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How Do You Refund a Fortnite Skin?

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It is not uncommon to grab an expensive skin and then turn your back on it after playing a round. Cases like this are more common than people think, and fortunately for Fortnite players, they can get a refund on the skins that often cost a fortune. In this article, we will explain how to obtain your refund, but there is more to it than meets the eye.

EPIC can be kind, but they are not that kind. The trick behind the refund policy is that you can only cancel the purchases that you have not equipped and within a 24-hour window. Only purchases made with V-Bucks are eligible for a refund, but unfortunately, skins bought with real money cannot be refunded.

How do you cancel/refund a Fortnite skin?

  • Click your profile icon in the upper-right corner.
  • Got to the ‘Settings’.
  • Make your way to the ‘Profile’ tab.
  • Hit the ‘Return or Cancel Purchase’ icon and go through the purchases made.

How do you refund a Fortnite skin?

  • Click your profile icon in the upper-right corner.
  • Go to the ‘Settings’.
  • Make your way to the ‘Profile’ tab.
  • Hit the ‘Return or Cancel Purchase’ icon and go through the purchases made.
  • Find the purchase you’d like to refund and hit the’Use Return Ticket.

To avoid making impulse purchases, make sure to go through the YouTube videos and leaks of the skin you have set your eyes on before you spend the big bucks. This will likely reduce the chances of your making an impulse purchase.

The tricky refund process can be quite challenging for players. The road to getting your V-Bucks is full of challenges, and the requirements to do so will render most players ineligible to get a refund. On the off chance that you are getting a refund/return, be sure to grab it quickly, given the tight return window.

If you still have any doubts, check out the detailed guide below.

How to Reverse Purchases in Fortnite?

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Being the world’s most widely played battle royale game, Fortnite has a large cosmetic market that players use to buy skins, emotes, and other items of customization with V-Bucks. The sense of buyer’s remorse is prevalent, as it may be due to unplanned purchases, changing tastes, or simply wanting to hold onto V-Bucks for preferred goods. Epic Games offers various methods for returning skins and redeeming V-Bucks, but each has specific conditions and restrictions.

Fortnite’s refund system works through two main methods: instant purchase cancellation and return tickets. Both are used for different circumstances and have specific requirements for a player to be eligible for their usage.​​

How to Return Skins in Fortnite?

The most generous refund option is the Cancel Purchase feature, which allows unlimited free returns within 24 hours of buying an item. This system is designed for accidental purchases and immediate buyer’s remorse.​​

Key Requirements for Cancel Purchase:

  • The item must be purchased within the last 24 hours
  • You cannot have equipped the item in your locker
  • You cannot have used the item in any gameplay mode
  • The product must have been bought with V-Bucks (not actual money)​​

How to Reverse a Purchase?

  • Head to your profile icon in the top-right corner
  • Tap the Settings gear icon
  • Head to “Account and Privacy” settings
  • Tap “Return or Cancel Purchase”
  • Identify eligible items tagged with “Cancel Purchase Available”
  • Double-check the cancellation for an instant V-Bucks refund​​

When the 24-hour time frame runs out or you’ve already used something, Return Tickets are your sole option for refunds. They are valuable resources that need to be utilized strategically.​​

Return Ticket Restrictions:

  • Each account begins with three lifetime return tickets
  • Items must have been bought within the past 30 days
  • One extra ticket is awarded on October 12th​
  • Tickets apply whether you’ve used the item or not​​

Returnable Items:

  • Outfits (skins)
  • Back Bling
  • Emotes
  • Gliders
  • Harvesting Tools (pickaxes)​

Items NOT Eligible for Refunds:

  • Battle Pass purchases
  • Battle Pass tier upgrades
  • Starter Packs bought with real money
  • Event or weekly items
  • Founder’s Packs
  • V-Buck purchases made using real currency​

Step-by-Step Refund Process

Method 1: Immediate Cancel Purchase (Within 24 Hours)

For items bought within the past day that haven’t been equipped:

