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Top 5 Steam Autumn Sale 2026 Games With Biggest Discounts

The Steam Autumn Sale 2026 started on October 1 and runs until October 8, with thousands of games on discount. Before the launch, price trackers listed several titles with cuts of 90% or more. On top of that, several titles are cheaper than ever.

This article covers the top 5 deals, their prices, the sale dates, and what to check before you buy.

Steam Autumn Sale 2026 Biggest Discounts

Here is a list of the top 5 games available in this sale:

GameOriginal Price (INR)Current Price (INR)Amount Saved (INR)Discount
The Last of Us Part II Remasteredโ‚น3,299โ‚น2,210โ‚น1,08933% OFF
Dune: Awakeningโ‚น2,799โ‚น1,399โ‚น1,40050% OFF
Call of Duty: Modern Warfare 3โ‚น5,599โ‚น1,399โ‚น4,20075% OFF
Rematchโ‚น1,300โ‚น520โ‚น78060% OFF
WWE 2K26โ‚น3,999โ‚น1,599โ‚น2,40060% OFF

Steam Autumn Sale 2026 Dates

The Steam Autumn Sale 2026 runs from October 1 to October 8. It starts at 10 AM Pacific and ends at the same time on the last day.

The sale lasts one week. Valve moved the event out of late November, so it no longer lines up with Black Friday.

Publishers and developers set the discounts. A game must have launched at least 30 days before the sale to take part. That means new releases may keep their full price.

What Comes After the Sale

Valve has confirmed the Steam Winter Sale 2026. It runs from December 17, 2026, to January 4, 2027. Players who miss a deal now can check again then.

Steam Autumn Sale deals can change, so compare the live Steam price with the figures above before you buy.

CS2 Player Count Falls for the Seventh Consecutive Month as Average Drops Below 810K

Counter-Strike 2 has recorded its seventh consecutive month of decline in average player count, according to Steam Charts. Averaging 825,258 in August, September saw a slower decline, averaging 805,637 concurrent players.

With February being the last month that saw growth, CS2’s average player count has been steadily decreasing since March 2026. Having lost 278,000 players since February, the community has failed to narrow down a reason that has likely driven this fall, with a lack of updates, cheaters, and players leaving for VALORANT being cited.

April Recorded the Biggest Drop

The sharpest decline in the player count was registered in April, where the game lost over 94,000 average players, recording an 8.83% monthly decrease. For a game that boasted over a million concurrent players, the sharp decline in player count started becoming readily apparent.

Following April’s sharp decline, July continued the trend with a 7% decline in average player count despite the ongoing IEM Cologne Major. The Major in itself attracted views in the millions, but the same number failed to reflect in the CS2 average player count.

Signs of the decline in average player count were visible in peak concurrent player numbers, which also underwent a sharp decline in the same period. From a massive 1.71 million peak in March, August recorded a surprisingly low 1.33 million figure.

September Shows Signs of Stabilisation

While September recorded another decline in average player count, the rate of the same has reduced significantly, which suggests Valve has managed to stop the bleeding. Compared to an alarming 8.83% in April, September saw only an 8.83% decline, with the peak average player count recovering to 1.45 million.

Despite the decline, Counter-Strike 2 boasts an absolutely massive player base which any other Multiplayer FPS would be envious of. As the game enters its second phase of the competitive season in 2026, it will be interesting to see what steps Valve takes to improve the short-term peaks and convert them into sustained growth.

Free Fire High Ping Fix: Best APN and DNS Settings for India

Free Fire high ping fix can make a big difference when unstable mobile data causes lag, delayed shots, or sudden disconnections. For Indian players, changing the APN and DNS settings can help improve how the phone connects to the network. However, these settings cannot magically reduce ping if the problem comes from weak coverage, network congestion, or server distance. In this guide, we explain the best APN settings to try, the DNS options available on Android, and other steps that can help reduce Free Fire ping in India.

Free Fire High Ping Fix: Best APN and DNS Settings for India

The first thing to understand is that APN and DNS do different jobs. An APN controls how your phone connects to your mobile operator’s data network. DNS translates domain names into IP addresses. Changing DNS can improve DNS lookup performance, but it does not automatically lower the in-game ping for every connection.

