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Wuthering Waves Is Coming to Xbox

Kuro Games confirmed during the March 2026 Xbox Partner Preview that Wuthering Waves is coming to Xbox this July. The announcement came during the March 2026 Xbox Partner Preview event, though an exact release date within July has not been set.

What Platforms Will Wuthering Waves Support on Xbox?

The game is headed to Xbox Series X|S, Xbox on PC, and Xbox Cloud Gaming in July, with exclusive benefits for Xbox Game Pass members and Xbox Play Anywhere support.

Play Anywhere is worth noting. This makes Wuthering Waves the first gacha game ever to support Xbox Play Anywhere. That means players can carry their progress, saves, and achievements across Xbox consoles, PC, and Cloud Gaming without starting over.

The specific Game Pass benefits have not been detailed yet. Kuro Games will share more details closer to the Xbox release.

Players can already wishlist the game on the Xbox store ahead of the July launch.

What Is Wuthering Waves?

Wuthering Waves is a free-to-play action RPG from Kuro Games. It first launched on May 22, 2024, for PC via a standalone client and the Epic Games Store, as well as iOS and Android. The game later came to PlayStation 5 on January 2, 2025, followed by a Steam release on April 28, 2025.

It is a gacha-style game that operates similarly to Genshin Impact but with a broader focus on combat. The game also positions itself as story-rich, though a bulk of the story was rewritten after its beta release.

The game emphasizes overworld exploration. Players can use flight, grappling, and wall-dashing to traverse large distances with little stamina drain. Combat leans on dodging and counterattacking, with Echo Skills and quick-time events adding to the action.

How Has the Game Performed So Far?

In its first year, Wuthering Waves secured over 30 million downloads. The Xbox launch will be its broadest platform rollout yet, adding console players who had no way to access it outside of PS5 or PC.

Players who do not want to wait until July can already access the game on the Epic Games Store on PC.

NODWIN Gaming Named India’s National Team Partner for Esports Nations Cup 2026

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NODWIN Gaming has been appointed as India’s official National Team Partner for the Esports Nations Cup 2026 (ENC), placing the company at the centre of the country’s first structured push towards nation-based esports competition.

The appointment was confirmed by the Esports Foundation, with the tournament set to debut in Riyadh from November 2 to 29, 2026.

The Esports Nations Cup introduces a new competitive model where players represent their countries instead of clubs. For India, this marks the first time a formal pathway is being established for national-level representation in esports.

NODWIN Gaming will now be responsible for building that pathway from the ground up, including talent identification, team formation, coaching structures, and coordination with publishers and ecosystem stakeholders. The move effectively positions NODWIN as the central operating body for India’s participation in the global competition.

From Fragmented Ecosystem to National Representation

India has long been one of the largest gaming markets globally, but competitive structures have remained largely fragmented across publishers, tournaments, and third-party organisers.

The ENC changes that equation. By introducing a national team system, the tournament creates a unified structure where top players across titles can represent India on a global stage, something the ecosystem has lacked until now.

NODWIN Gaming’s mandate will focus on creating a high-performance environment that can support Indian players across multiple titles, while also mobilising grassroots communities and strengthening talent pipelines.

A Competitive Selection on a Global Scale

The scale of the selection process reflects the importance of the role. The Esports Foundation received over 630 applications from more than 150 countries and territories before finalising partners across 100+ nations.

NODWIN Gaming’s selection underscores its long-standing role in shaping India’s esports ecosystem through tournaments, media rights, and community-driven initiatives over the past decade.

“A Defining Shift” for Indian Esports

Nimish Raut, Global Head of Esports, Partnerships & Special Projects at NODWIN Gaming, described the Esports Nations Cup as a transformative opportunity for the country. He noted that while India has one of the largest gaming communities in the world, there has been no unified structure for players to represent the country internationally, a gap the ENC is now set to address.

Officials from the Esports Foundation also highlighted India’s growing presence, describing it as an emerging powerhouse in the global esports landscape.

The Esports Nations Cup 2026 is backed by a total investment of $45 million and will feature competition across 16 game titles, including major esports staples such as Counter-Strike 2, Dota 2, VALORANT, and PUBG Mobile. The tournament is designed as a biennial event, complementing existing club-based competitions while introducing long-term investment into national team development.

The Indian Growth Potential

NODWIN Gaming’s appointment goes beyond operational responsibility.

