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KPop Demon Hunters 2 Confirmed by Netflix: Directors Maggie Kang and Chris Appelhans Return for the Sequel

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Netflix confirmed on March 12, 2026 that KPop Demon Hunters is getting a sequel. Directors Maggie Kang and Chris Appelhans will return to write and direct the follow-up film, which will be produced once again by Sony Pictures Animation.

The sequel is the first project under a new exclusive multi-year writing and directing deal that Kang and Appelhans have signed with Netflix, focused entirely on animation. A 2029 release window has been reported, though no official date has been locked in yet. Given how long major animated productions take, that timeline could shift.

What We Know About the KPop Demon Hunters Sequel So Far

Plot details are still completely under wraps. Neither Netflix nor the directors have shared anything about the story, setting, or new characters. What we do know is that Kang and Appelhans are said to be in the early stages of development, with plans to focus on the project seriously after awards season wraps up.

In a statement shared through Netflix’s Tudum, Kang expressed personal pride in the project’s cultural impact. She called it meaningful that global audiences are asking for more from what she described as a Korean story with Korean characters, adding that the world they built still has much more to offer.

Appelhans said the characters feel like family to the creative team and that the filmmakers are looking forward to pushing how music, animation, and story work together in the sequel.

The Original Film: Netflix’s Biggest Movie Ever

For anyone who somehow missed it, KPop Demon Hunters is an animated musical about HUNTR/X, a fictional K-pop girl group made up of Rumi, Mira, and Zoey. By day, they are global pop superstars. In secret, they battle demons using their music. The main villain is Gwi-Ma, a demon lord who sends the rival boy band Saja Boys to brainwash the world.

The film debuted directly on Netflix in June 2025 through a licensing deal with Sony Pictures Animation. It launched to relatively little fanfare but snowballed through social media word-of-mouth and the runaway success of its soundtrack. By the end of summer 2025, it had become a full-scale cultural event.

The voice cast includes Arden Cho as Rumi, May Hong as Mira, and Ji-young Yoo as Zoey. The singing voices behind HUNTR/X are EJAE, Audrey Nuna, and Rei Ami. Ken Jeong, Daniel Dae Kim, and Ahn Hyo-seop round out the supporting cast.

Record-Breaking Numbers on Netflix

The numbers behind KPop Demon Hunters are hard to overstate without sounding like a press release, so here they are plain:

The film crossed 325 million views in its first 91 days on Netflix. As of the sequel announcement, total views have surpassed 500 million, making it the most-watched movie in Netflix history. The previous record holder was Red Notice (2021), which had about 230 million views.

The soundtrack has been streamed around 11 billion times globally, according to Deadline. Netflix also released a sing-along theatrical version during fan events in fall 2025, which pulled in an estimated $18 to $20 million at the box office. That was a first for the platform.

Awards Season Dominance

KPop Demon Hunters has also torn through awards season. Here is what the film and its music have picked up so far:

The song “Golden” won the Grammy Award for best song written for visual media at the 2026 ceremony, making it the first K-pop song ever to win a Grammy. It was also nominated for Song of the Year. On the Billboard Hot 100, “Golden” hit No. 1 and held the top spot for eight consecutive weeks. It charted at No. 1 in over 30 countries. HUNTR/X became the first K-pop girl group to top the Billboard Hot 100.

At the Golden Globes in January 2026, the film won Best Animated Motion Picture and Best Original Song. It also won Best Original Song at the Critics’ Choice Awards. At the Annie Awards in February, KPop Demon Hunters swept all 10 categories it was nominated in, including Best Animated Feature.

The film heads into the 98th Academy Awards on March 15, 2026 with two nominations: Best Animated Feature and Best Original Song for “Golden.” It is widely considered the frontrunner in the animated category.

The Fortnite Connection and Brand Collaborations

KPop Demon Hunters moved well beyond just streaming. The film has had brand collaborations with Nongshim, Funko Pops, and a Fortnite crossover that brought HUNTR/X skins and cosmetics into the game. A second wave of Fortnite cosmetics tied to the franchise has also been reported.

The characters from the film were the most popular Halloween costumes of 2025, which says something about how deep the movie has cut into mainstream pop culture.

What This Means for Netflix Animation

Netflix CCO Bela Bajaria called out the film’s cross-cultural, cross-generational appeal in her statement about the sequel. Netflix Film Chairman Dan Lin credited Kang and Appelhans for telling a story that was deeply personal while breaking cultural barriers, saying it achieved what Netflix considers its goal: making someone’s favorite movie.

