Home Blog Page 59

Target Is Hosting Pokรฉmon 30th Anniversary Events on September 27

0

Pokรฉmon’s 30th anniversary celebrations are heading to Target stores across the United States this weekend, with participating locations preparing a four-hour in-store event featuring Pokรฉmon activities, giveaways, photo opportunities and merchandise.

The Pokรฉmon 30th Anniversary Celebration will take place on Sunday, September 27, from 12 p.m. to 4 p.m. local time at participating Target stores. The event arrives during a particularly busy period for Pokรฉmon collectors, following the launch of the franchise’s 30th Celebration Trading Card Game products and Target’s wider anniversary collaboration with The Pokรฉmon Company International.

Fans attending the event will be able to participate in Pokรฉmon-themed activities, create their own Pokรฉmon Trading Card Game card through a drawing activity and take photos at dedicated displays. Giveaways will also be available while supplies last.

Perhaps the most interesting attraction for video game fans is Pokรฉmon Pokopia. Select participating Target locations are expected to offer a demo of the upcoming Nintendo Switch 2 game, giving some visitors an opportunity to try it ahead of release.

What happens at Target’s Pokรฉmon 30th anniversary event?

The September 27 event is designed as an in-store Pokรฉmon experience rather than simply another retail launch. Participating stores will feature dedicated Pokรฉmon areas where families and longtime fans can take part in activities throughout the afternoon.

One of those activities allows visitors to draw and create their own Pokรฉmon TCG card. Stores will also have themed photo opportunities, while promotional giveaways will be distributed while stocks last.

Pokรฉmon merchandise, video games and other products will naturally be available during the event as well. Target has spent much of 2026 expanding its Pokรฉmon offering as part of a year-long collaboration celebrating the franchise’s three-decade milestone.

The retailer’s relationship with Pokรฉmon goes considerably further than the September event. Target is the only US-based mass retailer with an exclusive collection co-created with Pokรฉmon for the anniversary, with the collaboration spanning more than 100 products across apparel, accessories, home goods, food and beverage and other categories.

Target initially launched the collection in May before following it with a second merchandise drop in June. The retailer has continued expanding its Pokรฉmon anniversary presence in the months since, including through the release of the highly anticipated Pokรฉmon TCG: 30th Celebration products.

Some Target stores will have a Pokรฉmon Pokopia demo

The Pokรฉmon Pokopia demo makes the event particularly notable for players rather than collectors alone.

Pokopia is being developed for Nintendo Switch 2 and takes Pokรฉmon in a substantially different direction from the franchise’s traditional RPG formula. Players control a Ditto that has transformed into a human-like appearance and gradually build a habitat for Pokรฉmon by collecting resources, crafting objects and reshaping the surrounding environment.

Not every participating Target is guaranteed to offer the demo, however. Local event information specifically describes Pokรฉmon Pokopia demonstrations as being available at select stores, so fans primarily interested in playing the game should check their local Target’s event details before travelling.

Pokรฉmon TCG collectors have another reason to visit Target

The celebration also comes less than two weeks after the first products from Pokรฉmon TCG: 30th Celebration arrived in stores on September 16.

TalkEsport previously covered the Pokรฉmon TCG: 30th Celebration set and its special anniversary cards, including the 30 different Pikachu rare cards created to mark the franchise’s 30th year.

The anniversary expansion is being released through multiple product waves rather than arriving entirely on one date. Target lists additional products including the 30th Celebration Booster Bundle and Mini Tins for October 2, giving collectors several more releases to watch after this weekend’s event.

Demand has already been significant enough for retailers to introduce special procedures around anniversary Pokรฉmon products. Target has also increased the visibility of collectibles in its stores as Pokรฉmon’s 30th anniversary drives renewed interest from both longtime collectors and newer fans.

When is the Target Pokรฉmon event?

The Pokรฉmon 30th Anniversary Celebration is scheduled for Sunday, September 27, 2026, with participating stores hosting activities between 12 p.m. and 4 p.m. local time.

The event is not limited to one region. Local announcements have confirmed participating stores across multiple US markets, including dozens of locations in Maryland, while reports from Nevada similarly list Target stores taking part in the celebration.

Activities and availability may differ between locations, particularly the Pokรฉmon Pokopia demo and giveaways. Fans should therefore confirm that their nearest Target is participating before making the trip, especially if they are visiting for a specific activity.

The September 27 celebration adds another stop to what has effectively become a year-long birthday for Pokรฉmon. Between Target’s exclusive merchandise, the 30th Celebration TCG expansion and new games, The Pokรฉmon Company has stretched the franchise’s 1996 debut into a series of events and releases throughout 2026, and this weekend gives US fans another opportunity to celebrate it in person.

BMSD 2026 Points Table: Qualifiers Week 1 Day 1 Overall Standings and Results

0

Vasista Esports and Welt Esports lead Group A and Group B after Day 1 of the BMSD 2026 Qualifiers Week 1. Both teams finished the opening day with 37 points and one Chicken Dinner each.

Day 1 was played on September 22, 2026, at the Savaaya Convention in Hyderabad. Group A played Matches 1 to 3, and Group B played Matches 4 to 6. Group C did not play on the opening day.

Here is the complete BMSD 2026 points table after Day 1, along with the key results, the points system, and the Day 2 schedule.

BMSD 2026 Qualifiers Week 1 Day 1 Overview

The Battlegrounds Mobile India Showdown (BMSD) 2026 has 48 invited teams, a โ‚น1 crore prize pool, and a direct PMGC 2026 slot for the champion. The Qualifiers run from September 22 to September 30 across three weeks.

Group A played on Rondo and two rounds of Erangel. Group B played on Erangel and two rounds of Miramar. Each group plays six matches per week, so every team has three matches left in Week 1.

For the complete team list and match timings, read our BMSD 2026 Day 1 schedule, teams and maps guide.