  • Tap your profile image, then the settings cog
  • Go to “Account and Privacy” → “Return or Cancel Purchase”
  • Search for items with “Cancel Purchase Available”
  • Click on the item and select “Cancel Purchase”
  • V-Bucks are refunded to your account immediately​

Method 2: Using Return Tickets (Maximum 30 Days)

For older purchases or already used items:

  • Open Settings Menu: From the lobby, go to the settings gear icon
  • Go to “Account and Privacy”
  • Tap “Return or Cancel Purchase”
  • Pick the item you wish to refund from your purchase history
  • Press “Use Return Ticket” and affirm your choice
  • Look at the last confirmation screen before continuing​

Method 3: Special Circumstances Returns

Epic Games sometimes permits specific items to be returned without utilizing tickets in special circumstances, like game bugs or feedback from the community. These are found on your return menu as items that don’t use tickets.

Refunds only apply to items purchased using Epic Games’ payment system. Anything purchased from console stores (PlayStation Store, Xbox Marketplace, Nintendo eShop) or mobile app stores has to be refunded according to the policies of those platforms.

KRAFTON India Introduces ‘Player Transfer Window’ for BGMI Esports

KRAFTON India today announced the introduction of the ‘Player Transfer Window’ – a first-of-its-kind structured system that formalises how players associate with and move between Esports Clubs within the BATTLEGROUNDS MOBILE INDIA (BGMI) ecosystem.

Similar to traditional sports, the Transfer Window establishes defined periods during which Clubs can make roster changes, ensuring that transfers are transparent, fair, and in line with tournament regulations. The initiative marks a major step in professionalising BGMI Esports by promoting stability, accountability, and strategic team building across seasons.

The first transfer window is currently live from October 1 to November 15, 2025, with the next window scheduled to open on April 1, 2026.

Speaking about the initiative, Karan Pathak, Associate Director – Esports, KRAFTON India, said:

“With the Player Transfer Window, we’re taking a significant step toward professionalizing esports operations in India. It gives players and Clubs a clear, transparent framework to manage rosters efficiently and responsibly, while laying the foundation for a more sustainable and globally aligned esports ecosystem.”

How Player Transfer Window Works

  • Each registered Club operates under a verified Owner or In-Game Leader (IGL) who manages player movement approvals.
  • Krafton India monitors all transfers to maintain regulatory compliance and fair play.
  • Registered transfers can take place only during the official transfer windows.
  • Free agents (unaffiliated players) can join Clubs at any time.
  • Every transaction is logged, verified, and tracked to maintain transparency.

How to Setup and Manage Roster

Clubs can set up and manage their rosters directly through the KIE dashboard:

  1. Log in using registered credentials.
  2. Go to the “My Teams” section.
  3. Invite or remove players or accept join requests.
  4. Submit your roster for verification.

Once approved, Clubs become eligible to compete in upcoming official and sanctioned third-party tournaments on the KRAFTON India Esports platform. Each Club can register one active team (4–5 players) to ensure balanced and competitive play.

For teams and players, the new system will bring stability and transparency. Movement between organizations will happen during official windows, ensuring fair opportunities without mid-season disruptions. The live leaderboard also provides greater visibility, rewarding consistent performance across tournaments. Most importantly, players and teams can expect fewer abrupt roster changes once competitions are underway.

BMIC 2025: Dates, Qualified Teams and Venue

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The lineup for the BGMI International Cup (BMIC) 2025 is now official. All 16 teams have been locked in – 8 from India4 from South Korea, and 4 from Japan and the battlefield is set: the Yashobhoomi Convention Centre, Delhi, from October 31 to November 2, 2025.

This isn’t just another tournament. BMIC 2025 is India’s first high-stakes, international BGMI LAN event, and with a ₹1 crore prize pool and two direct PMGC 2025 slots on the line, every squad is playing for legacy.

Qualified teams for BGMI International Cup 2025

Here’s the complete list of qualifiers:

India (8 Teams – From BMSD 2025)

  • Orangutan (1st place)
  • K9 Esports (2nd place)
  • Team Soul (3rd place)
  • True Rippers
  • Nebula Esports
  • Gods Reign
  • Mysterious4
  • Madkings

Orangutan has already qualified for PMGC 2025 via their BMSD 2025 victory, but they’ll still compete in BMIC for the title and prize money.