For most Indian players, the safest approach is to keep the carrier’s standard APN and test a public DNS such as Cloudflare. Cloudflare currently provides 1.1.1.1 and 1.0.0.1 as its standard IPv4 DNS addresses.

Best APN Settings for Free Fire in India

There is no single APN that works best for every Indian player. APN details depend on your mobile operator and connection type.

If your mobile data already works correctly, do not randomly replace the APN with settings found online. Incorrect APN values can stop mobile data from working.

You can first check your existing APN:

  1. Open Settings on your phone.
  2. Go to Mobile Network or SIM & Mobile Network.
  3. Select your SIM.
  4. Open Access Point Names.
  5. Check the active APN.
  6. Keep the existing values unless your operator provides different settings.

A useful test is to reset the APN to its default values. This removes accidental changes that may have affected your mobile connection.

SettingRecommended approach
APNUse your carrier’s official APN
APN protocolUse the carrier default
APN typeUse the carrier default
AuthenticationUse the carrier default
MCCDo not change manually
MNCDo not change manually
ProxyLeave blank unless carrier requires it
PortLeave blank unless carrier requires it

Your APN should mainly be treated as a connection configuration, not a secret Free Fire ping trick.

Best DNS Settings for Free Fire

DNS is easier to test than APN settings.

Cloudflare’s standard DNS uses:

  • Primary DNS: 1.1.1.1
  • Secondary DNS: 1.0.0.1

Cloudflare also supports encrypted DNS on Android through Private DNS. Android 9 and later can use DNS-over-TLS through the Private DNS option.

Another option is Cloudflare’s Private DNS hostname:

one.one.one.one

Cloudflare lists this hostname for its standard 1.1.1.1 resolver.

How to Change DNS on Android

If your phone supports Private DNS, you can try the following:

  1. Open Settings.
  2. Search for Private DNS.
  3. Select Private DNS provider hostname.
  4. Enter one.one.one.one.
  5. Tap Save.
  6. Restart Free Fire.

The exact menu can differ between Samsung, Xiaomi, OnePlus, Vivo, Oppo and other Android phones.

Cloudflare confirms that Android 9 and later support Private DNS and that the setting applies across Wi-Fi and cellular connections.

Does Changing DNS Actually Reduce Free Fire Ping?

Changing DNS may improve connection setup or DNS lookup speed, but it is not guaranteed to reduce your Free Fire in-game ping.

Once the game has connected to its server, your ping mainly depends on the network route between your device and that server. Factors such as mobile signal, congestion, routing and server location can have a much bigger effect.

This means a player could see little or no difference after switching from their carrier DNS to 1.1.1.1.

Cloudflare describes 1.1.1.1 as a public DNS resolver designed for fast DNS resolution.

Best Settings to Reduce Free Fire Ping on Mobile Data

DNS is only one part of the connection. Try these settings if you continue seeing high ping:

  • Use 4G or 5G when the signal is stable.
  • Avoid playing in areas with weak signal.
  • Close downloads and streaming apps.
  • Turn off unnecessary background data.
  • Avoid crowded Wi-Fi networks.
  • Restart mobile data before an important match.
  • Test Free Fire at different times of the day.
  • Keep the game updated.
  • Avoid VPNs unless you have a specific reason to use one.

If ping becomes high only during busy hours, network congestion may be the bigger issue.

Free Fire High Ping Fix for Wi-Fi

If you play Free Fire over Wi-Fi, try changing the DNS on your router instead of changing the phone’s mobile APN.

Cloudflare provides 1.1.1.1 and 1.0.0.1 for router configuration.

You can also test the connection by moving closer to the router. A 5 GHz Wi-Fi connection can be useful at short range, while 2.4 GHz can provide better coverage through walls.

The best option depends on your router and room layout.

What to Do If Free Fire Still Has High Ping

If changing DNS does not help, restore your normal DNS and APN settings. Then test your mobile connection without any custom network configuration.

A useful troubleshooting order is:

  1. Check your signal strength.
  2. Restart mobile data.
  3. Test another network.
  4. Reset APN settings.
  5. Test Cloudflare DNS.
  6. Close background downloads.
  7. Restart the phone.
  8. Check whether the issue happens only in Free Fire.

If another network gives much lower ping from the same location, the issue may be related to your current network route or congestion rather than your phone.