BMSD 2026 Group A Points Table After Day 1

RankTeamPointsWWCD
1Vasista Esports371
2Reckoning Esports311
3Team Outrage290
47Gods Esports261
5Team Soul250
6Revenant XSpark230
78Bit220
8Nebula Esports210
9Orangutan200
10Gladiators Esports180
11Apex Gaming150
12GodLike Esports140
13Myth Official130
14Team Tamilas100
15Elite Nova90
16Genesis Esports70

Group A Day 1 Highlights

Vasista Esports, led by Hector, took first place with 37 points and one Chicken Dinner. Reckoning Esports finished second with 31 points and one win.

Team Outrage, led by Omega, placed third with 29 points without a Chicken Dinner. 7Gods Esports won one match and sits fourth with 26 points.

Team Soul is fifth with 25 points, including 17 eliminations. Revenant XSpark and 8Bit follow with 23 and 22 points. Nebula Esports, led by Aadi, is eighth with 21 points.

Defending BMSD champion Orangutan ended the day ninth with 20 points. Apex Gaming, led by Jelly, scored 15 points. GodLike Esports, the BMPS 2026 champion, is 12th with 14 points. Elite Nova and Genesis Esports are at the bottom with 9 and 7 points.

BMSD 2026 Group B Points Table After Day 1

RankTeamPoints
1Welt Esports37
2BLEG33
3MadKings32
4Higg Boson Esports24
5V1BA21
6White Walkers17
7Clutza16
8Lastade Esports14
9Meta Ninza13
10Rapid Chaos13
11Wyld Fangs12
12WindGod Esports12
13Mysterious 410
144TR Official10
15Team AX9
16Rising Esports3

Group B Day 1 Highlights

Welt Esports topped Group B with 37 points and one Chicken Dinner. BLEG placed second with 33 points without winning a match.

MadKings finished third with 32 points and one Chicken Dinner. Higg Boson and V1BA placed fourth and fifth with 24 and 21 points.

White Walkers, Clutza, and Lastade complete the top eight. Rising Esports is last in Group B with 3 points.

BMSD 2026 Points System

Teams earn placement points and one point for every elimination.

PlacementPoints
1st10
2nd6
3rd5
4th4
5th3
6th2
7th to 8th1
Each elimination1

What the Day 1 Standings Mean for Promotion and Relegation

At the end of Week 1, the bottom eight teams in Group A drop to Group B. The top eight teams in Group B move up to Group A. The same swap happens between Group B and Group C.

If the current standings held, Orangutan, Gladiators Esports, Apex Gaming, GodLike Esports, Myth Official, Team Tamilas, Elite Nova, and Genesis Esports would be relegated to Group B. Each of these teams still has three matches to play in Week 1.

In Group B, Welt Esports, BLEG, MadKings, Higg Boson, V1BA, White Walkers, Clutza, and Lastade currently hold the eight promotion spots.

The same process repeats after Week 2. After Week 3, the top four teams in Group A qualify directly for the Grand Finals, and the bottom eight teams in Group C are eliminated. Our BMSD 2026 Qualifiers format and promotion relegation explainer covers every qualification path.

BMSD 2026 Qualifiers Week 1 Day 2 Schedule and Where to Watch

Day 2 takes place on September 23. Group C plays its first three matches, and Group A plays its final three matches of Week 1. Group B returns on September 24 for its last three Week 1 matches.

Matches start at 2:00 PM IST. All games stream live on the KRAFTON India Esports YouTube channel in English and Hindi.

The full event runs until October 18, with the Grand Finals set for October 16 to 18. See our BMSD 2026 schedule, prize pool and format guide for all stage dates.

BMSD 2026 Day 1 FAQs

Who is first in the BMSD 2026 points table after Day 1?
Vasista Esports leads Group A and Welt Esports leads Group B. Both teams have 37 points.

Which teams won Chicken Dinners in Group A on Day 1?
Vasista Esports, Reckoning Esports, and 7Gods Esports each won one match.

Where did GodLike Esports finish on BMSD 2026 Day 1?
GodLike Esports is 12th in Group A with 14 points.

When is BMSD 2026 Qualifiers Week 1 Day 2?
Day 2 is on September 23, 2026, with Group A and Group C in action from 2:00 PM IST.

GTA 6 Canโ€™t Break This Baldurโ€™s Gate 3 and Clair Obscur GOTY Record

0

Grand Theft Auto 6 has not even been released yet, but one Game of the Year record is already mathematically beyond its reach.

Rockstar Games’ long-awaited GTA 6 launches on November 19, 2026, eight days after this year’s Golden Joystick Awards take place on November 11. That scheduling means GTA 6 cannot complete a same-season sweep of the five major Game of the Year awards โ€” a rare achievement previously accomplished by Baldur’s Gate 3 and later matched by Clair Obscur: Expedition 33.

This does not mean GTA 6 cannot become one of the most decorated games of its generation, nor does it prevent Rockstar’s game from winning individual Game of the Year awards. Instead, its release date creates an unusual technicality: one particular awards-season record is impossible for GTA 6 to equal, regardless of how well the game is eventually received.

Why GTA 6 cannot complete the five-award GOTY sweep

The distinction revolves around five ceremonies that are commonly treated as the major Game of the Year awards: the Golden Joystick Awards, The Game Awards, the D.I.C.E. Awards, the Game Developers Choice Awards and the BAFTA Games Awards.

Winning Game of the Year at all five during the same awards season is exceptionally rare. Baldur’s Gate 3 accomplished the feat following its 2023 release, collecting the top honour at the Golden Joysticks and The Game Awards before completing its run through D.I.C.E., GDC and BAFTA in 2024.

Clair Obscur: Expedition 33 subsequently repeated the achievement during the 2025-26 awards season, putting Sandfall Interactive’s RPG alongside Larian’s Baldur’s Gate 3 in a remarkably exclusive group.

GTA 6 cannot follow them in exactly the same way because the first ceremony in that sequence will already be over by the time Rockstar’s game becomes available.

The 44th Golden Joystick Awards will take place on November 11, while Rockstar has scheduled GTA 6 for November 19 on PlayStation 5 and Xbox Series X|S. Public voting for most Golden Joystick categories begins on September 25 and ends on October 23, with Ultimate Game of the Year voting running from October 26 through October 30.

