Silver Palace pre-registration is open, and the game now has rewards tied to it. Elementa has launched the Global Pre-Registration Milestone Event, which unlocks rewards as sign-up milestones are reached and as follower counts on the game’s official social media channels hit set targets. The rewards include a new 4-star character and 20 Simulation Shots.
This guide covers how to pre-register for Silver Palace on every platform, the full list of milestone rewards, and what is still unconfirmed.
Silver Palace at a glance
Detail
Information
Developer
Silver Studio
Publisher
Elementa
Genre
Open-world action RPG with detective gameplay
Platforms
PC (Epic Games Store), PlayStation 5, iOS, Android
Pre-registration opened
August 28, 2026
Milestone event started
September 23, 2026
Release date
Not announced
Silver Palace is an open-world action RPG built around detective mysteries. Players investigate cases in the city of Silvernia, build bonds with companions, and can take on side activities such as property investment. PC, PlayStation 5, iOS, and Android were all confirmed together at gamescom 2026 on August 25. No Xbox, Steam, or Nintendo Switch version has been announced.
How to pre-register for Silver Palace
There are several ways to pre-register the game. All of them send a launch notification, but only the official website form feeds the counter shown on the site.
These are the same steps the official site uses: the Pre-Register button opens a pop-up where you enter your email, pick a platform, and agree to the terms.
After successfully pre-registering, you just have to wait for the official launch. During the launch, you will receive notifications from the developers.
One Piece: Pirate Warriors 4 is on sale on the PlayStation Store. The best current PS5 deal is on the Ultimate Edition, which costs $17.99 in the US store. That is 80% off the regular $89.99 price, and the offer runs until October 8, 2026.
The Standard Edition also got a 75% cut, from $39.99 to $9.99. That offer had a much shorter window. It was listed as ending on September 24 at 6:59 AM UTC, which is 11:59 PM PT on September 23. The Legendary Edition discount had the same end time.
One purchase covers both the PS4 and PS5 versions of the game.
Base game, Character Pass, Character Pass 2, Additional Episodes Pack
$17.99
$89.99
80%
October 8, 2026
Legendary
Everything in Ultimate, plus Character Pass 3
$43.99
$109.99
60%
September 24, 2026
The Ultimate Edition also comes with an Onigashima Battle Law costume. The Legendary Edition adds a Shanks special move through Character Pass 3.
Prices differ by region. Check your local store before buying.
DLC and character packs on sale
Players who already own the base game can buy the passes on their own. On the US store, the first Character Pass is 67% off at $9.89. Character Pass 2 is half price at $14.99, and Character Pass 3 is 30% off at $20.99.
Several older packs are also cheaper. The Land of Wano Pack, The Worst Generation Pack, and the Whole Cake Island Pack cost $4.79 each. The Additional Episodes Pack is $4.89.
The two newest packs are not on sale. Character Pack 7, the Future Island Egghead Pack, costs $17.99. It adds Rob Lucci, S-Snake, and Jewelry Bonney. Character Pack 8, the Special Selection Pack, costs $14.99 and adds Eneru, King, and Z. Fans picked those three characters in a survey Bandai Namco ran in early 2025.
Character Pass 3 includes both of these packs. At the current sale price, the pass costs less than buying Packs 7 and 8 separately.
What is One Piece Pirate Warriors 4?
One Piece: Pirate Warriors 4 is a musou action game. Koei Tecmo’s Omega Force developed it, and Bandai Namco published it. It uses the same formula as Dynasty Warriors: you control one character and fight through large crowds of enemies on big maps.
The story follows Luffy and the Straw Hat Pirates through major arcs from the anime. Buildings can collapse during fights, and attacks kick up dust and debris across the battlefield.
The game first launched on March 27, 2020, for PS4, Xbox One, Nintendo Switch, and PC. It supports one or two players locally and up to four players online with PS Plus. On PlayStation, the voice audio is Japanese only, with English subtitles.
The game holds a 4.66 out of 5 rating on the PlayStation Store from more than 14,000 player ratings.
Xbox Mythic Achievement details have surfaced in a new update to the Xbox PC App. The update revealed the badge and unlock sound for the very first time, giving players a first look at what many are calling Xbox’s answer to the PlayStation Platinum Trophy.
Xbox CEO Asha Sharma confirmed last month that the company was building a Platinum-style reward for Xbox players, set to arrive “later this year.” Now, code inside the Xbox app has started to show how the feature will actually work.
Xbox Mythic Achievement Symbol and Sound Revealed
The new symbol and unlock sound appeared after users spotted them inside the latest Xbox PC App update. A post on X by Klobrille first showed the icon and audio cue to the public.
A new update for the Xbox PC App reveals: Xbox Mythic Achievement; plus symbol and unlock sound.