South Korea (4 Teams – From PUBG Mobile Pro Series 2025 Season 2)

  • Dplus (1st place, defending PMGC 2024 champions)
  • NongShim RedForce
  • Jecheon Phalanx
  • DRX

Dplus won Korea’s Pro Series and earned its PMGC 2025 spot, but will be a top favorite in Delhi.

Japan (4 Teams – From PUBG Mobile Japan League S5 Phase 2)

  • Reject (1st place, already qualified for PMGC 2025)
  • REIGNITE (2nd place)
  • Making The Road
  • CAG Osaka

Reject is the Japanese powerhouse aiming to prove its global dominance.

BMIC 2025 Event Format & PMGC 2025 Qualification Path

  • Dates: October 31 – November 2, 2025
  • Venue: Yashobhoomi Convention Centre, Delhi NCR
  • Format: 16-team, 18-match (6 matches per day), squad TPP
  • Prize Pool: ₹1,00,00,000 (INR 1 Crore)

PMGC 2025 Qualification:

  • 1st Place: Direct entry to PMGC 2025 Gauntlet Stage
  • 2nd Place: Entry to PMGC 2025 Group Stage

⚠️ Important Note: If Dplus (Korea) or Reject (Japan) finish in the top 2, their PMGC slots will be reallocated to the 2nd and 3rd placed teams from their respective regional leagues—not to the 3rd place BMIC team. For Indian teams, Krafton has not yet confirmed the reallocation policy.

The Road to PMGC 2025

The PUBG Mobile Global Championship 2025 takes place from November 24 to December 14, 2025, in Thailand. BMIC 2025 is the final major qualifier before the world stage.

With Orangutan, K9, and Soul leading India’s charge, and Dplus and Reject boasting proven global experience, BMIC 2025 promises elite-level competition.

The BGMI International Cup 2025 is more than a tournament—it’s a milestone.
For the first time, Indian teams will host and battle top-tier Japanese and Korean squads in a government-recognized, high-stakes LAN event. The stakes? Pride, prize money, and a direct path to the PUBG Mobile Global Championship.

October 31, 2025 – Delhi is ready. The world is watching.

Steam Surges to 41.6 Million Concurrent Players in Record

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Steam has shattered its own all-time concurrent player record, reaching 41,666,455 connected users on October 12, 2025 a massive leap from its previous 41 million mark just days prior. This milestone isn’t just a number it’s a signal of Steam’s entrenched dominance in PC gaming, driven by blockbuster launches, a loyal user base, and a platform built for longevity.

The surge was powered by multiple forces:

  • Battlefield 6’s explosive Steam debut, pulling 747,440 peak players within 24 hours
  • Sustained organic growth, adding nearly 10 million users since early 2024
  • Valve’s long-term strategy: no ads, user ownership, mod support, and community-first design

Here’s what this record means, and why Steam keeps growing while competitors struggle to gain traction.

Why Battlefield 6 Was the Perfect Catalyst

Battlefield 6’s launch on October 10, 2025, caused immediate shockwaves across Steam. The game hit 747,440 concurrent players, the 14th highest peak in Steam history, ahead of Apex Legends (437,000) and nearly double the peak of recent Call of Duty releases.

This wasn’t just hype. Battlefield 6’s 6v6 modes, seamless vehicle integration, and next-gen audio engine created a buzz that pulled long-lapsed players back into the ecosystem. Within 48 hours, it became a top 5 most-watched game on Twitch, with over 1.2 million peak viewers.

More importantly, Battlefield 6 didn’t just attract its own fans, it amplified Steam’s entire player base. With many players launching the game through Steam, their presence contributed to the platform’s cumulative concurrent count, pushing it past 41.6 million.

Five Years of Growth: From 19M to 41.6M

The scale of Steam’s expansion is staggering. In March 2020, the platform peaked at 19 million concurrent users—the height of early pandemic lockdowns. Today, that number has more than doubled.