In other words, players will not even have access to GTA 6 when voting closes. The game is consequently ineligible for the 2026 Golden Joystick Awards.

GTA 6 could still win the Golden Joystick, just a year later

The scheduling quirk does not permanently exclude GTA 6 from the Golden Joysticks. Rockstar’s game can instead become eligible for the 2027 ceremony, meaning it could theoretically collect the Ultimate Game of the Year award approximately a year after launch. That is where the technical distinction becomes important. If GTA 6 were eventually to win Game of the Year honours from the Golden Joysticks, The Game Awards, D.I.C.E., GDC and BAFTA, Rockstar could still claim victories across the same five major organisations.

What it cannot do is win all five as part of one continuous awards season in the manner achieved by Baldur’s Gate 3 and Clair Obscur: Expedition 33. Whether that distinction matters to players is another question entirely, but for awards statistics it means the specific five-show sweep will remain unavailable to GTA 6 from the moment it launches.

GTA 6’s November 19 release creates other awards complications

The Golden Joysticks are the clearest example because their ceremony takes place before GTA 6 releases, but Rockstar’s unusually late launch also puts the game close to eligibility deadlines elsewhere.

BAFTA has already structured its 2027 Games Awards around an eligibility window ending on November 19, 2026 โ€” GTA 6’s exact release date. Games released between August 1 and November 19 are eligible under BAFTA’s later entry deadline, meaning Rockstar’s title falls inside that window.

The situation around other ceremonies will depend on their respective eligibility rules and deadlines. A late-November launch also gives awards voters substantially less time with GTA 6 than games released earlier in the year.

Rockstar, however, has shown no indication that awards eligibility is determining its launch schedule. The developer has consistently positioned November 19 as the date required to deliver the game at the standard it expects.

Rockstar currently lists GTA 6 for November 19, 2026, with Jason and Lucia leading the story across Vice City and the wider state of Leonida. The game is confirmed for PlayStation 5 and Xbox Series X|S.

Clair Obscur has already set another enormous GOTY benchmark

The five-award sweep is also only one way of measuring awards dominance.

Clair Obscur: Expedition 33 produced an extraordinary awards run after its 2025 release. At the Golden Joystick Awards alone, Sandfall Interactive and its game collected seven awards, matching the record haul previously achieved by Baldur’s Gate 3.

Broader tracking of Game of the Year selections has placed Clair Obscur even further ahead. Different databases use different methodologies when counting awards from publications, critics and reader polls, so totals can vary considerably depending on which awards are included. What is clear is that Sandfall’s RPG became one of the most heavily awarded games in the industry’s history.

That provides useful context for GTA 6. Rockstar’s game enters its launch period with extraordinary expectations, but commercial anticipation and awards records are separate questions. The latter depend not only on critical reception but also on eligibility windows, voting schedules and how individual organisations define their awards year.

GTA 6 could still have an unusual awards season

Ironically, missing the Golden Joysticks could produce an awards run unlike almost any other major release.

GTA 6 could potentially compete at several major ceremonies shortly after its November launch before returning to the Golden Joysticks in 2027. That would spread its opportunities across two nominal awards cycles rather than concentrating them into the single-season sweep achieved by Baldur’s Gate 3 and Clair Obscur.

None of this tells us whether GTA 6 will actually win any of those awards. The game has yet to release, reviews do not exist and its eventual critical reception cannot be assumed from the anticipation surrounding it.

But one outcome can already be established before anyone sets foot in Rockstar’s new Vice City: even if GTA 6 eventually wins the biggest prize everywhere it is eligible, the calendar means it cannot replicate the same-season five-award sweep achieved by Baldur’s Gate 3 and Clair Obscur: Expedition 33.

HEARTSTEEL Live My Life Skins in League of Legends: Price, Release Date, and All 6 Champions

0

Riot Games has revealed the HEARTSTEEL Live My Life skins for League of Legends. The new collection covers all six members of the virtual boy band: Aphelios, Ezreal, Kayn, K’Sante, Sett, and Yone.

The reveal came on September 22, 2026. It followed the release of the band’s second single, “Live My Life,” a few days earlier. The skins are already playable on the Public Beta Environment (PBE), and they will reach live servers with the next patch.

This guide covers the release date, the price of each skin, how to get Prestige Sett, and what changed from the 2023 collection.

HEARTSTEEL Live My Life skins release date

The official League of Legends account on X confirmed the launch with a short message: HEARTSTEEL Live My Life debuts with Patch 26.20.

Patch 26.20 is scheduled for October 7, 2026. Riot’s official LoL patch schedule notes that patches go out on Wednesdays in Pacific Time unless stated otherwise, and dates can move, so it is worth checking the page a day or two before launch.

Until then, the skins can be tested on the PBE. Skins on the test server can still change in price, visuals, or effects before they go live.

HEARTSTEEL Live My Life skins price

Five of the six skins are Epic tier and cost 1350 RP (about $10). Sett is the exception: his skin is a Prestige version tied to the paid Season 3 Act 2 battle pass.

ChampionSkinTierHow to get
ApheliosLive My Life ApheliosEpic1350 RP
EzrealLive My Life EzrealEpic1350 RP
KaynLive My Life KaynEpic1350 RP
K’SanteLive My Life K’SanteEpic1350 RP
SettPrestige Live My Life SettPrestigeSeason 3 Act 2 paid pass
YoneLive My Life YoneEpic1350 RP

None of the new skins are among the Legendary skins in League of Legends, which normally cost 1820 RP. In the 2023 collection, HEARTSTEEL Kayn was the only Legendary skin in the line.

All six HEARTSTEEL Live My Life skins

Live My Life Aphelios: 1350 RP

Aphelios is HEARTSTEEL’s instrumentalist and songwriter. His 2023 HEARTSTEEL skin was his first to show his sister Alune in person, who acts as the band’s manager.

Live My Life Ezreal: 1350 RP

Ezreal is the band’s vocalist. BAEKHYUN is the only singer from the 2023 lineup who returns on the new track, again voicing Ezreal.

