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Valorant Patch 11.08 Brings Agent Nerfs Across the Board

Riot Games is shaking up the Valorant meta with the game’s upcoming 11.08 patch, which is all set to introduce drastic nerfs to most of the Agents in the game.

Yes, you read that right. The majority of the Agent roster in Valorant is getting nerfed to some extent in the patch 11.08 update, and chances are, your favorite character is also getting some of their abilities toned down a bit.

Initiators and Controllers are seeing a sharp increment in the cooldowns on their signature abilities like recon and smokes, while Duelists will have their utility durations, distances, and a few other aspects tuned. The defensive utility on Sentinels is also being toned down in accordance with the offensive changes, making it harder for them to lock down sites as effectively as before.

According to Valorant game designer Ryan Cousart, the new changes to the Agent in Season 25 Act 6 will “force players to think more carefully and intentionally about when and how they use their utility to take the site on attack or to play for retakes on defence.”

All Agent Changes in Valorant Season 25 Act 6

Riot Games has yet to reveal the official patch notes for the Valorant Season 25 Act 6 update. However, the devs have released a series of videos over the past day to showcase some of the major changes that the new patch will introduce to the game.

Below, we have listed some of the crucial changes to the Valorant Agents in the 11.08 patch:

AGENT UPDATES

General

  • The agent updates this patch are focused around how we can support higher mastery around ability usage. We want to allow your gunplay to do the talking, while you use abilities strategically and intentionally to gain advantages. These changes should reward players who use abilities well in the right time and place. Additionally, we’re also reducing the size of some of the largest ultimate abilities.
  • We’re also aiming to create more consistency across the game’s various debuffs, making it easier to build muscle memory when playing with or against effects like Nearsight, Concuss, and Stims.
    • Nearsights
      • Fade’s Prowler, Omen’s Paranoia, Reyna’s Leer, Skye’s Seeker
      • Nearsight radius increased from 5 >>> 7m
    • Concuss
      • Breach’s Fault Line, Gekko’s Wingman, Neon’s Relay Bolt, Astra’s Nova Pulse
      • Concuss duration decreased to 2.5s
    • Stim Unification
      • Brimstone’s Stim Beacon, KAY/O’s NULL/CMD, Reyna’s Empress
      • Reload time modifier: 0.9
      • Firing rate modifier: 1.1
      • Weapon draw time modifier: 0.9
      • Spread recovery modifier: 1.1

Initiators

Initiators are intended to be the go-to agents for breaking angles and creating openings for their team. With this update, we’re adjusting how often they can use their signature abilities within a round. These abilities should remain impactful, but now demand more coordination and deliberate timing to unlock their full value.

Flashes have always been a critical tool for challenging angles, and in a world with less frequent signature abilities, we want them to retain the power needed to start fights. To support that, we’ve increased the strength of Initiator flashes so they remain reliable tools for setting up engagements.

  • Breach
    • Fault Line
      • Cooldown increased from 40s → 60s
      • Initial windup decreased from 1.2s → 1.1s
      • Concuss duration decreased from 3.5s → 2.5s
    • Flash Point
      • Flash duration increased up from 2s → 2.25s
    • Rolling Thunder
      • Width decreased from 23m → 18m
      • Concuss duration decreased from 6s → 4s
      • Ult points decreased from 9 → 8
  • Fade
    • Haunt
      • Cooldown increased from 40s → 60s
      • Haunt active duration decreased 2s → 1.5s
    • Prowler
      • Visibility in Nearsight increased from 5m → 7m
    • Nightfall
      • Deafen and Marked duration decreased from 12s → 8s
      • Width decreased from 24m → 20m
      • Decay now remains a consistent 80 damage over its duration instead of decreasing over time
  • Gekko
    • General
      • Cooldown upon reclaim increased from 10s → 20s
    • Wingman
      • Health decreased from 80 → 60
      • Concuss duration decreased from 3.5s → 2.5s
    • Thrash<
      • Health decreased from 200 → 180
  • KAY/O
    • ZERO/POINT
      • Cooldown increased from 40s → 60s
    • FLASH/DRIVE
      • Underhand maximum flash duration increased from 1.5s → 2.25s
    • NULL/CMD
      • Updated to match Stim standardization
        • Increased fire rate reduced from 15% → 10%
        • Added standardized weapon draw time for Stims
          • NEW: Increased weapon draw speed by 10%
        • Added weapon recovery speed for Stims
          • Weapon recovery speed increase by 10%
  • Sova
    • Recon Bolt
      • Cooldown increased from 40s → 60s

