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GTA Trilogy Definitive Edition Surprise Update Brings a Crucial Feature

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While gamers from around the world are eagerly anticipating the release of Grand Theft Auto 6, Rockstar Games has surprised fans with an unexpected update to the GTA Trilogy.

The latest GTA Trilogy update, which was shipped to the game on November 12th, brings some much-needed improvements to all three remastered games included in the collection, including a feature that has been mobile-exclusive until now.

For the uninitiated, the GTA Trilogy Definitive Edition came out for PC and consoles nearly three years ago. At the time of its release, the game was riddled with bugs and glitches, sparking a community outrage among fans of the franchise and leading to widespread criticism.

The new update to the game fixes a number of problems with the GTA Trilogy, but the most notable change is the introduction of the “Classic Lighting” option that was originally included in the mobile ports of the titles.

This new feature can be found in each game’s pause menu and is automatically enabled by default.

Alongside the ‘Classic Lighting’ feature, the November 12th GTA Trilogy update also aims to fix the core issues in the remake by bringing various bug fixes, quality of life improvements, and overall improvements to the visual quality of the game.

Interested fans can check out the new and updated version of the GTA Trilogy on PC, Xbox, and PlayStation.

Fortnite Kicks Delayed: 35 Skins Lose Compatibility

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Epic Games has announced a delay in the release of the highly-anticipated Fortnite Kicks feature. 

This delay, along with the unexpected loss of compatibility for 35 popular skins, has left fans feeling disappointed and confused. Fortnite Kicks was expected to transform character customization by allowing players to change their footwear. The feature was originally set to launch on November 13th, 2024, alongside the v32.10 update, and was to include iconic collaborations with Nike and Jordan.  

However, on November 12th, Epic Games revealed a delay, citing a visual issue that needed further attention. This unexpected postponement has sparked frustration among fans, especially since some promotional items related to Kicks had already been released.  

Fortnite Kicks

To add to the confusion, dataminers found that 35 beloved skins, including Solid Snake, Aang, Goku Black, and John Cena, had lost their compatibility with the Kicks feature – and here is the full list:

  • Solid Snake
  • Davy Jones
  • Frieza
  • Sakaaran Champion Hulk
  • Katara
  • Captain Barbossa
  • Aang
  • Avatar State Aang
  • Goku Black
  • Dabi
  • Ochaco Uraraka
  • Katsuki Bakugo
  • All Might
  • Puppet Master Robert
  • Puppet Master Lars
  • Puppet Master James
  • Puppet Master Kirk
  • Ciri
  • Turanga Leela
  • Wolverine Pen and Ink
  • Chromatica Armor Gaga
  • Korra
  • Jack Skellington
  • Wastelander Magneto
  • Philip Fry
  • Jack Sparrow
  • Shoto Todoroki
  • Elizabeth Swann
  • Bagorah Luke
  • Kylo Ren
  • Snake Eyes
  • Arcane Vi
  • Anderson.Paak
  • Ali-a
  • John Cena

While it remains unclear whether this is a temporary issue or a permanent change, it has certainly dampened the excitement surrounding the upcoming release.  Some fans speculate that copyright issues with collaboration skins may be the reason for the compatibility loss. 

Others think it could be a technical limitation or a decision made to prevent potential glitches or performance problems.  

As Fortnite continues to evolve, fans have grown accustomed to unexpected changes and delays. The recent deactivation of the Reload game mode due to ongoing bugs is another example of the game’s unpredictable nature.  While the delay of Fortnite Kicks and the loss of compatibility for certain skins is undoubtedly disappointing, fans remain hopeful that Epic Games will resolve these issues and provide a satisfying update in the future.

For more such updates from Fortnite, hop onto our battle bus here!

GTA 5 Returns to PlayStation Plus: November 2024 Game Lineup Revealed

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GTA 5 is coming back in the PlayStation Plus game catalog for November 2024.  Sony has announced the lineup of games for PlayStation Plus subscribers this November, and the standout title is the return of Rockstar Games’ renowned open-world game, Grand Theft Auto V.  

On November 19th, GTA V will be joined by two other highly praised titles: Dying Light 2: Stay Human and Like a Dragon: Ishin. 

