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Philippine Senate Unveils Comprehensive Esports Plan Following M7 World Championship Win

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The Senate of the Philippines has announced a new integrated development plan to support the national esports and technology sectors. This initiative follows the recent victory of Aurora Gaming PH at the Mobile Legends: Bang Bang M7 World Championship.

Senator Bam Aquino, chairperson of the Senate committees on education and science and technology, introduced the plan during Plenary Session No. 41. The move formally recognizes the competitive achievements of Filipino teams while establishing a framework for long-term industry growth.

Recognition of Aurora Gaming PH

Through Senate Resolution 276, Senator Aquino officially commended Aurora Gaming PH for their historic win at the M7 World Championship. In his address, he noted the sustained dominance of the Philippines in the global Mobile Legends: Bang Bang (MLBB) scene, highlighting that the nation has remained a strong contender for seven consecutive years.

Aquino emphasized that the Senate’s involvement extends beyond ceremonial honors. The resolution serves as a launchpad for a broader strategy to integrate esports into the country’s educational and economic systems.

Educational Integration and Scholarships

A central pillar of the new plan involves the committee on education. Senator Aquino proposed recognizing esports as a legitimate tool for character development and learning.

To support this, the Senator is encouraging colleges and universities to establish scholarship programs for esports athletes, comparable to those currently available for traditional sports like basketball.

Furthermore, Aquino advocated for the inclusion of esports as a permanent medal event in the Palarong Pambansa, the national multi-sport event for students in the Philippines. This inclusion aims to foster essential skills such as teamwork and strategic thinking within an academic environment.

Strengthening Local Game Development

Beyond competitive gaming, the development plan addresses the production side of the industry. Senator Aquino revealed that the government intends to strengthen the country’s Video Game Development Roadmap.

The objective is to transition the Philippines from a consumer market of gamers into a hub for creators of world-class titles. This strategy includes providing incentives and support to local game developers.

Aquino, who was instrumental in establishing the Philippine Esports Association, drew parallels between the potential of the esports sector and the Business Process Outsourcing (BPO) industry. He suggested that esports could become a major source of employment for Filipinos.

Global Context and Recognition

The announcement comes at a time of increasing international recognition for esports. Senator Aquino cited the International Olympic Committee’s acknowledgement of the sector as evidence of its growing legitimacy.

Recent global developments support this trend. The United Kingdom’s Office for National Statistics (ONS) recently assigned official business classification codes to esports, formally recognizing it as an industry. Similarly, Singapore has passed legislation recognizing esports and mind sports as official sports.

Industry stakeholders have also noted the role of government support. At the 2025 Esports World Cup, MLBB publisher MOONTON highlighted how nations like Malaysia and the Philippines are incorporating the game into their national education strategies.

Global Esports Industry Week 2026 Heads to Cologne Alongside IEM Major

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Global Esports Industry Week (GEIW) is set to return in 2026, moving its operations to Cologne, Germany. The event is scheduled to run from June 18 to June 21, 2026, coinciding with IEM Cologne, which holds Major status for the year.

Organized by The Esports Radar and the Esports Integrity Commission (ESIC), the 2026 edition features the ESL FACEIT Group (EFG) as the official Host Partner. Following the 2025 edition held in Austin, Texas, the organizers have announced that GEIW 2026 will expand its scope and scale to include a broader international footprint and deeper integration with the global sector.

Strategic Alignment with IEM Cologne Major

The decision to host GEIW 2026 in Cologne aligns the business conference with one of the most significant live events in the esports calendar. The IEM Cologne Major will culminate in finals at the Lanxess Arena, often referred to as the “Cathedral of Counter-Strike.”

Niccolo Maisto, CEO of ESL FACEIT Group, commented on the significance of the location choice.

“Cologne is the ‘Cathedral of Counter-Strike,’ but bringing Global Esports Industry Week here during a Major year makes it the heart of the entire industry,” Maisto said. “As the global leader in esports, EFG is focused on building spaces where world-class competition and great business happen together. We’re excited to host the community in Cologne so they can network and help shape what’s next, all while being right in the middle of one of the most iconic events in the world.”

Expanded Programming and Events

The four-day schedule is designed to bring together senior leaders from various sectors, including game publishers, developers, tournament operators, brands, agencies, and investors. The agenda includes business summits, networking opportunities, and social events.

