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How to Get the Diamond Diva Pack in Fortnite

The Diamond Diva Pack is one of Fortnite’s most highly sought-after cosmetic bundles, and its return to the Item Shop is momentous for the fans. It was originally released in December 2020 during Chapter 2 Season 5 but vanished as a starter pack for over four years, finally making its triumphant comeback in early November 2025 testament to its status in the game.​

In this article, you will get to know everything about the Diamond Diva Pack. Let’s dive into it.

Diamond Diva Pack Comes Back in Fortnite After 4 Years

Diamond Diva Pack in Fortnite

For players looking to add this elite cosmetic set to their collection, the process couldn’t be easier, yet the timing couldn’t be more sensitive. Head into the Fortnite Item Shop on your respective platform and find Special Offers & Bundles, where the Diamond Diva Pack is currently available for $4.49. It’s an available pack but is said to only sit in the shop until November 30, 2025, at which point it will rotate out for the second time to an undetermined date. ​

What makes this Diamond Diva Pack such great value is what’s in it: you get 600 V-Bucks and the photogenic Diamond Diva outfit with Shine Pack Backbling. It includes the Shine Pack Back Bling and the masterfully crafted 6-Carat Cutter harvesting tool, rounding out a cohesive cosmetic set that simply redefines high-class battlefield vibes.​

The pack will be available on all major platforms: PlayStation, Xbox, Nintendo Switch, and PC. Interestingly, the Diamond Diva skin also features a LEGO-style version, which was not available during the time the pack was originally launched, and it adds more customization options for modern players.

With such a history of extreme rarity and the astronomical prices that second-hand codes commanded before this return, securing the Diamond Diva Pack represents a practical and collectible investment by Fortnite enthusiasts. History suggests players should get this while they can, as it may be another four years before the next opportunity to get this iconic starter pack arises.

IEM Chengdu Day 2 Recap: MOUZ, Falcons, FURIA, Astralis qualify for Playoffs

Day 2 of IEM Chengdu brought the action to its peak, building on the performances of Day 1. Surprises exist from FaZe, NAVI took away some big names from the playoffs, while the likes of MOUZ and Astralis pulled off head-turning wins, concluding an exciting day at Chengdu.

Falcons, Astralis, MOUZ, and Furia are through to the next round of play, while MongolZ, Vitality, G2, and Spirit will need another win to make it through to the playoffs.

Match 1: Furia rolls over G2 Esports

https://twitter.com/IEM/status/1985559438061613132

G2’s pick of Train opened up the day with hunter and team starting on the offense, where they only managed 4 rounds against 8 from Furia. The Brazilian side remained equally potent on their offense as G2 picked up no more than a single round, leading to a quick conclusion of Map 1. Overpass being a much closer affair, both teams remained inseparable till the first overtime, after which Furia edged out a close win to go 2-0 in the series and through to the playoffs. G2 are not eliminated, but another loss will see them head out of the event.

Match 2: Lynn Vision upset 3DMAX

https://twitter.com/Lynnvision_/status/1985588776417329519

Solid start for Lynn Vision despite 3DMAX being the heavy favourites. Levelled scoreline for both halves of regulation before the home team pulled ahead with close margins in overtime, taking away the first map. Their early lead in the series was leveled in the 2nd map. The first half of Inferno saw Lynn Vision stay in the lead before the flawless defense from 3DMAX in the second half levelled the series scoreline, taking us to the third map. Lynn Vision, for the 3rd time in the series, closed the first half of the 3rd map with a lead of 7-5. 3DMAX started stronger on the defense, but the Chinese side found their stride later in the half, which not only led to a comeback but a smooth conclusion to the 3rd map and caused the second of the day.