Also read: Sensi for Free Fire: Best Settings for Headshots (2026)

Best APN and DNS Settings for Free Fire: Quick Answer

For Indian Free Fire players, there is no universal APN that guarantees lower ping. Keep your carrier’s official APN unless you have a specific configuration problem.

For DNS, Cloudflare 1.1.1.1 is a practical option to test:

TypeSetting
Primary DNS1.1.1.1
Secondary DNS1.0.0.1
Android Private DNSone.one.one.one

These settings are worth testing, but they should not be treated as a guaranteed Free Fire ping fix. DNS changes cannot fix poor signal, cellular congestion or a bad route to the game server.

BMSD 2026 Upper Bracket Survival Day 1 Overall Standings: LEFP Leads, GodLike in Top 8

The BMSD 2026 Upper Bracket Survival Day 1 has concluded after six matches, with LEFP finishing at the top of the overall standings with 60 points. Higgboson Esports followed closely in second with 58 points, while Nebula Esports ended the opening day in third place with 52 points.

The Upper Bracket Survival features 16 teams fighting for only eight spots in the BMSD 2026 Semi Finals. After three days and 18 matches, the top eight teams will advance to the Semi Finals, while the bottom eight will move to the Lower Bracket Survival. After Day 1, LEFP, Higgboson Esports, Nebula Esports, 4TR, Iris Esports, HyperCatz, The Knight Mobs and GodLike Esports currently occupy the qualification zone.

LEFP Tops BMSD 2026 Upper Bracket Survival Day 1

LEFP produced the strongest performance of the opening day despite not securing a WWCD. The team collected 43 finish points and 17 placement points, taking its total to 60.

Higgboson Esports was only two points behind with 58. The team secured one WWCD, along with 36 finish points and 22 placement points.

Nebula Esports finished third with 52 points and was the only team inside the top three to secure two WWCDs. 4TR followed in fourth with 47 points.

Iris Esports took fifth with 43 points, while HyperCatz finished sixth with 41. The Knight Mobs and GodLike Esports completed the current top eight with 38 points each.

Read More: BMSD 2026: Apex Gaming Reportedly Backs Off From Match After Technical Issue, Game Later Rehosted

Team Apex Gaming Outside Top 8 After Day 1

Team Apex Gaming, shown as TAG in the standings, finished Day 1 in ninth place with 36 points. The team secured one WWCD but currently sits just two points behind the qualification zone.

Vijay Esports is 10th with 34 points, followed by K9 Esports with 32.

Orangutan had a difficult opening day and sits 13th with 25 points. Madkings ended the day at the bottom of the table with 18 points.

With another 12 matches still remaining across Day 2 and Day 3, the standings can change significantly before the eight Semi Finals spots are decided.

BMSD 2026 Upper Bracket Survival Day 1 Points Table

RankTeamWWCDFinish Pts.Placement Pts.Total
1LEFP0431760
2Higgboson Esports1362258
3Nebula Esports2312152
44TR0262147
5Iris Esports0261743
6HyperCatz035641
7The Knight Mobs1201838
8GodLike Esports029938
9Team Apex Gaming1191736
10Vijay Esports1151934
11K9 Esports025732
12Orangutan025227
13Team Outrage021425
14Lastade Esports018624
15V1BA022224
16Madkings014418

Note: The official graphic states that standings are subject to change as penalty points may be applied.

What Happens Next?

The BMSD 2026 Upper Bracket Survival continues on October 2 with Day 2. All 16 teams will play another six matches before completing their final six games on October 3.

After all 18 matches, the top eight teams will qualify for the Semi Finals, while teams ranked ninth to 16th will move to the Lower Bracket Survival.

Only two points currently separate eighth-placed GodLike Esports and ninth-placed Team Apex Gaming, meaning the battle around the qualification line remains extremely close heading into Day 2.

TYLOO Eliminated From Valorant Champions 2026 After Heartbreaking Loss to Team Liquid

Chinaโ€™s nightmare at the Valorant Champions 2026 continues, as TYLOO has bid farewell to the event following a heartbreaking defeat in the Group C Elimination game against Team Liquid.

The Chinese esports org found itself relegated and on the verge of elimination after a 2-0 defeat against G2 in its opening game. Todayโ€™s loss against Team Liquid finally sealed its fate.