It signals a structural shift in how Indian esports is being positioned globally, from a fast-growing market to a represented competitive nation. For the first time, Indian players across multiple titles will compete under a unified national identity on one of the biggest stages in esports.

And that, more than anything else, changes the narrative.

Esports Nations Cup 2026 Awards National Team Partner Status Across 100+ Nations

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The Esports Foundation has officially awarded National Team Partner status to organizations and individuals across more than 100 countries and territories for the Esports Nations Cup 2026 (ENC), marking a major step towards building a global, nation-based esports framework.

The tournament is set to debut in Riyadh, Saudi Arabia, from November 2 to 29, 2026, introducing what could become the first large-scale structured system for national teams in esports.

A New Layer in Global Esports Competition

The Esports Nations Cup represents a fundamental shift in how competitive gaming is organised globally.

Unlike traditional club-based ecosystems, the ENC introduces a nation-first structure, where players compete under national representation. The initiative is designed to complement existing tournaments rather than replace them, adding a new competitive layer built around identity, regional pride, and long-term ecosystem development.

Ralf Reichert, CEO of the Esports Foundation, described the project as a landmark moment for the industry, noting that esports has never before operated with a unified global system for national teams at this scale. The scale of interest underscores the ambition behind the project.

The Esports Foundation received more than 630 applications from 150 countries and territories, eventually awarding National Team Partner status to entities across 100+ nations. These partners range from long-standing esports federations to emerging organisations shaping local competitive ecosystems.

The selected partners will now take on the responsibility of forming national teams, mobilising communities, and building the infrastructure required for sustained participation.

A Flexible, Partnership-Led Model

One of the defining aspects of the ENC is its non-uniform structure.

Instead of enforcing a single global model, the tournament adopts a partnership-led approach, allowing each country to operate through systems best suited to its existing ecosystem. This includes national federations, club-led coalitions, and hybrid public-private partnerships.

Countries such as South Korea and Saudi Arabia will rely on established federations, while regions like the United States and Brazil will see more club-driven structures. In emerging markets, including parts of Southeast Asia and Central Asia, development pathways are being actively supported to ensure representation on the global stage.

This flexibility is intended to unlock participation across both mature and developing esports ecosystems.

National Identity Enters Competitive Esports

For the first time at this scale, esports will see players competing as part of national teams built from local structures.

This introduces a new dimension to fandom, shifting focus from organisations to national identity. The model draws parallels with traditional sports, where international tournaments often carry greater emotional and cultural weight.

From South Korea’s legacy in League of Legends to Brazil’s Counter-Strike heritage and Southeast Asia’s dominance in mobile esports, the ENC aims to consolidate regional strengths into a unified global competition.

Riyadh Debut and Long-Term Vision

The inaugural Esports Nations Cup will take place in Riyadh in November 2026, with plans to transition into a rotating host city model in future editions.

Positioned as a biennial tournament, the ENC is designed to complement the annual Esports World Cup, creating a more structured competitive calendar and enabling long-term investment in national team programs. The launch of the Esports Nations Cup signals a broader evolution in esports, one that moves beyond fragmented competition towards a more structured, globally coordinated system.

With over 100 nations already onboard, the ENC is not just introducing a new tournament.

KRAFTON, Govt of India Sign Memorandum to Power AI, Gaming and Esports Growth

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KRAFTON India has signed a Memorandum of Understanding (MoU) with the Department for Promotion of Industry and Internal Trade (DPIIT), marking a significant step towards strengthening India’s digital entertainment, gaming, and artificial intelligence ecosystem.

The agreement, signed on March 26 in New Delhi, brings together one of the world’s leading gaming companies and a key policy arm of the Indian government at a time when the country is actively shaping the regulatory and structural future of the sector.

The partnership comes at a pivotal moment for India’s gaming ecosystem. With regulatory frameworks nearing finalisation and increased scrutiny on digital platforms, the collaboration signals a more coordinated approach between industry stakeholders and the government.

Under the MoU, KRAFTON India will work closely with DPIIT across multiple domains, including online social gaming, esports, interactive media, and artificial intelligence. The focus is not limited to market expansion, but extends to capability building and long-term ecosystem development.

Focus on Innovation, Startups and Skill Development

A key pillar of the collaboration is the integration of gaming and interactive media into India’s broader startup and innovation ecosystem.

The two entities will explore initiatives such as innovation challenges under the Bharat Startup Grand Challenge, along with targeted hackathons aimed at solving industry-specific problems. In parallel, structured engagements including workshops, roundtables, and masterclasses are expected to be conducted to build expertise in areas such as game design, animation, esports management, and AI-driven technologies.