These games will be accessible to PlayStation Plus Extra and Premium subscribers.  Here’s the PlayStation Plus game catalog lineup for November 2024: 

PlayStation Plus Extra & Premium | Game Catalog 

  • Grand Theft Auto 5 | PS4, PS5 
  • Dying Light 2: Stay Human | PS4, PS5 
  • Like a Dragon: Ishin | PS4, PS5 – MotoGP 24 | PS4, PS5 
  • The Sims 4 Island Living (add-on only) | PS4 
  • Digimon Survive | PS4 
  • Overcooked! All You Can Eat | PS4, PS5 
  • Stick Fight: The Game | PS4 
  • Clash: Artifacts of Chaos | PS4, PS5 
  • Killer Frequency | PS4, PS5 
  • Hungry Shark World | PS4 
  • Chivalry 2 | PS4, PS5  

Additionally, PlayStation Plus Premium subscribers will have access to a selection of classic games, including:

  • Synapse (PS VR2) 
  • Blood Omen: Legacy of Kain 
  • Blood Omen 2 – Resistance: Fall of Man 
  • Resistance 2  

It’s important to note that the Resistance games will only be available via streaming. Plus, Soul Reaver 1 & 2 Remastered is set to launch next month, making it an exciting time for fans of the Legacy of Kain series.   With such an impressive lineup, November 2024 is shaping up to be a fantastic month for PlayStation Plus subscribers.

For more such updates stay tuned to Talkesport!

Valorant 9.10 Release Date: Phoenix Buffs, Regen Shield, & More 

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The highly anticipated Valorant 9.10 update is just a few days away, and it’s set to bring a bunch of exciting changes to the competitive shooter.

While the detailed patch notes for the Valorant 9.10 update are yet to be revealed by Riot, we’ve seen plenty of leaks surface on the internet over the past few days to get a decent idea of what the next Valorant patch will bring to the game.

In this article, we take a look at everything you need to know about the upcoming Valorant 9.10 update, including its release date, contents, and more.

Valorant 9.10 Patch Notes: All Expected Changes

Valorant 9.10 update

As mentioned earlier, the official patch notes for Valorant 9.10 are yet to be revealed by Riot. However, the following changes have been confirmed to be a part of the next Valorant update:

Phoenix Buffs

Phoenix is in for some major adjustments with the Valorant 9.10 update. His entire kit, with the exception of his ultimate, will receive notable buffs to help make him a viable pick in competitive play.

Here are the expected Phoenix changes that fans can hope to see in the next patch:

  • Blaze: Can now penetrate through walls
  • Hot Hands: Changed to basic ability (will no longer recharge upon getting 2 kills)
  • Curveball: Changed to signature ability (will now regain one charge upon getting 2 kills)

Regen Shield

The Regen Shield is a new armor type that will recharge itself automatically after a few seconds of not taking damage. As we have already seen in the announcement video, the Regen Shield seems to be capped at 25. Whether the Regen Shield is exclusive to certain Agents or can be purchased from the shop using credits still remains to be seen.

Valorant 9.10 Release Date

The Valorant 9.10 update will likely hit the live servers on November 19, 2024. The Valorant servers are expected to go down for a while as the devs deploy the new patch to the game.

New Dota 2 Patch Brings Heavy Nerfs To Kez As Win Rates Surge

Valve has shipped out a new update to Dota 2 on November 12th, and the patch aims to curb the dominance of Kez in pubs as his win rates were surging across all brackets in the game.

Despite having a unique kit filled with high burst damage and utility, Kez suffered from an extremely low win rate at the time of its release, prompting Valve to issue multiple buffs to the hero within a day of his introduction to the Dota 2 roster.

Shortly afterward, Kez became an extremely strong pick in pubs, with his win rate nearing 50% despite the hero still having no facets.

In the latest Dota 2 update, the devs have deployed some much-needed adjustments to Kez by nerfling his kit and reducing his overall damage output.

