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Jonathan Gaming Meets Maharashtra Deputy CM Eknath Shinde on Esports Growth

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Jonathan Jude Amaral, the BGMI player most fans simply call Jonathan, just took his ambitions for Indian esports somewhere most pro gamers never go: a closed-door meeting with Maharashtra’s Deputy Chief Minister. Less than two weeks after launching his own organization, Team Apex Gaming, the 23-year-old met with Deputy CM Eknath Shinde and Cabinet Minister Sanjay Rathod to talk about where competitive gaming in India goes next.

Jonathan shared photos from the meeting on his broadcast channel, calling it an honour and saying they had what he described as a meaningful discussion on the growing potential of esports and gaming in India. He also showcased Team Apex Gaming and explored avenues for future collaboration. His sign-off: “Positive about what the future holds.”

Why This Meeting Matters Right Now

The timing isn’t accidental. India enacted the Promotion and Regulation of Online Gaming Act, 2025 (PROG Act), which formally recognizes esports as a legitimate sport under the Ministry of Youth Affairs & Sports. Game publishers now have a 90-day window to register titles as recognized esports, and the government has committed to building training academies, research centres, and incentive schemes for competitive gaming.

For someone who just stepped into a founder’s role, walking into the DCM’s office at this moment is smart positioning. Maharashtra is home to Mumbai, where Team Apex Gaming is headquartered, and any state-level esports infrastructure push will likely run through this office.

The Jonathan Story Behind the Meeting

Jonathan isn’t a random pro player getting a courtesy meeting. He spent over four years as the face of GodLike Esports after joining in August 2021 as part of the former TSM Entity core, alongside Neyoo, ZGOD, ClutchGod, and coach Ghatak. In January 2026, he took home three trophies at the inaugural Krafton India Awards — Influencer of the Year, Favourite Creator (Male), and Favourite Esports Player.

Then in April 2026, after being benched during BGIS 2026, he left GodLike and launched Team Apex Gaming with the hashtag #TAGonTOP. The roster reportedly includes Jelly, Hydro, KioLmao, and Harsh from True Rippers. Shreeman Legend has joined as a content creator. The team is expected to debut at BMPS 2026.

Sanjay Rathod’s Presence Is Worth Noting

Cabinet Minister Sanjay Rathod, who currently holds the Soil and Water Conservation portfolio and represents Digras in Yavatmal, is a five-term MLA and a senior Shiv Sena leader from Vidarbha. His attendance at the meeting suggests this wasn’t just a photo-op, it was a working conversation.

What Could Actually Happen Next

Watch for three things. First, whether Maharashtra announces specific esports infrastructure or funding initiatives. Second, whether Team Apex Gaming gets named in any state-backed gaming program.

The meeting happened. The photos are public. Whether it translates into actual policy support or stays at handshake level is the question worth tracking.

Fortnite x Ben 10 Crossover: All Skins, Price, Release Date, and More

Whether you’re a millennial or a zoomer, chances are you’ve spent a good portion of your childhood watching Ben Tennyson slap that Omnitrix and shouting “It’s hero time!” before taking down dangerous villains.

Epic Games is letting players relive that nostalgia by officially confirming a Fortnite x Ben 10 collaboration, bringing the iconic cartoon hero into the battle royale for a crossover that fans have been asking for years.

The Fortnite x Ben 10 crossover brings characters from the beloved TV show to the Epic Games title, enabling players to fight their way to the victory royale while playing as their childhood heroes.

Fortnite Ben 10 Skins Release Date

The limited-time Ben 10 skins were officially added to the Fortnite Item Shop on April 24, 2026, at 8 PM ET.

Players will have until May 4, 2026, to grab their favorite cosmetics from the collection before they’re gone for good.

Fortnite x Ben 10 Skins

Players will be able to get the following skins as part of the Fortnite x Ben 10 crossover:

  • Ben Tennyson (Outfit)
  • Gwen Tennyson (Outfit)
  • Azmuth (Back Bling)
  • Gwen’s Grimoire (Back Bling)
  • Omnitrix Pick (Pickaxe)
  • Mana Orbs (Pickaxe)
  • Omnitrix Upgrade (Wrap)
  • Omnitrix Activated (Emote)
  • Anodite Evolution (Emote)

Note that both Ben and Gwen can transform mid-game into their alien counterparts.