Liquid, on the other hand, found itself on the brink of elimination as it fell 2-1 against Paper Rex in its own opening game. However, the European org lives to see another day, as it will have to battle it out against G2 in the Group C Decider on October 3rd.

TYLOO vs Team Liquid Valorant Champions 2026

What exactly went down in todayโ€™s TYLOO vs Team Liquid elimination game in Valorant Champions 2026 Group C? Letโ€™s find out.

Map Veto

  • Liquid bans Sunset
  • TYLOO bans Haven
  • Liquid picks Split
  • TYLOO picks Summit
  • Liquid bans Ascent
  • TYLOO bans Abyss
  • Lotus was left over

Both Liquid and TYLOO managed to pick up their own map picks without much hassle, with the scores reading 13-8 and 13-7 on Split and Summit respectively.

The decider, played on Lotus, is where everything fell apart for TYLOO. Liquid dominated a disorganized TYLOO from start to finish, and the Chinese side managed to take only two rounds in the entire map before Liquid closed out the series with a 13-2 win.

While the entirety of Team Liquid put up respectable performances, Kamil โ€œkamoโ€ Frฤ…ckowiak was the star performer of the series, ending the three games with 53 kills and an ADR of 166.

Danger Zone Is Finally Playable in CS2 Again But Valve Didnโ€™t Bring It Back

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More than three years after Danger Zone disappeared during Counter-Strike’s transition to CS2, players can finally jump back into the battle royale through community-built servers, complete with Blacksite, shrinking zones, loot, tablets and supply drops.

Danger Zone is playable in Counter-Strike 2 again. There is, however, one rather important catch: Valve did not bring it back. More than three years after Counter-Strike’s battle royale disappeared during the transition from CS:GO to Counter-Strike 2, a community-built version of Danger Zone has reached a playable beta, with public servers now allowing players to return to the mode without waiting for an official Valve revival.

The project recreates many of the mechanics that made the original Danger Zone distinctive, including large battle royale maps, looting, a shrinking playable area, tablet-based purchases and supply drops. Players can currently connect to live servers across multiple regions, with Blacksite, Sirocco and Junglety among the maps supported by the project.

For a Counter-Strike community that has repeatedly asked Valve to restore Danger Zone since CS2 launched in September 2023, the development effectively means players no longer have to wait for Valve to make the first move.

How to play Danger Zone in CS2 right now

The community project is running Danger Zone through dedicated CS2 community servers rather than Valve’s official matchmaking infrastructure. Players can visit the CS2 Danger Zone community project website, where currently available servers are displayed by region alongside their player counts.

Selecting a server launches Counter-Strike 2 and connects the player to the relevant community server. If a match is already underway when somebody joins, the player can spectate the current session before entering the following round. The required map will also need to be downloaded. The project currently supports maps including Blacksite, Sirocco and Junglety, with Blacksite also available through the Steam Workshop for players who prefer to download the map before joining a server.

The service already lists servers across multiple geographic regions, allowing the project to operate more like a distributed multiplayer mode than a private proof-of-concept build accessible only to its developers.

This is more than a custom battle royale map

The important part of the project is that it attempts to reproduce the structure of Danger Zone rather than simply placing Counter-Strike players on a large custom map and asking them to eliminate one another. The playable area contracts as a match progresses, forcing surviving players towards one another while making positioning increasingly important. Weapons and equipment can be acquired through looting, while the familiar tablet system allows players to interact with the wider battle royale economy and call in additional supplies.

Supply drops similarly return as part of the experience, while matches are designed to remain relatively short compared with many standalone battle royale games. The community project describes rounds as lasting approximately ten minutes, maintaining the quicker rhythm that distinguished Danger Zone from much larger battle royale titles.

The result is not a perfect recreation of Valve’s original mode yet, but it is considerably closer to Danger Zone than the improvised alternatives CS2 players have relied upon since 2023.

Danger Zone is still in beta

Players expecting a completely polished replacement for CS:GO’s Danger Zone should temper those expectations because the community version remains in beta. The developers are continuing to refine weapon behaviour and other gameplay systems, while additional features are still planned. A leaderboard is among the additions expected as development continues.

