month away, recent leaks suggest that Riot is planning to give players free Gun Buddies to celebrate the transition.

Riot Might Give Out Free Gun Buddies To Celebrate Unreal Engine 5 Upgrade

As per a leak from prominent Valorant dataminer ‘VALORANTLeaksEN’ on X (formerly Twitter), players who tune into the game during Patch 11.02 will get the ”Hot New Engine” Gun Buddy for free.

This Gun Buddy will be given out to players as part of the celebration for Valorant’s Unreal Engine 5 upgrade

Whether Riot has more rewards planned for the occasion remains to be seen.

How To Get the “How New Engine Gun” Buddy in Valorant

If the aforementioned leaks are anything to go by, players will be able to claim the “Hot New Engine” Gun Buddy by simply logging into Valorant during patch 11.02.

The Valorant 11.02 update will hit the live servers towards the end of July 2025.

Valorant 11.00 Update Buffs Waylay, Nerfs Reyna, and Brings Corrode To Competitive Queues

Riot Games has officially revealed the patch notes for the Valorant 11.00 update, and it’s all set to introduce some major changes to the competitive shooter.

For starters, the Valorant Season 25 Act 4 update will add the new map Corrode to the tactical shooter alongside the Phaseguard bundle. But that’s not all — the Valorant 11.00 patch will also bring a bunch of balance changes to the game’s Agents, aiming to shake up the current meta of the title.

In this article, we’ll take a look at everything you need to know about the upcoming Valorant 11.00 update.

Valorant 11.00 Patch Release Date

The Valorant 11.00 update is scheduled to hit the live servers on June 25, 2025.

Note that, unlike previous map additions, Corrode will be added to the Competitive queues from day one

Valorant 11.00 Patch Notes Revealed By Riot

Below, we have listed the detailed patch notes for the Valorant 11.00 update, as revealed by Riot Games:

  • Agents
    • Agent abilities adjusted = Waylay, Reyna, Phoenix, Neon
    • Agent clarity and consistency improvements = Breach, Sova, Clove, Killjoy, Cypher, Omen, Brimstone
  • Maps
    • New map = Corrode
    • New mode = Corrode Only queue in Swiftplay for 5 days (to help you learn the map!)
    • For Competitive and Deathmatch = Bind and Corrode are in, Pearl and Split are out
    • For the first 2 weeks of Competitive, Corrode RR losses are reduced by 50%, wins are still 100% (to also help you learn the map!)
  • Competitive
    • You may see less of a drop in rank after completing placements for this midseason reset.
    • The maximum rank you can place is now Ascendant 3 instead of Ascendant 1.

Now there’s other spicy updates, such as the esports hub coming to console, so grab a coffee and jump in below!


ALL PLATFORMS

GENERAL UPDATES

  • Suppression visual effects have been updated to be more visible on opponents to improve clarity of the debuff
  • We’ve added new UI/UX animations around picking up the spike to hopefully make it more obvious when players have picked it up.

AGENT UPDATES

  • Waylay
    • Waylay has shown a steep mastery curve since her release, where her win rate significantly improves the more games you play. That said, she is still slightly weak at all skill levels. These buffs aim to sharpen her ability to take fights right after exiting Lightspeed and make her Refract loop easier to play around, as well as improve Waylay’s flow and gameplay feel. Saturate does not land at a comparable rate to other abilities, so we’re increasing its power to justify its 300 credit cost.
    • Refract
      • Refract is faster and smoother, reducing total travel time
        • Minimum time in refract decreased 0.5s >>> 0.35s
        • Maximum time in refract decreased 3s >>> 2s
      • Unequip time decreased 1.0s >>> 0.8s
      • Refract delay after reactivation decreased 0.1s >>> 0.05s
    • Lightspeed
      • Unequip delay decreased 0.8s >>> 0.6s
    • Saturate
      • Windup before explosion decreased 0.75s >>> 0.6s
      • Size increased 10m total size >>> 12m total size

As we continue to tune ability strength for consistency, there’s opportunity for a couple of small changes with a few of our Agents so there’s more room for counterplay and opportunities for clutch moments like flicking to turn flashes.

  • Reyna
    • Leer is tankier than many of our other comparable shootable objects, and can feel especially so when it’s unclear if you are successfully shooting Leer after it has formed.
    • Leer
      • HP decreased 100 >> 80
    • Audio and visual hit confirm feedback has been added to shots that land on Leer.

We’re also adjusting Neon’s Relay Bolt and Phoenix’s Curveball to have room for some additional counterplay. These abilities are meant to create strong combat advantages, but their fast activation left little time for opponents to respond. These changes aim to increase moment-to-moment counterplay without removing the need to anticipate and position against them.

  • Neon
    • Relay Bolt Windup increased 0.8s >>> 1.0s
  • Phoenix
    • Curveball Windup increased 0.5s >>> 0.6s

CLARITY AND CONSISTENCY UPDATES

These below changes are part of our ongoing effort to improve gameplay consistency & combat clarity similar to our updates to Neon’s Overdrive visual effects and Deadlock’s Barrier Mesh health states.