How to Get Ben 10 Skins in Fortnite

Getting the Ben 10 skins in Fortnite is a pretty straightforward process. Simply follow the steps below to get yours:

  • Launch Fortnite.
  • From the main lobby, head to the Item Shop tab located at the top of your screen.
  • Look for the Ben 10 section in the Item Shop.
  • Select the Ben 10 bundle or the individual cosmetics that you wish to purchase.
  • Press and hold the Purchase button.
  • Finish the checkout process.

Once you finish the purchase, the Ben 10 skins will automatically be added to your Fortnite Locker. Now, all you need to do is equip them and hop on a game to try them out.

Fortnite x Ben 10 Skins Price

The Ben 10 skin costs 2,000 V-Bucks in the Item Shop, while the Gwen Tennyson skin is priced at 1,800 V-Bucks. Players also have the option to get the full Ben 10 bundle at 4,000 V-Bucks to get a discount on the included cosmetics.

As always with Fortnite, buying the bundle is a much better deal if you want the complete set. If you only care about one character, grabbing them individually can make more sense.

Valve’s Latest CS2 Update Makes Animgraph Smoother

Valve has rolled out a fresh update for Counter-Strike 2, focusing heavily on its newly implemented AnimGraph 2, which improves stability, animations, and several micro-updates across the game to improve quality of life.

The highlight of the update is the improved animation for the character, implemented with the new AnimGraph system, which drastically improves their consistency when interacting with other objects on the map. Players can now expect better synchronisation between character models and hitboxes, making the hit registration more accurate than before.

Along with the update comes several weapon-related bug fixes that improve micro issues like weapon draw animation and firing mechanics, making the overall game feel more consistent with animation behavior in both first and third person perspectives.

Here are the official Patch Notes:

[ ANIMGRAPH 2 ]

  • Fixed XM1014 shells flickering when starting a reload.
  • Fixed bugs with dual berettas in first person and in spectator mode.
  • Fixed inspect/cancel causing multiple worldmodel deploys.
  • Fixed a bug where players can get stuck in a planted-turn state.
  • Made foot IK transitions smoother.
  • Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.
  • Fixed a case where high frequency stutter steps would cause large pose changes.
  • Fixed a case where legs would snap when quickly stopping and then continuing in same direction.
  • Adjusted thirdperson bomb plant animation to more closely match firstperson animation.
  • Minor adjustments to viewmodel animations.

[ MISC ]

  • Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.
  • Adjusted official map guides to match new surface smoothing.
  • Dropped weapons with silencers now correctly reflect the silenced state.

CS2 Cache Release Date: When is the Legendary Map Returning?

The release of Cache in Counter-Strike 2 has been all but confirmed, with a growing number of teasers and subtle hints pointing toward the return of one of the most iconic Counter-Strike maps of all time.

But when exactly is Cache coming to CS2? With the community eagerly awaiting its comeback and ready to ride a wave of nostalgia from the CS:GO era, now is the perfect time to break down everything we know so far and take a look at the potential release date of Cache in CS2 based on the latest clues.

In this article, we’ll go through everything you need to know about Cache before its return while also taking a look at its release date in CS2.

Valve Officially Teases Cache Return

Over the past week, Valve has dropped a series of teasers pointing towards the addition of Cache to the CS2 map pool.

The first major teaser came in the form of a banner change of the official CS2 X handle. On April 22, 2026, Valve changed the banner of the CS2 X handle to a cryptic image without any prior announcements.

It didn’t take long for the community to figure out that the new banner image showcased the zebra pattern near the T-Spawn of the fan-favorite map, Cache.

Following this banner change, speculations within the community ran rampant about the potential release of Cache in CS2. These speculations were further fueled by what Valve did next.

Only a day later, the CS2 X handle made a post, asking the community, “What are you doing next week?”

This kind of cryptic social media teasing is a tried-and-true move from Valve’s playbook. For instance, a week before releasing CS2 itself, Valve had posted a similar Tweet on its X handle.

However, it wasn’t just the words in the latest CS2 X post that set the internet ablaze. Attached to the post was a highlight reel of iconic plays, all of which took place on the legendary map Cache. The video ended with Cache’s iconic map logo, leaving very little room for doubt.

CS2 Cache Release Date

This brings us to the question: What is the release date for Cache in CS2?

At this point, Valve has all but confirmed it’s happening, and the only real question is the precise date.

To understand the exact Cache release date in CS2, we first have to look at how a previous map launch played out.