Sam Cooke, CEO of The Insights Group (The Esports Radar), stated that the opportunity to align the event with a Major in Cologne was a key factor in the decision.

“Global Esports Industry Week was created to give the industry a dedicated space to connect, reflect, and move forward together,” Cooke said. “This edition is bigger, more ambitious, and more representative of where esports is heading as a global industry, with new dedicated summits to game development, education as well as our first Esports Leaders Honours, celebrating those who deserve recognition across the space.”

Key Summits and Features

The 2026 programme introduces several new components alongside established fixtures:

  • IMPACT Live Conference & Expo: A central hub for the event.
  • ESIC Global Esports Summit 2026 (EGES): An international conference focused on business, governance, and sustainable growth.
  • IMPACT Live Game Dev Summit: A forum for developers to showcase games and discuss competitive PvP titles.
  • IMPACT Live Edu Summit: A gathering focused on the intersection of gaming, education, and gametech.
  • Esports Leaders Cologne: A half-day leadership event held in a premium setting.
  • IGET Expert Workshop: An annual meeting of the International Games and Esports Tribunal regarding legal matters.
  • Esports Leaders Honours: The inaugural awards ceremony recognizing individuals and organizations across six key areas.
  • Padel Gaming Club: An industry tournament and social event.

Stephen Hanna, CEO of ESIC, emphasized the importance of the summit’s integration into the wider week.

“Integrity, governance, and long‑term sustainability remain critical priorities for esports,” Hanna noted. “By once again embedding both the ESIC Global Esports Summit and IGET Expert Workshop within Global Esports Industry Week, we’re creating a stronger, more unified platform for meaningful dialogue and action.”

Partners and Attendees

Several industry stakeholders and organizations have been confirmed for the event. Attendees will include representatives from the ESL FACEIT Group, Esports World Cup Foundation (EWCF), ENorth Media, MOONTON, NODWIN, Corsair, BLAST, ESBD, MSI, HEROIC, the World Intellectual Property Organisation (WIPO), and AOC.

Confirmed high-profile speakers include Ralf Reichert, CEO of the Esports World Cup Foundation, and Niccolo Maisto.

The event is supported by a network of strategic partners, including ENorth Media, ESBD, yellow house, the WIPO Arbitration and Mediation Centre, and the International Games and Esports Tribunal.

Ticket Information

Registration and program updates are available via the official Global Esports Week website. Super Early Bird tickets offering a 30% discount are currently available until February 16.

Ghaziabad Deaths Renew Focus on Gaming Addiction Among Children in Karnataka

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The tragic deaths of three minor sisters in Ghaziabad on Wednesday, February 4 who allegedly jumped from their ninth-floor apartment after their parents restricted their mobile phone usage have prompted immediate and renewed concern among mental health professionals in Karnataka. The incident has highlighted the severe psychological withdrawal symptoms associated with digital dependency, forcing experts at the National Institute of Mental Health and Neuro Sciences (NIMHANS) to reiterate the need for clinical intervention rather than simple prohibition.

While the Ghaziabad police continue to investigate the specific triggers, including potential addiction to Korean task-based games or social media, the reaction in Bengaluru has been one of urgent caution. The state’s mental health infrastructure, particularly the Service for Healthy Use of Technology (SHUT) Clinic, has flagged a steady rise in adolescents seeking help for “problematic technology use.”

The “Dopamine Trap” and Withdrawal

Dr. Manoj Kumar Sharma, Professor of Clinical Psychology and Director of the SHUT Clinic at NIMHANS, told The Hindu that the Ghaziabad incident exemplifies the extreme behavioral responses that can occur when a “digital crutch” is abruptly removed without support.

According to Dr. Sharma, gaming platforms are engineered to be immersive, utilizing constant reward systems that trigger dopamine release. “These design features create a sense of achievement and belonging that some children may not experience in the offline world,” he explained. When this access is cut off, especially for adolescents whose impulse control systems are still developing, the reaction can be volatile.

The SHUT clinic has observed that gaming is rarely the sole problem; it often masks underlying emotional vulnerabilities. “Gaming often becomes a form of emotional escape rather than entertainment,” Dr. Sharma noted. “In such cases, restricting screen time alone will not address the problem unless the underlying distress be it academic decline, loneliness, or lack of social support is identified and managed.”

Karnataka’s Addiction Statistics

Data from a recent NIMHANS study cited by Dr. Sharma paints a concerning picture for the state. The prevalence of technology addiction in Karnataka is estimated at 10.69%.