YearSteam Peak (Concurrent Users)
202019 million
202228 million
202330 million
202439.2 million
202541.6 million

This growth wasn’t accidental. Steam has maintained consistent performance, with over 13 million players actively in-game during average peak hours, thanks to:

  • Counter-Strike 2 (1.2M+ daily peak)
  • Dota 2 (800K+ peak)
  • RustGTA V, and Dead by Daylight (all 300K+)

The Steam Advantage: Why It Keeps Winning

While other storefronts push exclusive deals or subscriptions, Steam’s power comes from trust and infrastructure. Key differentiators:

  • Permanent ownership of purchased games
  • No ads or sponsored storefront content
  • Steam Workshop for seamless modding
  • Steam Overlaycommunity hubsmarket, and Cloud Saves
  • Cross-game social features (voice, friends, trade)

These aren’t bells and whistles, they’re core utilities that keep players invested. Unlike platforms where delisted games vanish, Steam users know their library is safe.

What Player Numbers Really Measure

Concurrent users are more than a vanity metric. Google, advertisers, and game developers use these stats to:

  • Determine ad inventory and programmatic pricing
  • Rank games in editorial features and “Top Played” lists
  • Signal interest to data-driven investors and esports organizers

A 41.6M peak confirms Steam’s measurable influence—not just as a store, but as a live ecosystem.

Steam hits 41.6 million concurrent players—its highest ever—driven by Battlefield 6’s launch and sustained platform growth.

Looking Ahead: 42 Million Is in Sight

The 42 million barrier is no longer unrealistic. With GTA 6 (2026), Dragon Age: Dreadwolf, and The Elder Scrolls VI expected on Steam, massive spikes are inevitable.

For now, this record is a testament to Valve’s vision—a platform that prioritizes users over profits, community over control, and openness over exclusivity.

Steam’s 41.6 million peak isn’t just a win for Valve. It’s a win for PC gaming itself. In an era of platform wars and digital lock-ins, Steam proves that putting players first creates lasting growth.

The message is clear: Steal the game, but Steam still owns the day.

How to Get Scooby Doo Skins in Fortnite?

The spirits were already high among the Fortnite players with the ongoing Fortnitemares, and things are about to get even crazier with the forever popular Scooby Doo and his Mystery Machine squad making their way to the game as a part of the collabs.

Collab means a plethora of elements coming to the game, and what catches more attention than anything else is the skins bundle. It goes without saying that Scooby is bringing skins, and in this article, we will explore how we can get them.

https://twitter.com/Fortnite/status/1976195934003527688

The first round of skins for the Shaggy and Scooby Bundle was released on October 11, and if you missed it, the second wave will be released on October 14. The rest of the members from Mystery Inc. will get their skins later on October 18th.

  • Scooby and Shaggy Bundle (Out Now)
    • Scooby Doo Skin (includes LEGO and Cel Shaded Styles) – 1,500 V-Bucks
    • Shaggy Skin (includes LEGO and Cel Shaded Styles) – 1,500 V-Bucks
    • Bone N’ Bowl Pickaxe – 800 V-Bucks
    • Hoagie Hitter Pickaxe – 800 V-Bucks
    • Shaggy’s Super Sandwich Back Bling – 600 V-Bucks
    • Scooberoni Pizza Back Bling – 300 V-Bucks
    • Shaggy’s Special Emote – 300 V-Bucks
    • Scooby Gang Run Emote – 500 V-Bucks
    • Green Ghost Glider – 1,200 V-Bucks
    • What’s New Scooby Doo Jam Track – 500 V-Bucks
    • Full Bundle – 3,400 V-Bucks
  • Mystery Machine Vehicle Bundle
    • Mystery Machine Vehicle Bundle – 2,200 V-Bucks
    • Mystery Machine Wheels – 300 V-Bucks
  • Mystery Inc. Bundle
    • Fred Skin – 1,500 V-Bucks
    • Velma Skin – 1,500 V-Bucks
    • Daphne Skin – 1,500 V-Bucks
    • Fred Pickaxe – 600 V-Bucks
    • Velma Pickaxe – 600 V-Bucks
    • Daphne Pickaxe – 600 V-Bucks
    • Fred Back Bling – 300 V-Bucks
    • Velma Back Bling – 300 V-Bucks
    • Daphne Back Bling – 300 V-Bucks
    • Mystery Inc Emote 1 – 500 V-Bucks
    • Mystery Inc Emote 2 – 500 V-Bucks
    • Mystery Inc Emote 3 – 500 V-Bucks
  • Full Bundle – 3,500 V-Bucks