Dota 2 November 12 Patch Notes

Kez Dota 2

Without further ado, let’s take a look at the detailed patch notes of the November 12 Dota 2 update, as confirmed by Valve:

Kez

  • Kazurai Katana: Damage Per Second reduced from 7/8/9/10% to 6/7/8/9%
  • Falcon Rush: Katana base attack rate increased from 1.3/1.2/1.1/1.0 to 1.4/1.3/1.2/1.1
  • Falcon Rush: Duration decreased from 7 to 3/4/5/6
  • Raptor Dance: Increased cooldown from 40/32/24 to 40/35/30
  • Raven’s Veil: Increased cooldown from 40/32/24 to 40/35/30
  • Grappling Claw: Fixed chain not being broken when linked to a target out of range
    Shodo Sai: Fixed some Mark interactions dealing more damage than intended
  • Grappling Claw: Fixed it ignoring evasion
  • Echo Slash: Fixed it ignoring evasion
  • Echo Slash: Fixed it killing couriers
  • Echo Slash: Fixed it allowing Kez to escape leashes and movement prevention abilities (i.e. Disruptor Kinetic Field )

Over the days since release of Crownfall Act IV and Kez, we’ve also fixed several issues:

  • Fixed a client crash with Moon Shard
  • Fixed a server crash involving Ogre Seal Totem and Lone Druid
  • Fixed various issues with Quick Buy
  • Fixed Shen and Dragonus arcana style unlocks not applying to respective cursor icon packs
  • Fixed Juggernaut Primal Prowl style unlock
  • Fixed various crashes with Act IV encounters
  • When winning an Ability Draft game, instead of granting 3 tokens and 2 scrap, grant 2 tokens and 8 scrap.
  • Spleen Sweeper: added a scoring section on the main menu to show scoring information. Fixed score summary not showing after beating all 5 stages.
  • Spleen Sweeper: fixed last stage not granting a completion bonus of 4000 points
  • Castle Carnage: fixed Tunneler particle missing model and issues with grenade bouncing
  • Castle Carnage: fixed phantom terrain blocking some shots
  • Spoon Man: fixed an issue where the mouse cursor would stay invisible after a popup
  • Spoon Man: fixed a crash related to pressing a button before the game is loaded
  • Spoon Man: fixed being able to get stuck inside a block
  • Nest of Thorns: fixed an issue where rewards could fail to be granted
  • Nest of Thorns: fixed an issue where gold amount could fail to be saved
  • Fixed Blind Queensguard (strange vendor) encounter not working
  • Fixed Act IV sprays not showing up in Chat Wheel
  • Crownfall map: clicking on the tokens-received gift alert attached to the inventory now opens the associated encounter
  • Fixed an issue where playing or replaying the Kez debut animation could result in a black screen
  • Fixed new Crownfall trophies not showing up

Microsoft Confirms Xbox Handheld in the Works

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Microsoft’s Gaming Chief, Phil Spencer, confirmed that the company is indeed working on a handheld gaming device but said that it is still just in the early stages, and to expect it more years down the line.

In his recent interview with Bloomberg, Spencer made some hints towards the serious plan of Microsoft to enter the handheld market for gaming. He confirmed that the company is developing prototypes in all forms and is now testing them with the hope of bringing out a fully harmonized handheld device, which would go together with the latest market trends as well as user preferences.

phil spencer xbox handheld

In the meantime, Microsoft is also fixing several issues pertaining to how the Xbox app should work on existing hand-held gaming devices. According to Spencer, he feels excited about the hardware development and innovation within the team.

It was just a few months ago that at the 2024 Xbox Games Showcase, Spencer let the cat out of the bag when discussing future plans from Microsoft regarding handheld devices. One such specific point he made particularly important would be local gaming functionality on any potential Xbox handheld that would likely make for more than cloud streaming.

Amazon Shuts Down Ad-Supported Streaming Service Freevee

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Freevee, a free, ad-supported video streaming service that was first introduced by Amazon over five years ago under the IMDb name, is being shut down officially. Over the next weeks, Freevee will gradually be absorbed into Amazon Prime Video.

Freevee began as IMDb Freedive in 2019 which became IMDb TV which was eventually turned into Freevee again in 2022. It became rather well-known for more reasons than only offering free access to a variety of Prime Video series however it did not last long.

The AD-based model did not come across popular shows and eventually failed to retain the audience and as a result, its profitability came into question and Amazon finally dissolved it.