When Train was being brought back into the CS2 map pool, Valve did a similar tease. The CS2 profile banner was updated on November 5th to a cryptic image from the map, and Train went live just nine days later on November 14th.

This time around, the CS2 X banner was swapped out for an image of Cache’s T-spawn on April 22, 2026. If Valve follows the same timeline, Cache should return to CS2 by May 1, 2026.

Note that the date isn’t set in stone, and there hasn’t been any official announcement confirming Cache’s CS2 release date at the time of writing.

Currently, all signs point to Cache landing in CS2 somewhere between April 29 and May 1, 2026. At this stage, it’s less a question of if and more a question of which day next week.

Cache is expected to be released into standard Competitive matchmaking first for a testing period, before eventually making its way into Premier, with its full Active Duty debut likely coming after the IEM Cologne Major in June 2026.

CS2 FACEIT Ranking System Explained: Levels, Elo & Seasonal Reset Guide

FACEIT is arguably the most popular Counter-Strike 2 platform, which practices a ranking system that is largely different from the in-game modes like Premier or Competitive. Understanding how the FACEIT ranking system works is extremely important if you are expecting to get serious with the game of Counter-Strike, given how the community values your ranking in FACEIT more than Premier.

FACEIT uses an Elo-based ranking system similar to other competitive modes, but in a more transparent fashion. Players are given a default Elo usually around 1000 when they create a FACEIT account, and the results of the matches they play determine how that number changes.

To put it simply, winning a match gives you Elo, and losing one takes it away. The amount gained or lost depends on the average Elo of the teams. Beating a team with a higher Average Elo will give you a higher reward, and losing to the same opponent will give you a softer penalty.

The ELO Ratings Explained

Photo via FACEIT

FACEIT Elo values aren’t just numbers. They translate to levels that give us an idea about the skill level of the player. Ranking from Level 1 (lowest) to Level 10 (Highest), each level corresponds to a specific Elo range, which is as follows:

  • Level 1: 100 – 500 Elo
  • Level 2: 501 – 750 Elo
  • Level 3: 751 – 900 Elo
  • Level 4: 901 – 1050 Elo
  • Level 5: 1051 – 1200 Elo
  • Level 6: 1201 – 1350 Elo
  • Level 7: 1351 – 1530 Elo
  • Level 8: 1531 – 1750 Elo
  • Level 9: 1751 – 2000 Elo
  • Level 10: 2001+ Elo

Seasonal Reset Explained

FACEIT has freshly introduced a Seasonal Reset system to keep the competitive environment fresh and fair. When a new Season starts, players are hit with a soft Elo reset, pushing them closer to the average, especially the ones who have played fewer matches compared to regular players. This helps keep the ranking fair and competitive, allowing active players to climb and get paired with other players of a similar skill level.

Once a new Season starts, players must play 10 matches to unlock their new rank. Their performance determines how hard the soft Elo reset affects them. The more matches they win, the less Elo penalty they receive, keeping the Elo-based ranking system fair, especially for active players.

The resets are also linked to the seasonal leaderboard, rewards, and tournament qualification paths, which encourage players to play consistently to maximise rewards and maintain the stability of the ranking system.

FACEIT’s ranking system is built around a more transparent progression method that is directly dependent on Elo, ensuring long-term competitiveness. The path to climb up the ranks is straightforward with little to no ambiguity, allowing players to be fairly rewarded, unlike Premier or matchmaking.

Is Cache Overrated? A Counterargument Before the Nostalgia Wave Hits

On April 22, 2026, the official Counter-Strike 2 X account changed its profile banner to an image from Cache’s T-spawn, complete with zebra crossing and gravel floor that community sleuths recognized within minutes. The tease follows a December 2025 hint where Valve replaced the zero in “2026” with a nuclear radiation symbol, the universal marker for the Chernobyl-inspired map. In January 2026, when Natus Vincere asked about Cache’s status, the official CS account replied that the map was “cooking” and definitely not being “microwaved.” The pattern is clear. Cache is returning to CS2, probably within weeks.

FACEIT moved first. In April 2026, the platform held a community vote to add an eighth map to its Season 8 matchmaking pool. Cache won with 148,840 votes, beating Train and Vertigo. The map went live on FACEIT servers on April 22, 2026, with matches counting toward Elo ratings. Players can disable Cache without a subscription penalty, but the vote totals tell the story. Nearly 150,000 people actively voted for Cache’s return. The community wants this map back.

