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Is Payday 2 Cross-Platform?

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Cross-play gaming has become an essential aspect of contemporary multiplayer games. This feature becomes more useful when it comes to co-op games like Payday 2. However, does the game support cross-platform play? In this article, we will find out. Keep reading till the end!

Is Payday 2 Cross-Platform?

Payday 2 has no cross-platform play. Therefore, players on various gaming platforms cannot join together for heists. If you’re playing on Xbox, you can’t join up with friends on PlayStation or PC, and they can’t join up with you. This has been the case since the release of the game in 2013 and still holds as of 2025.

Payday 2 can be played on a wide variety of platforms, such as PC (Steam and Epic Games Store), PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X|S, Nintendo Switch, and Linux. Yet, the multiplayer mode of the game is limited to players who belong to the same platform environment.

The game does have cross-generation play within the same family of consoles. PlayStation 4 players can be paired up with PlayStation 5 players, and Xbox One players can be paired up with Xbox Series X|S players. PC players can also be paired together, no matter if they’re playing on Steam or the Epic Games Store.

Cross-platform constraint becomes more relevant when considering the vast discrepancies between console and PC versions. The PC version has received more than 240 significant content updates, whereas PlayStation 4 and Xbox One versions haven’t been updated since 2018.

BGMI Transfer Seasons to Begin in October, Confirms Krafton India

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The third episode of TalkEsport’s OnPoint with DPK featuring Karan Pathak, Associate Director of Esports at Krafton India, is on the way. In this conversation, we explore the future of Battlegrounds Mobile India (BGMI) esports, what players and fans can look forward to, and the big changes that lie ahead.

In one segment of the podcast, Karan revealed that Krafton will be introducing transfer seasons for esports teams in India.

BGMI Transfer Season to Begin in October

Karan confirmed what will serve as the headline for the community, “I think October, maybe we will announce it, and it will be live on the KIE (Krafton India Esports) website.”

Starting this October, Krafton India will host two transfer seasons every year, each lasting six months. This system is designed to bring order to roster changes across tournaments and ensure stability for players, organizations, and fans alike.

How BGMI Transfer Seasons Will Work

According to Karan’s statement, the first season will run from October to March-April, covering events such as Battlegrounds Mobile India Series and multiple third-party tournaments. The second season will then kick in from April through September, aligning with flagship IPs like Battlegrounds Mobile Pro Series, BGMI Masters Series, Skyesports Championship, the Upthrust tournament, and more.

“So all of these put together, there will be two six-month cycles. Anybody who is not abiding by the rules will not be allowed to participate in any third-party tournaments,” Karan emphasized.

BGMI Leaderboards, Rankings, and Enforcement

To ensure accountability, a live leaderboard with world rankings will track teams’ performance and compliance. Karan confirmed that this system has been in the works for some time and is now ready to roll out.

“The world rankings actually meant something. It was a test which was live, and yes, your rankings are correct on the website even for the transfer windows. This has been in development for a long time. It’s not something we could do overnight.”

What might seem straightforward from the outside, i.e. managing a handful of big-name teams, is far more complex at scale. Pathak explained the reality, “People think it’s easy because you know 10–12 teams by name. But when you get this rule into place, there are close to about 300,000–400,000 teams. That’s the scale we’re dealing with.”

This massive ecosystem is precisely why the new rules and structure are being carefully implemented to ensure that all levels of competition are covered.

While the announcement has set the stage, Pathak assured fans that more details will be released soon. “Those details will be out soon. We’ll have a different PR article around it explaining everything. I will 100% talk more about it then also.”

Krafton’s introduction of transfer seasons signals a new chapter for competitive gaming in India — one that promises transparency, structure, and professionalism. With official transfer windows, standardized rules, and a live global leaderboard, Indian esports is aligning closer than ever with international sporting practices.

When Does Daredevil Come To Marvel Rivals?

With NetEase constantly expanding the roster of characters in Marvel Rivals with every major update, fans are excited to know more about the release date of Daredevil in the hero shooter.

For the uninitiated, Daredevil is expected to be the next hero to be added to Marvel Rivals as the game’s newest playable character. While NetEase has yet to confirm the hero’s exact kit and list of abilities, we still have plenty of information to figure out when Daredevil is coming to Marvel Rivals.

In this article, we’ll take a look at everything you need to know about the release of Daredevil in Marvel Rivals.

