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CS2 September 25 Update: Bug Fixes, Map Scripting Changes & More

Several underlying map scripts’ bugs were tormenting developers for quite a while, but not anymore. The latest update from Valve has ironed out a whole list of stilt errors for map developers of CS2.

This update follows another major one from Valve, where they have ironed out several minor issues that were persistent with the game, including but not limited to the sudden decrease in velocity when low while walking up ramps. Issues like this may not seem significant at first glance; however, they can cause serious concern in competitive situations, given that pro players like to squeeze every bit of the game mechanics.

Regular updates are ironing out issues left, right, and centre, leaving nothing but praise for the developers. Map developers are the backbone of Counter-Strike, and one would assume that since map scripting bugs don’t affect the playerbase, Valve would keep those in the backseat; however, said assumptions couldn’t be further from the truth.

CS2 September 25 Patch Notes

Here are the official patch notes:

[ MAP SCRIPTING ]

  • Updated tsconfig.json in the script_zoo, setting the target to “es2022” for more accurate type analysis.
  • Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
  • Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.
  • Changed point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.
  • Changed methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.
  • Changed Instance.Msg and Instance.DebugScreenText to accept any type for the text value.
  • Fixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator.
  • Removed Instance.OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents.
  • Added Instance.DebugLine
  • Added Instance.DebugBox
  • Added Instance.OnPlayerConnect
  • Added Instance.OnPlayerActivate
  • Added Instance.OnPlayerDisconnect
  • Added Instance.OnRoundStart
  • Added Instance.OnRoundEnd
  • Added Instance.OnBombPlant
  • Added Instance.OnBombDefuse
  • Added Instance.OnPlayerKill
  • Added Instance.OnPlayerChat
  • Added Instance.OnGunFire
  • Added Instance.OnGrenadeThrow
  • Added an overload to Instance.EntFireAtName that allows setting caller and activator
  • Added an overload to Instance.EntFireAtTarget that allows setting caller and activator
  • Added normal vector to the result of Instance.GetTraceHit
  • Added Entity.GetGroundEntity
  • Added CSWeaponBase.GetOwner
  • Added CSPlayerController.GetName
  • Added CSObserverPawn.GetOriginalPlayerController
  • Added CSPlayerPawn.GetOriginalPlayerController
  • Added CSPlayerPawn.IsCrouching
  • Added CSPlayerPawn.IsCrouched
  • Added CSPlayerPawn.IsNoclipping
  • See maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API
  • Added “train_zoo.vmap” with all de_train assets and examples for mapmakers.

EA Introduces First Major Update for EA FC 26

EA Sports has published its initial full-scale post-launch update for EA FC 26, bringing important gameplay changes and essential fixes to all platforms in response to extensive community feedback during the closed beta.

The Title Update 1.0.2, already released as patch 1.05 on consoles, is a complete reaction to player issues that were revealed during EA FC 26‘s early access. The update directly addresses overpowered shooting mechanics, smooths out artificial intelligence behavior, and fixes numerous game-breaking glitches throughout Career Mode and Ultimate Team.

Low Driven Shots See Critical Balance Adjustment

The most important alteration is a response to the contentious Low Driven Shot mechanism that was prevalent in competitive gameplay throughout the closed beta. The players had singled out these shots as too precise, even when fired with full power, making the scoring environment unbalanced.

EA has pushed back by making Low Driven Shots less accurate when done with max power levels. This specific nerf ensures that competitive balance is restored without rendering the technique unusable when applied responsibly. The change mirrors feedback from the community that the shots were “too powerful” and disrupted tactical play.

AI Overhaul

Update 1.0.2 brings radical enhancements to artificial intelligence positioning and decision-making on both attack and defense. The alterations aim to address longstanding complaints about player movement habits that have seemingly failed to accurately reflect authentic football realities.

Attacks on AI improvements involve a greater frequency of wingers’ incisive runs into the penalty box, offering more dynamic attacking possibilities. Wing-backs now stay higher when their side is in possession, instead of dropping too deep in their own half. The system also includes better teammate offside awareness and better ability to see opportunities for beneficial runs into open space.

Defensive positioning has also received equal attention. Center backs are no longer as prone to pushing out of their center defensive positions when defending against attacking players, holding more organized defensive lines. Those who play with low defensive depth will discover that their defenders will occupy more thoughtful positions, avoiding the error of pushing too high up the field. False-backs now switch into defensive responsibilities more seamlessly, more effectively sustaining general team shape.