Sony Pictures Animation presidents Kristine Belson and Damien de Froberville also confirmed their studio’s continued involvement.

The multi-year deal with Kang and Appelhans suggests Netflix sees KPop Demon Hunters not just as a one-off hit but as a franchise and a creative partnership worth building around. Whether that means additional spinoffs, series, or projects beyond the sequel is unclear, but the deal covers animation broadly.

For now, the wait begins. If the 2029 target holds, fans are looking at roughly three more years before HUNTR/X returns to screens.

Upthrust Esports India Rising Series 2026: BGMI’s First Open-For-All Tournament of the Year With ₹10 Lakh Prize Pool

The BGMI competitive scene has its first open-for-all tournament of 2026. Upthrust Esports has announced the India Rising Series 2026, powered by KRAFTON India Esports, with a total prize pool of ₹10,00,000 (INR 10 Lakh).

Registrations open on March 14, 2026, and close on March 21, 2026. Any team can sign up. No invites, no prior qualifications needed.

What We Know So Far

The announcement confirms the following details. The tournament is organized by Upthrust Esports and backed by KRAFTON India Esports as the powered-by partner. The total prize pool is ₹10 Lakh. Registrations run for one week, from March 14 to March 21.

Beyond that, specific details about the tournament format, number of stages, match schedule, and how the prize pool will be split have not been shared yet. More information is expected to follow once registrations go live.

Why This Matters for the BGMI Community

2026 has been a relatively quiet year for open BGMI tournaments so far. Most of the competitive action in the early months revolved around invite-only or qualifier-based events tied to BGIS 2026 and other closed circuits. The India Rising Series is the first tournament this year that opens the door to everyone.

Open-for-all events serve a specific purpose in BGMI esports. They give newer teams and underdog squads a chance to compete against established rosters without needing prior results or connections. For a scene that constantly talks about finding new talent, these are the events where that actually happens.

A Look Back at the India Rising Series History

This is not a new IP. The India Rising Series has been running since 2022, and each edition has produced competitive action worth watching.

India Rising 2022

The first edition took place from March 16 to 24, 2022, with a total prize pool of ₹15 Lakh. Wings Lifestyle was the title sponsor, with TickerTape and LOCO also on board. The 2022 event started with 4,000 teams from open registration, who were filtered through multiple rounds. Teams were whittled down from 4,000 to 600, then to 120, and eventually to 27 in the quarterfinals. The Grand Finals featured 18 teams.

Team XO won the 2022 edition after making a comeback on the final day, finishing with 184 kills and 423 points across 42 matches. Entity Gaming took the runner-up spot. Team XO’s Punk was named the MVP of the finals for securing 16 kills on the last day alone.

That tournament was notable for who didn’t make it. Fan favorites Team Soul and Team XSpark both failed to qualify for the Grand Finals after being eliminated in the semifinal stage.

India Rising 2024

The 2024 edition ran from March 5 to 28, featured 32 teams, and carried the same ₹15 Lakh prize pool. AMD and LOCO were the sponsors for this iteration.

The format included an Eliminator Week, two weeks of League Stage play, and a Grand Finals featuring the top 16 teams. Of the 32 teams, 26 were invited directly while six qualified through open qualifiers.

Team Soul (competing as iQOO Soul) won the 2024 Grand Finals with 171 points in 18 matches, claiming three Chicken Dinners. Orangutan Gaming finished second with 151 points, and Team Tamilas placed third with 129 points. Akop from Orangutan was named the overall MVP of the event with 43 eliminations.

The 2024 edition attracted all the major names in Indian BGMI esports, including GodLike Esports, Gujarat Tigers, Team XSpark, Hydra Esports, Marcos Gaming, and Enigma Gaming.

How the 2026 Edition Compares

There are a couple of things that stand out when comparing the 2026 edition to its predecessors.

First, the prize pool is lower. Both the 2022 and 2024 editions offered ₹15 Lakh. The 2026 edition is set at ₹10 Lakh. Whether this means a smaller overall event or just a different distribution model remains to be seen.

Second, this is the first India Rising to be directly powered by KRAFTON India Esports. The 2022 edition had Wings Lifestyle as the title sponsor. The 2024 edition was powered by AMD. Having the game’s own publisher backing this edition changes the weight of the tournament, at least in terms of official recognition.