Match 3: VP pulls off shocking comeback against FaZe

https://twitter.com/IEM/status/1985605467989741729

FaZe brushed off their shaky start to the campaign and bulldozed VP to start overpass. Having let a single round slip, FaZe pulled in 11 rounds to get off to a stunning start. Swapping sides, they let 8 rounds slip in typical FaZe fashion, making the game closer than it should have been, but their large buffer of rounds left them enough room to close the game before things got sweaty. The second map of Mirage saw VP pull ahead in the first half and lead with a scoreline of 8-4. The second half started with VP running all over FaZe, where they managed no more than one round, and letting Vitality close out the map, and pushing it to a 3rd map with a dominant scoreline of 13-5. The final map, Inferno, started with both teams trading blows for blows for the entirety of the first half before VP turned the tables on their defense in the second half. FaZe, having managed a single round, failed to cause any further dents to the VP defense as the CIS side eliminated FaZe from Chengdu.

Match 4: MOUZ upset Vitality

https://twitter.com/IEM/status/1985627832811221246

Starting on their own map pick of the train, MOUZ managed a stunning 9 rounds before pulling off a flawless 2nd half to set the tone of the series in dominant fashion. Having secured the opening map, MOUZ started on the defense in Nuke in the round where it was Vitality’s turn to dominate, which saw them walk away with an 8-4 lead before a closely tied second half saw Vitality level the score of the series. The final map of Inferno is where the action peaked, with neither team bowing down. It took three overtimes on top of regulation for MOUZ to put together a few rounds and push the game over the line and making it to the next stage of IEM Chengdu.

Match 5: Heroic outlasts NAVI

https://twitter.com/IEM/status/1985651324168315115

Starting on the offense on Nuke, Heroic came up with a convincing score line before a near-flawless offense from NAVI put the map to bed. But Heroic pulled off a similar move on NAVI in the following map and levelled the series before taking us to a 3rd map. Inseparable for the entirety of the first half, both teams entered the second half of the final map with 6 rounds to their name before a 5-round streak from Heroic bulldozed the NAVI defense and went into a prime position to close the series, which they did after dropping two more rounds and eliminating NAVI from IEM Chengdu.

Match 6: Falcons make quick work of Spirit

https://twitter.com/IEM/status/1985683411751633079

Falcons got on the board after converting a force buy to start the first map. Winning their first round, they went on to post a 7-round streak and pulled in two more before the end of the half. Rock-solid defense from them was complemented by an equally potent offense in Dust 2 that lost only one round before pulling the curtains on the first map. The second map, Ancient, was arguably the best map of the day, where both teams showed domination in certain phases of the game. A 9-3 lead on the defense from Spirit got matched by a solid defense played by Falcons to take the game to overtime after converting a do-or-die round in the final round of regulation. Over time, it was where the Falcons pulled ahead, winning all but one round to close out the series and making it to the next round of play.

FaZe Clan’s new roster is yet to hit the ground running, and with the Major approaching, there is no time to experiment. NAVI, on the other hand, will need aggressive steps to get back on top, and as things stand, the path forward is unclear. The likes of G2 and Vitality losing to opponents they should not, calls for introspection, given one more loss would see them out of the event, which might impact their confidence heading into the Major. Day 2 wraps with a few obvious results and a few surprises, but an overall exciting day at IEM for the fans.

KRAFTON Reports Record Q3 2025 Revenue of $635 Million (KRW 870.6 BILLION), Driven by PUBG Success and India Focus

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KRAFTON, Inc., the South Korean gaming giant behind popular titles like PUBG: BATTLEGROUNDS and BATTLEGROUNDS MOBILE INDIA (BGMI), announced robust financial results for the third quarter of 2025, achieving quarterly revenue of $635 million (equivalent to KRW 870.6 billion) and operating profit of $254 million (KRW 348.6 billion) . This marks a significant year-over-year increase, with revenue up by $110 million (KRW 151.3 billion, or +21%) and operating profit rising by $18 million (KRW 24.2 billion, or +7.5%) compared to the same period in 2024 .

The company’s cumulative performance for the first three quarters of 2025 set new records, with total revenue reaching $1.75 billion (KRW 2.4069 trillion) and operating profit surpassing $767 million (KRW 1.0519 trillion) for the first time in this period . These figures highlight KRAFTON’s strong momentum across its gaming portfolio, particularly in PC and mobile segments, amid strategic expansions in key markets like India and investments in AI technologies .