The prices are the reported ones, and there is a good chance that the actual pricing may differ from the leaks. If you are eagerly waiting to grab one of the skins in the list, make sure to find out their prices before you go all out and buy coins. Keep an eye out for when the skins come out and make sure to get them before time runs out.

Valorant Season 25 Act 6 Release Date: When is Patch 11.08 Releasing?

The highly anticipated Valorant Season 25 Act 6 is just around the corner, and the excitement within the shooter’s community is palpable following Riot Games’ reveal of the plethora of interesting changes that patch 11.08 will bring to the game.

For the uninitiated, the upcoming Valorant 11.08 update will introduce a series of drastic changes to the Riot Games competitive shooter. The new Act will implement nerfs to the majority of the Agent roster while buffing up gunplay, encouraging players to refine their marksmanship skills rather than relying completely on utility.

Alongside these changes, the new Act will also bring with it a fresh Battle Pass to Valorant, alongside the new Dolmir’s Revenge skin line in the game shop.

While the Agent changes in patch 11.08 have received mixed reactions from the community, a large portion of the player base is equally eager to know when Valorant Season 25 Act 6 will officially launch.

In this article, we’ll take a look at everything you need to know about the release date of the Valorant 11.08 update.

Valorant 11.08 Release Date

As already confirmed by Riot Games, the Valorant 11.08 update will go live on October 15, 2025, marking the start of the new Act and bringing all the Agent, weapon, and map changes into effect.

Note that the game servers will be taken down for maintenance as the devs ship out the new patch. The maintenance is expected to last for a few hours before the servers go back up with the Season 25 Act 6 update.

Riot Games Unveils 2025 VCT Ascension EMEA Teams, Format, and Schedule

Riot Games has announced that the 2025 VCT Ascension EMEA tournament will take place between October 18 and 26 at the Riot Games Arena in Berlin, with two teams promoted to the 2026 VCT EMEA circuit. For the first time, the whole event will be played on LAN to guarantee competitive integrity, with only the Ascension Matches that determine the outcome held in front of a live audience.​

VCT Ascension EMEA Qualified Teams

Eight Challengers EMEA circuit teams will battle for the two highly sought-after VCT EMEA spots:

  • BBL PCIFIC
  • ULF Esports
  • Enterprise Esports
  • Twisted Minds
  • Mandatory
  • FOKUS
  • Joblife
  • DNSTY

They qualified through Ascension Points gained in regional leagues and Challengers tournaments, opening the way to intense showdowns between Europe, Middle East, and Africa’s top up-and-coming teams.

Tournament Format

The eight teams are seeded into two groups of four, each played out in a GSL-style double-elimination bracket with best-of-three series for the duration of the Group Stage. Teams with the same record battle it out—win two series to move forward, lose two, and their hopes for Ascension are over. The top two from each group advance to the Ascension Matches.

Ascension Matches pit the winner of Group A against the runner-up from Group B and vice versa in best-of-five finals. Winners earn promotion to the 2026 VCT EMEA tour, and runners-up miss out.

VCT Ascension EMEA 2025 Schedule

  • October 18: Group Stage Day 1 (Group A) – Two Bo3s
  • October 19: Group Stage Day 2 (Group B) – Two Bo3s
  • October 20: Group Stage Day 3 (Losers’ matches) – Two Bo3s
  • October 21: Group Stage Day 4 (Winners’ matches) – Two Bo3s
  • October 22: Group Stage Day 5 (Decider matches) – Two Bo3s
  • October 23–24: Break
  • October 25: First Ascension Match – Bo5
  • October 26: Second Ascension Match – Bo5

Group Stage matches will be streamed live from Riot’s Pro Player High Performance Rooms with no live audience, with a close-up production including co-streamers, VCT EMEA professionals, and guest segments. The Ascension Matches on October 25 and 26 will be back at the main stage in Riot Games Arena, with a live crowd, full production, and the charged atmosphere worthy of a VCT final.​

Valorant Patch 11.08 Brings Agent Nerfs Across the Board

Riot Games is shaking up the Valorant meta with the game’s upcoming 11.08 patch, which is all set to introduce drastic nerfs to most of the Agents in the game.