Live My Life Kayn: 1350 RP

Kayn is the band’s rapper and instrumentalist. Nic D voices him on “Live My Life,” taking over from Cal Scruby.

Live My Life K’Sante: 1350 RP

K’Sante is a co-leader and vocalist. Anderson .Paak provides his voice on the new single.

Prestige Live My Life Sett: Battle Pass

Prestige Live My Life Sett Battlepass

Sett shares the co-leader role with K’Sante and handles rap. Connor Price is his new voice.

Live My Life Yone: 1350 RP

Yone keeps his role as the band’s producer. Riot has not credited an outside artist for Yone or Aphelios on either single.

How to get Prestige Live My Life Sett

Prestige Sett is not sold for RP. Players need to buy the paid Season 3 Act 2 pass and progress through it to unlock the skin.

Before the reveal, data miner SkinSpotlights claimed there would also be a separate Prestige skin in the Classic Act 2 Pass. Riot’s September 22 reveal only named Prestige Sett, so any second Prestige skin is still unconfirmed.

About the Live My Life song

The music video for “Live My Life” went live on Friday, September 18, 2026, at 8:55 a.m. PT. It is on the official League of Legends YouTube channel, and the track is available on major streaming platforms. The single was released through Riot Games and Virgin Music Group.

Jon Bellion, Pete Nappi, Elijah Noll, and Johnny Simpson wrote the track. It is HEARTSTEEL’s first new song in about three years, following the debut single “PARANOIA” in October 2023.

Early streaming numbers were lower than the debut. According to the League Charts account, “Live My Life” drew 192,000 Spotify streams on its partial first day, while “PARANOIA” reached 1.3 million on day one.

How the new skins compare to the 2023 HEARTSTEEL collection

The original seven HEARTSTEEL skins launched on November 8, 2023, in Patch 13.22, during Worlds. Six were regular store skins, and Prestige HEARTSTEEL Yone was an event reward bought with Worlds tokens.

The 2026 collection is smaller and cheaper overall. It has five Epic skins and one Prestige skin, with no Legendary option. The Prestige skin has also moved from Yone to Sett, and from an event token shop to the battle pass.

What else is coming for Riot’s music groups

HEARTSTEEL is the only group Riot has officially brought back so far this act. Other groups are tied to reports and leaks.

Reports say K/DA registered a new song titled “Watch Me” with the American Society of Composers, Authors and Publishers. Leak accounts also claim True Damage is returning. Leaks have been part of recent skin cycles, similar to the leaked League of Legends skin lines in 2025.

Outside the main game, HEARTSTEEL cards were teased for the Riftbound trading card game.

HEARTSTEEL Live My Life skins FAQ

When do the HEARTSTEEL Live My Life skins come out?

They release with League of Legends Patch 26.20 on October 7, 2026. They are on the PBE now.

How much do the new HEARTSTEEL skins cost?

Aphelios, Ezreal, Kayn, K’Sante, and Yone cost 1350 RP each. Prestige Sett comes from the paid Season 3 Act 2 pass.

Are any HEARTSTEEL Live My Life skins Legendary?

No. All store skins in the collection are Epic tier.

Who sings on HEARTSTEEL’s “Live My Life”?

BAEKHYUN (Ezreal), Anderson .Paak (K’Sante), Connor Price (Sett), and Nic D (Kayn).

PewDiePie Ends Family Vlogs to Protect Son Bjรถrn’s Privacy: What He Said

0

PewDiePie has officially ended his family vlogs on YouTube. Felix Kjellberg confirmed the decision in a new video on September 22, 2026, four months after he first said the series would stop.

The reason is his son, Bjรถrn. Kjellberg and his wife Marzia want to give him more privacy as he grows up.

Why PewDiePie Is Ending His Family Vlogs

Kjellberg first announced the plan in May. In a video titled “Ending the vlogs,” uploaded on May 23, he explained that the couple had decided to stop uploading regular vlogs in September after nearly four years documenting their life in Japan.

He said the main concern was Bjรถrn becoming too exposed online. Bjรถrn is now three years old. Kjellberg said appearing on camera should be his son’s decision: “If he wants to be part of it, that should be his choice later.”

He has also said he felt the vlogs put too much pressure on his son’s appearance online, and that the couple had considered keeping them going.

What PewDiePie Said in His Final Update

In the September 22 video, Kjellberg gave two reasons for stopping now. He said they did not want the vlogs to go on forever, and that Bjรถrn growing up made it a good time to stop.

He also spoke openly about fame. Kjellberg said he loves making and sharing videos and enjoys the community, but does not enjoy being famous. He said he dislikes being unable to visit certain places and having to watch for people staring, taking photos, or following him.

On his son, he was direct. Kjellberg said he wants Bjรถrn to make his own choices, adding: “He deserves his own privacy”.

Will PewDiePie Still Upload Videos?

Yes. The change applies only to the family vlog format.

Kjellberg confirmed he will keep making videos in some capacity. He and Marzia will still share some moments from their family life, but plan to be more intentional about it.

Fans who want regular updates have another option. The couple will continue their monthly newsletter about their lives.

The channel remains one of the largest on the platform. PewDiePie still has more than 110 million subscribers. You can follow future uploads on the official PewDiePie YouTube channel.

Timeline of the PewDiePie Japan Vlogs

The vlog series covered a big stretch of the family’s life. Here is how it played out:

From Gaming Videos to Life in Japan

PewDiePie built his audience on gaming. He registered his channel in 2010, mainly posting Let’s Play videos of horror and action games, and it became the most subscribed channel on YouTube on 15 August 2013. He held that title for years before MrBeast passed him in subscribers in 2022.

His content has changed a lot since then. Over the last few years, he has stopped making the gaming videos that made him popular and moved toward real life content. The monthly vlogs covered life in Japan, his side projects, and Bjรถrn’s early years.

How Fans Reacted

Reactions have been mixed. Some people online supported the decision as one that will keep his son safer. Others argued it came too late after much of Bjรถrn’s first three years had already been shared online.

In his May video, Kjellberg thanked viewers for supporting the series, saying the audience helped make the move to Japan feel less isolating.