Segment-Wise Performance and Key Drivers

KRAFTON’s Q3 revenue was distributed across platforms, with PC contributing $258 million (KRW 353.9 billion), marking a 29% year-over-year growth fueled by the enduring popularity of PUBG: BATTLEGROUNDS . High-profile collaborations, including tie-ups with K-pop stars aespa and G-DRAGON, as well as luxury brand Bugatti, helped drive user engagement and set new quarterly records for the PC segment .

The mobile segment, a cornerstone of KRAFTON’s business, generated $356 million (KRW 488.5 billion) in revenue, supported by global content updates like the “Transformers”-themed mode and X-Suit progressive skins . In India, BGMI achieved its highest quarterly revenue through localized strategies, such as exclusive skins and expanded services, solidifying its status as the country’s “national game” with over 240 million downloads .

Console revenue stood at $7 million (KRW 10.2 billion), while the “others” segment surged 131% year-over-year to $13 million (KRW 18 billion), boosted by ad tech contributions from subsidiary Neptune .

Strategic Initiatives for Future Growth

Looking ahead, KRAFTON is focusing on enhancing its core PUBG IP while developing new franchises . The company plans to evolve PUBG: BATTLEGROUNDS into a “PUBG 2.0” platform with upgrades to Unreal Engine 5, expanded gameplay modes, and user-generated content (UGC) features . On mobile, sustained growth is expected through diversified content and stable operations .

KRAFTON is also investing in 11 new projects to build a “Big Franchise IP,” including the upcoming open-world survival game Palworld Mobile, which will be showcased at G-STAR 2025 in Busan, Korea, on November 13 .

In India, KRAFTON aims to deepen its market leadership through local partnerships, region-specific content, optimized infrastructure, and UGC updates . The company has committed approximately $219 million (KRW 300 billion) in cumulative investments for co-growth initiatives, focusing on new IPs in gaming and digital entertainment . This aligns with its acquisition of a controlling stake in Nautilus Mobile in March 2025, enabling direct publishing of Real Cricket 24 and pursuits in sports licensing . Since 2021, KRAFTON has invested over $200 million in Indian startups across gaming, esports, and technology, supporting the local ecosystem via the KRAFTON India Gaming Incubator .

AI-Driven Transformation

KRAFTON is accelerating its shift to an “AI First” company to innovate user experiences . It has established a GPU cluster worth approximately $73 million (KRW 100 billion) for large-scale AI experimentation . In collaboration with SK Telecom, the company is developing a proprietary foundation model with five billion parameters and an integrated AI system for game implementation . A key milestone includes the planned launch of its first Co-Playable Character (CPC), PUBG Ally, in PUBG: BATTLEGROUNDS Arcade Mode in the first half of 2026, promising strategic AI companions for players .

These efforts underscore KRAFTON’s commitment to esports ecosystem building and technological advancement, positioning it for sustainable global growth .

Note: All KRW to USD conversions are based on an approximate exchange rate of 1 USD = 1,370 KRW as of November 4, 2025. Figures are rounded for readability.

Counter Strike Pros Protest Valve Over Rejected Major Sticker Designs

As the StarLadder Budapest Major draws near, multiple pro players in Counter-Strike 2 have publicly criticised Valve’s decision to reject their personalised autograph stickers. Several shared screenshots of denial notifications and said they were given no clear reason or opportunity to resubmit.

Many players argue that these stickers are more than cosmetic items; they represent their individual brand, performance, and potential earnings via sticker sales. One player noted, “I don’t mind getting denied, but how is there no chance to just submit a new one?”

Sticker Submission Rules: Restrictive and Unclear

Valve’s policy states that autograph stickers must resemble a quick, hand-written signature completed in 5-10 seconds, cannot use computer-generated art, fonts, or complex drawings, and must be drawn by the player themselves.

Players say that while the rules are public, the enforcement is inconsistent and the appeal process is nonexistent. For instance, one player claimed their submission, “completely hand-drawn in under five seconds,” was still rejected with no explanation.

Impact on Players and Esports Ecosystem

The sticker marketplace has real financial implications for competitors, especially those below the top tier. A rejected design can mean lost income, fewer branding opportunities, and potentially less visibility.