  • Mobile Phone Addiction: Accounts for 8.91% of the cases.
  • Gaming Addiction: Accounts for 2.55%.

While 2.55% may appear statistically small, in a state with a high density of digital access like Karnataka, this translates to a significant number of at-risk youth. The Economic Survey 2025-26, tabled earlier this week, also flagged this issue, noting that the SHUT Clinic and the state’s “Digital Detox Centre” are currently the only specialized buffers against a growing national crisis.

The Role of Policy and Parenting

The tragedy has also brought attention to the Online Gaming (Regulation) Act, 2025, which aims to curb financial harm and addiction by banning wagering and regulating content. However, experts argue that legislation cannot replace parental engagement.

Dr. Murali Krishna, a consultant in Psychiatry at Aster RV Hospital, Bengaluru, emphasized that the “normalization” of screens as digital babysitters has eroded face-to-face relationship building. “Children who spend long hours gaming may show irritability and impatience when asked to stop. The constant stimulation conditions the brain to seek quick rewards, making routine activities less engaging,” he said.

NIMHANS has responded to this gap by launching the Parent Group for Management of Technology Addiction (PGMTA). Since July 2025, these Saturday online sessions have attracted over 5,500 parents, averaging 300 registrations weekly. The sessions focus on “cyber literacy” and conflict resolution, teaching parents that forcibly removing devices as was allegedly attempted in the Ghaziabad case can often lead to aggressive defiance or self-harm if not handled with psychological care.

Warning Signs for Parents

Experts have outlined specific red flags that distinguish “enthusiasm” from “addiction”:

  • Sleep Disruption: Staying up late to game, affecting mood and resilience.
  • Social Withdrawal: Replacing offline friendships with online avatars.
  • Academic Decline: A sudden drop in grades due to lack of focus.
  • Physical Aggression: Intense anger when the device is taken away or the internet is disconnected.

As the police probe into the Ghaziabad suicide continues, the message from Karnataka’s medical community is clear: digital addiction is a public health crisis, and treating it requires empathy and professional help, not just strict discipline.

Real Cricket Launches World Cup-Powered 4.6 Update with Season 3 Pass and Tournament Expansion

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As the cricket world converges on the ICC Men’s T20 World Cup 2026, Real Cricket is amplifying that momentum with its 4.6 update – a content-rich release designed to sync gameplay with the intensity, scale, and global energy of World Cup season. Gone live today, February 6, 2026, the update centres on RC Pass Season 3, a World Cup-themed progression system, alongside a new standalone 20-20 World Cup 2026 Tournament and refreshed global league content.

The update strengthens Real Cricket’s position as a mobile cricket simulation that mirrors real-world tournament structures, rewarding sustained gameplay with meaningful progression and competitive depth.

Commenting on the update, Anuj Sahani, Head – KIGI and Director – Publishing, KRAFTON India, said: “The 4.6 update is about meeting players at a moment when cricket is at its most visible globally. We’ve designed RC Pass Season 3 and the World Cup tournament to give players a structured way to engage with the sport they love – rewarding their time, skill, and dedication while keeping the experience authentic and connected to real-world cricket. This is about deepening the relationship between gameplay and the sport itself.”

RC Pass Season 3: World Cup-Themed Progression

At the core of the 4.6 update is RC Pass Season 3, a 50-level progression track that rewards players for consistent engagement throughout the World Cup season. Players earn in-game assets, including coins, stadium cards, player cards, MPs , tickets, and commentary cards as they advance through levels.

The pass introduces an additional Spin system, offering bonus reward opportunities beyond the standard progression track. This dual-reward mechanism keeps players invested across matches and tournaments, creating a connected loop where gameplay drives progression and progression unlocks premium content.

Read More: PUBG Mobile 4.3 Beta Version Date, Link, Steps, and More

Reward priority is structured around:

  • Gold and Platinum Fragments (highest-tier assets)
  • Coins, Tickets, Stadium Cards, and Commentary Packs (mid-tier progression items)
  • Player Cards and MPs (base-level rewards)

Players seeking accelerated progression can unlock Premium Pass (INR 250) and Elite Pass (INR 350), both of which provide exclusive rewards and faster unlock rates. Together, the base pass, premium tiers, and Spin system form a layered monetization and engagement strategy designed to retain players throughout the World Cup window.