Marvel Rivals Daredevil Release Date

Marvel Rivals Daredevil

Daredevil is set to become the 43rd hero in the Marvel Rivals roster, debuting alongside the upcoming Season 4.5: Heart of the Dragon. According to NetEase’s official roadmap, the Season 4.5 update is scheduled to go live on October 10, 2025. Players can expect to try out Daredevil on the same date.

Daredevil is undoubtedly one of the most popular characters in the Marvel universe. Known for his acrobatic combat skills, heightened senses, and unwavering sense of justice, he is certain to stand out from the crowd once he is officially added to Marvel Rivals as a playable character.

Marvel Rivals Daredevil Role & Abilities

As mentioned earlier, the abilities of Daredevil haven’t been revealed by NetEase at the time of writing.

However, it’s safe to assume that Daredevil will join the Marvel Rivals roster as its next Duelist.

Fans are expecting him to have an ability that enables him to locate his enemies accurately on the battlefield through his heightened senses, but take this with a grain of salt since nothing has been confirmed as of yet.

Who is the Voice Actor of Wolverine in Marvel Rivals?

Marvel Rivals features a diverse roster of playable characters for gamers to enjoy, ranging from fan-favorite heroes to notorious supervillains. Not only is each character in the game unique in terms of skills and abilities, but they’re also brought to life by an incredibly talented cast of voice actors, adding depth and personality to every hero and villain on the roster.

Wolverine, being one of the most popular characters in Marvel Rivals, stands out with his relentless, in-your-face playstyle that allows him to shred through tanks and isolate enemies. This aggressive approach is perfectly matched by his gruff voice and fierce delivery, capturing the essence of the clawed mutant.

As a result, many fans are curious to know more about who the voice actor of Wolverine is in Marvel Rivals. If you’re finding yourself in the same boat and wish to learn who voices Wolverine in Marvel Rivals, look no further!

Marvel Rivals Wolverine Voice Actor

The voice actor of Wolverine in Marvel Rivals is Steve Blum.

Chances are, you’re already familiar with him from one of his many iconic roles, including voicing Spike Spiegel in the legendary anime Cowboy Bebop to Amon in The Legend of Korra, Starscream in Transformers: Prime, and many more.

Marvel Rivals isn’t Blum’s first outing as Wolverine, either. The 65-year-old has lent his voice to the character across multiple Marvel projects in the past, including the animated series Wolverine and the X-Men and The Super Hero Squad Show, the animated film Hulk Vs. Wolverine, and even the game Marvel’s Midnight Suns.

That’s everything you need to know about who voices Wolverine in Marvel Rivals.

CS2 September 25 Update: Bug Fixes, Map Scripting Changes & More

Several underlying map scripts’ bugs were tormenting developers for quite a while, but not anymore. The latest update from Valve has ironed out a whole list of stilt errors for map developers of CS2.

This update follows another major one from Valve, where they have ironed out several minor issues that were persistent with the game, including but not limited to the sudden decrease in velocity when low while walking up ramps. Issues like this may not seem significant at first glance; however, they can cause serious concern in competitive situations, given that pro players like to squeeze every bit of the game mechanics.

Regular updates are ironing out issues left, right, and centre, leaving nothing but praise for the developers. Map developers are the backbone of Counter-Strike, and one would assume that since map scripting bugs don’t affect the playerbase, Valve would keep those in the backseat; however, said assumptions couldn’t be further from the truth.

CS2 September 25 Patch Notes

Here are the official patch notes:

[ MAP SCRIPTING ]

  • Updated tsconfig.json in the script_zoo, setting the target to “es2022” for more accurate type analysis.
  • Changed point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
  • Fixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.
  • Changed point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.
  • Changed methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.
  • Changed Instance.Msg and Instance.DebugScreenText to accept any type for the text value.
  • Fixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator.
  • Removed Instance.OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents.
  • Added Instance.DebugLine
  • Added Instance.DebugBox
  • Added Instance.OnPlayerConnect
  • Added Instance.OnPlayerActivate
  • Added Instance.OnPlayerDisconnect
  • Added Instance.OnRoundStart
  • Added Instance.OnRoundEnd
  • Added Instance.OnBombPlant
  • Added Instance.OnBombDefuse
  • Added Instance.OnPlayerKill
  • Added Instance.OnPlayerChat
  • Added Instance.OnGunFire
  • Added Instance.OnGrenadeThrow
  • Added an overload to Instance.EntFireAtName that allows setting caller and activator
  • Added an overload to Instance.EntFireAtTarget that allows setting caller and activator
  • Added normal vector to the result of Instance.GetTraceHit
  • Added Entity.GetGroundEntity
  • Added CSWeaponBase.GetOwner
  • Added CSPlayerController.GetName
  • Added CSObserverPawn.GetOriginalPlayerController
  • Added CSPlayerPawn.GetOriginalPlayerController
  • Added CSPlayerPawn.IsCrouching
  • Added CSPlayerPawn.IsCrouched
  • Added CSPlayerPawn.IsNoclipping
  • See maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API
  • Added “train_zoo.vmap” with all de_train assets and examples for mapmakers.