EA FC 26 Update 1.0.2 Patch Notes

This TU includes:

  • Tuning changes to Low Driven Shots.
  • Improvements to AI attacking support and positioning.
  • Addressing instances of Manager Career players leaving the team when simming.
  • Borderless display setting and controller responsiveness improvements.
  • Various stability improvements.
  • And much more.

Gameplay

Made the following updates:

  • Tuned Low Driven Shots based on your feedback in the Closed Beta to be less accurate when shooting with an extreme amount of power.
  • As part of our AI attacking updates based on your feedback, we made the following changes:
    • Increased frequency of wingers making attacking runs into the box.
    • Wing Backs will no longer drop too deep in their own half when their team is in possession.
    • Improved teammate offside awareness.
    • Addressed instances of players not making runs into open space when it could be beneficial.
    • Improved positioning of players when playing with low defensive depth so that they’re not pushing too high up the pitch.
    • Center Backs are now less likely to run wide when marking central attackers.
    • False Backs now transition more intelligently to defense to better maintain defensive shape.
  • Updated the Be A Goalkeeper UI:
    • A goalkeeper dive indicator now displays where an incoming shot is coming from.
    • Changed the Camera Pan input based on your feedback and to avoid button conflicts.
    • As shared on the EASFC Tracker, we’re continuing to work on Be A Goalkeeper updates to improve the gameplay experience. We’ll share more details in the near future.
    • Improved cases of unexpected heavy touches when sprinting in wet weather. Authentic gameplay based on your feedback.
    • Improved instances of Ground Passes unexpectedly falling behind the intended receiver.
    • Tuned difficult to perform Driven Ground Passes to be less accurate, for example, first-time Driven Ground Passes taken at 180 degrees.
    • Addressed incorrect shooting animations that sometimes occurred when attempting lace shots, resulting in unexpected behavior.

Ultimate Team

Addressed the following issues:

  • Players weren’t always able to enter multiplayer gameplay after accepting a Co-Op invite.
  • Player Item portraits were sometimes misaligned on the Squad screen.
  • A stability issue could have occurred after completing the Onboarding and viewing your Squad for the first time.

Career Mode

Addressed the following issues:

  • Players could’ve incorrectly left your club when simming through the calendar.

General, Audio, and Visual

Made the following changes:

  • Updated some star heads, kits, and placeholder text/images.

Addressed the following issues:

  • [PC Only] Adjusting display settings while in Borderless could have unintentionally resulted in performance loss.
  • [PC Only] Addressed a few instances of controllers not recognizing inputs.
  • We will continue to investigate this and other reported PC issues and provide updates in the near future.
  • Addressed a number of stability issues that could have occurred.

Free Fire Redeem Codes India (September 25, 2025) – 35+ Fresh Codes for Diamonds, Skins, Outfits

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Free Fire players, here’s your full, up-to-date list of redeem codes for the Indian server on September 25, 2025. These codes are one-time use only, expire quickly, and grant rewards like diamonds, outfits, weapon skins, characters, and more.

How to Redeem

Step 1: Visit the official Garena Free Fire Max rewards redemption website.
Step 2: Log in using Facebook, VK, Google, or Twitter.
Step 3: Enter a code in the redemption field.
Step 4: Click “CONFIRM.”
Step 5: Collect your rewards in your in-game mailbox within 24 hours.

Note: You must have a bound account (not Guest). Item rewards appear in your vault; diamonds/gold go straight to your wallet. Codes expire fast—redeem now.

Free Fire Redeem Codes (September 25, 2025)

Below are today’s working codes for the Indian server. Codes are available for a limited time—redeem them as soon as possible.

Redeem CodeRedeem CodeRedeem CodeRedeem Code
N4M8X2R9K1Q7Z6P3S7Q1M9X3R2K8H4Z6B2X9R6M1Q7K3Z8H5L5Q2M8X1R9K7Z3H6
D9M3X7R1Q2K6Z5H8F1X7M9Q3R2K5Z8H6U3R9M1X7Q2K6H5Z8C6Q1M7X3R9K2Z5H8
E2M9X3R7K1Q6Z5H8W7X1M9R3Q2K6Z5H8A9R3M1X7Q2K6Z5H8S2M7X9Q1R3K6Z5H8
T8Q1M9X3R2K7H5Z6V5X9M1R3Q7K2Z6H8Y3R1M9X7Q2K6Z5H8B7M2X9Q1R3K6Z5H8
C9Q3M1X7R2K5Z8H6D4M1X9R7Q2K3Z6H8E7X3M9Q1R2K6Z5H8F2Q9M1X7R3K6Z5H8
G1M7X9R3Q2K6Z5H8H9Q2M1X7R3K6Z5P8J3M9X1R7Q2K6Z5H8K1X7M9Q3R2K5Z8H6
L9R3M1X7Q2K6Z5H8M5Q1X9R3K7Z2H6P8N7M3X1R9Q2K6Z5H8P2R9M1X7Q3K6Z5H8
Q4M1X9R7K3Z6P2H8R8X3M9Q1K7P2Z6H5

Note: Codes expire without warning. If a code doesn’t work, it’s likely already redeemed or expired—try another from the list.

