Wild Rift Patch Notes 2.5B – New Skins, Events launched

Riot Games has released the next patch notes 2.5B for the League of Legends: Wild Rift. This Wild Rift patch 2.5B comes under the major patch 2.5 and the new contents will be downloaded directly in-game. The new patch notes are here with the addition of new skins and events. Some major champions have been buffed and nerfed along with some items adjustment. Read our complete article to know the detailed changes in the new Wild Rift update.

NEW SKINS

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Releasing March 3 @ 00:01 UTC:

  • Obsidian Malphite
  • Zombie Slayer Pantheon

ACCESSORIES

You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!

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Baubles: In Bloom

Icons: Wild Rift Season 5

All accessories will be released throughout the patch.

EVENTS

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JOIN THE FLUFT (IONIA)

Join the poros on another flufftastic adventure, this time in Ionia!

The Join the Fluft (Ionia) event begins March 10 at 00:01 UTC

CHAMPION CHANGES

FIZZ

This slippery assassin has had too easy of a time killing his foes, so we’re cutting back on some of his base damage.

  • PLAYFUL / TRICKSTER
    • Damage: 85/150/215/280 → 75/140/205/270
  • CHUM THE WATERS
    • Maximum base damage: 350/450/550 → 300/400/500

JAX

Jax has been one of the most dominant fighters in both the Baron Lane and jungle, because of his late-game scaling. We’re toning down some of that power by reducing the attack speed he gains per stack of Relentless Assault.

  • RELENTLESS ASSAULT
    • Attack Speed gained per stack: 3/5.5/8/10.5% → 2.5/4.5/6.5/8.5%

LULU

Our favorite whimsical yordle has consistently been a top pick for supports in high level play, so we’re reducing her ability to buff her allies and how often she can turn her enemies into cute little squirrels.

  • WHIMSY
    • Cooldown: 16/15/14/13s → 17/16/15/14s
  • HELP, PIX!
    • Shield value: 70/115/160/205 → 75/110/145/180

YUUMI

Since her release, this cuddly cat has been having a rough time finding her place in the Dragon Lane. We held off on buffs initially because we wanted to give players time to adjust to her unique playstyle, but it’s clear now that even the most dedicated Yuumi players are struggling. We’re giving her more reasons to take her claws out and play around her Prowling Projectile rather than only focusing on giving her allies the Zoomies.

  • BASE STATS
    • Mana regeneration growth: 0.9 → 1.3
  • BOP ‘N’ BLOCK
    • Cooldown: 12/10/8/6s → 10/8.5/7/5.5s
  • PROWLING PROJECTILE
    • Mana cost: 90 → 70
    • Current percent health damage: 2/3.5/5/6.5/8% → 2/4/6/8/10%
    • Base damage: 40/80/120/160/200 → 60/100/140/180/220
    • Empowered base damage: 60/110/160/210/260 → 80/130/180/230/280
  • YOU AND ME!
    • Attached adaptive force ratio (AD:AP): 1:1.67 → 1:2
  • FINAL CHAPTER
    • Base damage per wave: 60/80/100 → 80/100/120

GAMEPLAY CHANGES

ITEMS

MAW OF MALMORTIUS

Maw of Malmortius is a niche item that should be the premiere pick when facing multiple magic damage threats, but right now it’s not. We hope by reducing Maw’s cost, it will help it become that premiere item of choice when facing multiple enemies dealing magic damage.

  • Combine cost: 600g → 400g
  • Total cost: 3000g → 2800g

RUNE CHANGES

DOMINATION: ELECTROCUTE

Electrocute is meant to be the keystone for burst and quick trades, but for many champions, Conqueror has just been a better choice. We’re giving it a couple small buffs to help it compete with the other options, particularly for assassins and mages.

  • Base damage: 30-184 → 35-189
  • Cooldown: 25s → 20s

DOMINATION: TRIUMPH

Triumph is a rune that can allow champions who do high damage, kill multiple enemies in a teamfight and stay healthy while doing it. However; it’s lately been struggling to find its place in this meta, so we’re increasing the damage it provides when attacking lower health champions so that it can better compete with the other Domination runes.

  • Bonus damage to enemies below 35% health: 3% → 5%

INSPIRATION: HUNTER- GENIUS

Hunter – Genius isn’t performing as well as we’d like. We’re increasing its starting ability haste and the ability haste that it provides per stack in order to make it a more competitive minor rune pick.

  • Starting ability haste: 2.5 → 3
  • Ability haste per stack: 15 → 18 at max stacks

INSPIRATION: PHASE RUSH

We know that Phase Rush has the potential to invalidate counterplay for some champions, which is why we’ve been careful when making adjustments to it. However; it’s clear this keystone is weak compared to others. This buff should help champions that value the extra mobility over the course of longer fights, while also maintaining its current power level for champions that just want to use Phase Rush to execute a specific combo every once in a while.

  • Cooldown: 15s → 12s

INSPIRATION: SWEET TOOTH

Sweet Tooth has been a dominant pick compared to the other minor Inspiration runes. We’re reducing the bonus healing and gold gained from Honeyfruit to hopefully allow for some other minor runes to shine.

  • Bonus Honeyfruit healing: 25% → 20%
  • Bonus gold per Honeyfruit: 20g → 15g

RESOLVE: BONE PLATING

Compared to the other Resolve runes, Bone Plating has been underperforming. We’re reducing its cooldown to better fit the faster gameplay in Wild Rift.

  • Cooldown: 45s → 35s

RESOLVE: CONDITIONING

Despite it being a competitive pick, we believe that Conditioning could also better fit the faster gameplay of Wild Rift. We’re reducing how long its bonus armor and magic resist stats take to come online, while also reducing its starting resistances to keep it in line with its fellow minor runes.

  • Initial wait time to gain bonus resistances: 5m → 3m
  • Starting bonus armor and magic resistances: 8 → 5

RESOLVE: HUNTER – TITAN

Hunter – Titan provides survivability and strong resistance against crowd control, because of this it has felt like a must-pick rune lately. To make room for some of the other Resolve runes to shine, we’re reducing the tenacity gained per unique champion takedown.

  • Tenacity gained per unique champion takedown: 4% → 3%
  • Max stacks: 20% → 15%

RESOLVE: SECOND WIND

Second Wind hasn’t been living up to its promise of mitigating lane poke and harass, so we’re cutting the amount of time needed to recover health to make it a stronger pick against consistent poke damage.

  • Regeneration time after taking champion damage: 10s → 5s

FREE-TO-PLAY CHAMPION ROTATION

Mar 3- Mar 9: Camille, Jax, Nunu & Willump, Rammus, Senna, Thresh, Tristana, Veigar, Xayah, Zed

Mar 10 – Mar 16: Evelynn, Fiora, Gragas, Katarina, Morgana, Nami, Orianna, Tryndamere, Varus, Vayne