The Wider Debate Over Kids in Family Vlogs

PewDiePie is not the only creator rethinking how much of their children to share. More celebrities and influencers have been cutting back on what they post about their kids online.

Lawmakers have also started paying attention. In the United States, Illinois passed a law protecting child influencers. It requires vloggers to set aside a share of earnings in a trust for minors under 16 who appear in paid content, which the child can access at 18.

FAQ

Why did PewDiePie stop his family vlogs?
He ended them to protect the privacy of his son, Bjรถrn (often spelled Bjorn), who is now three years old.

When did PewDiePie’s vlogs end?
He announced the plan on May 23, 2026, and confirmed the vlogs had ended on September 22, 2026.

Is PewDiePie quitting YouTube?
No. He said he will keep making videos. Only the regular family vlogs are ending.

Yash Bhalawala Named India Esports Team Manager for Asian Games 2026

0

Yash Bhalawala has been appointed team manager of India’s esports contingent for the 20th Asian Games in Aichi-Nagoya, marking his third major international assignment managing an Indian esports delegation.

The Vadodara-based esports professional will support India’s 15-member contingent in Japan as the country competes across League of Legends, Pokรฉmon UNITE, eFootball and Puyo Puyo Champions. Esports competition at Aichi-Nagoya begins on September 23 and runs through October 2, within the wider Asian Games scheduled from September 19 to October 4.

Bhalawala brings previous experience from two significant international events. He served as team manager for India’s esports contingent at the Commonwealth Esports Championship in Birmingham in 2022 before performing the role again at the 19th Asian Games in Hangzhou in 2023, when esports made its debut as an official medal sport.

Yash Bhalawala returns as India’s esports team manager

According to a report by The Times of India, Bhalawala has once again been entrusted with supporting India’s esports athletes at the continental Games, giving the contingent an experienced team manager who has already worked in the same role at the previous Asian Games.

The appointment comes as India’s esports campaign in Japan gets underway. The Ministry of Youth Affairs and Sports approved a 15-member contingent through its sanction order issued on August 22, clearing Indian athletes to participate in four of the esports titles being contested at Aichi-Nagoya.

TalkEsport’s complete guide to India’s Asian Games 2026 esports squad covers the 15 athletes, their respective games and the competition schedule as India begins its second Asian Games campaign with esports as an official medal discipline.

India will compete in four esports titles

India’s 15 athletes are spread across four games, with six players each forming the League of Legends and Pokรฉmon UNITE squads, two athletes representing the country in eFootball and one competing in Puyo Puyo Champions.

Akshaj “Kat Bot” Shenoy captains India’s League of Legends roster, while Adnan Mohammed “Badshah” leads the Pokรฉmon UNITE lineup. Chinmay Sahoo and Danial Shakeel Patel will represent India in eFootball, with Paritosh competing in Puyo Puyo Champions.

The Esports Federation of India confirmed the government’s approval of the 15 athletes in August, with the Ministry of Youth Affairs and Sports, Indian Olympic Association and Sports Authority of India involved in supporting India’s participation at the Games.

For Bhalawala, managing a contingent spread across four different games means working across substantially different competitive formats and schedules. India’s esports programme begins with eFootball on September 23, while its League of Legends campaign extends into the final stages of the esports programme on October 2.

A third major assignment with Team India

Bhalawala’s previous assignments also span an important period in the development of competitive gaming as a recognised sporting discipline in India.

His first of these major international assignments came at the Commonwealth Esports Championship in Birmingham in 2022. He subsequently travelled with the Indian contingent to Hangzhou for the Asian Games in 2023, where esports awarded official Asian Games medals for the first time.

India competed in League of Legends, Dota 2, EA Sports FC and Street Fighter V at Hangzhou. The League of Legends squad produced India’s strongest result, reaching the quarterfinals before finishing tied for fifth.

The Aichi-Nagoya programme is considerably larger. Esports has expanded from seven titles at Hangzhou to 13 games forming 11 medal events in 2026, with competitions being staged at the Aichi Sky Expo in Tokoname.

India is participating in only four of those events, but several members of the contingent arrive with substantial international experience. The League of Legends lineup includes players returning from India’s 2023 Asian Games campaign, while the country’s Pokรฉmon UNITE and eFootball representatives have competed in international qualification and championship events during the build-up to Aichi-Nagoya.

India’s Asian Games esports campaign begins September 23

Bhalawala’s appointment comes just as the competitive portion of India’s campaign is about to begin. Esports events start on September 23, four days after the wider Asian Games officially opened in Japan.

India’s first esports action comes through eFootball, followed by Pokรฉmon UNITE and Puyo Puyo Champions later in the programme, while League of Legends runs from September 29 through October 2.

For Bhalawala, Aichi-Nagoya therefore represents both a continuation and a considerably larger assignment. He was part of the Indian contingent when esports first awarded medals at the Asian Games in Hangzhou; three years later, he returns as team manager as India sends 15 athletes into a programme that has grown to 11 medal events.

EA FC 27 Players Discover Bizarre Dressing Room Outfit Glitch

0

EA Sports FC 27 players have discovered one of the strangest visual glitches of the game’s early-access period, with female footballers and managers occasionally appearing without their intended kits or outfits during dressing-room scenes, celebrations and other in-game sequences. The issue gained attention after Reddit user MereDaaruChadhGi shared footage from an Ultimate Team match showing what initially appeared to be an ordinary pre-match dressing-room sequence. As the camera moved across the room, however, one female footballer could be seen wearing only the character model’s default base clothing while the rest of the squad appeared normally in their kits.

The clip quickly circulated among EA FC players, but subsequent reports indicate that this is not an isolated occurrence. Other users have encountered similar rendering problems involving female players and managers on the pitch, on the substitutes’ bench and during post-match celebrations.

Despite some of the more colourful descriptions being used for the bug across social media, there is currently no indication that this is intentional content. The available examples instead point towards an outfit or character-rendering issue in which the intended clothing fails to display, leaving the game’s underlying character model visible in its default base outfit.