That beta status also means bugs, balance issues and other inconsistencies should be expected while the project grows. Community servers inherently lack the same level of integration that would come with Valve building Danger Zone directly into CS2’s matchmaking and progression systems.

Nevertheless, the difference between a fan project being demonstrated in development and public servers actually accepting players is substantial. Danger Zone is no longer merely something CS2 modders are attempting to reconstruct; there is now a version players can join and experience themselves.

What happened to Danger Zone when CS2 launched?

Danger Zone originally arrived in Counter-Strike: Global Offensive in December 2018 as Valve’s answer to the battle royale boom that had transformed multiplayer gaming through titles such as PUBG and Fortnite. The mode adapted Counter-Strike’s weapon mechanics to a very different format, placing players across much larger environments where they had to find equipment, manage resources and survive as the playable area contracted around them.

Danger Zone never replaced traditional Counter-Strike, nor was it intended to. Its appeal came from offering an alternative to the competitive 5v5 structure while retaining enough of Counter-Strike’s gunplay and economy to feel recognisable. When Counter-Strike 2 replaced CS:GO in September 2023, however, Danger Zone did not make the transition.

Several other pieces of CS:GO content were similarly absent during CS2’s early years, but Danger Zone became one of the most conspicuous omissions because recreating a battle royale involves considerably more than porting an individual map or conventional game mode.

Valve has teased Danger Zone fans without actually announcing its return

The community revival becomes particularly interesting because CS2 itself has repeatedly produced clues that appeared compatible with Danger Zone, even though Valve has never followed them with an official return announcement.

Earlier this year, TalkEsport reported that dataminers discovered stacks of cash inside CS2’s Animgraph 2 beta files. The assets attracted immediate attention because cash stacks had previously been associated with Danger Zone during the CS:GO era. The same update contained other unexplained assets, including paintball decals, although their presence never amounted to confirmation that Valve was rebuilding Danger Zone. Datamined content can remain unused, change substantially during development or belong to experiments that never reach the live game.

For players hoping those discoveries represented an imminent official comeback, Valve has still provided no such confirmation.

Valve’s recent Rush Hour update didn’t bring Danger Zone back either

The absence became noticeable again during September when Valve released one of CS2’s more substantial gameplay updates of 2026.

The Rush Hour update introduced a new 3v3 Rush mode, silent reloads, changes to Premier map selection, silent unscoping, restored Clan Tags and a collection of scripting improvements for community creators. As TalkEsport reported following the September 22 update, Valve was willing to add an entirely new queued mode to Counter-Strike 2 while continuing to leave Danger Zone outside the official game.

Those scripting and community-development improvements are significant in their own right because CS2’s modding ecosystem has gradually become more capable of creating experiences Valve itself does not currently provide. Danger Zone may now be one of the clearest examples of what that ecosystem can accomplish.

GTA 6 Weather System Will Feature Localized Storms

According to the latest reports, Grand Theft Auto 6โ€™s Advanced Weather System will feature localized storms to make the game feel more lifelike. Unlike previous Grand Theft Auto worlds where weather was consistent across the map, GTA 6 will feature different weather across different sections of the map to make the game world feel more realistic.

From localized storms to dynamic clouds, the new system will introduce several environmental effects that will make the game feel true to life. Rockstar is moving away from a more traditional approach, which will allow players to experience sunny skies in one part while another part of the map suffers from a torrential downpour.

Rockstar has further revealed that the shifts in weather will directly impact gameplay, and incidents such as storms or hurricanes will leave noticeable effects in the gameโ€™s surroundings. It remains unclear at the time of writing how exactly these extreme weather events are coded to affect game elements like vehicle handling or physical damage, but we could see these conditions influence gameplay.

GTA 6โ€™s city of Leonida is heavily inspired by Florida, which is expected to be a key influencer in how the weather engine was designed. Since Florida experiences extreme weather conditions, bringing the same to the game will be interesting for players, especially to see how it impacts the game and its storyline.

Rockstar is known to push the boundaries of video game development with its GTA franchise, and having worked on GTA 6 for a decade, Rockstar is likely to leave no stone unturned to make the game world feel more realistic and bridge the gap between real life and the video game world.