Duelists

Most Duelist gameplay is in a healthy state, so we’re making minor tunings. We want stuns and slows to feel rewarding when they lead to kills, so we’re making adjustments that will reward precise timing and well-coordinated ability combos.

  • Iso
    • Kill Contract
      • Length decreased from 48m → 36m
  • Neon
    • Neon’s High Gear changes allow Neon to make more significant timing breaks but will require more thoughtful resource management.
    • High Gear
      • Battery recharge decreased, time to recharge to full battery increased from 20s → 60s
      • Battery drain reduced, increasing sprint time with full battery from 12s → 16s
    • Relay Bolt
      • Concuss duration decreased 3.5s → 2.5s
  • Reyna
    • Leer
      • Health decreased from 80 → 60
    • Empress
      • Updated to match stim standardization
      • Reduced reload time decrease from 25% → 10%
      • Reduced fire rate increase from 15% → 10%
      • Increased weapon draw speed reduced from 25% >>> 10%
      • Reduced weapon recovery speed increase from 25% → 10%
  • Waylay
    • Saturate
      • Hindered duration decreased from 4s → 3s
    • Convergent Paths
      • Ultimate no longer spawns an afterimage of Waylay, and she is no longer pushed back when casting
      • Ultimate now briefly restricts aim rotation and movement speed similar to Breach’s Rolling Thunder when casting
      • Hindered duration decreased from 7s → 6s
      • Initial windup decreased from 2s → 1s
      • Width decreased from 18m → 13.5m
      • Decreased movement speed buff on ult from 15% → 10%
  • Yoru
    • We’ve seen a notable rise in Yoru mastery, but his kit has become so effective it can overshadow other Duelists, and even some Initiators. We’re making changes to make his tools a bit more selfish and encourage coordinated team plays to achieve his potential.
    • Gatecrash
      • Health decreased from 60 → 20
      • Audio now plays from Yoru’s location when Yoru teleports or fakes it
    • Fakeout
      • Flash duration decreased from 3s → 2s
    • Blindside
      • Flash duration decreased from 1.75s → 1.5s
      • Flash now follows the standard flash falloff curves as other Agents. Previously, Yoru’s flashes that were slightly offscreen were more effective than intended
    • Dimensional Drift
      • Yoru can no longer cast Blindside, or set up his fakeout during Dimensional Drift
      • He can still cast the initial Gatecrash and reactivation, as well as reactivation of Fakeouts
  • Raze
    • Blast Pack
      • Raze can now affected by Slows while midair with Blast Pack
      • If Slowed, the force from Blast Pack will be reduced, similar to how slows affect other Dashes

Controllers

Controllers were largely in a healthy state and required few changes, though some abilities have been adjusted to align with recent roster-wide updates.

  • Astra
    • Gravity Well
      • Fragile duration decreased from 5s → 2.5s
      • Cooldown increased from 45s → 60s
    • Nova Pulse
      • Concuss duration decreased from 3.5s → 2.5s
      • Cooldown increased from 45s → 60s
    • Nebula
      • Cooldown increased 25s → 35s
  • Brimstone
    • Stim Beacon
      • Updated to match stim standardization
        • Decreased fire rate increase from 15% → 10%
        • Decreased movement speed increase from 15% → 10%
  • Omen
    • Dark Cover
      • Cooldown increased from 30s → 40s
    • Paranoia
      • Projectile speed increased from 16 meters per second → 20 meters per second
      • Travel distance reduced from 32.5m → 25m
  • Viper
    • Initial contact now inflicts less Decay, reduced from 30 → 10 health

Sentinels

Sentinels are premier at defending territory, but we think there can be more room for dialogue between attackers and defensive Sentinel utilities. These adjustments aim to make it easier to take advantage of intended counterplay while sharpening each Sentinel’s unique identity. We’re also reducing the health of some of the tankier shootables to make them sponge less of your bullets.