The Xbox Mythic Achievement is expected to be a 100% Gamerscore game completion reward. pic.twitter.com/STLisa4ubz
Xbox has not made an official announcement about the Mythic Achievement yet. The badge and sound were found in app code rather than shared through a press release.
How the Xbox Mythic Achievement Works
Early reports assumed the Mythic Achievement would require 100% of a game’s Gamerscore. However, data mined by XCT.live tells a different story.
According to XCT.live, the Xbox app builds the Mythic Achievement from a set of achievements it labels “BaseGame.” When a player earns all of them, the unlock message reads: “Unlocked all N achievements in the original game.”
The game page also includes a “Required for Mythic achievement” filter. Any achievement outside the BaseGame group gets tagged as “Add-on,” which means DLC achievements do not count toward the Mythic unlock.
Based on this code, the Mythic Achievement counts achievements, not Gamerscore. That means it is not tied to a full 100% Gamerscore total, despite earlier assumptions.
Xbox Mythic Achievement vs PlayStation Platinum Trophy
On PlayStation, players must unlock every trophy on a game’s list to earn the Platinum Trophy. There is no extra reward tied to it beyond completing the collection and getting the trophy pop.
It is still unclear whether Xbox will follow the same format. However, Xbox may go a step further by giving players extra rewards for collecting a certain number of Mythic Achievements across their profile.
Several questions about the Xbox Mythic Achievement remain open. It is not confirmed whether the feature will apply only to new games or get added retroactively to older titles, such as Forza Horizon 6.
One clue points to Gears of War: E-Day. Its achievement list includes a final entry called “The Lucky Ones Died on E-Day,” which unlocks only after every other achievement is earned. This achievement awards no points, unlike the rest of the list, suggesting Gears of War: E-Day could be the first game to launch with the Mythic Achievement built in.
Upcoming Xbox Games With Mythic Achievement
Xbox is expected to bring the Mythic Achievement to more upcoming releases. Games such as Fable and Clockwork Revolution are likely candidates, especially as Xbox continues to push console exclusives.
For now, players can update their Xbox PC App to see the new Mythic Achievement symbol and hear its unlock sound. Full details on requirements and rollout are expected soon.
A major new PlayStation Store sale has gone live, cutting prices across hundreds of PS5 games and putting some surprisingly recent releases on sale alongside Sony’s biggest first-party titles.
Halo: Campaign Evolved, Assassin’s Creed Black Flag Resynced, Marvel’s Spider-Man 2, Gran Turismo 7, Hades II and The Witcher 3 are among the standout names appearing in the latest wave of discounts. Several offers are scheduled to remain available until October 7, 2026, although prices and participating games vary between PlayStation Store regions.
For players in India, the sale is particularly interesting because several relatively new releases have received their first meaningful price cuts. Halo: Campaign Evolved has dropped 20% from โน4,999 to โน3,999, while Assassin’s Creed Black Flag Resynced is down 10% from โน4,199 to โน3,779. Hades II, meanwhile, has received a 30% reduction from โน2,497 to โน1,747.
The US PlayStation Store is running its own substantial set of discounts at the same time. Sony’s official storefront currently lists games including Resident Evil Requiem at $48.99 instead of $69.99, Forza Horizon 5 at $23.99 instead of $59.99 and Call of Duty: Black Ops 7 at $34.99 instead of $69.99.
Some of the best PS5 deals available right now
The scale of the promotion matters less than the quality of the games being discounted. Instead of focusing only on the total number of titles, these are some of the deals that stand out across the US and Indian PlayStation Stores.
Halo: Campaign Evolved โ โน3,999, down from โน4,999 in India (20% off)
Assassin’s Creed Black Flag Resynced โ โน3,779, down from โน4,199 in India (10% off)
Marvel’s Spider-Man 2 โ โน2,499, down from โน4,999 in India (50% off)
Hades II โ โน1,747, down from โน2,497 in India (30% off)
Horizon Forbidden West Complete Edition โ โน2,839, down from โน3,999 in India (29% off)
Forza Horizon 5 Standard Edition โ $23.99, down from $59.99 in the US (60% off)
Forza Horizon 5 Premium Edition โ $39.99, down from $99.99 in the US (60% off)
Resident Evil Requiem โ $48.99, down from $69.99 in the US (30% off)
Call of Duty: Black Ops 7 โ $34.99, down from $69.99 in the US (50% off)
No Man’s Sky โ $23.99, down from $59.99 in the US (60% off)
Those prices should be treated regionally rather than converted directly between currencies. Sony maintains different base prices and promotions across markets, meaning a $69.99 game in the United States does not automatically receive the same percentage discount as its โน4,999 Indian counterpart.
Players can check the complete selection currently available to their account through the official PlayStation Store Deals page. Indian users should switch to their local storefront before purchasing, since availability and pricing can differ substantially.
Halo is already getting its first major PS5 discount
Halo: Campaign Evolved is arguably the most interesting inclusion, not because 20% is the deepest discount in the sale, but because of how new the game is.