EA Introduces First Major Update for EA FC 26

EA Sports has published its initial full-scale post-launch update for EA FC 26, bringing important gameplay changes and essential fixes to all platforms in response to extensive community feedback during the closed beta.

The Title Update 1.0.2, already released as patch 1.05 on consoles, is a complete reaction to player issues that were revealed during EA FC 26‘s early access. The update directly addresses overpowered shooting mechanics, smooths out artificial intelligence behavior, and fixes numerous game-breaking glitches throughout Career Mode and Ultimate Team.

Low Driven Shots See Critical Balance Adjustment

The most important alteration is a response to the contentious Low Driven Shot mechanism that was prevalent in competitive gameplay throughout the closed beta. The players had singled out these shots as too precise, even when fired with full power, making the scoring environment unbalanced.

EA has pushed back by making Low Driven Shots less accurate when done with max power levels. This specific nerf ensures that competitive balance is restored without rendering the technique unusable when applied responsibly. The change mirrors feedback from the community that the shots were “too powerful” and disrupted tactical play.

AI Overhaul

Update 1.0.2 brings radical enhancements to artificial intelligence positioning and decision-making on both attack and defense. The alterations aim to address longstanding complaints about player movement habits that have seemingly failed to accurately reflect authentic football realities.

Attacks on AI improvements involve a greater frequency of wingers’ incisive runs into the penalty box, offering more dynamic attacking possibilities. Wing-backs now stay higher when their side is in possession, instead of dropping too deep in their own half. The system also includes better teammate offside awareness and better ability to see opportunities for beneficial runs into open space.

Defensive positioning has also received equal attention. Center backs are no longer as prone to pushing out of their center defensive positions when defending against attacking players, holding more organized defensive lines. Those who play with low defensive depth will discover that their defenders will occupy more thoughtful positions, avoiding the error of pushing too high up the field. False-backs now switch into defensive responsibilities more seamlessly, more effectively sustaining general team shape.

EA FC 26 Update 1.0.2 Patch Notes

This TU includes:

  • Tuning changes to Low Driven Shots.
  • Improvements to AI attacking support and positioning.
  • Addressing instances of Manager Career players leaving the team when simming.
  • Borderless display setting and controller responsiveness improvements.
  • Various stability improvements.
  • And much more.

Gameplay

Made the following updates:

  • Tuned Low Driven Shots based on your feedback in the Closed Beta to be less accurate when shooting with an extreme amount of power.
  • As part of our AI attacking updates based on your feedback, we made the following changes:
    • Increased frequency of wingers making attacking runs into the box.
    • Wing Backs will no longer drop too deep in their own half when their team is in possession.
    • Improved teammate offside awareness.
    • Addressed instances of players not making runs into open space when it could be beneficial.
    • Improved positioning of players when playing with low defensive depth so that they’re not pushing too high up the pitch.
    • Center Backs are now less likely to run wide when marking central attackers.
    • False Backs now transition more intelligently to defense to better maintain defensive shape.
  • Updated the Be A Goalkeeper UI:
    • A goalkeeper dive indicator now displays where an incoming shot is coming from.
    • Changed the Camera Pan input based on your feedback and to avoid button conflicts.
    • As shared on the EASFC Tracker, we’re continuing to work on Be A Goalkeeper updates to improve the gameplay experience. We’ll share more details in the near future.
    • Improved cases of unexpected heavy touches when sprinting in wet weather. Authentic gameplay based on your feedback.
    • Improved instances of Ground Passes unexpectedly falling behind the intended receiver.
    • Tuned difficult to perform Driven Ground Passes to be less accurate, for example, first-time Driven Ground Passes taken at 180 degrees.
    • Addressed incorrect shooting animations that sometimes occurred when attempting lace shots, resulting in unexpected behavior.