  • Vyse
    • Vyse has been great at stalling and punishing enemies that move recklessly through her space but countering her has been more difficult than intended. We’re adjusting Shear and Arc Rose’s counterplay rules to make them simpler and more consistent for enemies to perform.
    • Arc Rose
      • Arc Rose is now destructible after the flash windup starts rather than being invulnerable.
      • When enemy players are successfully flashed, the audio cue and voiceline alerting Vyse and her allies is removed
      • Flash duration decreased from 2.25s → 2.0s
      • Cooldown are slightly adjusted
        • After destruction, cooldown is increased from 45s → 60s
        • Recalling the ability will now always incur a 20s cooldown
    • Shear
      • Wall Trap trigger logic has been reworked to make it easier to bait out. The wall now spawns immediately when an enemy enters and then leaves its trigger zone. Enemies will also hear an audio cue, audible only to them, when they enter the trigger zone
    • Razorvine
      • Health decreased from 40 → 20
    • Steel Garden
      • Initial windup increased from 3.4s → 4.4s
      • Radius decreased from 32.5m → 26m
  • Cypher
    • We’re asking Cypher players to be craftier with their camera placements and focus on his role as a surveillance network master. Enemies will now see and hear a Spycam when it is nearby, similar to Vyse’s Arc Rose. Trapwire has been adjusted to be less lethal, though Cypher can still convert to a kill when they are disrespected.
    • Spycam
      • Added stealthing functionality
        • Inactive camera will be revealed to enemies when you are within 8 meter radius of the camera, and will also have an accompanying audio tell
        • When the camera is active, there will be a louder persistent camera audio for enemies with a 12m range
      • Cooldown when destroyed is increased from 45s → 60s
    • Trapwire
      • Windup decreased
        • PC: 1.5s → 0.9s
        • Console: 2.5 → 1.9s
      • Players are no longer revealed after 0.5 seconds of the tripwire winding up
        • Players are tagged + slowed by 50% when chained
        • If you move more than 4m outwards from the wire it will now immediately zap you instead of pulling you back
      • Trapwire zap no longer concusses its target. Instead, it will slow + reveal its target for 1 second.
  • Killjoy
    • We’re increasing the counterplay around Killjoy’s range restricted utilities, giving enemies more tells to maneuver around unattended utilities and asking KJ to make a sharper call on when to keep her utility active and when to reposition away from them.
    • Turret
      • Cooldown when destroyed increased from 45s → 60s
      • Reactivation time for turret increased from 0.5s → 2s
      • Turret movement tagging per bullet increased 29.5% >>> 50%
      • NEW: Added a “windup” effect when Killjoy first re-enters the activation range
    • Alarmbot
      • Health decreased from 50 to 20
      • Reactivation time increased from 1s → 2s
      • NEW: Added a “windup” effect when Killjoy first re-enters the activation range
  • Deadlock
    • GravNet
      • Cooldown increased from 40s >>> 60s
    • Barrier Mesh
      • Cost reduced from 400 to 300
      • Health of smaller nodes decreased from 570 to 480
    • Sonic Sensor
      • Concuss duration reduced 3.5s to 2.5s
  • Sage
    • Barrier Orb
      • Cost reduced from 400 to 300
      • Fortification delay reduced from 3.3 seconds to 2 seconds
      • Health of Barrier segments decreased from 800 to 600

Note that this isn’t the complete list of Agent changes that the new Act will bring to the shooter. The detailed patch notes for the Valorant 11.08 update will likely be revealed by Riot Games within the next few hours.

Red Bull Announces Solo BGMI Tournament; Red Bull Solo Legends 2025

After years of team-based tournaments dominating the competitive scene, solo players finally have their moment to shine with Red Bull Solo Legends 2025, India’s biggest ever solo BGMI tournament. This isn’t just another esports event. It’s a complete format shift that strips away team dynamics and puts individual capabilities at the center.