Moreover, the lack of transparency and appeal may strain player-organiser relations and affect faith in the system. If players feel their creativity and identity are being curtailed, that could have ripple effects in the broader Counter-Strike community.

What’s Next: Calls for Change

Players are calling for clearer guidelines, a transparent review process, and the ability to resubmit rejected designs. Some are hoping Valve will respond ahead of the Major to avoid further discontent. As one veteran player put it: “They don’t even give you a chance to correct it, let alone provide a reason.”

Given how important fan engagement and merchandise are to esports, a failure to adapt could hamper growth and alienate talent.

The protest by Counter-Strike 2 players over rejected Major sticker designs shines a spotlight on the intersection of creativity, player branding, and platform policy in esports. Valve’s rigid rules and opaque process may protect consistency, but the backlash suggests that the cost might be higher than anticipated. If the ecosystem wants to thrive, listening to player voices may not just be wise; it might be essential.

TSM Officially Exits VALORANT Esports After Five-Year Journey

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TSM has officially announced their departure from VALORANT esports, marking the end of a five-year journey that began in 2020. The organisation, one of the most influential names in competitive gaming, confirmed that it will step away from the scene with no immediate plans to return. This decision comes despite years of investment in rosters, academy teams, and Game Changers initiatives.

A Strong Beginning in VALORANT

Entry into the Scene in 2020

TSM was one of the earliest organisations to invest in VALORANT esports. Their original roster known for its mechanical skill and personality—quickly became a fan favourite. Along with competitive performances, TSM helped shape early VALORANT culture by enabling co-streams through popular content creators like Myth, which played a key role in promoting the esport.

Building a Full Ecosystem

Over the years, TSM assembled a main roster, academy lineup, and one of the first Game Changers teams. Their focus wasn’t just competition, but developing talent and infrastructure from the ground up.

Navigating Valorant’s Challengers Circuit

For the past three years, TSM competed across North America’s Challengers circuit, aiming to secure a spot in the Tier 1 international league. While they didn’t achieve franchise status, they continued to improve year after year. Their efforts culminated in qualifying for the Ascension Grand Finals in 2025—a major milestone in their journey.

Why TSM Is Leaving VALORANT?

No Short Term Return Planned

https://twitter.com/TSM/status/1985407024457531667

In their official statement, TSM noted that after half a decade, the organisation is leaving VALORANT with no immediate plans to return. While no direct reason was stated, industry speculation points to financial restructuring, shifting esports priorities, and the challenges of competing in a restricted ecosystem dominated by franchise teams.

Thanking Riot, Fans, and Players

TSM expressed gratitude to Riot Games for efforts in improving Tier 2 VALORANT and to the players and staff who represented the organisation over the last five years. Fans—known as the black-and-white army, received a heartfelt thank-you for their constant support through triumphs and setbacks.

Legacy and Impact on VALORANT Esports

TSM’s impact goes beyond trophies. They helped popularise co-streaming, brought mainstream attention to early tournaments, and invested early in women’s esports through Game Changers. Their brand helped shape North America’s identity in VALORANT during its formative years.

TSM’s departure highlights a continuing debate about the sustainability of Tier 2 esports and the limitations of Riot’s franchising system. While VALORANT continues to grow globally, the exit of a major organisation raises important questions about opportunities for non-franchised teams and long-term stability.

IEM Atlanta Announced by ESL for May 2026

ESL has officially confirmed that IEM Atlanta will take place in May 2026, hosted at the Georgia World Congress Center during the DreamHack Atlanta festival.

https://twitter.com/ESLCS/status/1985089532866248991

The event, which is set to kick off on May 11, 2026, will feature sixteen elite CS2 teams who will compete in front of a live audience at the aforementioned venue for a shot at the lion’s share of a massive $1,000,000 USD prize pool. Fans can look forward to six days of intense Counter-Strike action before the tournament wraps up on May 17.

IEM Atlanta 2026 will see two groups of eight teams each battling through the group stage for a spot in the playoffs, with only six advancing to the final stage of the tournament.