EA FC 27 dressing room glitch goes viral

The original clip is particularly unusual because almost everything else in the sequence renders correctly. Players are seated around the dressing room in their football kits as the camera prepares for the Ultimate Team match, before one character appears without the expected kit loaded onto the model.

The footage also provides some amusing context of its own. The Ultimate Team match shown in the clip features Rajshahi FC against TSG Cold Palmer in Division Seven, although there is nothing to suggest that the club, squad or game mode itself has anything to do with triggering the issue.

The incident was subsequently picked up by gaming publications after additional players began reporting similar encounters. Insider Gaming documented several examples of the FC 27 visual bug, including another case where a female character appeared in the same default outfit while celebrating with the rest of the team on the pitch.

Another widely shared example involves a female manager appearing after a match without her normal managerial outfit. With the same underlying behaviour appearing across several different situations, the problem appears to extend beyond a single dressing-room cinematic or one specific player model.

It appears to be an outfit rendering bug

The distinction between a visual bug and deliberately included content is important, particularly given how some social media posts have described the footage.

Nothing in the available examples suggests that EA deliberately added an adult-oriented sequence to FC 27. Instead, the affected characters remain covered by what appears to be the base clothing associated with their character models, while the football kit or other intended outfit fails to render over it.

That would also explain why the problem can appear in different parts of the game. If the issue concerns clothing assets failing to load or display correctly, it would not necessarily be limited to a particular cinematic and could potentially affect the same character models elsewhere.

Multiple player reports now show the problem occurring in separate scenarios, although the precise technical cause remains unknown. EA has not publicly explained what is causing the specific clothing issue at the time of writing.

Players are naturally having fun with it

As with many unusual launch-period bugs, the community reaction has rapidly become part of the story. Players responding to the clips have joked about missing kits, unfinished character models and whether the bug somehow escaped testing before release.

The Reddit posts have also produced the predictable collection of jokes about EA accidentally shipping an unexpected version of the game, while others have simply questioned how a clothing asset can disappear during otherwise normal cinematics.

Behind the humour, however, the growing number of examples makes the glitch increasingly difficult to dismiss as an isolated rendering failure on one player’s system. Reports from different users now show similar behaviour affecting different female characters in different environments.

The glitch arrives during FC 27’s early-access period

The timing is also worth noting. EA Sports FC 27 is currently being played by users with early access ahead of its wider worldwide release, meaning a comparatively smaller group of players is effectively getting the first opportunity to discover unusual bugs across Ultimate Team and the game’s other modes.

TalkEsport has been following FC 27 throughout the build-up to launch, including the EA Sports FC 27 launch schedule, Ultimate Team changes and Web App rollout.

The visual issue itself does not appear to affect gameplay, and there is currently no evidence that encountering it provides any competitive advantage or changes how an Ultimate Team match functions. It is nevertheless the kind of highly visible graphical problem that can spread rapidly once thousands of players begin sharing screenshots and clips.

Whether EA addresses it through an early update remains to be seen. For the moment, players entering an FC 27 dressing room may occasionally find that one member of the squad has arrived before their kit has.

PUBG Asia Stars Crisis Spreads to Vietnam After KRAFTON Apology

The fallout from PUBG Asia Stars 2026 is escalating in Vietnam, where prominent content creators, professional organisations and fans are now publicly challenging KRAFTON’s handling of the tournament controversy even after the publisher accepted responsibility for its operational failures.

Vietnamese creators including DjChip, ฤแป™ Mixi, PewPew and RAMBO have spoken publicly about the dispute, with some removing PUBG from planned content or calling for KRAFTON to provide clearer answers. Anyone’s Legend and GAM The Expendables, meanwhile, have issued statements supporting players Himass and TanVuu while asking that disciplinary decisions be based on verified evidence.

The backlash represents a new phase in a controversy that has already resulted in two Vietnamese participants being removed, all eight Korean participants boycotting Day 2, the cancellation of the final day and PUBG Asia Stars ending without official standings. TalkEsport previously covered the full PUBG Asia Stars controversy and KRAFTON’s subsequent apology after the publisher acknowledged that its handling of the incident had helped escalate the crisis.

Vietnamese PUBG creators push back against KRAFTON

The dispute is no longer confined to the participants involved in PUBG Asia Stars. Several influential figures within Vietnam’s PUBG community have publicly expressed dissatisfaction with how KRAFTON handled the incident and communicated its findings. According to reporting from Press The Game on the reaction inside Vietnam, DjChip โ€” a prominent PUBG creator who has also coached Vietnam at multiple PUBG Nations Cups โ€” announced during a livestream that he would remove PUBG from his stream in protest.

ฤแป™ Mixi, one of Vietnam’s biggest gaming personalities, subsequently said during a September 21 livestream that PUBG would be removed from an upcoming personal showmatch. He also discussed unresolved issues surrounding the dispute, although he indicated that there were matters he could not yet disclose publicly.

PewPew, another major Vietnamese creator with longstanding ties to the PUBG community, called on viewers to petition KRAFTON to publish the final results of its investigation as soon as possible. He also expressed disappointment with the developer over the way the situation has developed.

RAMBO, who participated as part of the Vietnamese squad at PUBG Asia Stars, has been more directly critical. He disputed the treatment of Himass and TanVuu and criticised Korean streamer Soopi over the subsequent escalation between sections of the Korean and Vietnamese online communities.

Those statements reflect the increasingly hostile atmosphere surrounding the event, but allegations concerning the actions or motivations of individual creators should be distinguished from KRAFTON’s confirmed findings. The publisher has acknowledged failures in its own handling of the tournament and confirmed violations involving Himass and TanVuu, while disciplinary proceedings remain ongoing.

What KRAFTON has actually confirmed about Himass and TanVuu

The underlying dispute began during Day 1 of PUBG Asia Stars on September 17, when concerns emerged that Vietnamese participants Himass and TanVuu had received information from outside the game while competing.

Both players had their personal livestream chats visible on secondary monitors. Information concerning opponents could consequently reach them through viewers even without the players directly opening another competitor’s livestream.