For the first time in recent memory, BGMI players won’t need to worry about finding teammates, coordinating schedules, or dealing with roster changes. Red Bull Solo Legends is purely about you versus everyone else. No squad to carry you, no IGL to guide rotations, just raw individual brilliance tested across multiple stages of competition.

Red Bull Solo Legends 2025: Tournament Format and Structure

Red Bull Solo 2025 Legends follows a comprehensive multi-phase format designed to ensure nationwide participation and discover hidden talent from every corner of the country.

Registration Phase: 13th to 31st October
Open to all players aged 16 and above. No team required. Every participant competes purely on personal skill. Registration is completely free and accessible to anyone across India.​

Regional Qualifiers: 5th to 16th November
The regional qualifier ensures talent from every region gets a fair shot. Players will compete in Red Bull Solo Legends 2025 Online Qualifiers to earn their spot in the regional finals.​

Regional Finals: 20th to 23 November
Qualified players from across regions will battle in regional finals to secure their place at the national championship.​

National LAN Finals: 2nd December
The ultimate showdown takes place on 2nd December in Mumbai, where qualified players will face off against some of India’s biggest BGMI professionals. The exact venue will be revealed soon.​

The champion of the tournament will earn the title of India’s best solo BGMI player. In addition to this, the champion will also win an exclusive international Red Bull Racing experience. This is a once-in-a-lifetime opportunity that goes beyond traditional esports prize pools.​

How to Register for Red Bull Solo Legends 2025

Registration for Red Bull Solo Legends 2025 is now open and will continue until October 31, 2025. Aspiring players can sign up at: redbull.com/in-en/events/red-bull-solo-legends.

IEM Cologne 2026 Major Ticket Sales Go Live

Years after hosting the last one, the first CS2 Major of 2026 is set to take place at the Cathedral of Counter Strike, one of the most iconic venues to ever grace competitive CS2.

The excitement among the community went through the roof with the announcement that surfaced in August 2025; however, the one thing that everyone had their eyes on is finally out. The sale of tickets for the IEM Cologne is live, and it goes without saying that they will be sold out in no time.

Set to take place between June 2-21 next year, IEM Cologne is bound to be one of the most memorable Majors in recent times. While there are a plethora of top events in loud stadiums, Cologne is one place that carries the passion for the game in the air.

With a 1.25 million prize pool, the event will boast 32 teams selected with the same VRS system and filtered through Stage 1, followed by Stage 2, and finally Stage 3 before they make it to the playoffs.

The reason for the hype is abundantly clear: Cologne is one of the most prestigious events in Counter-Strike history to the point that it doesn’t need the Major status to rival Major events from other TOs. The cathedral boasts decades worth of history that has been carefully etched into the soul of the event, with legendary players sharing moments that may never be topped.

Given how the last Major tickets sold out, there is a good chance that by the time you finish reading this article, there will be none left for you, so hurry up and grab yours to be a part of CS2 history.

Vitality Wins ESL Pro League Season 22

Team Vitality is the winner of ESL Pro League Season 22, beating Falcons with a dominant scoreline of 3-0. Starting the event with a surprising loss, Vitality’s resurgence in form has been nothing short of surprising. Vitality cements its first trophy for the second half of the year and announces itself as the dominant force right ahead of the Major.

VETO

  • Vitality removed Ancient
  • Falcons removed Overpass
  • Vitality picked Inferno
  • Falcons picked Train
  • Vitality picked Dust2
  • Falcons picked Nuke
  • Mirage was left over

Map 1: Inferno; Pick: Vitality; Winner: Vitality

After going 3-0 up on their offense, Vitality lost momentum but later regained control with a 4-round streak. The first half saw both teams match up pretty well to switch sides with the score tied. Vitality started their offense with a 5-0 score line, sent Falcons on the back foot, and despite attempts at a comeback later in the half, they managed no more than 2 rounds as Vitality closed the map with a tight 13-10 score line. With ZyWoo dropping form, flameZ stepped up with 25 kills with 1.71 IR that put Vitality in an early lead.