Third, the open-for-all nature of the event is consistent with the series’ roots. The 2022 edition started with 4,000 registered teams. If the 2026 edition draws similar numbers, it could be one of the largest grassroots BGMI events of the year.

KRAFTON India’s Involvement

KRAFTON India Esports being listed as the powered-by partner is worth noting. It signals official support from the game’s publisher, which usually means the tournament will follow standard competitive rules and settings used in KRAFTON-sanctioned events.

It also adds credibility for teams deciding whether to register. Publisher-backed tournaments tend to attract stronger participation because they often feed into or build reputation within the broader BGMI esports ecosystem.

Registration Window Is Short

Teams looking to enter should note that the registration window is only seven days long. From March 14 to March 21 is not a lot of time, especially if squad rosters need to be finalized or if players are juggling other commitments.

Details on where and how to register have not been confirmed at the time of writing. Upthrust Esports is expected to share registration links through their official social media channels once the window opens tomorrow.

Quick Summary

  • Tournament: Upthrust Esports India Rising Series 2026
  • Game: Battlegrounds Mobile India (BGMI)
  • Powered By: KRAFTON India Esports
  • Prize Pool: ₹10,00,000 (₹10 Lakh)
  • Registration Period: March 14, 2026 to March 21, 2026
  • Format: Open for all

We will update this article as more details about the format, schedule, and prize distribution become available.

Singapore Opens National Esports Training Centre Ahead of Asian Games and 2029 SEA Games

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Singapore has taken another major step toward strengthening its competitive gaming ecosystem with the launch of a National Esports Training Centre, aimed at preparing local athletes for upcoming international competitions including the Asian Games and the 2029 Southeast Asian (SEA) Games.

Located at GR.iD Mall in Selegie, the newly opened facility is designed to serve as a central training hub for Singapore’s esports athletes and national teams as the country looks to build a stronger presence in global esports competitions.

A Dedicated Hub for Singapore’s Esports Talent

The national training centre spans approximately 600 square metres and is equipped with over 100 gaming stations, alongside a competition arena capable of hosting up to 150 spectators.

Operated by the Singapore Esports Association (SGEA), the facility is intended to support the development of professional esports players while also serving as a venue for training programs, competitions, and community initiatives.

Officials say the centre will act as the primary base for Singapore’s esports athletes as they prepare for major international events, including the Asian Games in Nagoya, Japan, where esports will feature multiple medal events.

Looking further ahead, the facility will also support preparations for the 2029 SEA Games, which Singapore will host on home soil.

Strengthening Singapore’s Competitive Esports Ecosystem

The launch of the training centre reflects Singapore’s broader efforts to formalise esports within the country’s sporting landscape.

Earlier in 2026, Singapore passed legislation that formally recognises esports as a sport, placing it alongside traditional and mind sports such as chess and bridge.

The move allows national sports bodies to provide more structured support for esports athletes, including training pathways, competition programs, and athlete development initiatives.

For many players in Singapore’s esports community, the new training facility represents a significant milestone in the country’s evolving esports infrastructure.

Former professional player Benedict “Benkai” Tan described the development as an important step for future generations of competitive gamers.

He noted that while earlier players lacked access to dedicated training environments, the new centre could help emerging talents pursue esports as a viable professional career.

Preparing for Major International Events

Singapore’s esports ambitions are closely tied to upcoming international multi-sport competitions where esports has been included as an official medal event.

The Asian Games has increasingly embraced esports, creating opportunities for national teams to compete at the highest level. Singapore’s new training facility will play a key role in preparing athletes for these competitions.

At the regional level, the country is also gearing up to host the 2029 SEA Games, where esports is expected to remain an important part of the event’s competitive lineup.

By investing in a national training centre, Singapore aims to strengthen its chances of fielding competitive esports teams across multiple game titles.

Growing Institutional Support for Esports

The establishment of a national esports training centre signals how governments and sports institutions are increasingly treating competitive gaming as a structured sporting discipline.

Beyond athlete training, facilities like this also contribute to building professional pathways in esports, including coaching, performance analysis, and event production.

Singapore has already hosted several major international esports events in recent years, including The International 2022, the global Dota 2 championship tournament.

With new infrastructure now in place, the country is positioning itself to play an even greater role in the global esports landscape.

A New Era for Singapore’s Esports Community

For Singapore’s esports players and aspiring professionals, the national training centre represents a turning point.