KRAFTON’s position has become more explicit as its investigation has progressed. In its latest apology, PUBG Publishing head Soojin Yoon said the company had confirmed the players’ acts of checking external game information, describing the conduct as stream viewing and stream sniping. Disciplinary procedures involving both players are now underway, with the results to be announced separately.

This is important because some of the continuing disagreement concerns how the incident was initially described. KRAFTON acknowledged that it failed to clearly establish preventative rules and sanction criteria before the tournament and later used terminology that did not adequately explain what had occurred.

KRAFTON says its own response made the crisis worse

KRAFTON has not limited its apology to the actions of the two Vietnamese players. The publisher has accepted responsibility for significant failures in the way PUBG Asia Stars was operated and in how the controversy was handled once it began.

In its September 21 statement, KRAFTON acknowledged that it had not established sufficiently clear preventative measures, standards for judging the use of external information or appropriate sanctions before the competition. It also admitted that its initial explanation of the incident was inadequate.

The company further acknowledged mishandling the Korean participants’ response, inconsistencies between notices distributed to different regions and a failure to protect participants as the dispute expanded into personal attacks.

Those admissions matter because PUBG Asia Stars was an official KRAFTON event rather than an independently operated third-party competition. The official tournament announcement described a three-day competition involving 48 professional players, PUBG Partners and streamers representing Korea, China, Japan, Thailand, Chinese Taipei and Vietnam.

The event featured nine different modes and a $70,000 team prize pool, with final standings originally intended to be determined by cumulative points across all three days.

Anyone’s Legend and GAM The Expendables defend their players

The organisations representing the two Vietnamese players have also entered the dispute publicly.

Anyone’s Legend, which represents Himass, published an open letter supporting its player and calling for the investigation to be completed before final conclusions are drawn. The organisation has maintained that it will continue supporting Himass while the disciplinary process unfolds.

GAM The Expendables issued a separate statement concerning TanVuu. The organisation called for decisions to be based on verified evidence, asked KRAFTON to explain the criteria behind its eventual ruling and argued that any punishment should be proportionate to the conduct established by the investigation.

It also urged members of the community to stop personal attacks and the spread of unverified information surrounding the players.

The distinction is important. KRAFTON has now confirmed that Himass and TanVuu accessed external information, but the disciplinary process itself has not concluded. The eventual sanctions therefore remain separate from the question of whether a violation occurred.

A tournament dispute has become a regional community crisis

What makes PUBG Asia Stars particularly damaging is how far the controversy has moved beyond the original competitive-integrity question.

All eight Korean participants boycotted Day 2 after objecting to KRAFTON’s handling of the incident. KRAFTON subsequently cancelled Day 3 and chose not to declare official final standings, while sections of the Korean and Vietnamese online communities became embroiled in increasingly hostile exchanges.

Sponsors also began distancing themselves from tournament-related activations as the controversy developed. By September 21, KRAFTON was no longer simply investigating the behaviour of two participants; it was publicly accepting responsibility for failing to prevent the dispute from developing into wider harm against players and teams.

The reaction now emerging from Vietnam demonstrates why that acknowledgement has not ended the story. The country’s PUBG community is substantial, and creators such as ฤแป™ Mixi, PewPew and DjChip have spent years building audiences around the game. Publicly distancing themselves from PUBG therefore carries significance beyond the result of a three-day exhibition tournament.

PUBG Asia Stars is over, but the investigation isn’t

The tournament itself will not resume. Day 3 was cancelled, no official champion will be declared and KRAFTON has said prize money will be distributed across the participating regions according to the same criteria.

The larger dispute, however, remains unresolved.

KRAFTON still has to complete the disciplinary proceedings involving Himass and TanVuu and publish the results. The publisher has also said that if participants pursue legal action, it will cooperate by providing relevant investigation materials and findings.

For KRAFTON, the challenge now extends beyond deciding what punishment should follow the confirmed use of external information. It must also address why an official regional event lacked sufficiently clear rules for precisely this scenario, why its communications differed between markets and how a competitive-integrity dispute was allowed to develop into a confrontation involving players, creators, sponsors and two major PUBG communities.

PUBG Asia Stars was conceived as a friendly regional competition bringing together prominent players and creators from six Asian markets. Less than a week after it began, the matches are over, there is no champion, disciplinary proceedings remain open and some of Vietnam’s most prominent gaming personalities are publicly questioning the publisher behind the event.

That makes KRAFTON’s final investigation report considerably more important than determining the outcome of a cancelled tournament. It will also be a test of whether the publisher can restore trust across communities that now disagree not only about what happened during PUBG Asia Stars, but about how KRAFTON handled what happened next.

New Valorant Agent Mastery System Explained

Valorant is rolling out one of its biggest progression overhauls yet with its upcoming patch, and if youโ€™re an avid fan of the shooter, you wouldnโ€™t want to miss out on this one.

Landing with the Valorant 13.06 update on September 22, 2026, the new Agent Mastery system replaces the old Agent Gear setup with a more in-depth process, giving players more ways to flex their Agent progression and unlock additional rewards for their grind.

Valorantโ€™s New Agent Mastery System, Explained

Prior to the update, players were able to unlock Agent Gear in Valorant by purchasing it with Kingdom Points from their favorite Agentโ€™s track. Moving forward, that track is getting revamped into a bigger system built around two separate kinds of progress, in addition to a new currency and a personalization feature.

Every Act, your level with a given Agent resets to zero, so each new season requires players to start grinding their Act Level from scratch.

Lifetime Levels, on the other hand, never reset. This track levels up across your entire history with an Agent, and it’s where your existing Agent Gear rewards have been migrated. Every Act Level you gain with an Agent will also net you a Lifetime Level for that Agent.

That means if you want to keep unlocking gear tied to a specific character, you’ll actually need to log playtime on them going forward.

Powering both tracks is a new currency called Mastery Points. You can earn MP simply by playing matches with an Agent, with extra points awarded for strong individual performance and for winning.