The PS5 version is currently available for โน3,999 in India, down from its regular โน4,999 price. The promotion is listed through October 7 and marks the lowest Indian PlayStation Store price recorded for the game so far.
That is notable for a release that carries considerably more significance on PlayStation than an ordinary remake. Halo spent decades as one of the defining Xbox franchises before Microsoft’s multiplatform strategy finally brought the series to Sony’s console.
A 20% reduction this early therefore gives PS5 owners who resisted buying Halo at launch a considerably cheaper entry point, while also showing how aggressively major publishers are now using digital storefront promotions even for relatively recent releases.
Black Flag Resynced and Hades II are getting early discounts too
Halo is not the only recent release receiving an unusually early price cut.
Assassin’s Creed Black Flag Resynced has dropped from โน4,199 to โน3,779 on the Indian PlayStation Store, representing a 10% reduction. The discount is modest compared with some of the older games in the promotion, but it is the lowest recorded Indian PS Store price for the standard edition so far.
Hades II offers a substantially stronger deal. Supergiant’s sequel is currently 30% cheaper in India, bringing its price down from โน2,497 to โน1,747 through October 7.
These are the deals that make the latest promotion more interesting than a routine catalogue clear-out. Players are not simply choosing between five or ten-year-old games at familiar sale prices; several notable 2026 releases are already being discounted alongside established PlayStation hits.
Spider-Man 2 is now โน2,499 in India
Players willing to look beyond the newest releases can find considerably deeper discounts.
Marvel’s Spider-Man 2 has been cut in half on the Indian PlayStation Store, falling from โน4,999 to โน2,499. Horizon Forbidden West Complete Edition is also down from โน3,999 to โน2,839, a 29% reduction.
For someone building a PS5 library rather than chasing new releases, discounts of this size arguably provide better value than the smaller reductions attached to Halo and Black Flag. They also show how dramatically the price gap between older first-party titles and new releases can widen during a major PS Store promotion.
US players can get Forza Horizon 5 for $23.99
The American PlayStation Store has some equally aggressive offers, particularly around games that originally arrived from outside the traditional PlayStation ecosystem.
Forza Horizon 5 Standard Edition is currently $23.99, down 60% from $59.99, while the Premium Edition has fallen from $99.99 to $39.99. No Man’s Sky is also 60% off at $23.99.
Call of Duty players have several options as well. Black Ops 7 is currently $34.99 instead of $69.99, while the PS4 and PS5 versions of the original Black Ops and Black Ops II are listed at $19.99 each, down from $39.99.
Resident Evil Requiem has received a 30% reduction to $48.99 from its usual $69.99 price. Players should check the expiry shown on each individual listing, as not every discounted title follows the same October 7 schedule as the wider promotion.
Don’t simply convert the US prices into rupees
For Indian players, one important point is that PlayStation pricing does not work as a straightforward USD-to-INR conversion.
Sony and individual publishers use regional base prices, and discounts can differ between markets. A game receiving 50% off in the United States may receive a different reduction in India, while some titles can participate in a promotion in one country without appearing in another.
That is why the prices above are presented in the currency of the storefront where the deal has been verified rather than converted using the current exchange rate. For Indian readers, the โน price displayed by the Indian PlayStation Store is ultimately the figure that matters at checkout.
The sale arrives just as Sony starts testing Wallet Credits
The discounts are also arriving during an unusually active week for Sony’s digital storefront.
The Wallet Credit experiment is separate from the latest sale, and players should not assume that buying a discounted game will automatically earn additional credit. The reward appears only on selected accounts and games carrying an “Includes Wallet Credit” message.
Nevertheless, the combination is noteworthy. Sony is simultaneously experimenting with giving some customers money back into their PlayStation Wallet while running substantial discounts across major new releases and established PS5 games.
Which PlayStation Store deals are actually worth considering?
The answer depends largely on whether a player wants something new or simply wants maximum value.
Halo: Campaign Evolved, Black Flag Resynced and Hades II stand out because their discounts have arrived relatively early. Spider-Man 2 offers a much larger 50% reduction for Indian players, while Forza Horizon 5 at $23.99 is one of the more substantial cuts currently visible on the US storefront.
With hundreds of other games discounted, however, those titles only scratch the surface. The sensible approach is to check a player’s existing wishlist before browsing the entire promotion, particularly because regional prices and expiry dates differ from game to game.
The latest PlayStation Store sale is already live, with many of its headline Indian deals scheduled to remain available until October 7, 2026.
The highly anticipated ESL Pro League Season 24 Counter-Strike 2 tournament is all set to take place in Katowice, Poland, from October 3 to October 11, and it will bring together 16 elite CS2 teams who will battle it out on LAN for a share of the $1 million USD prize pool.