Rocket League Pro Kofyr Banned Until 2027, Sexual Assault and Harassment Allegation Surfaces

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Angel โ€œkofyrโ€ Lopez has been banned from the RLCS and all Psyonix-affiliated competitions through the end of 2027 for a Code of Conduct violation, amid serious sexual assault and harassment allegations that emerged following the RLCS 2026 World Championship. Psyonix has not disclosed the specific conduct behind its ruling.

Angel โ€œkofyrโ€ Lopez has been banned from the Rocket League Championship Series and all other Psyonix-affiliated competitions until the end of 2027 following a violation of the competitionโ€™s Code of Conduct. The competitive ruling arrives amid serious allegations surrounding conduct following the RLCS 2026 World Championship, including allegations of sexual assault, inappropriate touching and harassment that have circulated within the Rocket League community.

There is, however, an important distinction between the allegations surrounding Kofyr and what Psyonix has formally established in its public ruling. Psyonix confirmed that the player violated Section 7.1.3 of the RLCS Code of Conduct and imposed a suspension through December 2027, but the company has not publicly identified the specific conduct that resulted in the sanction or stated that its ruling constitutes a finding of sexual assault.

The ban itself is therefore confirmed, while the more serious claims surrounding the events after the World Championship remain allegations unless independently established through additional evidence or an appropriate legal process.

Kofyr banned from RLCS until the end of 2027

Rocket League Esports announced the competitive ruling on September 30, confirming that Kofyr would be prohibited from participating in RLCS tournaments and all additional Psyonix-affiliated competitions through the end of 2027. The sanction effectively removes the 19-year-old from Psyonix-sanctioned competition for the remainder of 2026 and throughout the entirety of 2027. Unless the ruling is subsequently modified, his earliest potential return to official Psyonix competition would therefore come in 2028.

The ruling cites Section 7.1.3 of the RLCS Code of Conduct, which falls under the rules governing personal conduct and toxic behaviour. The provision encompasses a broad range of prohibited behaviour, including conduct that creates an unsafe or disruptive environment, harassment, abusive or offensive behaviour and unlawful activity.

The breadth of that provision is significant because the rule number itself does not reveal precisely what Psyonix determined Kofyr had done. The publisher’s public ruling does not identify complainants, describe an incident or disclose the evidence considered before reaching its decision.

Sexual assault and harassment allegations surfaced after RLCS Worlds

Psyonix’s ruling followed several days of serious discussion within the Rocket League community concerning alleged conduct surrounding an after-party following the RLCS 2026 World Championship in Fort Worth, Texas.

Rocket League streamer and content creator Bailey โ€œbailsโ€ Ryanne publicly discussed allegations involving an initially unnamed North American professional player following the event, including claims concerning inappropriate sexual touching involving women attending the gathering. Bails did not initially identify Kofyr by name in the remarks that circulated. Members of the community subsequently speculated about the player’s identity based on details provided publicly, before additional statements concerning Kofyr began emerging from other figures within Rocket League esports.

Among those who subsequently spoke publicly was Karmine Corp player Tristan โ€œAtow.โ€ Soyez, who made separate allegations concerning Kofyr’s previous behaviour while intoxicated, including claims of disrespectful and sexist remarks directed towards his girlfriend.

These accounts form part of the chronology surrounding the controversy, but they remain allegations made by the individuals involved. They should not be presented as findings contained in Psyonix’s competitive ruling because Psyonix has not publicly disclosed whether any individual allegation, incident or combination of incidents formed the basis of its decision.

Kofyr issued an apology before Psyonix announced the ban

Kofyr addressed the situation publicly on September 28, two days before Psyonix announced its competitive sanction. In his response, Kofyr apologised for behaviour that had made people uncomfortable and said he had contacted people affected by his actions directly. He also said that he intended to seek professional help, step away from social media and work on changing his behaviour.

Kofyr additionally said that he intended to make a donation to an organisation supporting survivors of sexual assault.

His statement is relevant to the developing controversy, but it should not be characterised as an admission to every allegation subsequently associated with his name. Kofyr did not provide a detailed description of the conduct for which he was apologising and did not explicitly admit to committing sexual assault.

That distinction is particularly important when reporting allegations of this seriousness. An acknowledgement that one’s behaviour made people uncomfortable does not, by itself, establish every factual or legal claim being made elsewhere.