Yes, you read that right. The majority of the Agent roster in Valorant is getting nerfed to some extent in the patch 11.08 update, and chances are, your favorite character is also getting some of their abilities toned down a bit.

Initiators and Controllers are seeing a sharp increment in the cooldowns on their signature abilities like recon and smokes, while Duelists will have their utility durations, distances, and a few other aspects tuned. The defensive utility on Sentinels is also being toned down in accordance with the offensive changes, making it harder for them to lock down sites as effectively as before.

According to Valorant game designer Ryan Cousart, the new changes to the Agent in Season 25 Act 6 will “force players to think more carefully and intentionally about when and how they use their utility to take the site on attack or to play for retakes on defence.”

All Agent Changes in Valorant Season 25 Act 6

Riot Games has yet to reveal the official patch notes for the Valorant Season 25 Act 6 update. However, the devs have released a series of videos over the past day to showcase some of the major changes that the new patch will introduce to the game.

Below, we have listed some of the crucial changes to the Valorant Agents in the 11.08 patch:

AGENT UPDATES

General

  • The agent updates this patch are focused around how we can support higher mastery around ability usage. We want to allow your gunplay to do the talking, while you use abilities strategically and intentionally to gain advantages. These changes should reward players who use abilities well in the right time and place. Additionally, we’re also reducing the size of some of the largest ultimate abilities.
  • We’re also aiming to create more consistency across the game’s various debuffs, making it easier to build muscle memory when playing with or against effects like Nearsight, Concuss, and Stims.
    • Nearsights
      • Fade’s Prowler, Omen’s Paranoia, Reyna’s Leer, Skye’s Seeker
      • Nearsight radius increased from 5 >>> 7m
    • Concuss
      • Breach’s Fault Line, Gekko’s Wingman, Neon’s Relay Bolt, Astra’s Nova Pulse
      • Concuss duration decreased to 2.5s
    • Stim Unification
      • Brimstone’s Stim Beacon, KAY/O’s NULL/CMD, Reyna’s Empress
      • Reload time modifier: 0.9
      • Firing rate modifier: 1.1
      • Weapon draw time modifier: 0.9
      • Spread recovery modifier: 1.1

Initiators

Initiators are intended to be the go-to agents for breaking angles and creating openings for their team. With this update, we’re adjusting how often they can use their signature abilities within a round. These abilities should remain impactful, but now demand more coordination and deliberate timing to unlock their full value.

Flashes have always been a critical tool for challenging angles, and in a world with less frequent signature abilities, we want them to retain the power needed to start fights. To support that, we’ve increased the strength of Initiator flashes so they remain reliable tools for setting up engagements.

  • Breach
    • Fault Line
      • Cooldown increased from 40s → 60s
      • Initial windup decreased from 1.2s → 1.1s
      • Concuss duration decreased from 3.5s → 2.5s
    • Flash Point
      • Flash duration increased up from 2s → 2.25s
    • Rolling Thunder
      • Width decreased from 23m → 18m
      • Concuss duration decreased from 6s → 4s
      • Ult points decreased from 9 → 8
  • Fade
    • Haunt
      • Cooldown increased from 40s → 60s
      • Haunt active duration decreased 2s → 1.5s
    • Prowler
      • Visibility in Nearsight increased from 5m → 7m
    • Nightfall
      • Deafen and Marked duration decreased from 12s → 8s
      • Width decreased from 24m → 20m
      • Decay now remains a consistent 80 damage over its duration instead of decreasing over time
  • Gekko
    • General
      • Cooldown upon reclaim increased from 10s → 20s
    • Wingman
      • Health decreased from 80 → 60
      • Concuss duration decreased from 3.5s → 2.5s
    • Thrash<
      • Health decreased from 200 → 180
  • KAY/O
    • ZERO/POINT
      • Cooldown increased from 40s → 60s
    • FLASH/DRIVE
      • Underhand maximum flash duration increased from 1.5s → 2.25s
    • NULL/CMD
      • Updated to match Stim standardization
        • Increased fire rate reduced from 15% → 10%
        • Added standardized weapon draw time for Stims
          • NEW: Increased weapon draw speed by 10%
        • Added weapon recovery speed for Stims
          • Weapon recovery speed increase by 10%
  • Sova
    • Recon Bolt
      • Cooldown increased from 40s → 60s