Why Redeem Now?

  • Free Diamonds: The most valuable in-game currency, used for premium skins, packs, and more.
  • Exclusive Outfits & Skins: Stand out in the battleground with fresh looks.
  • Characters, Backpacks, and Gear: Upgrade your loadout without spending.

What’s Next

Keep an eye on official channels every Thursday for new code drops. Redeem quickly—these codes are highly sought after and run out fast.

If you have issues, contact Garena customer service through the game or website.

Play smart, redeem fast, and boost your Free Fire Max experience with these codes.

Free Fire OB51 Advance Server Registration 2025 – Steps, Release Date & Early Access Tips

Free Fire Advance Server for the OB51 update is about to open registrations, and here’s what every player needs to know. The test server is your ticket to early access, exclusive content, and a voice in shaping the next big Free Fire update.

When Does Registration Start?

Advance Server registrations are expected to open in late September or the first week of October 2025. Slots are limited, so you’ll need to act fast once the official site goes live.

When Does the OB51 Update Launch?

The official Free Fire OB51 update release is confirmed for October 28, 2025, with the rollout starting around 9 AM IST and reaching all devices by the evening.

How to Register for the OB51 Advance Server

  1. Visit the official Advance Server site.
  2. Log in using your Google or Facebook account linked to your Free Fire ID.
  3. Enter your email address in the required field.
  4. Click “Join Now” to submit your registration.
  5. Receive your unique activation code. Copy and save it—without this, you can’t access the server.
  6. Once the Advance Server download is available, use your code to log in and test the OB51 update.

Activation codes are single-use, limited, and non-transferable. If you miss out, you’ll have to wait for the official update.

What’s Special About the Advance Server?

  • Early access: Try new characters, weapons, modes, and gameplay tweaks before the global launch.
  • Bug reporting: Help Garena identify and fix issues, improving the update for everyone.
  • Exclusive rewards: Testers often receive in-game items as thanks for their feedback.

Why Bother With the Advance Server?

If you’re serious about Free Fire, this is your best shot at influencing the final product and getting bragging rights on new content. The server is Garena’s way of stress-testing updates—your feedback directly shapes the experience millions will have at launch.

What Should You Do Now?

  • Prepare your credentials. Make sure your Free Fire account is linked to Google or Facebook.
  • Bookmark the Advance Server site. Check it daily in late September/early October for the registration to open.
  • Watch for the official announcement. Garena will confirm the exact date and time for registration.
  • Act fast—spots fill up in minutes.

Free Fire’s OB51 update is one of the biggest of the year, and the Advance Server is your VIP pass to what’s next. Get ready, because this is your chance to play, test, and help build the ultimate battle royale experience.

Why Did Valve Introduce the Genesis Terminal?

The new Genesis Terminal has been the talk of the town for CS2 players, and while some like the idea, social media is filled with community members pointing out the plethora of challenges that this new system brings.

Games like Valorant boast a Night Market for players to get their skins, but such mechanics would never have been able to be popular among CS2 players, given its thriving skins market. CS2 has a whole unofficial ecosystem for players to get the desired skins more efficiently than the official market. On the surface, a system like this should not fare well against a fully functioning market, but there is more to it than meets the eye.

What many assumed to be fixed pricing, Valve has ensured that skins will be priced based on current market demand, making them dynamic in nature and thus killing a major upside that if the market went high, Genesis Terminal could get you a skin for cheap. Cheap skins are the only way the new update will be able to pull in players looking for skins away from 3rd party providers.

With little to no upside, there is no apparent reason for gamers to turn to Genesis Terminal for their skins unless Valve has plans to make changes that present this as a better deal for them. As of now, this remains a fancy addition to the game with no apparent benefits, as the Steam Market and third-party aggregators still stand as better options.

How to Use Genesis Terminal in CS2?