This approach places gaming alongside other emerging sectors that are being actively nurtured under India’s innovation policy framework.

The MoU also emphasises deeper engagement with startups operating across gaming, esports, AI, and digital media. Through curated industry interactions and exposure to global practices, the collaboration aims to create pathways for Indian startups to scale and compete internationally.

Officials have indicated that the partnership will also contribute to awareness around responsible innovation, digital safety standards, and evolving global benchmarks in interactive media and AI.

Industry and Government Signal Long-Term Commitment

Speaking on the development, DPIIT Joint Secretary Sanjiv noted that the collaboration reflects a broader push to strengthen India’s digital and creative economy, particularly by enabling startups to build globally competitive solutions.

KRAFTON India CEO Sean Hyunil Sohn described the moment as a turning point for the country’s digital entertainment landscape, highlighting India’s potential to emerge as a global hub for content creation and innovation.

The company has increasingly positioned itself as a long-term stakeholder in India, expanding its role beyond publishing and investment into ecosystem development and institutional collaboration.

The KRAFTON–DPIIT agreement reflects a larger shift in how gaming and esports are being viewed within India’s policy ecosystem. What was once seen primarily as a consumer-driven market is now being integrated into discussions around innovation, technology, and economic growth.

As regulatory clarity improves and global players deepen their engagement, such partnerships are likely to play a defining role in shaping the next phase of India’s gaming and interactive media industry.

British Esports to Represent Great Britain at Inaugural Esports Nations Cup 2026

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British Esports has been selected as the Official National Team Partner to represent Great Britain at the inaugural Esports Nations Cup (ENC), set to take place in Riyadh from November 2 to 29, 2026.

The national federation will collaborate with key UK-based organisations, including Esports Wales, Fnatic, Scottish Esports, The Football Association (via England Gaming), and the UK Esports Team Committee (UKETC), to oversee team operations, marketing, and content initiatives.

A Unified National Effort

As the designated National Team Partner, British Esports will lead the formation of Great Britain’s national roster across multiple titles while establishing long-term structures to support player development and international participation.

The initiative reflects a broader shift towards nation-based esports representation, with over 100 countries participating in the ENC’s partnership-led model. The Esports Foundation reportedly received more than 630 applications from 150 countries and territories, underlining the scale of global interest.

Jeff Simpkins Appointed as National Team Manager

Jeff Simpkins has been appointed as Great Britain’s National Team Manager. He brings experience from leading organisations such as Resolve and Barrage, along with his role as Rocket League Team Manager for The Football Association during the FIFAe World Cup.

Simpkins will be supported by industry veterans, including Michael ‘ODEE’ O’Dell (Scan Computers), Grant Rousseau (NIP Group), and Saahib Reehal (The FA). Coaches for individual game titles are expected to be announced at a later stage.

“It’s a real honour to be appointed as National Team Manager for Great Britain at the inaugural Esports Nations Cup,” Simpkins said, adding that representing the country across multiple titles makes the tournament a uniquely demanding opportunity.

A New Era for National Esports

The Esports Nations Cup introduces a structured global system for national teams, marking a significant evolution in competitive esports. According to The Esports Foundation, the initiative aims to create long-term pathways for players to represent their countries at scale.

The tournament will feature 16 titles, including Counter-Strike 2, Dota 2, League of Legends, VALORANT, PUBG Mobile, Rocket League, and Apex Legends, among others.

Unlike club-based events such as the Esports World Cup, ENC is designed as a biennial competition focused on national representation, complementing existing global circuits.

$45 Million Backing and Long-Term Vision

The ENC is supported by a $45 million funding structure, which includes:

  • $20 million in prize money for players and coaches
  • $5 million in incentives for esports organisations releasing players
  • $20 million allocated to a development fund supporting national teams

This investment is expected to strengthen infrastructure, logistics, and grassroots pathways for esports talent worldwide.

What This Means for the UK Esports Scene

The collaboration between British Esports and its partners is being positioned as a major step forward for the UK ecosystem. Stakeholders have emphasised the importance of structured pathways and unified representation at the international level.

Scottish Esports CEO Mark McCready described the initiative as a “positive step forward” for player development across Great Britain, while Esports Wales highlighted its potential to strengthen future national representation.

The Esports Nations Cup 2026 will debut in Riyadh before transitioning into a rotating host city model in future editions.