Duelists

Most Duelist gameplay is in a healthy state, so we’re making minor tunings. We want stuns and slows to feel rewarding when they lead to kills, so we’re making adjustments that will reward precise timing and well-coordinated ability combos.

  • Iso
    • Kill Contract
      • Length decreased from 48m → 36m
  • Neon
    • Neon’s High Gear changes allow Neon to make more significant timing breaks but will require more thoughtful resource management.
    • High Gear
      • Battery recharge decreased, time to recharge to full battery increased from 20s → 60s
      • Battery drain reduced, increasing sprint time with full battery from 12s → 16s
    • Relay Bolt
      • Concuss duration decreased 3.5s → 2.5s
  • Reyna
    • Leer
      • Health decreased from 80 → 60
    • Empress
      • Updated to match stim standardization
      • Reduced reload time decrease from 25% → 10%
      • Reduced fire rate increase from 15% → 10%
      • Increased weapon draw speed reduced from 25% >>> 10%
      • Reduced weapon recovery speed increase from 25% → 10%
  • Waylay
    • Saturate
      • Hindered duration decreased from 4s → 3s
    • Convergent Paths
      • Ultimate no longer spawns an afterimage of Waylay, and she is no longer pushed back when casting
      • Ultimate now briefly restricts aim rotation and movement speed similar to Breach’s Rolling Thunder when casting
      • Hindered duration decreased from 7s → 6s
      • Initial windup decreased from 2s → 1s
      • Width decreased from 18m → 13.5m
      • Decreased movement speed buff on ult from 15% → 10%
  • Yoru
    • We’ve seen a notable rise in Yoru mastery, but his kit has become so effective it can overshadow other Duelists, and even some Initiators. We’re making changes to make his tools a bit more selfish and encourage coordinated team plays to achieve his potential.
    • Gatecrash
      • Health decreased from 60 → 20
      • Audio now plays from Yoru’s location when Yoru teleports or fakes it
    • Fakeout
      • Flash duration decreased from 3s → 2s
    • Blindside
      • Flash duration decreased from 1.75s → 1.5s
      • Flash now follows the standard flash falloff curves as other Agents. Previously, Yoru’s flashes that were slightly offscreen were more effective than intended
    • Dimensional Drift
      • Yoru can no longer cast Blindside, or set up his fakeout during Dimensional Drift
      • He can still cast the initial Gatecrash and reactivation, as well as reactivation of Fakeouts
  • Raze
    • Blast Pack
      • Raze can now affected by Slows while midair with Blast Pack
      • If Slowed, the force from Blast Pack will be reduced, similar to how slows affect other Dashes

Controllers

Controllers were largely in a healthy state and required few changes, though some abilities have been adjusted to align with recent roster-wide updates.

  • Astra
    • Gravity Well
      • Fragile duration decreased from 5s → 2.5s
      • Cooldown increased from 45s → 60s
    • Nova Pulse
      • Concuss duration decreased from 3.5s → 2.5s
      • Cooldown increased from 45s → 60s
    • Nebula
      • Cooldown increased 25s → 35s
  • Brimstone
    • Stim Beacon
      • Updated to match stim standardization
        • Decreased fire rate increase from 15% → 10%
        • Decreased movement speed increase from 15% → 10%
  • Omen
    • Dark Cover
      • Cooldown increased from 30s → 40s
    • Paranoia
      • Projectile speed increased from 16 meters per second → 20 meters per second
      • Travel distance reduced from 32.5m → 25m
  • Viper
    • Initial contact now inflicts less Decay, reduced from 30 → 10 health

Sentinels

Sentinels are premier at defending territory, but we think there can be more room for dialogue between attackers and defensive Sentinel utilities. These adjustments aim to make it easier to take advantage of intended counterplay while sharpening each Sentinel’s unique identity. We’re also reducing the health of some of the tankier shootables to make them sponge less of your bullets.