What was once considered a niche gaming activity is now supported by national sports bodies, government legislation, and dedicated training infrastructure.

As esports continues to gain recognition worldwide, Singapore’s investment in competitive gaming facilities suggests that the country intends to remain an active player in the global esports ecosystem.

University of Nebraska to Open $1.6M Esports Facility and Experience Lab in 2026

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The University of Nebraska–Lincoln (UNL) is preparing to expand its presence in collegiate esports with the launch of a $1.6 million esports facility and experience lab, scheduled to open in fall 2026.

The upcoming space is designed to serve both as a competitive gaming hub and an academic environment where students can explore careers across the broader esports and gaming industries.

University officials say the project reflects the growing role of esports within higher education, where competitive gaming programs are increasingly being integrated with disciplines such as digital media, broadcasting, technology, and business.

A Facility Built for Competition and Learning

The new facility will function as more than a gaming arena. UNL’s esports lab is intended to support multiple aspects of the modern esports ecosystem, including competition, content creation, and hands-on learning opportunities for students.

The space will include high-performance gaming systems, areas for team practice, and infrastructure designed to support live event production and streaming.

By combining competition and education in one environment, the university aims to give students direct exposure to the many professional pathways surrounding esports. These range from professional play and coaching to careers in broadcasting, event production, game design, and esports management.

Esports as a Growing Academic Field

Universities across North America have increasingly embraced esports as a legitimate academic and extracurricular field. Schools are investing in competitive teams, scholarships, and dedicated esports facilities as demand continues to rise among students.

UNL’s upcoming experience lab reflects this broader trend, where esports programs are evolving beyond student clubs into structured initiatives tied to education, research, and industry engagement.

The project aims to provide a collaborative environment where students can gain practical experience working with gaming technology, broadcast production, and digital storytelling.

UNL Expanding Academic Opportunities in Esports

The new facility also builds on the University of Nebraska–Lincoln’s broader academic push into esports. The university began offering esports certificate programs in fall 2025, allowing students to explore structured coursework tied to competitive gaming, digital media, and the broader gaming industry.

The certificates are designed to complement traditional degree programs while giving students practical exposure to esports-related career pathways such as broadcasting, event management, content production, and esports operations.

By pairing the new esports experience lab with academic certification programs, UNL is positioning itself to provide students with both hands-on experience and formal education within the rapidly growing esports sector.

Expanding Career Opportunities for Students

While esports competition remains a key component of the facility, the university is also emphasizing the wider career opportunities tied to the gaming industry. The global esports sector continues to grow rapidly, creating roles across areas such as marketing, analytics, event management, and content production.

By establishing an esports experience lab, UNL hopes to prepare students for careers not only in competitive gaming but also in the expanding digital entertainment ecosystem. The facility will serve as a platform where students can develop professional skills while participating in esports activities.

Universities across the world are increasingly integrating esports into formal education programs, with institutions exploring new academic pathways tied to competitive gaming and digital media. Similar initiatives have already emerged globally, including collaborations between esports organizations and universities offering specialized esports degrees.

Collegiate Esports on the Rise

Collegiate esports has experienced significant growth over the past decade, with universities around the world launching official teams and dedicated facilities.

In the United States alone, hundreds of institutions now support varsity-level esports programs, often providing scholarships and structured training environments for players. Universities increasingly view esports as a way to attract technologically inclined students while creating new academic pathways tied to the gaming industry.

Facilities like the one planned at the University of Nebraska–Lincoln reflect how institutions are adapting to the changing landscape of digital entertainment and competitive gaming.

The rise of collegiate esports is part of a broader global movement in which educational institutions are building dedicated facilities and training environments for competitive gaming.

Beyond competition and academic exploration, the esports lab is also expected to become a gathering point for the broader gaming community on campus. Students interested in gaming culture, streaming, or content creation will have access to equipment and spaces that support collaborative projects.

By creating a dedicated esports environment, the university hopes to strengthen student engagement while fostering innovation in gaming-related fields.

The Future of Esports in Higher Education

The opening of UNL’s esports facility underscores the growing recognition of esports as both a competitive activity and a viable professional sector.

As the gaming industry continues to expand globally, educational institutions are increasingly investing in infrastructure that prepares students for careers connected to esports and digital entertainment.

With the new $1.6 million esports experience lab set to open in fall 2026, the University of Nebraska–Lincoln is positioning itself among the universities embracing the next generation of competitive gaming and digital media innovation.