Here is the counterargument before the nostalgia wave drowns it. Cache is not overrated because it is a bad map. Cache is overrated because the version of Cache people remember does not exist anymore, has not existed since March 2019 when Valve removed it from Active Duty, and will not be the version that returns to CS2 even if Valve ships a fully optimized Source 2 remake in May 2026. The map people are voting for is a memory, not a competitive solution.

The current CS2 map pool has problems. IEM Rio 2026 was dominated by Mirage and Dust2. Mirage was played 21 times, Dust2 appeared 19 times, Ancient followed with 9 games, Inferno with 8, Overpass with 7, Nuke with 5, Anubis only once. That imbalance frustrates fans and analysts. Content creator CHERRY5 CS pointed out that it has been over seven years since Cache was removed, and the community’s patience for Mirage/Dust2 repetition has worn thin. The argument goes: bring back Cache, add variety, fix the staleness.

That argument assumes Cache will not become another Mirage or Dust2, a comfort pick that teams default to because it is familiar, forgiving, and rewards aim over tactics. The evidence suggests otherwise. Cache was removed in March 2019 specifically because it had become stale in competitive play. Valve does not rotate maps randomly. Maps leave Active Duty when they stop producing interesting professional Counter-Strike or when the developer wants to make space for new competitive dynamics. Cache left for Vertigo. Vertigo brought height-based gameplay and forced teams to rethink default setups. Cache, by 2019, had become solved.

The Map People Remember Does Not Exist Anymore

Cache’s golden era ran roughly from 2014, when it entered Active Duty during Operation Breakout, to 2017, before teams had optimized every angle and smoke lineup to the point where the tactical ceiling had been reached. During that window, Cache produced memorable matches because professional Counter-Strike was still figuring out utility meta and teams had not yet refined the executes that would eventually make the map predictable.

By 2018 and early 2019, Cache had become a known quantity. Teams could run A-site executes with four smokes, a molotov, and two flashes that gave them free entries if executed properly. B-site defaults were so refined that CT setups became reactive rather than proactive. Mid control was binary: either you won the AWP duel at mid or you gave up map control entirely. The map still played fine. It was balanced. CT and T win rates hovered near 50-50. But it was no longer producing the high-variance, high-skill-expression rounds that make competitive Counter-Strike compelling to watch.

That is why Valve removed it. Not because Cache was broken. Because it had run its competitive lifecycle.

Now, in 2026, the community is clamoring for Cache’s return as if the 2014-2017 version is what Valve will ship. It is not. The current version of Cache available in the Steam Workshop, the Shawn “FMPONE” Snelling remake that Valve purchased the rights to in May 2025, is, according to FMPONE himself, “quite literally unfinished.” When FACEIT added Cache to Season 8, FMPONE publicly stated that he did not think it was appropriate for him to finish the map considering Valve owns it, and that the decision to run it on FACEIT servers “simply reflects how popular the map is.”

Valve has had nearly a year since acquiring Cache to rebuild it for Source 2. The banner tease image from April 2026 shows noticeably different textures, lighting, and color grading compared to FMPONE’s Workshop version, suggesting Valve is not just polishing the community remake but creating its own iteration. That process will involve balance changes, sightline adjustments, performance optimization, and potentially structural tweaks to address the competitive staleness that led to Cache’s 2019 removal in the first place.

The map that returns to CS2 will not be the Cache people remember. It will be a 2026 Valve remake designed to fit into a CS2 map pool that already includes seven maps, all of which have been iteratively balanced for the Source 2 engine’s movement, utility, and economy mechanics. Cache will be competing for pick priority against Mirage, a map that has remained in Active Duty continuously since CS:GO launched and is so deeply embedded in team playbooks that it appears in over 30% of professional matches. Cache will be competing against Dust2, the most iconic map in FPS history and a sniper’s paradise that professional teams have been playing for 25 years.

If Cache could not hold its spot in the CS:GO map pool by 2019, why will it succeed in the CS2 map pool in 2026?

FACEIT Votes Measure Nostalgia, Not Competitive Viability

The 148,840 votes that brought Cache to FACEIT Season 8 are being cited as proof of the map’s competitive merit. That is a category error. FACEIT votes measure player sentiment and nostalgia, not whether a map produces high-quality competitive Counter-Strike at the professional level.