With national teams now entering the competitive framework at scale, ENC 2026 could mark a defining moment in the evolution of global esports — one that shifts the focus from organisations to nations.

BGMI brings cricket fever in-game with new Cricket League minigame during T20 season

KRAFTON India has introduced a fresh cricket-themed experience inside Battlegrounds Mobile India, bringing the excitement of the ongoing T20 season directly into the game. With this move, the company aims to combine two of India’s biggest passions, cricket and gaming, into a single interactive experience.

BGMI Cricket League explained

Launching from March 27, the BGMI Cricket League is a limited-time minigame that allows players to engage with real-world matches in a simple and rewarding way. Players can pick a team from ongoing T20 matches, and if their selected team wins, they earn Support and Win Spin Tokens.

These tokens can be used in the Glacier Lucky Spin, where players get a chance to unlock exciting in-game rewards. The system is designed to keep players engaged throughout the season, as consistent participation increases the chances of earning better rewards.

M416 Glacier returns for a limited time

One of the biggest highlights of this event is the return of the M416 Glacier skin. Widely regarded as one of the most iconic and rare skins in BGMI, its comeback is being promoted as a limited-time opportunity.

According to the announcement, this could be the last chance for players to acquire this skin, making the event especially important for collectors and long-time players.

“Cricket and BGMI – now in one place”

Sharing his thoughts on the feature, Srinjoy Das, Director of Marketing and BGMI Product Management at KRAFTON India, said:

“Cricket and BGMI – two things India absolutely loves, and now they’re in the same place. We wanted to give our players a reason to care about every match this season, not just watch it from the sidelines. Pick your team, back them, and win rewards – it’s that simple and that fun. There’s never been a more exciting time to be a BGMI fan.”

The BGMI Cricket League connects live cricket matches with in-game progression, creating a new way for players to stay involved during the T20 season. The more matches players participate in and win, the higher their chances of unlocking premium rewards.

This approach not only boosts engagement but also ensures that players remain invested in both the game and real-world cricket action.

For more on how cricket games evolved in India, check out our recent podcast with Anuj Mankar, the creator of the Real Cricket franchise:

Promotional campaigns and India-first approach

To further build excitement, KRAFTON India is also rolling out a series of cricket-themed promotional films. These campaigns aim to capture the shared passion for cricket and gaming among Indian players and present the feature in a fun and relatable way.

This move highlights KRAFTON’s continued focus on building India-first experiences that resonate with local audiences.

Read More: BGIS 2026 Grand Finals: All 16 teams, schedule, prize pool, and where to watch

KRAFTON has clarified that the BGMI Cricket League is completely free-to-play and focused purely on entertainment. It does not involve any form of betting, real-money gaming, or official association with cricket boards, leagues, or franchises.

This ensures a safe and responsible environment for players while still delivering an engaging seasonal feature.

With the BGMI Cricket League, KRAFTON India is once again pushing innovative, culturally relevant content for its player base. The mix of cricket-based interaction, consistent rewards, and the return of the M416 Glacier skin makes this one of the most exciting in-game events during the T20 season.

Sony Shuts Down Dark Outlaw Games Studio

Reports have surfaced suggesting PlayStation has shut down new game development studio Dark Outlaw Games, which was working on an unannounced project. Having integrated into the PlayStation’s developer ecosystem as part of Sony’s strategy to expand its first-party developer portfolio, this decision has sparked concerns over ongoing challenges in the gaming industry.

Why PlayStation Is Shutting Down Studios

Given the ongoing turmoil in the gaming industry, this closure is not an isolated case. Sony has taken several tough decisions, including shutting down other studios and cancelling projects that were under development for a long time, citing business reviews and changing priorities as key reasons.

These moves suggest that PlayStation is focusing more on cost control, profitability, and long-term strategy, especially as game development becomes more expensive and risky if games fail to achieve economic success like some of their recent titles.

Impact on the Gaming Industry

With giants like Sony cancelling games and shutting down studios for undisclosed reasons, it goes to show how difficult profitability has been as of late in the gaming industry. For developers of smaller size, economic success is not optional, and failed projects could land a killing blow. Moves like this might affect further investment and eventually lead to stagnation of the growth of the gaming industry.

These decisions may seem hard from a certain perspective, but they might help shape a more sustainable future for the gaming industry. Sony is known to deliver world-class titles, and there must be a reason for them to have scrapped this project. Only time can tell if the gaming industry continues to grow or if we might see more heartbreaking news surface.