This edition of the event will see a significant change from the recent seasons, as the tournament will run entirely on LAN. In order to host the whole event that way, ESL has decided to cut the team count from 24 down to 16.
With the playoffs set for the iconic Spodek Arena, avid CS2 fans wouldnโt want to miss out on this tournament.
CS2 ESL Pro League Season 24 Teams
As mentioned earlier, sixteen of the finest CS2 teams in the world have made the cut for the ESL Pro League Season 24, split between direct invites and open qualification. Twelve teams received invitations based on the Global Valve Regional Standings, while the remaining four earned their spots by winning their region’s ESL Challenger League Season 51.
Hereโs the full list of teams that will attend the CS2 ESL Pro League Season 24:
Team Spirit
Falcons
MOUZ
9z
Vitality
Natus Vincere
Legacy
FURIA
BetBoom Team
Aurora Gaming
G2 Esports
PARIVISION
1win
M80
ShindeN
TYLOO
The invites were calculated using the August 3 VRS rankings. Notably, all twelve of the directly invited teams accepted their spots, so ESL didn’t need to call up any alternates.
CS2 ESL Pro League Season 24 Schedule & Format
While the previous editions of ESL Pro League spanned roughly three weeks, Season 24 has been trimmed to just two.
Group Stage: The Swiss-system group stage runs October 3-7, with all sixteen teams competing for eight playoff spots. Every group-stage match is played as a best-of-three series.
Playoffs: The top eight teams move into a single-elimination bracket, also played in a best-of-three format, including the third-place match, while the grand final is decided over a best-of-five. The playoffs run October 9-11 at the Spodek Arena.
The $1 million USD prize pool is split between $300,000 USD in direct player winnings and $700,000 USD distributed as club rewards, with the eventual champions taking home $125,000 USD in player prize money plus a $170,000 USD club reward. A win at Season 24 also counts toward the broader ESL Grand Slam race, which carries its own $1 million USD bonus.
Where to Watch ESL Pro League Season 24
Youโll be able to watch all the games during the ESL Pro League S24 live by visiting the official Twitch and YouTube handles of ESL.
VCT 2026 begins on September 24 in Shanghai, China, and runs through October 18. Sixteen teams from the Americas, EMEA, Pacific, and China regions will compete for a $2,250,000 prize pool, with $1,000,000 going to the winner. This is the last Champions event under VALORANT’s franchised system, as the league moves back to open qualifiers in 2027.
VCT2026 runs from September 24 to October 18 in Shanghai and uses two venues. Jing’an Sports Center hosts the Group Stage and the early rounds of Playoffs, with a capacity of 5,600. Mercedes-Benz Arena takes over for the Top 4 and Grand Final, holding up to 18,000 fans.
The 16 teams are split into 4 groups of 4, with one team from each region in every group. Group Stage matches are best-of-three, and the top 2 teams in each group move on to a double-elimination Playoffs bracket. The Grand Final on October 18 is best-of-five. NRG enters the event as the defending 2025 champions.
Here is a look at the top 5 teams and top 5 players to watch during the event.
Top 5 Teams to Watch at VCT 2026
100 Thieves: 100 Thieves struggled early in the 2026 season but turned things around in the back half of the year. They won the Esports World Cup, then beat NRG and LEVIATAN on their way to the VCT Americas Stage 2 title. Their win over LOUD in the Stage 2 Grand Final secured the Americas’ first seed for Champions.
NRG: NRG lifted the VALORANT Champions trophy in 2025 and return to Shanghai to defend it. The team qualified through Championship Points rather than a Stage 2 final run. Their title last year makes them a threat regardless of how they got here.
Nongshim RedForce: Nongshim RedForce had a breakout 2026 season. The Pacific side won Masters Santiago, beating Paper Rex in the final, and locked in their Champions spot through Championship Points before Stage 2 even ended. IGL Goo “Rb” Sang-Min returns to Champions for the first time in three years. The team later lost the VCT Pacific Stage 2 final to Global Esports, but their international results this year remain hard to ignore.
Paper Rex: Paper Rex was the first team in the world to clinch a Champions 2026 spot. Runner-up finishes at Masters Santiago and Masters London, plus a VCT Pacific Stage 1 title, were enough to qualify them through Championship Points. The Singaporean roster has stayed a fixture on the international stage all season.
TYLOO: TYLOO enters Champions as VCT China’s first seed after winning their first-ever regional trophy. The team beat JD Gaming 3-1 in the Stage 2 Grand Final, capping a turnaround led by IGL Pong “SiuFatBB” Ka Hei. Player Sun “slowly” Kelun was named Stage 2 Finals MVP and later won VCT China’s Player of the Year award, finishing just ahead of EDward Gaming’s ZmjjKK. With Champions being held in China for the first time, TYLOO will have the home crowd behind them.