Map 2: Train; Pick: Falcons; Winner: Vitality

2-0 start for Vitality met a 3-round streak as a response from Falcons. As they got themselves into a lead, the Falcons dropped the ball, allowing Vitality to rack up an 8-4 lead on their defense. Vitality extended the lead with an 11-4 score line. Falcons hit the first round on the board with a full gun-round and cut the lead in half with a streak of rounds. As soon as the Falcons were on the verge of pushing the game to overtime, they fumbled their only chance at overtime by losing to a fast-paced eco from Vitality. Back-to-back banger maps from flameZ, who is putting a strong case for himself as a contender for the MVP with 23 kills and 1.42 IR to win the map 13-9.

Map 3: Dust2; Pick: Vitality; Winner: Vitality

A 5-0 start for Vitality had the Falcons completely crushed in the first half, as the super team managed to secure only two rounds in the first half. After switching sides with a 10-2 deficit, the Falcons clawed back with 3 early rounds on offense. Still, the first gun-round saw Vitality snatch the momentum back, leading to the Falcons getting bullied into submission. 13-5 domination of Falcons was rounded off by mezii, who dropped 19 kills to bring home the first trophy of the season for Vitality.

The Falcons machine has once again crumbled at the final hurdle, and with a plethora of problems across the board, it becomes difficult to point out an Achilles heel. m0NESY’s return to form was the biggest reason the Falcons performed well until the Grand Finals, but the absence of a proper supporting cast let him down once again.

https://twitter.com/ESLCS/status/1977435261656092853

Orangutan Emerges as the BMSD 2025 Winners; Breaks the Curse

After years of heartbreak, Orangutan has finally done it. The team that always seemed destined for the podium but never the top step has shattered their championship curse at the BMSD 2025 Grand Finals, emerging as the BMSD 2025 Winners. For seasons, Orangutan finished second, third, always agonizingly close but never quite crossing the finish line first. Earlier in 2025, they broke through at the iQOO Battlegrounds Series, proving they could win when it mattered. Now, on the biggest stage of Indian BGMI esports, they’ve solidified their legacy by claiming the official BMSD 2025 championship, securing ₹30 lakhs in prize money and a direct slot to the PMGC 2025 Gauntlet.​

BMSD 2025 Grand Finals Day 3: Match-by-Match Winners

The final day delivered some intense action as teams fought desperately for championship points and BMIC qualification spots:

Match 13 – Rondo: Team Aryan
Match 14 – Erangel: 8Bit
Match 15 – Erangel: MadKings Esports
Match 16 – Erangel: Nebula Esports
Match 17 – Miramar: Orangutan
Match 18 – Miramar: Nebula Esports

Nebula Esports emerged as Day 3’s revelation with two crucial Chicken Dinners, while Orangutan’s strategic Miramar victory in Match 17 effectively sealed their championship destiny. MadKings, 8Bit, and Team Aryan each claimed important wins as the competition reached fever pitch.​

BMSD 2025 Winners Orangutan’s Journey to Breaking the Curse

Orangutan’s path to victory wasn’t just about raw skill. It was about overcoming the mental burden of past failures. Season after season, they’d enter tournaments as favorites only to fall short by the smallest of margins. The pressure of expectation weighed heavily, creating a psychological barrier that seemed insurmountable.​

The turning point came at the iQOO Battlegrounds Series 2025, where Orangutan finally tasted championship gold in a third-party tournament. That victory wasn’t just about the trophy; it was about proving to themselves they could finish first when everything was on the line. The confidence gained from that breakthrough translated directly into their BMSD performance.

From Day 1, Orangutan established dominance with back-to-back Erangel victories, accumulating 70 points and setting the early pace. Their map control and rotation strategies showcased a team playing with newfound belief. 

Day 2 saw them extend their lead to 120 points despite mounting pressure from K9 Esports, demonstrating championship composure under fire.

On Day 3, when challengers closed in and elimination points became precious commodities, Orangutan didn’t crack. Their Match 17 Chicken Dinner on Miramar displayed tactical mastery, controlling key positions, executing rotations perfectly, and making the clutch plays that define champions.

Match 18 served a thrilling climax to the championship race. Orangutan was eliminated early in the final match, giving second-positioned K9 Esports and third-positioned Team SouL a golden opportunity to jump to the top of the leaderboard. However, both teams failed to accumulate enough points to overthrow Orangutan from the throne, cementing the curse-breakers’ historic first official BGMI championship victory.