Kofyr had just left Shopify Rebellion

The controversy emerged during an already significant period in Kofyr’s competitive career, with the North American player entering free agency following his departure from Shopify Rebellion shortly after the RLCS 2026 World Championship. Kofyr spent the season competing at the highest level of Rocket League and appeared at international events with Shopify Rebellion before representing the organisation at the World Championship, where the team finished 7thโ€“8th.

The timing of the competitive ruling effectively freezes any immediate attempt to join another RLCS roster. Regardless of whether another organisation were willing to sign him, Kofyr cannot participate in RLCS tournaments or other Psyonix-affiliated competitions while the suspension remains in force.

What does Kofyr’s Psyonix ban actually cover?

The scope of the sanction extends considerably beyond missing a single RLCS split or season. Psyonix explicitly included both the Rocket League Championship Series and all additional Psyonix-affiliated competitions, preventing Kofyr from simply moving into another officially sanctioned Rocket League competition while serving the suspension.

The ruling runs through the end of 2027, meaning Kofyr is expected to remain outside Psyonix-sanctioned competition throughout that period. The public ruling does not describe the punishment as a permanent ban, meaning a return in 2028 could theoretically be possible if the sanction expires without further action.

How unusual is a Rocket League ban of this length?

Competitive suspensions are not unprecedented in Rocket League, although several of the esport’s better-known historical bans arose from circumstances materially different from the allegations surrounding Kofyr.

Future world champions Alexis โ€œzenโ€ Bernier and Enzo โ€œSeikooโ€ Grondein previously received RLCS suspensions connected to competitive eligibility issues, while Australian players Aiden โ€œdelusioNโ€ Hendry and Finlay โ€œFrenzyyโ€ Rockach were sanctioned following a match-throwing case in 2021. Those cases principally concerned competition integrity or eligibility. Kofyr’s ruling instead cites the personal-conduct provision of the RLCS rules, placing the current sanction in a substantially different category.

The length is particularly consequential because Kofyr is still only 19 and had already established himself at the international level of North American Rocket League. Losing more than a full competitive season at this stage of a professional esports career could have consequences extending well beyond the formal expiry date of the suspension.

Why the distinction between Psyonix’s ruling and the allegations matters

The timing of the allegations, Kofyr’s subsequent response and Psyonix’s competitive ruling makes it understandable that the three developments are being discussed together. They should nevertheless not be collapsed into a single factual claim.

Psyonix has established through its disciplinary process that Kofyr violated Section 7.1.3 and has imposed a lengthy competitive sanction as a result. That is an official competitive determination. What Psyonix has not publicly established is that Kofyr committed sexual assault, nor has the company identified which allegations or incidents were considered during its investigation. The allegations provide important context because they emerged immediately before the player’s apology and the competitive ruling, but the publisher’s public statement does not disclose enough information to establish a direct factual equivalence between them.

Unless Psyonix releases a more detailed ruling, further evidence becomes public or an appropriate legal process establishes additional facts, that distinction remains essential when reporting the case.

For Kofyr’s competitive career, however, the immediate consequence is unambiguous. One of North America’s emerging Rocket League players will be absent from every Psyonix-affiliated competition through the end of 2027, with any potential return to sanctioned competition coming no earlier than 2028.

โ€œI Am So Tiredโ€: GodLike IGL Yogi Announces Retirement After Disappointing FFMIC 2026 Fall

GodLike Esportsโ€™ Free Fire MAX IGL Yogi has announced that he is stepping away from competitive play following the conclusion of TEZ FFMIC 2026 Fall. The veteran player shared an emotional message with fans, saying he is tired after competing for around five years and feels it is time to step down.

The announcement comes after a difficult FFMIC 2026 Fall Grand Finals for GodLike Esports. The team finished 10th overall, after previously placing fourth at FFMIC 2026 Spring.

GodLike IGL Yogi Announces Retirement

Following the tournament, Yogi thanked the community for supporting him throughout his competitive journey and apologised to fans for the team’s recent results.

In his announcement, Yogi wrote:

โ€œThank you guys for always supporting us and I am sorry for disappointing you guys always, I was never a good IGL but I tried.โ€

He then confirmed his decision to step down from something he has been doing for the past five years.