Top 5 Players to Watch at VCT 2026
ZmjjKK (EDward Gaming): ZmjjKK was the Finals MVP when EDward Gaming won VALORANT Champions in 2024. He also won the Stage 1 regular-season MVP award in 2026. Rival teams pushed his dominance harder this season than in past years, but he remains one of the most consistent players in China.
Dambi (Nongshim RedForce): Lee “Dambi” Hyuk-kyu had a breakout year in 2026. Regarded as one of the best Neon players and entry duelists in the world, he started the season undefeated and was named MVP after Nongshim RedForce won Masters Santiago.
Cryocells (100 Thieves): 100 Thieves moved Cryocells away from his usual Jett and Chamber picks in 2026 and shifted him into a more sentinel-focused role, while teammate Timotino took over as the main duelist. The change paid off. Cryocells posted a 1.13 rating and 11 clutches at the Esports World Cup, and put up a series-high 74% KAST across three different agents in the Americas Stage 2 Grand Final against LOUD.
N4RRATE (Karmine Corp): N4RRATE left Sentinels and returned to Karmine Corp, where he helped the team win VCT EMEA Stage 2. His experience on the international stage makes him one of the more dangerous EMEA players heading into Shanghai.
PatMen (Global Esports): PatMen was central to Global Esports’ run through the Pacific postseason. The team reverse-swept Masters Santiago champions Nongshim RedForce in the VCT Pacific Stage 2 Grand Final, giving the organization its first-ever VCT trophy.
VCT 2026 runs until October 18, when one team will be crowned the last champion of VALORANT‘s franchised era.
PUBG: BATTLEGROUNDS on PC is facing an uncertain future in Vietnam. The country’s top PUBG esports league, the PUBG Vietnam Series (PVS) 2026 Phase 2, has disappeared from the official PUBG Esports schedule. Krafton’s Vietnamese social media channels have also gone offline.
The changes arrived days after the PUBG Asia Stars 2026 controversy involving two Vietnamese players. At the same time, Vietnamese media are reporting that PUBG PC has never held an official license to operate in the country.
So, is PUBG banned in Vietnam? Not officially. Here is what we know so far.
Is PUBG banned in Vietnam right now?
No formal ban has been announced. As of now, neither Krafton nor Vietnamese authorities have officially confirmed a shutdown of PVS or a withdrawal of PC PUBG from Vietnam.
Access is getting harder, though. VietNamNet reports that PUBG PC is already partly blocked, with some local network providers cutting access to Steam, which stops players from downloading the game there. The block appears uneven: some providers still allow Steam access, and the game can still be downloaded from other platforms.
The same outlet says more may follow. Citing its own sources, VietNamNet reported that authorities are working on ways to block the game completely, because operating without a license breaks Vietnamese law.
PVS 2026 Phase 2 removed from the PUBG Esports schedule
PVS is Vietnam’s highest level of PUBG PC competition. The 2026 Phase 2 event is an online A-Tier tournament run by PUBG Corporation and 500Bros, with 16 teams competing for a $44,000 prize pool starting September 4.
On September 23, with about half of the schedule played, PVS Phase 2 was no longer listed on the official PUBG Esports website. Cached search engine pages still showed it as an ongoing event, but the live site no longer does, according to Inven Global. Full event details remain on the Liquipedia page for PVS 2026 Phase 2.
No statement has been issued on whether the remaining matches will be played, moved, or cancelled.
PUBG’s official Vietnam channels deactivated
The league was not the only thing to disappear. Krafton’s local YouTube channel, “PUBG: BATTLEGROUNDS VIETNAM,” along with its official Vietnamese Instagram and Facebook pages, have been deactivated.
The YouTube channel previously had around 450,000 subscribers and can no longer be found in search. Before going quiet, the Vietnamese Facebook page told followers to use the global PUBG.COM website for game news going forward.
The PUBG Asia Stars 2026 controversy
The timing links these events to a dispute that started in South Korea. Concerns surfaced after Day 1 of PUBG Asia Stars 2026 on September 17. The Korean side accused Vietnamese players Himass and TanVuu of stream sniping, and the pair were provisionally suspended and replaced from Day 2. Krafton later ended the event early after confirming the two players accessed outside information during matches. The Korea JoongAng Daily covered the early cancellation from the Korean side.
On September 21, PUBG Publishing head Yoon Soo-jin issued an apology on behalf of Krafton and confirmed that disciplinary proceedings had begun. TalkEsport covered Krafton’s full apology over PUBG Asia Stars at the time.
The final ruling followed. Krafton permanently banned Himass and TanVuu after its investigation. Both players lost their PUBG: BATTLEGROUNDS accounts permanently and are barred from all official Krafton-run or sanctioned competitions, including PGC, PGS, and PNC.
The decision drew a strong reaction in Vietnam. Well-known creators such as DjChip and ฤแป Mixi said they would remove PUBG from their streams or showmatches in protest. TanVuu deleted the game during a livestream on September 22 and said he plans to focus on streaming instead of competing. TalkEsport has tracked the backlash from Vietnamese creators and teams in detail.