Ultimate Team

Addressed the following issues:

  • Players weren’t always able to enter multiplayer gameplay after accepting a Co-Op invite.
  • Player Item portraits were sometimes misaligned on the Squad screen.
  • A stability issue could have occurred after completing the Onboarding and viewing your Squad for the first time.

Career Mode

Addressed the following issues:

  • Players could’ve incorrectly left your club when simming through the calendar.

General, Audio, and Visual

Made the following changes:

  • Updated some star heads, kits, and placeholder text/images.

Addressed the following issues:

  • [PC Only] Adjusting display settings while in Borderless could have unintentionally resulted in performance loss.
  • [PC Only] Addressed a few instances of controllers not recognizing inputs.
  • We will continue to investigate this and other reported PC issues and provide updates in the near future.
  • Addressed a number of stability issues that could have occurred.

Free Fire Redeem Codes India (September 25, 2025) – 35+ Fresh Codes for Diamonds, Skins, Outfits

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Free Fire players, here’s your full, up-to-date list of redeem codes for the Indian server on September 25, 2025. These codes are one-time use only, expire quickly, and grant rewards like diamonds, outfits, weapon skins, characters, and more.

How to Redeem

Step 1: Visit the official Garena Free Fire Max rewards redemption website.
Step 2: Log in using Facebook, VK, Google, or Twitter.
Step 3: Enter a code in the redemption field.
Step 4: Click “CONFIRM.”
Step 5: Collect your rewards in your in-game mailbox within 24 hours.

Note: You must have a bound account (not Guest). Item rewards appear in your vault; diamonds/gold go straight to your wallet. Codes expire fast—redeem now.

Free Fire Redeem Codes (September 25, 2025)

Below are today’s working codes for the Indian server. Codes are available for a limited time—redeem them as soon as possible.

Redeem CodeRedeem CodeRedeem CodeRedeem Code
N4M8X2R9K1Q7Z6P3S7Q1M9X3R2K8H4Z6B2X9R6M1Q7K3Z8H5L5Q2M8X1R9K7Z3H6
D9M3X7R1Q2K6Z5H8F1X7M9Q3R2K5Z8H6U3R9M1X7Q2K6H5Z8C6Q1M7X3R9K2Z5H8
E2M9X3R7K1Q6Z5H8W7X1M9R3Q2K6Z5H8A9R3M1X7Q2K6Z5H8S2M7X9Q1R3K6Z5H8
T8Q1M9X3R2K7H5Z6V5X9M1R3Q7K2Z6H8Y3R1M9X7Q2K6Z5H8B7M2X9Q1R3K6Z5H8
C9Q3M1X7R2K5Z8H6D4M1X9R7Q2K3Z6H8E7X3M9Q1R2K6Z5H8F2Q9M1X7R3K6Z5H8
G1M7X9R3Q2K6Z5H8H9Q2M1X7R3K6Z5P8J3M9X1R7Q2K6Z5H8K1X7M9Q3R2K5Z8H6
L9R3M1X7Q2K6Z5H8M5Q1X9R3K7Z2H6P8N7M3X1R9Q2K6Z5H8P2R9M1X7Q3K6Z5H8
Q4M1X9R7K3Z6P2H8R8X3M9Q1K7P2Z6H5

Note: Codes expire without warning. If a code doesn’t work, it’s likely already redeemed or expired—try another from the list.

Why Redeem Now?

  • Free Diamonds: The most valuable in-game currency, used for premium skins, packs, and more.
  • Exclusive Outfits & Skins: Stand out in the battleground with fresh looks.
  • Characters, Backpacks, and Gear: Upgrade your loadout without spending.

What’s Next

Keep an eye on official channels every Thursday for new code drops. Redeem quickly—these codes are highly sought after and run out fast.

If you have issues, contact Garena customer service through the game or website.

Play smart, redeem fast, and boost your Free Fire Max experience with these codes.

Free Fire OB51 Advance Server Registration 2025 – Steps, Release Date & Early Access Tips

Free Fire Advance Server for the OB51 update is about to open registrations, and here’s what every player needs to know. The test server is your ticket to early access, exclusive content, and a voice in shaping the next big Free Fire update.

When Does Registration Start?

Advance Server registrations are expected to open in late September or the first week of October 2025. Slots are limited, so you’ll need to act fast once the official site goes live.

When Does the OB51 Update Launch?

The official Free Fire OB51 update release is confirmed for October 28, 2025, with the rollout starting around 9 AM IST and reaching all devices by the evening.