BMIC 2025 Qualification Secured

Beyond the championship glory, Orangutan’s victory guarantees them a spot at the PMGC 2025 Gauntlet stage, bypassing the group stage entirely. This represents India’s best chance to make a deep run at the PUBG Mobile Global Championship, with Orangutan carrying the weight of national expectations on a stage where they’ve already proven they can overcome pressure.

Additionally, Orangutan plus #2 to #8 teams have also earned themselves slots in BGMI International Cup 2025, where they’ll represent India alongside seven other qualified teams against top squads from South Korea and Japan. The top eight finishers from BMSD earned this opportunity, setting up an international showdown scheduled for October 31 to November 2.​

What This Victory Means

Orangutan’s championship represents more than just points on a leaderboard or prize money in the bank. It’s vindication for a roster that refused to give up despite repeated heartbreak. It’s proof that mental barriers can be shattered through persistence and belief. Most importantly, it signals a new era for Indian BGMI esports, where consistency and strategic depth triumph over momentary brilliance.

Also read: BMSD 2025 Grand Finals: All Qualified Teams

The team that was known for coming close has finally arrived. As Orangutan prepares to face international competition at BMIC and PMGC, they carry not just India’s hopes, but the confidence of champions who’ve conquered their demons. The curse is broken. The dynasty has begun.

Team Falcons Reaches EPL Season 22 Grand Finals

Team Falcons has made it to the first grand finals of the season after beating MOUZ with a 2-0 scoreline. NiKo, m0NESY, and Kyousuke, in the prime form, helped Falcons get ahead of a tricky opponent in MOUZ and stand a step away from picking up the trophy.

VETO:

  • MOUZ removed Dust2
  • Falcons removed Overpass
  • MOUZ picked Inferno
  • Falcons picked Ancient
  • MOUZ removed Train
  • Falcons removed Mirage
  • Nuke was left over

Map 1: Inferno; Pick: MOUZ; Winner: Falcons

Starting brilliantly to go 6-0 up, MOUZ had Falcons right where they wanted them before Falcons pulled off a similar scoreline to level the scoreline by the end of the half. Switching sides with a 6-6 scoreline, the Falcons were too sloppy and failed to get it over the line as MOUZ stretched it out to overtime. OT saw the Falcons pull ahead, winning 2 rounds on the defense with MOUZ getting one round. Falcons, without being sloppy, closed the map with a 16-13 scoreline. An IR of 1.47 and 23 kills from m0NESY rounded off another stellar performance from him, announcing his resurgence of form.

Map 2: Ancient; Pick: Falcons; Winner: Falcons

MOUZ’s strong start to the pistol round was met by a well-prepared Falcons side that managed to flip the momentum, remaining largely dominant on offense. MOUZ managed to win a few rounds, but they were few and far between, as the half concluded with a 5-7 scoreline. Starting the second half with a bang, the Falcons managed to win rounds till they hit a series point. MOUZ managed two more rounds, but Falcons closed it before the rounds got out of hand. With a 1.90 IR, the support player TeSeS managed to stand ahead of the stars on his team, who saw Falcons book their spot in the Grand Finals.

MOUZ is far from the tournament contenders that they were; for all the rounds they managed, it was anything but convincing. Falcons have taken down big names, but MOUZ is the biggest one so far in the event. Kyousuke will be at his first Grand Finals in Falcons colours, and time will tell if he and the Falcons come out with a trophy.

OhnePixel Pulls Biggest Peak Viewership Among All Valorant Champions 2025 Co-Streamers

Valorant Champions 2025 has come to an end, and the viewership stats are finally in. In a twist that no one saw coming, the most-watched co-streamer of the event wasn’t from the Valorant scene at all.

In fact, it was Counter-Strike 2 streamer and content creator Mark “ohnePixel” Zimmermann who recorded the highest number of peak viewers among all co-streamers for the event. The 27-year-old streamer surpassed well-established Valorant co-streamers such as Tarık “Tarik” Çelik, Pujan “FNS” Mehta, and several others who have been consistently co-streaming Valorant events over the years.