It is important to separate the two stories. Krafton has not said that removing PVS or shutting the Vietnamese channels was a direct response to the Asia Stars incident.
Why PUBG PC has no license in Vietnam
The licensing issue is separate from the player controversy, and it goes back years.
In Vietnam, only PUBG Mobile has a license for release. PUBG PC has none. The licensed mobile game is Tencent’s version, published locally by VNGGames, while the PC game is published directly by Krafton worldwide. According to VietNamNet’s report on the unlicensed PC version, many local players assumed both games came from the same publisher.
Vietnamese rules are strict here. Online games in the G1 category must meet requirements on legal entity status, a service license, and approval of game content before they can be offered in Vietnam. These rules also apply to foreign companies serving Vietnamese users across borders, so a global Steam release does not count as an exemption.
There are also claims about why no deal happened. A representative of a major Vietnamese publisher told local media that Krafton had talked with Vietnamese partners about distributing PUBG PC, but the talks failed because Krafton wanted the partner to hold the license on paper while it kept operations and revenue. Krafton has not publicly responded to this claim.
This is not the first time the government has acted on unlicensed games. In 2024, after Vietnam asked Valve to comply with local rules, some internet providers blocked the Steam store and its payment features. That block did not stop installed games from running or cut off foreign servers, so PUBG stayed playable.
How PVS ran without a local publisher
PVS worked because the league and the game’s publishing were kept apart. Local agency 500Bros has produced PVS since 2020 and managed the tournament while it sat inside Krafton’s official circuit.
Recent PVS seasons were played online, with players connecting to global servers through platforms such as Steam and the Epic Games Store. That setup needed no Vietnamese client and no permanent offline venue. It also did nothing to solve the licensing gap.
Impact on Krafton
The controversy has also shown up in the market. VietNamNet reported that Krafton’s share price fell 3.41%, from 205,000 KRW at the September 18 close to 198,000 KRW at the end of trading on September 23. The outlet linked the drop to criticism of Krafton’s handling of the tournament. Other market factors may also be involved.
What happens next
Several questions remain open:
Krafton has not said whether PVS 2026 Phase 2 will resume, and 500Bros has not issued a public update. Vietnamese authorities have not confirmed a full block on PUBG PC. It is also unclear whether Vietnamese teams will keep their paths to international events such as PGS and PGC.
PUBG Mobile players are not affected by the licensing reports, since that version holds a valid Vietnamese license through VNGGames.
TalkEsport will update this story when Krafton, 500Bros, or Vietnamese regulators make an official announcement.
FAQ
Is PUBG banned in Vietnam? Not officially. PUBG PC is still playable, but some internet providers have blocked Steam and local media report that authorities are considering a full block.
Is PUBG Mobile banned in Vietnam? No. PUBG Mobile is licensed in Vietnam and published by VNGGames.
Why was PVS 2026 Phase 2 removed? Krafton has not given a reason. The removal followed the PUBG Asia Stars 2026 controversy and renewed reports that PUBG PC operates in Vietnam without a license.
The long wait is finally over, and Valorant’s biggest stage of the year is all set to kick off in Shanghai, China, marking the first time the country has ever hosted a Champions event.
Valorant Champions 2026 will see 16 of the world’s best teams across the Americas, EMEA, China, and Pacific leagues battle it out for their share of the $2,250,000 USDprize pool and the title of World Champion on the line.
The tournament is scheduled to open with its Group Stage on September 24, 2026. Here’s everything you need to know about the Day 1 lineup, match timings across regions, and how to tune in.
Valorant Champions 2026 Day 1 Games Schedule
Day 1 action gets underway at the Jing’an Sports Center in Shanghai with two Group Stage openers, both played in a best-of-three format:
Team Liquid vs. Paper Rex: 9:00 AM UTC / 5:00 AM ET / 2:00 AM PT / ย 2:30 PM IST / 5:00 PM local (China Standard Time)
TYLOO vs. G2 Esports:ย 12:00 PM UTC / 8:00 AM ET / 5:00 AM PT / 5:30 PM IST / 8:00 PM local (China Standard Time)
Since only the top two sides from each four-team group progress to the Playoffs, these first matches carry a lot of weight right from the opening round, with no team wanting to start their journey with a 0-1 record.
Where to Watch Valorant Champions 2026
Players can watch all games of Valorant Champions 2026 live by tuning into the official streams of the event on Twitch or YouTube, alongside several English and regional co-streamers across multiple platforms.
With the Group Stage running through October 4 before the Playoffs take over, Day 1 is just the first chapter of a three-week battle for the trophy, so be sure to get your snacks ready and settle in for the opening games later today.