โ€œIt’s time for me to step down from something I am doing for past 5 years, I am so tired. Once again thank you.โ€

Yogi’s competitive history stretches back to at least June 2021, when he competed for PVS Gaming. His career later included spells with OperaX Esports, True Rippers, PVS Gaming again, Autobotz Esports and eventually GodLike Esports.

GodLike acquired the Autobotz roster consisting of Yogi, Nobita, Nancy, EcoEco and Marco in June 2025, bringing Yogi under the organisation’s banner.

Yogiโ€™s Five-Year Free Fire Journey

Yogi has been part of the Indian Free Fire competitive scene for several years and has competed in multiple major tournaments.

One of his early notable results came with PVS Gaming at the Free Fire India Championship 2021 Fall, where the team finished second. He also competed at the Free Fire Asia Championship 2021.

More recently, he won the Skyesports Pro League 2025 with PVS Gaming and The Esports Club Challenger Series 2025 with Autobotz. After joining GodLike, he finished fourth at both FFMIC 2026 Spring and the Free Fire MAX Asia Invitational 2026 Spring.

Yogi also earned individual recognition during his career, including the Finals MVP award at the Lidoma Endless Series 2025 South Asia Regional Championship.

His final FFMIC campaign, however, did not end the way GodLike had hoped.

GodLike Finishes 10th at FFMIC 2026 Fall

GodLike reached the FFMIC 2026 Fall Grand Finals alongside teams such as Team Apex Gaming, Resurrection Esports, TSG Pros, Total Gaming Esports and S8UL Esports.

The team ultimately finished 10th in the Grand Finals, while Team Apex Gaming went on to win the championship.

Yogi’s announcement now marks a major change for GodLike’s Free Fire lineup. While his message makes clear that he is stepping down after his five-year competitive journey, further details regarding GodLike’s future roster and IGL position have yet to be announced.

CS2 Crosshair Update Patch Notes: New Style and Fixes

The CS2 crosshair update is now live after Valve rolled back the patch because of launch crashes. Valve released the update on October 1, 2026. It adds a new Static Quadrant style, an outline color option, and grenade crosshairs during freeze time. The download is around 700 MB. Matchmaking was briefly unavailable after the rollback, but the issue has since been fixed.

Below are the full patch notes, rollback details, and a recap of the earlier crosshair overhaul.

CS2 Crosshair Update Patch Notes

Valve’s October 1 notes focus mainly on the crosshair system. They also include one fix for Rush maps. Here is the official patch note:

[ MISC ]

  • Various clipping fixes in Rush maps

[ CROSSHAIR ]

  • Fixed visualization of weapon inaccuracy + spread
  • Added crosshair outline color option
  • Added a new style “Static Quadrant”
  • Enabled grenade crosshairs in freeze time for insta-smokes (just hold any grenade attack button)
  • Allowed negative gaps for classic dynamic crosshair style
  • Changed the classic dynamic crosshair alpha increments to 0.01
  • Scope dot scale and color preferences are now included in the new crosshair share code
  • Changed the format of the crosshair share code to accommodate newly included crosshair settings

Freeze-Time Grenade Crosshairs

Players could not use the grenade crosshair until freeze time ended. That has changed. Players can now hold any grenade attack button during freeze time to see it. Valve says this is meant for insta-smokes.

Static Quadrant Style

Static Quadrant follows the Static Square style, which Valve added in an earlier patch. It continues the crosshair overhaul that arrived with the Rush Hour update.

CS2 Update Rollback: What Happened

Valve temporarily rolled back the update after players reported launch crashes. Matchmaking was also briefly unavailable after the rollback. Valve fixed that issue, and the game returned to the previous working build. The update is now live after the rollback.

Earlier CS2 Crosshair Overhaul

The October 1 patch builds on changes from the September 23, 2026 Rush Hour update. Valve rebuilt the crosshair system in that release.

Valve gave an example of the pixel system. A crosshair with a 1-pixel width, an 8-pixel bar length, and a 4-pixel gap uses thickness 1, length 8, and gap 4.

A previous hotfix added automatic rescaling. A crosshair set at 1280×720 with a thickness of 2 pixels now scales to 4 pixels at 2560×1440. The proportions stay the same.

Valve has also fixed Rush map issues in several patches since launch. The latest update adds more clipping fixes. Valve has adjusted map geometry alongside its crosshair and gameplay changes.