FACEIT’s player base skews toward grinders and semi-competitive players who want to play maps they grew up with. Cache dominated CS:GO from 2014 to 2019. Players in their 20s and early 30s now, the core FACEIT demographic, have thousands of hours on Cache from their formative Counter-Strike years. Voting to bring Cache back to FACEIT is voting to revisit a map where they already know every smoke, every angle, every default. It is comfort food.

That is fine for matchmaking. It is not a compelling argument for competitive viability in the professional scene, where the current map pool is already producing Mirage and Dust2 oversaturation because teams gravitate toward maps they have practiced extensively and can execute with minimal prep.

IEM Rio 2026’s map distribution is the canary in the coal mine. Mirage appeared 21 times. Dust2 appeared 19 times. Those two maps accounted for 40 out of 57 total map picks at one of the year’s largest tournaments. Ancient, Inferno, Overpass, Nuke, and Anubis combined for 17 picks. The current seven-map pool is not producing variety in professional play because teams are not incentivized to diversify. They pick the maps they are most comfortable on, which are the maps they have been playing for years.

Adding Cache to that pool does not solve the incentive problem. It adds an eighth comfort map.

Cache, if it returns, will become another Mirage or Dust2 for teams that played it extensively in CS:GO. Organizations like Natus Vincere, FaZe Clan, Astralis, and Team Vitality all have players who competed on Cache during its Active Duty tenure. Those teams will absorb Cache into their map pools immediately because the tactical foundations are already there. Newer organizations and rosters that formed post-2019 will need months to develop competitive-level Cache strategies, putting them at a disadvantage. The likely outcome: Cache becomes a high-pick-rate map for established organizations and a permaban for younger rosters, replicating the same variety problem the community is complaining about with Mirage and Dust2.

The FACEIT vote proves Cache is popular. It does not prove Cache will fix map pool staleness.

FFMIC 2026 Grand Finals Day 1: Match Timings, Teams, Maps, and More

The Free Fire MAX India Cup (FFMIC) 2026 Spring Grand Finals Day 1 will take place on 25 April 2026. The matches will be part of the highly exciting final stage of the tournament, where the best teams in India will battle for the title.

This event is being held at the Mahatma Mandir Convention and Exhibition Centre. A total of 12 top teams, including well-known names like Total Gaming Esports, Godlike Esports, Gods Reign Pros, and Orangutan x TSG, will compete on the first day.

FFMIC 2026 Day 1 Schedule

Here is the match schedule for FFMIC 2026 Point Rush:

MatchMapTime
Match 1TBD2:30 PM
Match 2TBD3:00 PM
Match 3TBD3:30 PM
Match 4TBD4:00 PM
Match 5TBD4:30 PM
Match 6TBD5:00 PM

(All maps are yet to be announced.)

Teams Playing in Grand Finals

Here are the 12 teams competing:

  • Godlike Esports
  • Total Gaming Esports
  • Aerobotz Esports
  • Fireeyes Gaming
  • GG Instinct
  • Gods Reign Pros
  • Gyan Gaming
  • Orangutan x TSG
  • Reckoning Esports
  • Revenant XSpark
  • RNX Esports
  • Team Hind

Some teams like Gyan Gaming, RNX Esports, Total Gaming Esports, Team Hind, Gods Reign Pros, and Fireeyes Gaming qualified through Week 2 of the Knockout Stage. The remaining teams secured their spots based on their performance in Week 3.

Read More: Free Fire OB53 Download APK Guide: Link and Steps

FFMIC 2026 Grand Finals Format

The Grand Finals will be played across two days – 25 and 26 April 2026.

Day 1 (25 April): Points Rush

  • Teams will play multiple matches.
  • Based on their performance, they will earn head start points for the final day.

Day 2 (26 April): Champion Rush

  • The final winner will be decided.
  • Teams will use their Day 1 points advantage to fight for the championship.

This format adds extra pressure, as Day 1 performance can give a big edge in the final.

Where to Watch FFMIC 2026 Grand Finals

Fans can watch all matches live on the official YouTube channel of Free Fire MAX Esports India.

The Grand Finals will be hosted at the Mahatma Mandir Convention and Exhibition Centre on both days.

  • Day 1 (25 April): Played online (Points Rush)
  • Day 2 (26 April): Played on LAN in front of a live audience

The venue is located in Sector 13C, Gandhinagar, Gujarat, and has a seating capacity of around 5000 people. Ticket details are expected to be announced soon, so fans should keep checking official Free Fire MAX social media pages for updates.