The teams attending the event haven’t been decided at the time of writing. Eleven teams will receive direct invites as per the global Valve Regional Standings (VRS) on February 2, while the remaining five slots will be filled through regional qualifiers: one from North America, one from South America, and three from the global and Americas qualifiers.

Ticket sales for IEM Atlanta 2026 are already live, and CS2 fans looking to attend the event in person can grab them at discounted prices as part of an ongoing flash sale right away.

https://twitter.com/ESLCS/status/1985094589762379992

Where Is Homer’s House in Fortnite?

The iconic Simpsons residence belonging to Homer Simpson is now a landmark destination in Fortnite’s new Simpsons season. It sits in the Evergreen Terrace POI, positioned in the center-left area of Springfield Island, on the totally redesigned map, which launched on November 1, 2025. You won’t miss it: the brown roof and walls stick out immediately against the cel-shaded landscape.​

Where Is Homer’s House Located in Fortnite?

In Fortnite, the Simpsons’ house is right next to Ned Flanders’ purple-roofed house, which serves as your visual confirmation you’re in the right place. Outside the house, you’ll find Homer’s signature pink car, a fully functional two-seater that players can drive around the island to seek out loot or complete objectives. It’s a small automotive detail that speaks volumes about Epic Games’ attention to franchise authenticity.​

Opening up the front door reveals several treasures within: Marge Simpson wanders the kitchen as an interactive NPC, doles out the repeatable “Lost and Found” quest that rewards precious XP for Battle Pass progression. Krusty Burgers – called “Steamed Hams” in the show – appear on the dining table and restore shields to players; these can be carried in stacks of six. The iconic couch that Homer loves to plop himself onto sits invitingly inside, but this photo-op feature is currently disabled due to a game-breaking bug the developers discovered during launch.​

Competitive players will love the great loot variety and cover for mid-match rotations that Evergreen Terrace provides. Being centrally located means the POI is within reasonable reach from several landing positions, making Homer’s house a viable hot-drop destination or even a strategic waypoint. Whether one is hunting XP for the battle pass or just experiencing this never-before-seen crossover, this legendary home must be visited in every season of The Simpsons match.

Valorant Game Changers Championship 2025: All Qualified Teams

The highly anticipated Valorant Game Changers Championship 2025 is just around the corner, and we finally have our full list of teams attending the event following the conclusion of the regional qualifiers.

For the uninitiated, Valorant Game Changers Championship 2025 will bring together ten elite GC teams from throughout the world who will compete at Seoul’s LoL PARK for a shot at the prestigious trophy.

In this article, we’ll take a look at all the teams that have managed to qualify for this event.

All Qualified Teams in Valorant Game Changers Championship 2025

After months of intense regional competition, the following teams have earned their place and will be representing their regions at the Valorant Game Changers Championship 2025:

  • Shopify Rebellion Gold (North America Stage 2)
  • Team Liquid Brazil (Brazil Final Stage)
  • G2 Gozen (EMEA Stage 3)
  • Karmine Corp GC (EMEA Circuits Points #2)
  • GIANTX GC (EMEA Circuits Points #3)
  • Xipto GC (Pacific #1)
  • Ninetails (Pacific #2)
  • KRÜ Blaze (LATAM Regional Final)
  • Nova Esports GC (China Stage 2)
  • MIBR GC (Americas LCQ)

The  Valorant Game Changers Championship 2025 is set to kick off on November 20, 2025, featuring ten days of intense, high-stakes action in a double-elimination format that will culminate with the grand finals on November 30.

PGL Announces CS2 Event Calendar for 2027 and 2028

PGL has made an official announcement regarding competitive Counter-Strike 2. The organizer has confirmed that there will be as many as 15 Tier-1 tournaments within both 2027 and 2028, completely changing the outlook for professional gaming and signaling a new era of deep, sustained investment in CS2’s competitive infrastructure.​

This announcement is more than just adding dates in the calendar; it is a strategic shift in how the esports industry looks at long-term commitment and frequency of tournaments. The extended calendar comes while Valve’s revised Tournament Operation Requirements mean organizers will be forced to publish event schedules at least 22 months in advance for any competition after December 2026, meaning PGL’s vision for CS2’s future is being carefully architected well before competitors can react.​