If you havenโt decided on your PickโEms yet, now would be a great time to do so, as the picks are expected to lock in before the games kick off. You can go through our detailed Champions 2026 PickโEms guide if youโre struggling to make your choices.
There was a time when watching the LEC meant watching the LEC. You opened Riot’s broadcast, listened to Riot’s desk, followed Riot’s commentators and experienced European League of Legends largely through the product the league itself had assembled.
That relationship has changed. Increasingly, fans are not simply choosing which League of Legends match to watch. They are choosing who they want to watch it with.
For a significant part of the English-speaking audience, that person is Marc “Caedrel” Lamont. In France, Kamel “Kameto” Kebir and the community surrounding Karmine Corp represent another powerful example. Across languages and regions, personalities have become an increasingly important gateway into professional League of Legends.
Riot Games knows this. More significantly, it has actively encouraged it. Now the LEC Commissioner has acknowledged the uncomfortable consequence of that strategy: the league has developed a degree of dependence on the creators broadcasting it.
Riot knows the LEC depends on its creators
Speaking to Esports Insider following the 2026 season, LEC Commissioner Artem Bykov was unusually candid about the trade-off.
Co-streaming, he explained, has been a major bet for the LEC. Riot believes it has increased total viewership, but distributing a competition across 50 or 60 creator channels introduces risks that simply did not exist when the league controlled most of its audience through a handful of official broadcasts.
โThere is a degree of dependence on the creators themselves.โ
Artem Bykov, LEC Commissioner, speaking to Esports Insider
That sentence gets remarkably close to the central business question surrounding modern esports broadcasting. Co-streaming can make the LEC larger, more culturally relevant and accessible to audiences who might never voluntarily spend five hours watching a conventional studio broadcast. But it can also change who those viewers believe they are actually showing up for.
Caedrel meets fans during MSI 2026 in Daejeon, South Korea. Photo: Christina Oh/Riot Games
Caedrel is no longer just another way to watch League of Legends
The distinction matters. A successful co-streamer initially provides an alternative window into somebody else’s product. Eventually, if the personality becomes large enough, that relationship can reverse: the tournament becomes content for the creator’s community.
Caedrel is perhaps Europe’s clearest example of that transformation. He has gone from professional player and broadcast analyst to one of the most influential personalities surrounding competitive League of Legends. His audience follows his analysis, reactions and personality, but increasingly it also follows an ecosystem built around him.
Los Ratones pushed that relationship into entirely new territory. Caedrel was no longer merely reacting to professional League of Legends; a team he created became part of the competitive product itself. That made LEC Versus a particularly revealing experiment, with Los Ratones entering Riot’s Tier 1 competition from Europe’s regional ecosystem while bringing an enormous existing audience with them.
The tournament ultimately peaked at 734,933 viewers and generated approximately 33.8 million hours watched, according to Esports Charts figures cited by Esports Insider. Those numbers make Riot’s decision to retire the format particularly interesting. As TalkEsport reported following Bykov’s confirmation, LEC Versus will not return in 2027, with Riot instead intending to give third-party tournament organisers room to explore competition between Europe’s Tier 1 and Tier 2 ecosystems.
Versus, in other words, was not simply an experiment nobody watched. It demonstrated that the boundary between Tier 1 competition, Tier 2 teams and creator communities could produce significant attention.
Los Ratones compete during LEC Versus 2026. Photo: Riot Games
The disappearing viewer problem
This is where the conversation becomes more complicated than simply celebrating bigger numbers. If 100,000 people watch Caedrel cover an LEC match, those viewers are unquestionably consuming the LEC. Riot benefits from their attention, its teams gain exposure and sponsors are attached to a competition reaching an audience that might otherwise be smaller.
But what happens when Caedrel does not stream? A viewer whose primary relationship is with the LEC will probably find another LEC broadcast. A viewer whose primary relationship is with a creator may simply do something else.
The difference is enormous from a media-business perspective. One represents an audience the league owns. The other represents an audience the league can access. Those things can look almost identical on a peak-viewership chart, but they are not identical assets.
This isn’t Caedrel’s problem to solve
It would also be profoundly unfair to frame this as something Caedrel has done to the LEC. Creators are succeeding because they offer something audiences want. They can speak more freely, spend longer discussing individual moments, build recurring jokes and interact directly with viewers.
Most importantly, watching alongside a familiar personality can make a six-hour esports broadcast feel less like television and more like spending an evening with a community. Riot recognised that demand and deliberately expanded co-streaming rather than treating it as an unwanted competitor to its own broadcasts.
The strategy has since become part of the infrastructure surrounding League of Legends esports. Riot increasingly wants its competition to reach viewers through the communities and personalities they already follow, rather than insisting that every fan consume the same official presentation.
That makes the dependency Bykov acknowledged a consequence of Riot’s own successful distribution strategy, not evidence that creators have somehow taken something away from the league.