Finally, there are Agent IDs, which are customizable profiles attached to each character that let you show off your dedication. These can display stats, backgrounds, and unlockable stances, and they’re visible to teammates and opponents during Agent Select, similar to the “Lord” icons from Marvel Rivals.

Will Your Old Agent Progress Carry Over in Valorant?

While any Agent Gear you’ve already earned will stay in your inventory, your old progress from any Agent wonโ€™t give you any Act Levels or Lifetime Levels for that Agent with this new system. For instance, a player with 1000 hours on Jett will have to start the new Agent Mastery system from scratch, along with every other player.

Alongside the Agent Mastery system, thereโ€™s tons of exciting new content to check out in the latest Valorant patch, including the Warden rifle, Gauntlet Glitched game mode, and a major competitive overhaul. Be sure to check out the detailed Valorant 13.06 patch notes before hopping on to your next ranked game.

Envy Set to Return to Counter-Strike With 3DMAXโ€™s French CS2 Roster: Report

0

Envy is reportedly preparing to return to Counter-Strike after more than five years away from Valve’s competitive FPS, with the organisation set to acquire the current 3DMAX roster.

According to a report from Sheep Esports, Envy is expected to sign 3DMAX’s five-man French lineup, bringing one of Counter-Strike’s most recognizable former organisations back into the scene. The move would also reunite the Envy name with French Counter-Strike, more than a decade after the organisation first entered the game with a French roster and rapidly became one of the world’s leading teams.

No official announcement has yet been made by Envy or 3DMAX, meaning the acquisition should still be treated as a reported deal rather than a completed transfer.

Envy reportedly set to acquire 3DMAX roster

Sheep Esports reports that Envy is set to acquire the five French players currently representing 3DMAX, with the organisation expected to return to Counter-Strike under a roster led by Bryan “Maka” Canda.

The reported move comes after months of uncertainty surrounding 3DMAX. The organisation has faced allegations involving unpaid salaries, prize money and sticker revenue, while the roster has attracted interest from several organisations seeking an established route into Counter-Strike 2.

Envy had already been linked with the lineup earlier in 2026. Other organisations, including OG and Team Heretics, have also reportedly explored acquiring the roster, but the latest report indicates Envy is now positioned to take over the five-player lineup.

Sheep Esports reports that Envy would acquire the players and their Valve Regional Standings points without assuming 3DMAX’s existing debts. If completed, that would allow Envy to return with an established competitive roster rather than rebuilding from the bottom of Counter-Strike’s ranking ecosystem.

Who would play for Envy?

The move would see Envy take over the current French 3DMAX core captained by Maka. The organisation would consequently return to Counter-Strike with an all-French starting lineup, echoing the identity associated with some of the most successful years in Envy’s history.

3DMAX currently sits around the edge of the world’s top 30 in Valve’s ranking system after an uneven 2026 season. The team narrowly missed qualification for the Cologne Major after previously qualifying for three consecutive Majors, where it repeatedly progressed deep enough to finish just outside the playoff positions.

The roster has nevertheless remained competitive internationally. Results in 2026 have included a fourth-place finish at PGL Bucharest and a top-six finish at BLAST Bounty Summer, giving Envy a functioning competitive foundation should the reported acquisition be completed.

Envy’s history with French Counter-Strike runs deep

For longtime Counter-Strike followers, the significance of the reported move goes considerably beyond another organisation acquiring an existing roster.

Envy entered Counter-Strike in February 2015 by acquiring a French lineup featuring some of the country’s most prominent players. The organisation quickly became one of the leading teams of the CS:GO era and won the DreamHack Open Cluj-Napoca Major later that year with a roster featuring Kenny “kennyS” Schrub, Dan “apEX” Madesclaire, Nathan “NBK-” Schmitt, Vincent “Happy” Schopenhauer and Fabien “kioShiMa” Fiey.

The organisation’s French era eventually came to an end. In 2018, TalkEsport reported on EnVyUs releasing both its main and academy CS:GO rosters as the organisation prepared to shift its Counter-Strike operation towards North America.

Envy subsequently fielded several North American and international lineups but was unable to reproduce the success of its earlier French teams. Its final roster included players such as Noah “Nifty” Francis and BuฤŸra “Calyx” Arkฤฑn before the organisation ultimately left professional Counter-Strike in January 2021.

TalkEsport’s 2021 Counter-Strike retrospective covered Envy’s departure from the game alongside a period in which several established organisations were reconsidering their involvement in CS:GO.

Why 3DMAX offers Envy a much easier route back into CS2

The competitive environment Envy would return to is significantly different from the one it left five years ago, particularly because Valve’s ranking system now plays an important role in determining access to major tournaments and qualification pathways.

Buying an established roster therefore offers considerably more immediate value than assembling five players from scratch. The 3DMAX lineup already possesses Valve Regional Standings points, tournament experience and a recent Major qualification record, giving Envy a route back into meaningful competition without beginning at the lowest levels of the ecosystem.

That helps explain why the French roster has reportedly attracted attention from multiple organisations during its prolonged uncertainty with 3DMAX. Despite the team’s difficulties during 2026, acquiring the complete lineup provides an incoming organisation with both competitive continuity and an existing position within Counter-Strike’s qualification structure.

A return to Envy’s Counter-Strike roots

If the acquisition is completed, there would be an unmistakable symmetry to Envy’s return.

The organisation entered Counter-Strike in 2015 with five French players, became a Major champion with a French roster and built much of its reputation in the game around that scene. More than a decade later, Envy now appears ready to begin its CS2 chapter in much the same way. The circumstances are very different. The current 3DMAX lineup is not inheriting the status of the Major-winning EnVyUs roster of 2015, and Envy would be returning to a Counter-Strike ecosystem that has changed substantially during its absence.

But acquiring an established French roster gives the organisation something more meaningful than simply putting its logo back into Counter-Strike. It reconnects Envy with the competitive identity behind the most successful period in its history while giving Maka and his teammates a potential route out of the uncertainty that has surrounded 3DMAX.

For now, however, the deal remains unconfirmed. Until either organisation announces the move, Envy’s Counter-Strike comeback remains a reported transfer, far from an official return.