Xbox’s New Indian CEO to Make Game Pass Cheaper

Microsoft’s gaming division is set to make a major shift in its subscription strategy as the new Xbox CEO aims to make the popular Xbox Game Pass more affordable than before across the globe. These rumours have surfaced following the criticism from the gaming community over the long-term value of owning a pass, putting the service under a lot of scrutiny.

Reports suggested that the newly minted CEO, Asha Sharma, will aim to make Xbox Services more appealing to the masses. Game Pass has been one of their most successful offerings, and to build on its success, a price reduction is under consideration as a long-term solution to keep the service attractive to consumers.

Why Xbox Game Pass Could Get Cheaper

Game Pass Ultimate saw a 50% price hike in 2025, leading to massive backlash from the community, which called into question the idea of an affordable way to game. To address this, the new leadership is reportedly exploring ways to make Game Pass more accessible, where the following options could be explored:

  • Cheaper subscription plans
  • Ad-supported tiers
  • Bundled services with other platforms

If the developers chose to implement this plan, the new Game Pass would see many more subscribers than ever before. The ability to play AAA titles for a fraction of the price makes the value of the pass incredible, and if it is available at a lower price, then there is nothing like it. However, all of this is just speculation, and nothing can be confirmed as of now, but if it were to come true, then gamers would have a field day with the Pass.

Tejo Disabled in Valorant After Players Discover Game-Breaking Exploit

Tejo has been disabled from all game modes in Valorant after players found a game-breaking exploit with the Colombian Initiator, stemming from an unintended interaction with his Guided Salvo.

The exploit in question allowed Tejo to fire three missiles with his Guided Salvo instead of the intended two by repositioning himself after launching the first missile. Fans can check out a clip of the bug in action below.

Tejo Temporarily Removed From Valorant

Shortly after the bug was discovered, several players began abusing it in ranked matches, which led to outrage within the community and prompted calls for Riot Games to fix the unintended bug.

Earlier today, Riot Games finally addressed the community’s frustrations surrounding Tejo, disabling the Agent across all queues while the developers work on rolling out a hotfix for the issue.

“Tejo is being disabled while we fix an exploit that allows him to send 3 Guided Salvos instead of 2,” Riot said in a statement. “He’ll be out of commission in all modes for a bit.”

When Will Tejo Return to Valorant?

While Riot Games has not provided an exact timeline for Tejo’s return, Agents getting temporarily disabled once game-breaking bugs involving them are discovered isn’t exactly a new thing in Valorant. In the past, we’ve seen characters like Reyna and Omen getting removed from the game briefly for the same reason.

Generally, hotfixes for bugs like these take no longer than a few days. So if you’re a Tejo main, you can expect to be able to play him again by the end of the week.

Marvel Rivals is Officially Coming to Switch 2, But Don’t Expect a Mobile Port Anytime Soon

Gamers will soon be able to enjoy Marvel Rivals on Switch 2, NetEase has confirmed.

When asked about the possibility of a Switch 2 version of Marvel Rivals in the future, Marvel Games executive producer Danny Koo confirmed in an interview with IGN that it is already in the works. While he didn’t give fans an exact release window for the Marvel Rivals Switch 2 port, he claimed that the devs will officially announce the game when there’s more news to share.

“We’re working on it, but when we have news, we’ll announce that one,” Koo said.

Marvel Rivals Switch 2 Version Confirmed

A Switch 2 version for Marvel Rivals has been rumored for quite a while now. Last year, the devs had confirmed that they were in contact with Nintendo and “ working on some development kits.” However, at a later date, game director Guangyun Chen clarified that while a potential port was still on the table, the team had yet to secure a dev kit.

Luckily, the looming uncertainty surrounding the highly anticipated Marvel Rivals Switch 2 port appears to have since been resolved, as evident from Koo’s latest statement on the topic.

No Mobile Port for Marvel Rivals

Unfortunately, for the mobile gamers out there, the devs have confirmed that we won’t be seeing a Marvel Rivals mobile version anytime soon.

“Yeah, this one on the mobile game is not going to work,” Koo said in the interview. “If we’re going to do a mobile, it’s going to be a whole different game. Because of the feedback, the touch. The controls are just so different.”

While the possibility of a “whole different game” on mobile based on the fan-favorite franchise still remains, it likely isn’t happening anytime soon, based on the developer’s statement.

At the time of writing, Marvel Rivals is available to play on PC, PlayStation 5, and the Xbox Series X / S.