  • Breach
    • Aftershock
      • Visual effects around the windup and explosions resolve slightly more quickly and block less gameplay space
  • Sova
    • Recon Bolt
      • Increased volume of Recon Bolt’s projectile loop and improved how the arrow’s sound travels through the air to make it easier to track
      • Audio priority and attenuation adjusted so that you can more reliably hear the arrow when multiple audio cues are present
      • Audio tech updated to make it easier understand the trajectory of the arrow, point of impact, and reveal radius
    • Owl Drone
      • Enemies now hear a light warning audio loop when they are spotted by Sova’s drone
      • Audio hit confirm feedback has been added when shooting the drone successfully
  • Clove
    • Pick-Me-Up
      • Pick-Me-Up visuals updated to show when Clove’s speed boost is active
  • Killjoy
    • Lockdown
      • Lockdown’s detain pulse delay: 0.5s >>> 0.15s
        • Lockdown’s visual effects have been updated to match this new behavior
  • Cypher
    • Spycam
      • Spycam’s dart visuals have been updated so that is easier to understand the dart’s directionality
  • Omen
    • Given no other dome smoke controllers reveal their own location on smoking, we’ve removed this opponent counterplay specific to Omen.
    • Dark Cover no longer plays audio in third person within 12.5 meters for opponents. This audio will still play for Allies.
  • Brimstone
    • Sky Smoke will now play cast audio within 12.5 meters for allies

MAP UPDATES

  • NEW MAP: CORRODE
    • A 5v5 spike mode map featuring layered defenses and strategic depth across its medieval fortress setting. Navigate through contrasting castle fortifications and village structures, battling across multi-level positions in this salt-crystallized stronghold shaped by radianite storms.
    • Corrode features three lanes and two sites.
  • MAP POOL UPDATES
    • BIND and CORRODE are IN the COMPETITIVE and DEATHMATCH queues.
    • PEARL and SPLIT are OUT of the COMPETITIVE and DEATHMATCH queues.
    • CORRODE is now also available to play in Premier, Unrated, Swiftplay, Spike Rush, and Escalation.

MODES UPDATES

  • CORRODE QUEUE
    • Corrode Only queue will be available for 5 days.
    • Corrode Only games will use the Swiftplay mode format.
  • ESCALATION
    • Escalation will be temporarily disabled during the 5-day Corrode-only queue period.
  • Icebox has been reenabled in Deathmatch and Escalation game modes after addressing spawn-related issues that emerged in patch 10.09.

COMPETITIVE UPDATES

  • Ranked Gun Buddy has arrived!
    • Act IV starts today so you’ll be receiving your ranked buddy this patch. Remember that it’s based on the highest rank you achieved throughout the first three acts of Season 2025.
  • Corrode Launch Event
    • Corrode will be available to play in Competitive queue on the first day of the patch!
    • RR losses on Corrode will be 50% reduced for the first two weeks, but don’t worry, you will still receive 100% of the RR for any wins on Corrode
  • We’ve made some adjustments to rank resets. Hop back into Competitive and see where you land!
    • Players may see less of a drop in rank after completing placements for this midseason reset.
    • The maximum rank you can place is now Ascendant 3.

BUG FIXES

  • General
    • Fixed a bug with all Vulnerables/Fragiles where the visual effects could linger on a target longer than the gameplay debuff duration
    • Fixed a bug where destructible deployables like Tejo’s Stealth Drone and Fade’s Prowlers could keep teleporter doors open on Bind
  • Agents
    • KAY/O
      • Fixed an issue where KAYO’s ultimate sometimes did not apply the suppression visuals to opponents
    • Raze
      • Fixed an issue where Raze’s Paint Shells VFX would persist across rounds
    • Omen
      • Fixed an issue where targeting views could be inconsistently applied during Dark Cover if Shrouded Step was spammed during Dark Cover’s ability equip flow.
    • Skye
      • Fixed inconsistent spacing in ability tooltips
    • Cypher
      • Fixed inconsistent spacing in ability tooltips
    • Breach
      • Fixed an issue where Breach’s Fault Line could rarely fail to apply its debuff to targets around varying elevations on specific charge levels
    • Astra
      • Fixed an issue where disconnecting and reconnecting within Astral World could result in Astral World’s visuals persisting for the round despite the player not being in Astral World.

PC ONLY

PREMIER UPDATES

Welcome to Stage V25A4! Participate in Premier to earn new team recognition!

  • As soon as you join a team, your social hover card now shows your Premier team name, what division you’re in, and your team’s current Premier Score.
  • Play two Weekly matches (or one Playoff match) with your team to earn your Team Tag and basic Plating.
    • Team Tags show up all throughout the client – in the social panel, in lobby, in game (like the killfeed), and on the Competitive Leaderboards!
    • Plating shows up on your player card in the social panel, in lobby, and in game.
  • Qualify for playoffs to evolve your Plating, and win playoffs to unlock the Champion’s Aura – a new player card effect that sticks with you for the entire Act after your playoff win!
  • You can check out everything that’s available in the new Awards tab of the Premier hub.