How to Register for the OB51 Advance Server

  1. Visit the official Advance Server site.
  2. Log in using your Google or Facebook account linked to your Free Fire ID.
  3. Enter your email address in the required field.
  4. Click “Join Now” to submit your registration.
  5. Receive your unique activation code. Copy and save it—without this, you can’t access the server.
  6. Once the Advance Server download is available, use your code to log in and test the OB51 update.

Activation codes are single-use, limited, and non-transferable. If you miss out, you’ll have to wait for the official update.

What’s Special About the Advance Server?

  • Early access: Try new characters, weapons, modes, and gameplay tweaks before the global launch.
  • Bug reporting: Help Garena identify and fix issues, improving the update for everyone.
  • Exclusive rewards: Testers often receive in-game items as thanks for their feedback.

Why Bother With the Advance Server?

If you’re serious about Free Fire, this is your best shot at influencing the final product and getting bragging rights on new content. The server is Garena’s way of stress-testing updates—your feedback directly shapes the experience millions will have at launch.

What Should You Do Now?

  • Prepare your credentials. Make sure your Free Fire account is linked to Google or Facebook.
  • Bookmark the Advance Server site. Check it daily in late September/early October for the registration to open.
  • Watch for the official announcement. Garena will confirm the exact date and time for registration.
  • Act fast—spots fill up in minutes.

Free Fire’s OB51 update is one of the biggest of the year, and the Advance Server is your VIP pass to what’s next. Get ready, because this is your chance to play, test, and help build the ultimate battle royale experience.

Why Did Valve Introduce the Genesis Terminal?

The new Genesis Terminal has been the talk of the town for CS2 players, and while some like the idea, social media is filled with community members pointing out the plethora of challenges that this new system brings.

Games like Valorant boast a Night Market for players to get their skins, but such mechanics would never have been able to be popular among CS2 players, given its thriving skins market. CS2 has a whole unofficial ecosystem for players to get the desired skins more efficiently than the official market. On the surface, a system like this should not fare well against a fully functioning market, but there is more to it than meets the eye.

What many assumed to be fixed pricing, Valve has ensured that skins will be priced based on current market demand, making them dynamic in nature and thus killing a major upside that if the market went high, Genesis Terminal could get you a skin for cheap. Cheap skins are the only way the new update will be able to pull in players looking for skins away from 3rd party providers.

With little to no upside, there is no apparent reason for gamers to turn to Genesis Terminal for their skins unless Valve has plans to make changes that present this as a better deal for them. As of now, this remains a fancy addition to the game with no apparent benefits, as the Steam Market and third-party aggregators still stand as better options.

How to Use Genesis Terminal in CS2?

The new Genesis Terminal in CS2 is doing a wonderful job of blending player decision-making and randomness in an attempt to acquire new skins. While this is a welcome change in CS2, the community has pointed out how it can be a well-constructed way to increase the prices of the skins. In this article, we will explore the Genesis Terminal and understand how to use it.

How does the Genesis Terminal work?

You can obtain a Genesis Terminal through Weekly Drops or purchase it directly on the market. Once you have it, the game gives you 72 hours to act. Otherwise, the Terminal expires.

  • Open the Terminal: The terminal pairs you up with a trader, who is willing to sell his item at a fixed price, which you must pay with a Steam balance if interested. You will have 5 offers, one rolling after another, as you must choose if you want to buy it or simply reject.
  • Decline an offer: Since you have only 5 offers at hand, the Terminal will expire if you have rejected all 5 presented to you after opening.
  • List it on the Steam Market: Unless you are interested in getting a skin, selling it on the Steam Market is another option open to you.

In case you are thinking about using these terminals, there are a few things you must be wary of.

  • Offers are randomized, and you cannot choose a particular skin.
  • Rare items like knives and gloves are not part of the skins on offer.
  • Skins coming from the system will be subjected to a trade ban.

Looking at the big picture, one can say that this is Valve reshaping the Night Market from Valorant with a few twists of their own. As long as CS2 boasts an independent market for its skin, it remains highly unlikely that the Genesis Terminal becomes a popular destination to buy skins.

The limitations far outweigh the benefits, given that the prices aren’t any cheaper than the market, which would prompt players to buy from here. Skin enthusiasts still prefer 3rd party websites for getting their skins, given that it allows them to bypass the Steam tax, and all of the aforementioned reasons combined make the Genesis Terminal an item of mixed opinions.