The new Genesis Terminal in CS2 is doing a wonderful job of blending player decision-making and randomness in an attempt to acquire new skins. While this is a welcome change in CS2, the community has pointed out how it can be a well-constructed way to increase the prices of the skins. In this article, we will explore the Genesis Terminal and understand how to use it.

How does the Genesis Terminal work?

You can obtain a Genesis Terminal through Weekly Drops or purchase it directly on the market. Once you have it, the game gives you 72 hours to act. Otherwise, the Terminal expires.

  • Open the Terminal: The terminal pairs you up with a trader, who is willing to sell his item at a fixed price, which you must pay with a Steam balance if interested. You will have 5 offers, one rolling after another, as you must choose if you want to buy it or simply reject.
  • Decline an offer: Since you have only 5 offers at hand, the Terminal will expire if you have rejected all 5 presented to you after opening.
  • List it on the Steam Market: Unless you are interested in getting a skin, selling it on the Steam Market is another option open to you.

In case you are thinking about using these terminals, there are a few things you must be wary of.

  • Offers are randomized, and you cannot choose a particular skin.
  • Rare items like knives and gloves are not part of the skins on offer.
  • Skins coming from the system will be subjected to a trade ban.

Looking at the big picture, one can say that this is Valve reshaping the Night Market from Valorant with a few twists of their own. As long as CS2 boasts an independent market for its skin, it remains highly unlikely that the Genesis Terminal becomes a popular destination to buy skins.

The limitations far outweigh the benefits, given that the prices aren’t any cheaper than the market, which would prompt players to buy from here. Skin enthusiasts still prefer 3rd party websites for getting their skins, given that it allows them to bypass the Steam tax, and all of the aforementioned reasons combined make the Genesis Terminal an item of mixed opinions.

Sony Announces PlayStation State of Play September 2025

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Sony Interactive Entertainment is all set to bring a thorough 35-minute State of Play presentation on September 24, 2025, with the showcase strategically timed in advance of Tokyo Game Show 2025. The live stream was a key highlight for PlayStation’s gaming calendar, showcasing an impressive lineup of first-party exclusives, third-party partnerships, and indie games that would shape the platform’s 2026 agenda.

The September 2025 State of Play is going to feature Sony’s increasing global presence, capitalizing on the series’ record-breaking success earlier in the year. Earlier State of Play presentations in 2025 set viewership records, with the June presentation reaching over 2.2 million peak concurrent viewers.

Director Gregory Louden earlier explained Saros as “an action game with the haunting tale of a lost off-world colony,” highlighting the studio’s objective to deliver “an emotional and powerful character study that reflects on the price it costs to build a new future.” The lengthier gameplay reveal was the largest look at the title since its cinematic announcement trailer in February 2025.

Let’s take a look at the State of Play timeline:

  • India: 2:30 AM (Sept 25)
  • US Eastern: 5:00 PM (Sept 24)
  • US Pacific: 2:00 PM (Sept 24)
  • UK: 10:00 PM (Sept 24)
  • Central Europe: 11:00 PM (Sept 24)
  • Australia East: 7:00 AM (Sept 25)

PlayStation Studios Pipeline and Third-Party Partnerships

The showcase will embrace Sony’s development pipeline, showcasing news from PlayStation Studios in addition to targeted third-party partnerships. Insiders had been speculating about possible shows from a number of big-name projects, including Insomniac Games’ highly anticipated Marvel’s Wolverine, which has not had a public presence since it was announced in 2021.

The State of Play will also highlight Sony’s dedication to indie game development with the previewing of upcoming independent titles that demonstrate the support of the platform towards progressive, low-scale projects. Both areas are focused on because the strategy of PlayStation is to appeal to various gaming preferences.

The timing of the showcase is in accordance with the upcoming October 2 release of Ghost of Yotei. With the release of the game just days ahead of the presentation, Sony is using the State of Play to create the final pre-launch hype for what is one of PlayStation’s biggest exclusive releases in 2025.

Tokyo Game Show 2025 had Ghost of Yotei in a central role as part of Sony’s exhibit lineup, with industry experts having hands-on access throughout the September 25-26 business days. Such synchronized marketing through State of Play and TGS reflected how Sony has advanced promotion strategies for big titles.

PlayStation’s presentation approach has changed dramatically over the course of 2025, with the firm presenting several targeted presentations instead of large individual events. The series has remained increasingly popular, with State of Play now one of the most viewed gaming industry presentations, coming in behind only a few Nintendo Direct presentations during their peak viewership.

Ananta Release Date: ‘Anime GTA’ Launch Date & How To Pre-Register

NetEase took the gaming world by storm last night with the surprise release of a brand-new trailer for Ananta, its highly anticipated open-world action RPG developed by Naked Rain.