PLAYER BEHAVIOR UPDATES

  • You can now report inappropriate Premier team names from Standings and Match History in the Premier Hub and also from the end of game screens.
    • If your team name is found inappropriate, you may be forced to rename.
    • Repeatedly choosing offensive names will result in Premier restrictions.

CONSOLE ONLY

ESPORTS FEATURES

  • The Esports Hub is coming to Console!
    • Check out the VCT overview page that provides a concise snapshot of where we are on the year long VCT journey, dive into the brackets for the International League Stage 2 which starts on July 12, and get familiar with our VCT teams and players!

HuNter to Take Over IGL Role in G2 Replacing Snax

According to reports, star rifler Nemanja “⁠huNter—” Kovač is set to take over IGL duties from Snax as part of the roster’s rebuilding following a disappointing performance at the BLAST.tv Austin Major.

While it was clear that Snax leading G2 was not the ideal way forward if they are to get back to hanging with the likes of Spirit and Vitality, it still comes as a surprise that it will be huNter taking over the IGL role.

Looking at the change from a distance, it makes total sense given his age, huNter will be expected to give up the positions of significance on the map to the younger guns like malbs and HeavyGod and he has the years of experience playing under different IGLs to be able to lead a roster of this magnitude.

The unavailability of top IGLs can also be attributed to this change, which is why an in-house solution could be a better way forward for the organization. Joining the team will be sAw, a coach well known for his team-building abilities, which makes it hard to imagine that this decision was made without him signing off.

Replacing Snax will be Kacper “⁠xKacpersky⁠” Gabara, a young talent from the NiP Academy roster. While this change will significantly bring down the average experience of the G2 team, the project can be written off as one for the future.

Recent individual performances from huNter prove that he can still keep up with the best riflers in the world, but his experience as a player might serve the needs of his team better if he calls the shots.

Only time can tell if this roster move would yield results, but as of now, there is little that G2 could have done to get back to winning ways, given the unavailability of superstars in the market.

Gamescom 2025: Dates, Exhibitors, Major Game Reveals & What to Expect in Cologne

0

Cologne, Germany, will be transformed again from August 20 to 24, 2025, into the world center for interactive entertainment as Gamescom makes a return. The event starts with Opening Night Live on August 19, featuring the newest trailers and announcements prior to the showfloor opening its doors.

In 2024, Gamescom broke records by attracting over 335,000 visitors from about 120 nations, making it the largest gaming convention globally. More than 310 million digital interactions were recorded, and the Opening Night Live livestream alone was viewed over 40 million times, twice as many as the year before. Expectation is rife that Gamescom 2025 will record equally impressive participation from fans as well as professionals in the gaming sector.

Hosted at the vast Koelnmesse convention facility, Gamescom blends public showcases with business-oriented conferences. In 2024, some 32,000 trade visitors attended the event, emphasizing its status as a B2B platform. The sibling conference Devcom, aimed at game developers, also increased in size, attracting approximately 5,000 attendees in 2024.

Aside from sheer size, Gamescom 2025 has in store a rich narrative of content: from independent showcases and cosplay areas to esports competitions and immersive side events throughout the city. The Gamescom City Festival, which attracted some 80,000 visitors in 2024, will be back to provide free concerts, meetups, panels, and street atmosphere.

A star lineup of developers and publishers, ranging from top-tier international brands to emerging studios, will feature in the event. To date, the following names and their expected titles have been announced:

  • Capcom, with titles such as Resident Evil Requiem and Onimusha: Way of the Sword
  • GRYPHLINE, Hypergryph’s recently established international publishing arm, with Arknights: Endfield
  • Astragon Entertainment
  • KRAFTON, with InZOI, PUBG: Battlegrounds, and PUBG: Blindspot teasers
  • Microsoft / Xbox, backed by Bethesda and Blizzard, with World of Warcraft: Midnight included in their showcase among other titles
  • Nintendo
  • Ubisoft, which is set to feature Anno 117: Pax Romana
  • Wargaming, whose Steel Hunters will be showcased
  • Team17

Other companies like The Pokémon Company will also make an appearance in the board game area, bringing popular experiences such as the Pokémon TCG.

Gamescom is a platform by nature that combines consumer enthusiasm with professional interest. Its mixture of hands-on gameplay experiences, developer sessions, live esports, and industry networking makes for an energetic environment for gamers, creators, and businesspeople alike.

Global reach and online participation are also important to the convention. In past years, livestreams and online coverage allowed millions to join in virtually, giving the event’s reach much further than Cologne.

In addition, the fact that 2024 features sessions that address games’ overlaps with AI, democracy, and climate change indicates that education and relevance to society will remain prominent themes this year.