20-20 World Cup 2026 Tournament: High-Stakes Simulation

The update introduces a standalone 20-20 World Cup 2026 Tournament, available as an in-game purchase. The tournament replicates the structure of the real-life ICC Men’s T20 World Cup 2026, with fixtures and team rosters aligned to the official format. This creates a parallel competitive experience where players can simulate the tournament’s progression- from group stages through knockouts – while the real-world event unfolds. Unlike existing in-game tournaments, the World Cup mode is purpose-built for this update, offering a focused, high-stakes experience timed to cricket’s most-watched global event.

Global Tournament Content Refresh in Real Cricket 4.6 Update

Existing in-game tournaments will receive updated fixtures and rosters, syncing with inspiration from the latest real-world league seasons like:

  • Aussie 20-20 (inspired by the Big Bash League)
  • South Africa League (inspired by SA20)
  • Bangladesh Super League (inspired by the Bangladesh Cricket League)

These tournaments are already available in Real Cricket, but the February 6 update will align their in-game content – team rosters, player lineups, and match fixtures – with the inspired versions of 2026 editions of their real-world counterparts. This ensures that gameplay reflects current cricket reality, maintaining relevance and authenticity.

New Stadiums: Nagpur and Galle

The update expands venue variety with two new stadiums- Nagpur and Galle – each priced at INR 50. These additions broaden match atmosphere and location diversity, giving players more control over their gameplay environment.

The 4.6 update’s February 6 launch is strategically positioned to capitalize on heightened cricket engagement during World Cup season. By aligning in-game content with real-world tournaments, Real Cricket creates parallel engagement opportunities – players can experience tournament structures, team matchups, and competitive intensity that mirror what they’re watching on broadcast. With the World Cup serving as a cultural and competitive focal point, Real Cricket’s 4.6 update positions the game as more than a simulation- it’s a platform where players can participate in cricket’s biggest moments, rewarded for every match, every level, and every tournament they complete.

Is Riot Finally Ready to Release VALORANT Mobile Worldwide?

VALORANT Mobile is once again trending in the gaming community after fresh rumors hinted at a possible global soft launch. A viral post on X claimed that an official release could be happening very soon, instantly exciting mobile FPS fans. However, as usual, mixed reactions followed, with many questioning the authenticity of the claim. With Riot Games staying silent, players are now wondering whether VALORANT Mobile is truly close to launching globally or if this is just another rumor spreading online.

VALORANT Mobile Global Launch Rumors Explained

The latest buzz started when a well-known VALORANT Mobile update account posted that a global release was “coming soon.” While the post gained attention quickly, it failed to mention any official source from Riot Games.

Shortly after, another trusted VALO Mobile news account urged fans to stay cautious. They clarified that nothing has been confirmed and warned how unverified leaks often lead to misinformation across social media. Not long after this response, the original post was deleted, raising further doubts about its credibility.

Interestingly, this rumor also connects to earlier claims suggesting a February or March 2026 release, which again were never acknowledged by Riot. So far, all timelines floating online are purely speculative.

Read More: BGMI Lite Launch Soon? Krafton Survey Sparks Fresh Speculation in India

When Will VALORANT Mobile Launch Globally?

As of now, Riot Games has not shared any official release date for VALORANT Mobile outside China. The game is currently available only in China, where it already has a competitive esports ecosystem.

Despite its limited availability, the game reportedly performed extremely well in 2025, becoming one of the top mobile shooters of the year. This strong performance has increased expectations for a large-scale global launch, likely accompanied by official esports plans.

While many believe a worldwide release could happen sometime in early 2026, fans should treat all such claims carefully until Riot makes a formal announcement.

BGIS 2026 Round 2 Day 2: Match Timings, Points Table, Teams, and More

BGIS 2026 Round 2 Day 2 will be played today, February 6, 2026. Just like the previous day, a total of six matches are scheduled across Erangel, Miramar, and Rondo. The 512 teams qualified from Round 1, and The Grind will once again be in action, fighting hard to earn a spot in Round 3 of the tournament. Every match is important as competition keeps getting tougher at this stage. Fans can check out the BGIS 2026 Round 2 Day 2 schedule, teams, match format, points system, and where to watch the matches live, all in one place.