While primarily a CS2 streamer, ohnePixel has dabbed his toes in Valorant in the past, streaming himself trying to learn the Riot Games competitive shooter alongside Counter-Strike pro Justinas “jL” Lekavičius.

OhnePixel Records Highest Peak Viewers for Valorant Champions 2025 Co-Streams

Champions 2025 was one of the most successful Valorant events to date. According to data from esports charts, the biggest Valorant tournament of the year drew in a whopping 1.47 million peak viewers during the grand final game, where NRG took on Fnatic in a best-of-five series.

To the surprise of many, ohnePixel recorded the highest number of peak viewers among all Valorant co-streamers, and that too by a significant margin. The German Twitch star recorded a whopping 146,000 peak viewers on the platform.

Unlike most other Valorant Champions 2025 co-streamers, ohnePixel had tuned into the tournament only on the final day. Consequently, his total hours watched were much lower than that of creators like FNS, who accumulated an impressive 3.87 million hours watched across Twitch and YouTube combined.

OhnePixel’s unexpected rise to the top is a testament to just how far Valorant’s reach has grown outside its usual circles. When a Counter-Strike creator pulls the biggest numbers for the biggest Valorant event of the year, it’s clear the game’s competitive scene is hitting new heights by constantly pulling in fans from across the FPS world.

BMSD 2025 Grand Finals Day 2 Concludes: Here Are The Results

BGMI Showdown 2025 – BMSD 2025 Grand Finals Day 2 has wrapped up, and the championship race continues. After twelve matches, Orangutan continues to hold the top spot with commanding authority. However, K9 Esports has surged into second place with a stellar Day 2 performance that included two crucial Chicken Dinners. With six matches remaining on the final day, multiple teams remain within striking distance of the championship and the coveted PMGC 2025 Gauntlet slot.

BMSD 2025 Grand Finals Day 2: Match-by-Match Winners

Day 2 delivered intense action across Rondo, Erangel, and Miramar, with multiple teams claiming victories. Following are the match-wise winners:

Match 7 – Rondo: Gods Reign
Match 8 – Erangel: True Rippers
Match 9 – Erangel: K9 Esports
Match 10 – Erangel: Gods Reign
Match 11 – Miramar: K9 Esports
Match 12 – Miramar: Orangutan​

K9 Esports emerged as the biggest winners of Day 2. The team secured two Chicken Dinners and climbing from fifth to second place. Gods Reign also had a breakthrough performance with two victories, while True Rippers and Orangutan each added another win to their tally.

Overall Standings After BMSD 2025 Grand Finals Day 2

After twelve matches, Orangutan has extended their lead at the top with 120 points, built on three Chicken Dinners, 45 position points, and an impressive 75 finish points. Their consistency across both days has established them as the championship favorites heading into the final day.​

K9 Esports has made the biggest leap, jumping from fifth to second place with 101 points. Their Day 2 surge includes three total wins, 45 position points, and 56 finish points. This successful day put them right in the title hunt just 19 points behind Orangutan.​

Team SouL occupies third place with 90 points, maintaining their strong form with one win, 31 position points, and 59 finish points. Despite not securing any Day 2 victories, their consistent placements kept them in championship contention.​

The battle for fourth intensifies as True Rippers climbs to 86 points with two total wins, 33 position points, and 53 finish points. Gods Reign matches them at 86 points as well with their impressive Day 2 performance that saw them claim two Chicken Dinners. Both teams now have identical totals with two wins each, setting up a fascinating final day showdown.​

Rounding out the top six is FS Esports with 83 points, achieved without a single Chicken Dinner but through remarkable consistency—29 position points and 54 finish points demonstrate their ability to survive deep into matches and rack up eliminations.

Last Day Remains

With only six matches remaining, the championship race has tightened considerably. Orangutan’s 19-point lead over K9 Esports is far from insurmountable. Approximately two to three solid match performances could erase that gap entirely. Team SouL sits just 11 points behind K9, while True Rippers and Gods Reign are separated from second place by only 15 points.​

Beyond the championship battle, the fight for BMIC 2025 qualification remains intense. The top eight teams will secure slots in the BGMI International Cup, where they’ll face Korea and Japan’s elite. Currently, GodLike Esports sits in seventh with 74 points. Nebula Esports holds eighth with 67 points, just seven points separate qualification from disappointment.