Kameto shows why the model is so powerful
Caedrel is not the only reason this strategy is difficult to reverse. In France, Kameto and Karmine Corp demonstrate how a creator-led community can become intertwined with a professional esports organisation. Fans do not necessarily separate the team, its founder, the co-stream and the competition into different products. They experience them as parts of the same community.
For the LEC, that kind of loyalty is extraordinarily valuable. Karmine Corp can bring viewers, ticket buyers, social engagement and an atmosphere that a league cannot manufacture through advertising alone. It also illustrates the structural risk Bykov is talking about: the stronger the relationship between fan and creator becomes, the less control the league has over that relationship.
Karmine Corp compete on the League of Legends esports stage. Photo: Colin Young-Wolff/Riot Games
The official broadcast still matters
None of this means Riot should attempt to drag viewers away from creators and back onto one official channel. That would misunderstand why co-streaming became successful in the first place. The more important challenge is ensuring the LEC itself remains valuable regardless of who happens to be broadcasting it.
The official production still creates the underlying product. Riot operates the competition, employs observers and production crews, creates graphics, conducts interviews, builds stages and sends cameras into arenas. Co-streamers can reinterpret that product precisely because somebody has already spent considerable money producing it.
There is therefore a strange symbiosis at work. Creators need a compelling competition to react to, while the competition increasingly needs creators to maximise the number of people who care about it. Neither side replacing the other would necessarily improve the product.
The real danger of borrowed loyalty
The question for Riot is not whether Caedrel has become too big. Building personalities people genuinely want to spend hours watching is exactly what an entertainment ecosystem should want. The more important question is whether enough of that affection eventually transfers back to the competition.
If someone discovers the LEC through Caedrel and eventually becomes interested in Caps, G2, Karmine Corp or European League of Legends itself, co-streaming has expanded the league’s audience. The creator has functioned as an extraordinarily effective entry point into the product.
If that viewer watches only when Caedrel watches, follows only when his team participates and disappears whenever he does, the equation looks different. Riot has still gained valuable reach, but it has borrowed somebody else’s audience rather than created one of its own.
That distinction will become more important as esports matures. Traditional sports built competitions capable of surviving generations of commentators, players and broadcasters. Creator-led esports is moving in a different direction, putting increasingly powerful personalities between the competition and its audience.
That isn’t necessarily a mistake. It may simply be what internet-native sports look like.
Riot may be making the right bet, but it is still a bet
Bykov’s acknowledgement of creator dependence is therefore more important than it first appears. Riot understands the trade-off and, at least for now, believes the benefits outweigh the risks. Fans clearly want creator-led broadcasts, Riot can reach audiences across more languages and communities, and personalities can generate forms of engagement that a conventional esports desk simply cannot replicate.
The mistake would be assuming that every viewer reached through a creator automatically becomes an LEC viewer.
Caedrel has built something immensely valuable because people choose to watch Caedrel. Kameto has built something immensely valuable because his community chooses to follow Kameto and Karmine Corp. Riot gets to participate in those relationships whenever its competition becomes the subject of their attention.
For the moment, that arrangement is helping League of Legends esports reach people in ways its traditional broadcast cannot. But Bykov’s own words reveal that Riot understands the other side of the bargain. The LEC has gained powerful new distributors, storytellers and communities, while surrendering a small part of the direct relationship it once had with its viewers.
The future of the LEC may depend less on taking that relationship back than on making sure fans still care about the league when their favourite streamer finally turns off the camera.
Rockstar Games has reportedly spent close to a million dollars on the massive โWelcome to Vice Cityโ sign that it has put up in Miami as part of its extended marketing campaign for Grand Theft Auto 6.
For a game that has generated hype as we have never seen before, even without marketing, Rockstarโs choosing to put up a sign at the Kaseya Center, home to the Miami Heat, speaks to the grand scale of GTA 6โs release. The Kaseya Center is not cheap, and according to Miami Herald journalist Doug Hanks, the sign is burning a $975,000 hole in Rockstarโs pocket. Vice City is known to draw heavy inspiration from Miami, and to have this sign up there adds an interesting element to the marketing campaign.
How long will Rockstar keep the sign?
According to reports, the sign will stay up for almost a year or until the official closure of the Miami Heatโs season, with their final game scheduled for April 11, 2027. If there is some truth to it, then Rockstar plans to push its game at this grand scale even for months after its official release.
More GTA 6 marketing can be coming
For a game that took billions to develop, spending a few million on marketing isnโt totally out of proportion to its budget. Given the hype around the game, it can be argued that GTA 6 needs support from marketing, but Rockstarโs attempt to integrate it into areas outside gaming shows how they want to attract a larger audience to the game.
Grand Theft Auto 6 is set to release on November 19, 2026, and as we reach the final steps before launch, the game will see a massive push from Rockstar’s marketing department, so do not be surprised if you see some extraordinary attempts to popularize the game ahead of launch.