Amazon Freevee Shutdown

“We have built Prime Video into a first-stop entertainment destination where customers can personalize their viewing experience by streaming exclusive Prime member entertainment produced by Amazon MGM Studios, licensed movies, and series, content from other services as an add-on subscription, live sports, blockbuster movies and series to rent or buy, FAST Channels and the complete Amazon Freevee content offering.” read their statement.

Fast forward to 2024, Amazon was questioned for introducing ADs in Prime Video which is already a paid service. This sparked speculations that Freevee might bite the dust and finally, that day has come.

CS2 Update Fixes Lag Compensation in Latest Update

In the past few updates, Valve has been releasing update after update focusing on improving all the network issues that have been plaguing CS2 for a while. The latest update will make the smoother along with addressing the lag compensation that will make the game more fair in terms of gun fights.

The telemetry hud that conveys certain information to players will also be refreshed and will showcase more information that will help track down network-centric problems which will eventually help improve the experience.

Patch Notes are as follows:

[ NETWORK ]

  • Fixed a case mid-spray where lag compensation wasn’t aware of the user’s “Buffering to smooth over packet loss/jitter” setting.
  • Improved clock synchronization to better handle downstream jitter bursts.

[ TELEMETRY HUD ]

  • Changed the method for measuring network quality to measure how much network is negatively impacting gameplay. It now measures how often a tick is missed due to network loss or jitter.
  • Added detailed network quality display option, which can be used to display the raw packet loss and jitter numbers.
  • For more details see this article.

[ ABOUT THE NETWORK QUALITY READOUT ]
Prior to the Armory Update, the network quality readout in the telemetry HUD considered packets to be “bad” under two circumstances. 1.) If the packet was dropped. 2.) If the packet was delivered out-of-order and was not corrected at a relatively low layer in the network stack. This was not a useful metric for two reasons. First, it counted some misdelivery events as “bad” even though they did not negatively impact gameplay. This was especially a problem for packet reordering. Second, it was not counting as “bad” packets that arrived late due to network jitter and 

did negatively impact gameplay. After debugging many instances of gameplay hitches with players, we determined that jitter was causing problems for many players, who believed (quite reasonably) that their network was working perfectly, since there was no packet loss.

In an attempt to let these players know that jitter might be the cause of the hitches, we changed the measurement method in the Armory Update on October 2, 2024. Now, we counted a message as “bad” if it was lost, if packets arrived out of order in a way that could not be corrected, or if the packets experienced jitter above a threshold. For players on a network connection with significant jitter, suddenly the network quality indicator became significantly worse. Many players assumed that this meant that something had changed to introduce packet loss.

Unfortunately, this method of measuring quality was also flawed. The Source 2 Engine automatically adds buffering to smooth over jitter. For many players, these automatic adjustments are enough, and the indicator was counting jittered packets as “bad” even when there was not negative impact on gameplay.

Today’s update changes the network quality readout to only measure network events that are negatively impacting gameplay. See the FAQ for more details.

Fortnite First-Person Mode Coming in December

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In December, Fortnite will bring the long-awaited first-person camera mode. But this is not going full-scale first-person experience that fans have been craving.

Historically, Fortnite has been a game that boasted a third-person perspective and Epic Games refused all but the most obstinate of fans’ requests for it. Yes, players were permitted to change the angles of the cameras within the game settings, but true first-person mode has always been the missing link.

On the Fortnite Creator Portal, Epic Games has published a blog where it introduced its new First-Person Camera Mode device. Starting from December 11, creators will be able to incorporate this device into their Creative mode experiences, giving players a first-person perspective on custom-built islands.

It is worth noting that such a feature is exclusive to Fortnite Creative and will never make its way into the core Battle Royale or Zero Build. Meanwhile, Fortnite Chapter 6 arrives in December, so those wanting the old first-person Battle Royale experience must wait a bit longer.

For now, Epic Games is focusing on the creators of islands and UEFN users. Creators can submit their islands to the portal for content review starting from December 11 if they want access to the first-person mode.

The first-person mode is currently in beta and somewhat restricted. Most ranged weapons are playable in first-person mode, but dual-wielding will turn back to third-person.