BGIS 2026 Round 2 Day 2: Schedule and Teams

MatchMapGroupTime
Match 1RondoTBA3:00 PM
Match 2ErangelTBA3:40 PM
Match 3ErangelTBA4:20 PM
Match 4ErangelTBA5:00 PM
Match 5MiramarTBA5:40 PM
Match 6MiramarTBA6:20 PM

Group 1 Points Table

  • 1st – ISG – 46 points
  • 2nd – OP – 42 points
  • 3rd – BTD – 35 points
  • 4th – SVRN – 25 points
  • 5th – ALMT – 24 points
  • 6th – FLSH – 23 points
  • 7th – EZ – 21 points
  • 8th – ATS – 17 points
  • 9th – LOLZ – 16 points
  • 10th – TBWB – 12 points
  • 11th – SUE – 12 points
  • 12th – TA – 7 points
  • 13th – TDS – 7 points
  • 14th – TGYT – 6 points
  • 15th – VNTG – 6 points
  • 16th – GRVX – 2 points

Group 1 Points Table

  • 1st – AF – 40 points
  • 2nd – CKJ – 28 points
  • 3rd – ES – 24 points
  • 4th – SUPR – 21 points
  • 5th – ACNZ – 21 points
  • 6th – RIS – 19 points
  • 7th – WW – 19 points
  • 8th – SYCO – 18 points
  • 9th – STF – 17 points
  • 10th – ASTR – 17 points
  • 11th – RU – 16 points
  • 12th – RA – 11 points
  • 13th – HF – 8 points
  • 14th – INSY – 5 points
  • 15th – ICNC – 4 points
  • 16th – T10 – 0 points

Read More: BGMI 4.3 Update Release Date in March 2026? Check BGMI New Update Date

BGIS 2026 Round 2 will be played from February 5 to February 8, 2026. This round will run for four matchdays and will feature a total of 512 teams competing to move one step closer to the next stage of the tournament. It is one of the most important rounds, as a large number of teams fight for limited qualification spots.

Most of the teams in Round 2 come from Round 1, with 496 teams successfully making it through the earlier stage. Along with them, eight teams from The Grind Group D also enter Round 2 after finishing at the top of their group. Additionally, the bottom eight teams from The Grind Group C are included in this round, giving them another chance to stay alive in the tournament.

All 512 teams are divided into 32 groups, and each group consists of 16 teams. The matches are spread across multiple days to ensure fair competition. During Round 2, every team will play a total of six matches, and their overall performance across these games will decide their future in the tournament.

At the end of Round 2, only 240 teams will qualify for BGIS 2026 Round 3. From each group, the top seven teams will qualify directly. Along with them, the top 16 teams from the remaining non-qualified teams across all groups will also advance based on their points. All other teams will be eliminated from the tournament.

Where to watch Battlegrounds Mobile India Series 2026?

Fans can enjoy all matches of the Battlegrounds Mobile India Series 2026 on the official YouTube channel of Krafton India Esports in Hindi and English.

ESL FACEIT Group and FaZe Announce 2026 CoD League Championship in Las Vegas

The ESL FACEIT Group, FaZe Esports, and the Call of Duty League have released the event information regarding the 2026 Championship, which will determine the Black Ops 7 world champions in Las Vegas. This major tournament will see the top eight teams compete for a prize pool of $2 million in four days.

The competition will take place from July 16 to 19, 2026, at the Michelob ULTRA Arena in Mandalay Bay Resort and Casino. The format will be a double-elimination bracket with best-of-five series, except for the grand finals, which will be best-of-nine. Tickets are now available through AXS, with fans encouraged to register early for this major CDL event.

The ESL FACEIT Group (EFG) is the official production partner. FaZe Esports is the host organization, bringing its Vegas vibe to the championship weekend. This is a high-profile partnership under Activision supervision for the CDL Season 7 playoffs.

The 2026 CDL season in Black Ops 7 features four Majors: Dallas, Birmingham, Atlanta, and Paris, with two Minors, all leading to the top eight qualifiers. The broadcast team and prize purse are yet to be announced.

Did Jeffrey Epstein Spend $4253 on CSGO AWP Dragon Lore?

A tweet from popular Counter-Strike media outlet RazedEsports has gone viral across X (formerly Twitter), featuring a Dragon Lore purchase worth $4253 by Jeffrey Epstein, but before you go about sharing the news, let’s take a deep dive and closely examine the extraordinary claims before taking it as fact.

What is AWP Dragon Lore?