The gameplay trailer, which is over seven minutes long, offers fans their first real look at what the ambitious title has in store for them, and it’s a lot to take in. From the very first frames, it’s evident that Ananta heavily borrows elements from some of gaming’s greatest hits, including the likes of Grand Theft Auto, Marvel’s Spider-Man, Yakuza, and more.

Shortly after the Ananta trailer dropped, the anime-style GTA-inspired title garnered the attention of gamers worldwide. The community reaction to the game, which seems to blend the best parts of the aforementioned titles, was overall very positive, with fans eager to know more about the official release date of the title.

If you’re here to know more about the release date of Ananta, we have you covered. In this article, we’ll take a look at everything we know so far about the global release of Ananta.

Ananta Release Date: When is the ‘Anime GTA’ Game Releasing?

At the time of writing, NetEase has yet to provide fans with an official release date for Ananta.

That said, the developers have confirmed that a technical test is planned for later this year, with testing expected to continue into late 2025. Likely, the full launch may not be far behind once the feedback phase is complete, which means fans can expect the global launch of Ananta to take place around early 2026.

Fans will be able to enjoy Ananta on Windows PCs, PlayStation 4, PlayStation 5, Android, and iOS once it officially launches.

How To Pre-Register for Ananta

The pre-registrations for Ananta are currently open, and over 11 million players have already pre-registered for the title so far.

If you’re looking to pre-register for Ananta, all you need to do is head to the game’s official website and go to the pre-registration page. Once done, click on ‘Pre-Register’ and enter your email to register your interest.

How To Open Mic in Valorant?

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If you’ve ever found yourself grinding the ranked mode of Valorant, chances are you’re already aware of the importance of communication in the game. Not only does active communication with your teammates enable you to convey enemy positions effectively, but it’s also crucial in planning your pre-round strategies, alongside coordinating executes and retakes better.

However, if you’re a newbie or just haven’t messed around with the audio settings, you might be confused about how to open the mic in Valorant. For the uninitiated, toggling on open mic in Valorant can spare you the extra effort of pressing your push-to-talk key every time you wish to talk with your teammates or give out callouts to your team.

In this article, we’re gonna take a look at how to enable open mic in Valorant.

Valorant Open Mic Guide

First, let’s check out how you can enable your voice chat in Valorant and open your microphone to speak with your teammates.

  • Launch Valorant
  • Click on the Settings cog located in the top-right corner of the main menu
  • Go to Audio > Voice Chat
  • Make sure your Input and Output devices are set correctly
  • Now, click on ‘Edit Voice Chat Key Bindings’ at the bottom of your screen
  • Set your preferred keys for voice chat

Once done, hop on a game and simply press the ‘Team Voice Push To Talk Key’ to speak with your teammates. You can also use your Party voice key to communicate with your party members if you’re in a pre-made lobby.

Now that you’re aware of how to use your microphone to communicate in Valorant, you might want to know how to use the open mic feature to avoid having to press the push-to-talk key repeatedly when you’re in combat.

To enable open mic in Valorant, head over to the Audio settings once again and go to ‘Voice Chat.’ Now, all you need to do is set your ‘Party Voice Activation Mode’ to ‘Automatic’ and you’re done!

Now, you no longer have to press your push-to-talk key to talk with your party members. Your microphone will always be toggled on by default.

However, note that this feature isn’t available for team chat at the time of writing. If you want to communicate with your team members, you’ll still have to hold down your push-to-talk before speaking.

Valve Fixes Movement Issues with Latest Update on September 24

Valve has launched a 1.1 GB Counter-Strike 2 patch on September 24, 2025, and it is directly focused on fixing ongoing movement problems that have been the issue for both amateur and competitive play. The patch comes after Valve faced mass community criticism for imprecise strafing behavior and slow ramp crossing.

The update corrects an issue that prevented players from initiating movement while simultaneously moving the mouse, as well as abnormally low movement speeds when walking on sloped ground. It also corrects clipping and stuck-player issues on popular maps, such as Ancient and Train, ensuring a smoother and more stable gameplay experience for everyone.

CS2 September 24 Official Patch Notes

Let’s take a look at the official patch notes:

[ MAPS ]

  • Ancient
    • Various player clipping fixes
  • Train
    • Various player clipping fixes

[ MISC ]

  • Fixed a case where you couldn’t start moving while wiggling the mouse.
  • Fixed a case where velocity was abnormally low while walking up ramps.