KRAFTON and Hanwha Aerospace Announce Strategic Alliance on Physical AI

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KRAFTON has announced a strategic alliance with Hanwha Aerospace to jointly develop physical AI technologies across multiple sectors, including defense. The collaboration was confirmed through the signing of a Memorandum of Understanding (MOU) between the two companies.

The partnership aims to combine KRAFTON’s expertise in AI research and software development with Hanwha Group’s strong industrial capabilities in defense and manufacturing. Through this alliance, both companies plan to accelerate the development and commercialization of next-generation physical AI solutions.

KRAFTON and Hanwha Aerospace Sign MOU for Physical AI Development

As part of the agreement, KRAFTON and Hanwha Aerospace will work together on long-term co-development of physical AI technology. The partnership also sets the foundation for establishing a Joint Venture (JV) to further advance research outcomes and commercial applications.

KRAFTON’s experience in operating large-scale game data and physics-based virtual environments will play a crucial role in training and verifying physical AI systems. By using simulation environments similar to those found in advanced games, the company aims to test and validate real-world applications of AI technologies.

The alliance will focus on three main areas:

  • Joint research and development of core physical AI technologies
  • Testing real-world implementation scenarios for AI systems
  • Building technical and operational frameworks for deployment

These efforts are expected to support the transition of physical AI from simulation-based environments to real-world industrial and defense applications.

Joint Venture and $1 Billion AI Investment Fund

As part of the broader collaboration, KRAFTON plans to establish a joint venture with Hanwha Group to accelerate the commercialization of physical AI solutions. The JV will work to turn research outcomes into practical technologies for industries including robotics and defense.

In addition, KRAFTON will invest in a global AI, robotics, and defense investment fund created by Hanwha Asset Management. The fund is targeting a total size of USD 1 billion and aims to identify and support high-growth companies across the AI and robotics value chain.

“KRAFTON will accelerate the development of physical innovation by combining the company’s AI technology and software expertise with Hanwha’s industrial strengths,” said KRAFTON CEO CH Kim. “As our JV with Hanwha evolves to materialize co-development outcomes, we expect it to emerge as a global defense technology company like Anduril.”

Meanwhile, Hanwha Aerospace President and CEO Jae-il Son highlighted that AI technologies are rapidly expanding into new industries, including defense, and that the collaboration with KRAFTON could help set new standards for physical AI development.

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KRAFTON Expanding Research in Robotics and AI

The partnership aligns with KRAFTON’s broader push into robotics and AI research. The company recently launched Ludo Robotics, a research entity based in the United States with operations in Korea, led by KRAFTON’s Chief AI Officer Kangwook Lee.

Through Ludo Robotics and the upcoming joint venture with Hanwha Group, KRAFTON aims to explore new opportunities in physical AI, robotics, and real-world automation technologies. The company believes its expertise in simulation environments and large-scale game data can help accelerate the development of advanced AI systems capable of operating in real-world environments.

BGIS 2026 Semi Finals Day 2: Match Timings, Groups, Map Rotation and More

BGIS 2026 Semi Finals Day 2 will take place today, 13 March, at the Sandhya Convention Center. The competition intensified on Day 1 as teams battled across multiple maps to secure a strong position in the standings.

After the opening day, Meta Ninza sits at the top of the leaderboard with 53 points, narrowly ahead of Learn From Past, who have 52 points. Genesis Esports currently holds third place with 41 points, keeping themselves firmly in the race for a spot in the Grand Finals.

A total of six matches will be played on Day 2 across Erangel, Miramar, and Rondo. Notably, Group A will compete in all six matches scheduled for the day, making it a crucial opportunity for teams in the group to climb the standings.

BGIS 2026 Semi Finals Day 2: Match Timings, Maps and Groups

MatchMapGroupsTime
Match 7ErangelAC3:30 PM
Match 8MiramarAC4:15 PM
Match 9RondoAC5:00 PM
Match 10RondoAB5:40 PM
Match 11MiramarAB6:20 PM
Match 12ErangelAB7:05 PM

Groups

Group AGroup BGroup C
Wyld FangsLearn From PastWelt Esports
Myth OfficialPhoenix EsportsTeam Soul
Troy Tamilians Esports4Wolf x DoDVictores Sumus
Reckoning EsportsK9 EsportsVasista Esports
Nebula EsportsSinewy EsportsNonx Esports
Madkings EsportsOrangutanVanguard Esports
Godlike EsportsMeta NinzaRevenant XSpark
EvoX EsportsGenesis EsportsTeam Tamilas