PGL’s 2027 Events

With the 2027 schedule, PGL has made its most resounding statement yet on the sustainability of competitive CS2. Hosting six independent events to go alongside an official English broadcast of the Counter-Strike Asia Championships, a seven-event framework stretches almost the entire length of the competitive year.​

The 2027 calendar includes:

  • January 15–25: PGL opens the year with the first flagship event of the season.
  • February 11–22: This event maintains momentum entering the spring season.
  • March 17–29: It positions itself in the critical spring competition window.​
  • April 14–26: This one concludes the spring tournament phase.​
  • 17–29 August: Perfect World Counter-Strike Asia Championships, for which PGL will provide an English broadcast, marking further cooperation and international reach.​
  • September 1–13: The transition into the autumn competitive phase.​
  • October 6–18: PGL’s final event of 2027.​

This strategic distribution creates about two months of international competition cycles, allowing teams ample time to prepare while maintaining consistent competitive pressure throughout the year.​

PGL’s 2028 Events

If 2027 was ambition, then 2028 is obsession. PGL has signed up to eight Tier-1 tournaments, each slated for two weeks in length, with an average of just six weeks of separation between events. This is a cadence unparalleled even during the most robust competitive era of Counter-Strike: Global Offensive. ​

The 2028 schedule is remarkably balanced across the calendar:

  • January 14–24: The year opens with this event.​
  • February 9–21: This event maintains early-year momentum.​
  • March 22–April 3: The third event switches to a spring competition.​
  • April 19–May 1: This one closes out the spring segment.​
  • August 16–28: The fifth event kicks off the autumn season, expected to feature the CS Asia Championships English broadcast.
  • August 31–September 11: Sixth event of the year.​
  • October 4–16: This event sustains competitive intensity into late autumn.​
  • November 1–13: The final PGL event of 2028, which extends competition into late November.

PGL’s announcement carries implications that go far beyond tournament dates. The organization has effectively declared competitive Counter-Strike 2 a year-round phenomenon that will fundamentally reshape team preparation cycles, player development timelines, and sponsorship ecosystems.

G2 Dominates 3DMAX in IEM Chengdu 2025

G2 Esports makes quick work of 3DMAX to open up their IEM Chengdu campaign. Dominating in the first map and a solid display on the second, G2 is here to play and under the leadership of huNter, not quite heavy favorites but a force to be reckoned with.

VETO

  • 3DMAX removed Mirage
  • G2 removed Nuke
  • 3DMAX picked Inferno
  • G2 picked Train
  • 3DMAX removed Ancient
  • G2 removed Overpass
  • Dust2 was left over

Map 1: Inferno; Pick: 3DMAX; Winner: G2

Having gone 4-0 down, G2 lost their first round but got back to their winning ways just the round after. The defense that looked almost impenetrable allowed 3DMAX to plant the C4 on several occasions, leading to a heavily one-sided half of 11-1 before switching sides. The pistol round saw G2 hit the map point, but they started bleeding rounds from the next. 3DMAX managed to put together 7 rounds in a row, but the lead proved too much to surmount, leading to G2 closing the map with a 13-8 scoreline. It goes without saying that the score by anything but indicative of what went down. With 20 kills from huNter, G2 got off to an early lead in the series, that also on 3DMAX’s pick.

Map 2: Train; Pick: G2; Winner: G2

3-0 start from G2, set the tone for their offense, leaving 3DMAX in disarray. On the first gun round, the French side got their first round, upon which both teams remained fairly matched, but G2 edged out a narrow lead of 7-5 before switching sides. G2 built on their narrow lead to hit series point while losing only a single round in the process, upon which a futile attempt at a comeback by 3DMAX got stopped after 2 rounds. 24-8 scoreline from HeavyGod secured a 13-8 scoreline on Train for G2, putting them in the upper bracket moving forward in Chengdu.

The performance was impressive and convincing, but judging a team on their opening day performances has not always yielded the most accurate assumptions. Unless G2 can replicate the same against other top-tier opposition, these wins would make little to no difference.