FFMIC 2026 Grand Finals Day 1 is very important as it sets the stage for the final battle. Teams will try their best to secure maximum points in the Points Rush to get an advantage for Day 2. With top teams competing, fans can expect intense matches and exciting gameplay.

Valve Teases Cache Return with “Next Week” Hint

Valve dropped its clearest hint yet that Cache is about to return to Counter-Strike 2. On April 23, 2026, the official Counter-Strike X account changed its profile banner to what appears to be a screenshot of T-spawn on a rebuilt version of Cache. The next day, Valve followed that up with a short highlights video on X titled “What are you doing next week?” – a direct tease at a release within days.

The community noticed something beyond just the banner swap. Fans compared the new banner side-by-side with FMPONE’s Workshop version and noticed clear differences in color palette, texture quality, and lighting, which confirms Valve has been building its own version from the ground up rather than simply porting the existing Workshop map.

A Long Road Back to the Map Pool

Cache has been out of competitive CS since March 2019, when Valve removed it from the Active Duty pool in favor of Vertigo. That’s over seven years on the sidelines.

The map was originally created by Shawn “FMPONE” Snelling and Salvatore “Volcano” Garozzo as a community Workshop map. FMPONE released a full CS2 remake on the Steam Workshop on March 3, 2025, rebuilt with Source 2 lighting, textures, and environmental detail.

FMPONE confirmed that Valve showed immediate interest from day one: “They reached out to buy it on day one of release. It was a great honor.” He also explained why the remake avoided major gameplay changes: “Cache is fair and balanced, so changes come with more risk than reward.”

By May 2025, FMPONE publicly confirmed the sale was complete. Valve later confirmed they were working on the map in January 2026, replying “It’s cooking” to a NAVI social media post about the map.

FACEIT Has Already Brought Cache Back

Cache was added to FACEIT matchmaking in April 2026 after winning a community vote, with nearly 150,000 players choosing Cache over alternatives like Train and Vertigo.

Players on FACEIT need to subscribe to Cache on the Steam Workshop before queuing, as the map is over 3GB in size. There is a timer to join FACEIT matches, so a slow download could result in a ban.

Cache joining the Active Duty pool means one map gets dropped. Cache was added to the Active Duty pool in 2014 and remained there until 2019, when it was removed in favor of Vertigo. The community debate now centers on whether Mirage, Inferno, or another map gets replaced. Valve has not announced which map will leave.

Xbox Game Pass Starter Edition Leaked as Free Discord Nitro Perk

A new leak has revealed what Microsoft and Discord’s teased partnership actually looks like. According to strings found in Discord’s datamining GitHub, a new Game Pass tier called “Xbox Game Pass Starter Edition” is set to be bundled into Discord Nitro at no extra cost.

The leak surfaced via the Discord datamining GitHub, where the following text was discovered: “Xbox Game Pass Starter Edition is now included with Nitro.”

What Is the Xbox Game Pass Starter Edition?

The Starter Edition is the official name for the tier previously codenamed “Triton,” which was believed at the time to be a first-party only offering.

The datamined text lists the key benefits: over 50 games like Stardew Valley, Fallout 4, and Grounded; 10 hours of cloud gaming per month; Xbox Rewards; and cloud gaming for select games already owned in a user’s Xbox library.

According to reports, the first-party lineup includes Doom Eternal, Doom 64, Dishonored 2, Fable Anniversary, Fallout 76, Gears 5, Halo 5 Guardians, Halo Wars 2, Hellblade, Ori and the Blind Forest, Psychonauts, and State of Decay.

The Discord Nitro Connection

Discord Nitro currently costs $9.99 per month. With this bundle, Nitro subscribers would receive the Game Pass Starter Edition at no additional charge.

The Verge’s Tom Warren doubled down on earlier reports about the Starter Edition tier, lending the leak more credibility ahead of an official announcement.

It remains unclear whether the Starter Edition will be exclusive to Discord Nitro members or also available as a standalone subscription for Xbox users.

How Does It Compare to Existing Tiers?

Xbox Game Pass Essential costs $9.99 per month. It includes just over 50 titles along with unlimited Xbox Cloud Gaming access, which makes it arguably a better standalone option on paper compared to the Starter Edition’s 10-hour monthly cloud gaming cap.

Pricing for the Starter Edition as a standalone product has not leaked. Some estimates place it around $4.99 to $5.99 per month, but no official information supports that at this stage.