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BGIS 2026 Semi Finals Overall Standings After Day 1

  • META Ninza – 53 Points
  • Learn From Past – 52 Points
  • Genesis Esports – 41 Points
  • iQOO Orangutan – 37 Points
  • HeroXtreme Godlike – 34 Points
  • EVOX Esports – 33 Points
  • iQOO SOUL – 32 Points
  • NONX Esports – 32 Points
  • iQOO Revenant XSPARK – 29 Points
  • K9 Esports – 28 Points
  • MYTH Official – 26 Points
  • Victores Sumus – 25 Points
  • Sinewy Esports – 25 Points
  • Madkings – 24 Points
  • 4Wolf x DOD – 22 Points
  • Phoenix Esports – 21 Points
  • Nebula Esports – 19 Points
  • iQOO Team Tamilas – 18 Points
  • iQOO Reckoning Esports – 18 Points
  • Wyld Fangs – 13 Points
  • Vasista Esports – 10 Points
  • The Vanguard – 8 Points
  • WELT Esports – 5 Points
  • Troy Tamilan Esports – 4 Points

Where to watch BGIS 2026 Semi Finals online?

Fans can watch all the matches of the Battlegrounds Mobile India Series 2026 live on the official KRAFTON India Esports YouTube channel. The broadcast will be available in Hindi and English, allowing viewers across the country to follow their favorite teams.

Counter-Strike Star Aleksib Charged with Aggravated Tax Fraud

Aleksi “Aleksib” Virolainen, the star in-game leader of Counter-Strike 2 team NAVI and the first Major championship-winning team captain from Finland, has been charged with aggravated tax fraud by Finnish authorities. Aleksib earned the charges based on his income during a critical time in his career.

The charges against Aleksib were initiated by the Finnish Tax Administration (Verohallinto) and pertain to events in Vantaa, Finland, between May 19 and September 2020. Aleksib was a member of OG at the time after his successful stint with ENCE Esports, where he reached a Major event final with the team. Aleksib may have abused his winnings and salary during the time and used personal income as corporate income through his corporation, which might have led to a large-scale evasion of taxes.

The case against Aleksib is now in the East Uusimaa District Court with a hearing scheduled in April 2026. However, this might interfere with major events such as IEM Rio and BLAST Rivals. Aggravated tax fraud in Finland can result in up to four years in prison.

However, when contacted by Iltalehti, Aleksib did not wish to comment further, revealing only that it is a matter of “income from competitive gaming.” Still, his achievements are quite impressive, as he led NAVI to a victory in PGL Major Copenhagen in 2024, cementing his position as a Finnish icon.

The case of Aleksib is a famous instance of the increased attention paid to the finances of professional gamers, who are reaping huge rewards from tournaments. NAVI is preparing for several tournaments scheduled for the spring, with playoffs of ESL Pro League scheduled for this week.

Epic Games Responds to Fan Outrage Following V-Bucks Price Increase

Epic Games has addressed the outrage from fans after announcing its decision to change the prices of V-Bucks set to take place on March 19, 2026. Although the prices of these bundles will not change, fans will be receiving fewer V-Bucks for each purchase. For example, fans who purchase the $8.99 pack will now only be able to earn 800 V-Bucks instead of 1,000.

This change has been made to help Epic Games “pay the bills” due to increased operational costs. Fans are expressing outrage on social media and on Reddit about this change. Some fans are expressing disappointment about this change due to the lackluster response to Chapter 7 Season 1 and the increase in crossovers within Fortnite. Fans are expressing that this is a slap in the face and are considering skipping out on the next Battle Pass and Fortnite Crew.

In a post on Reddit, Epic’s community manager, Sean McIntosh, wrote: “Appreciate the posts in these threads today, everyone. There’s been a lot of feedback here, not just about the V-Bucks changes, but sharing your feelings about Fortnite as a whole – especially on this current season. Can’t wait to show you next week’s update <3.” This indicates that there are more updates to come in Chapter 7, Season 2. However, none are announced regarding pricing models.

BGIS 2026 Semi Finals Day 1 Overall Standings: Check Full Standings

The Battlegrounds Mobile India Series 2026 (BGIS 2026) Semi Finals officially kicked off on March 12, with India’s top 24 teams battling for a place in the Grand Finals. Day 1 featured six intense matches where several teams delivered strong performances and climbed the leaderboard.