AWP Dragon Lore is an extremely rare and arguably the most popular skin from CS:GO, which has now been carried over to CS2. Since its introduction in the game as a part of the Cobblestone Collection, the skin has maintained an extremely high price and still finds its place as one of the dream items for collectors. The AWP skin is unmistakable, with a detailed dragon artwork that goes on the market for as high as $500,000 for the Souvenir editions and rare floats.

What does the Tweet claim?

According to the viral tweet, Jeffrey Epstein is suggested to be paying $4235 for an AWP Dragon lore. The tweet cites an email where Epstein is seen explaining the money spent to an anonymous person.

Fact Check

It goes without saying that some people believed it to be true in light of the revelations of Epstein’s highly diversified criminal empire. The viral tweet follows news of his interest in the Esports industry as a whole and taking notice of how competitive esports, built around the likes of Counter Strike, Dota 2, League of Legends, and Call of Duty, has upscaled from a niche interest to a global industry.

As for the claims of the tweet:
  • There’s no official communication from Valve backing the claims.
  • The claim was not found.
  • Fact-checkers have found the real message, which has supposedly been doctored, where the original document actually refers to $25.95 for Fortnite VBucks.
Original Document via Justice Department of USA.

Myth Busted: Jeffrey Epstein buying Dragon Lore Post is Fake

From the information at hand, the post is anything but factual, and given that several fact checkers have pointed out the real message, this looks like nothing more than a publicity stunt. This specific claim circulating online has no credible substantiation and goes to show how viral internet posts can be more hype than truth.

Fortnite Love and Legends Update Roadmap Revealed

With the highly anticipated Fortnite 39.40 update just around the corner, Epic Games has revealed the full roadmap for the game’s ‘Love and Legends’ event. 

The 39.40 update will kick off the Valentine event in Fortnite while also introducing a bunch of exciting cosmetics including the Chappell Roan crossover skin. Alongside these new additions, players will also be able to see various bug fixes and other changes following the upcoming patch.

In this article, we’ll go through everything we know so far about the Fortnite ‘Love and Legends’ update and what you can expect in the battle royale over the course of the month.

Fortnite Love and Legends Event Release Date & Downtime

Epic Games has confirmed that the Fortnite Love and Legends event will kick off on February 5 with the 39.40 update.

The devs have also shed light on the detailed roadmap of the event in an X post on the official Fortnite handle.

Note that players will have to sit through a period of downtime before they can tune into the Fortnite for v39.40 update. The downtime is scheduled to begin starting 4 am ET, with matchmaking ending shortly beforehand.

The downtime for the Fortnite 39.40 update is expected to take around 90 minutes, which means the servers are likely to be back up and running by 5:30 am ET.

Fortnite Love and Legends Event Roadmap

Taking a look at the Fortnite ‘Love and Legends’ event roadmap, we can see that there’s a ton of new content in store for the game’s player base over the next month.

Players will be able to enjoy Power Hours, lots of free and paid cosmetics, and other gameplay changes. Nitemare Island will be returning to Fortnite on February 13th, while the OG Ice Storm event will kick off starting February 15th.

Fans can check out the detailed event roadmap for Fortnite Love and Legends below:

New CS2 Update Improves Performance & Spectator Mode Alongside Various Map Fixes

Valve has rolled out a new update for Counter-Strike 2 on February 5, and it brings with it various fixes and improvements to the shooter.

While the new CS2 patch isn’t the biggest we’ve seen recently, it does include some much-needed fixes to the game’s spectator mode, alongside performance improvements. There are also some adjustments to Anubis, while the community map Poseidon is also seeing an update.

Moving forward, switching first-person spectator targets will no longer reset viewmodel animations. An issue where physics calculations far from the origin would cause performance issues has also been fixed.

Without further ado, let’s take a look at everything you need to know about the latest CS2 update.

CS2 February 5 Update: Patch Notes Revealed

Here are the detailed patch notes for the February 5 CS2 update, as revealed by Valve:

[ MISC ]

  • Fixed a case where switching firstperson spectator targets would cause viewmodel animations to reset.
  • Fixed a case where physics calculations far from the origin were causing performance issues.

[ MAPS ]

Anubis

  • Adjusted player clipping around new drop.
  • Adjusted grenade clipping around connector (e-box :P) hole and old drop.

Poseidon

  • Updated to the latest version from the Community Workshop (Update Notes)