Also read: BMSD 2025 Grand Finals Day 1 Overview

The final day promises to be intense! Teams will showcase their best performances to win the title and maintain qualification spots. Everything on the line as BMSD 2025 reaches its climax!

FaZe Sets Foot in EPL Season 22 Semi-Finals

In a match where everyone wrote them off, a makeshift FaZe Clan side has pulled off the most shocking upset of the playoffs as they knocked out Team Spirit and booked themselves a spot in the semi-finals of the ESL Pro League Season 22.

VETO

  • FaZe removed Train
  • Spirit removed Inferno
  • FaZe picked Nuke
  • Spirit picked Mirage
  • FaZe removed Overpass
  • Spirit removed Ancient
  • Dust2 was left over

Map 1: Nuke; Pick: FaZe; Winner: FaZe

3-0 start for FaZe to get them in winning ways right from the get-go before Spirit hit the board. FaZe managed to put together another streak of 4 rounds before closing the half with an impressive 7-5 scoreline. A 3-0 start for Spirit managed to take the lead back from FaZe, but after trading rounds for a while, Karrigan and co. managed to get a hold of the game and closed it before Spirit could start mounting a comeback. 13-9 to FaZe came at the cost of donk getting overshadowed by frozeN, who closed the map with 27 kills with 1.99 IR.

Map 2: Mirage; Pick: Spirit; Winner: FaZe

Starting the map with a pistol round win, Spirit fell victim to the FaZe deagles that stalled them enough for Twistzz to win the round by making them run out of time. FaZe’s first round saw them go undefeated for 7 rounds before an AWP miss from karrigan opened the doors for Spirit to get back to winning ways. Spirit’s round win was the last one that they managed in the first half, thus ending with a 10-2 scoreline favouring FaZe. B execute opened up the pistol for FaZe, but Spirit converting the force saw them pull in 3 rounds before FaZe hit the board and closed the game with a 13-5 dominant scoreline. frozeN’s first map heroics were complemented by 21 and 20 kills from Twistzz and Broky, respectively, to send donk and his team home.

Team Spirit took an unexpected exit from the event at the hands of a FaZe Clan roster that is going through a tactical and personnel overhaul no less. Adding new names will take time for integration, and till then, Donk remains their only hope.

All Teams Qualified for Valorant Game Changers Championship Seoul 2025

The highly anticipated Valorant Game Changers Championship 2025 is just over a month away, and the community is eagerly looking forward to seeing some of their favorite pros meet in Seoul and compete for the prestigious trophy.

For the uninitiated, the Game Changers Championship is the biggest global event in Valorant dedicated to women and marginalized genders, showcasing top-tier talent and celebrating diversity within the game’s competitive scene.

The event, which is set to kick off on November 20, 2025, will see ten elite GC teams battle it out on a grand stage for the ultimate title. The event will span ten days, culminating in the crowning of a new champion on November 30, 2025.

Valorant Game Changers Seoul 2025 Qualifications

The upcoming Valorant Game Changers Championship 2025 will see the best teams across EMEA, North America, APAC, LATAM, Brazil, and China compete for the title.

Below, we’ve put together a detailed breakdown of the qualification paths for each region heading into the Championship:

  • EMEA – Stage 3 winner, two teams with the most points (3 slots)
  • North America – Stage 2 winner (1 slot)
  • Pacific – Playoffs 1st & 2nd place (2 slots)
  • Latin America – Regional Finals winner (1 slot)
  • Brazil – Stage 2 winner (1 slot)
  • China – Stage 2 winner (1 slot)

The last slot will be taken by Brazil, LATAM, or North America, depending on the winner of the Last Chance Qualifier among the #2 seeds from those regions.

Valorant Game Changers Championship 2025: All Qualified Teams

At the time of writing, the following teams have secured their spots at the upcoming Valorant Game Changers Championship 2025:

  • Xipto GC (qualified via VCT GC Pacific)

We’ll continue to update this section as more teams lock in their qualification for the event.