After the first day of action, META Ninza emerged as the top-performing team in the overall standings with 53 points. Learn From Past, and Genesis Esports also had impressive starts and secured the second and third positions, respectively.

The Semi Finals stage is being played with 24 teams divided into three groups. Over four days, teams will compete in multiple matches, and only the top eight teams from the overall leaderboard will qualify directly for the Grand Finals.

BGIS 2026 Semi Finals Day 1 Overall Standings

  • META Ninza – 53 Points
  • Learn From Past – 52 Points
  • Genesis Esports – 41 Points
  • iQOO Orangutan – 37 Points
  • HeroXtreme Godlike – 34 Points
  • EVOX Esports – 33 Points
  • iQOO SOUL – 32 Points
  • NONX Esports – 32 Points
  • iQOO Revenant XSPARK – 29 Points
  • K9 Esports – 28 Points
  • MYTH Official – 26 Points
  • Victores Sumus – 25 Points
  • Sinewy Esports – 25 Points
  • Madkings – 24 Points
  • 4Wolf x DOD – 22 Points
  • Phoenix Esports – 21 Points
  • Nebula Esports – 19 Points
  • iQOO Team Tamilas – 18 Points
  • iQOO Reckoning Esports – 18 Points
  • Wyld Fangs – 13 Points
  • Vasista Esports – 10 Points
  • The Vanguard – 8 Points
  • WELT Esports – 5 Points
  • Troy Tamilan Esports – 4 Points

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Day 1 Highlights

The opening day saw several strong performances from top BGMI teams. Meta Ninza secured a massive lead thanks to consistent placements and elimination points across four matches.

Meanwhile, Learn From Past, and Genesis Esports also showcased impressive gameplay and remained close behind the leaders on the leaderboard. Teams like iQOO Orangutan, Godlike Esports, and EVOX Esports also stayed within the top six, keeping themselves in a strong position heading into Day 2.

With three more days of matches remaining in the Semi Finals, the standings are expected to change quickly as teams fight for a top-eight finish and a direct ticket to the BGIS 2026 Grand Finals.

iQOO Announces Free Fire MAX iQOO Pro Series Season 3 with ₹10 Lakh Prize Pool

iQOO has announced the iQOO Pro Series Season 3, a nationwide esports tournament for the Free Fire MAX community in India. The tournament will feature over 3,000 teams competing from across the country and offers a ₹10 lakh prize pool.

The event aims to provide a competitive platform for grassroots players while also giving them the opportunity to compete alongside professional teams. The tournament will include a Community Cup stage followed by the Pro Series, where qualified teams will face invited esports teams.

iQOO Pro Series Season 3 for Free Fire MAX: Schedule and format

The iQOO Pro Series Season 3 will follow a two-stage competitive format designed to identify emerging talent from the Free Fire MAX community.

The tournament will begin with the Community Cup, where 3000+ teams will compete across six qualifier rounds. The top teams from these qualifiers will advance to the Pro Series stage, where they will face invited professional teams.

The tournament schedule is as follows:

  • Playoffs: March 14 – March 16, 2026
  • Grand Finals: March 17 – March 19, 2026

The teams that reach the Grand Finals will battle for the championship title and a ₹10 lakh prize pool.

Speaking about the initiative, Nipun Marya said: “At iQOO, performance sits at the core of everything we build. Our smartphones are engineered to deliver powerful and reliable performance, enabling smooth and immersive experiences across demanding use cases, including high-intensity games such as Free Fire MAX. With iQOO Pro Series Season 3 for the Free Fire MAX community, we aim to create a competitive platform that empowers grassroots players from across India to showcase their skills and compete at a larger stage. As the mobile esports ecosystem continues to evolve, initiatives like these allow us to support emerging talent while contributing to the growth of India’s gaming community.”

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Community Cup rewards

The Community Cup stage will also offer device rewards for the top three teams:

  • 1st Place: 4 × iQOO Z10 devices
  • 2nd Place: 4 × iQOO Z10R devices
  • 3rd Place: 4 × iQOO Z11x devices

Free Fire MAX continues to remain one of the most popular mobile battle royale titles globally, with over 500 million downloads on the Google Play Store and more than 85 million monthly active players worldwide. India remains a major contributor to the game’s player base, with competitive tournaments and creator-led communities helping the ecosystem grow further.