  • Vyse
    • Vyse has been great at stalling and punishing enemies that move recklessly through her space but countering her has been more difficult than intended. We’re adjusting Shear and Arc Rose’s counterplay rules to make them simpler and more consistent for enemies to perform.
    • Arc Rose
      • Arc Rose is now destructible after the flash windup starts rather than being invulnerable.
      • When enemy players are successfully flashed, the audio cue and voiceline alerting Vyse and her allies is removed
      • Flash duration decreased from 2.25s → 2.0s
      • Cooldown are slightly adjusted
        • After destruction, cooldown is increased from 45s → 60s
        • Recalling the ability will now always incur a 20s cooldown
    • Shear
      • Wall Trap trigger logic has been reworked to make it easier to bait out. The wall now spawns immediately when an enemy enters and then leaves its trigger zone. Enemies will also hear an audio cue, audible only to them, when they enter the trigger zone
    • Razorvine
      • Health decreased from 40 → 20
    • Steel Garden
      • Initial windup increased from 3.4s → 4.4s
      • Radius decreased from 32.5m → 26m
  • Cypher
    • We’re asking Cypher players to be craftier with their camera placements and focus on his role as a surveillance network master. Enemies will now see and hear a Spycam when it is nearby, similar to Vyse’s Arc Rose. Trapwire has been adjusted to be less lethal, though Cypher can still convert to a kill when they are disrespected.
    • Spycam
      • Added stealthing functionality
        • Inactive camera will be revealed to enemies when you are within 8 meter radius of the camera, and will also have an accompanying audio tell
        • When the camera is active, there will be a louder persistent camera audio for enemies with a 12m range
      • Cooldown when destroyed is increased from 45s → 60s
    • Trapwire
      • Windup decreased
        • PC: 1.5s → 0.9s
        • Console: 2.5 → 1.9s
      • Players are no longer revealed after 0.5 seconds of the tripwire winding up
        • Players are tagged + slowed by 50% when chained
        • If you move more than 4m outwards from the wire it will now immediately zap you instead of pulling you back
      • Trapwire zap no longer concusses its target. Instead, it will slow + reveal its target for 1 second.
  • Killjoy
    • We’re increasing the counterplay around Killjoy’s range restricted utilities, giving enemies more tells to maneuver around unattended utilities and asking KJ to make a sharper call on when to keep her utility active and when to reposition away from them.
    • Turret
      • Cooldown when destroyed increased from 45s → 60s
      • Reactivation time for turret increased from 0.5s → 2s
      • Turret movement tagging per bullet increased 29.5% >>> 50%
      • NEW: Added a “windup” effect when Killjoy first re-enters the activation range
    • Alarmbot
      • Health decreased from 50 to 20
      • Reactivation time increased from 1s → 2s
      • NEW: Added a “windup” effect when Killjoy first re-enters the activation range
  • Deadlock
    • GravNet
      • Cooldown increased from 40s >>> 60s
    • Barrier Mesh
      • Cost reduced from 400 to 300
      • Health of smaller nodes decreased from 570 to 480
    • Sonic Sensor
      • Concuss duration reduced 3.5s to 2.5s
  • Sage
    • Barrier Orb
      • Cost reduced from 400 to 300
      • Fortification delay reduced from 3.3 seconds to 2 seconds
      • Health of Barrier segments decreased from 800 to 600

Note that this isn’t the complete list of Agent changes that the new Act will bring to the shooter. The detailed patch notes for the Valorant 11.08 update will likely be revealed by Riot Games within the next few hours.

Red Bull Announces Solo BGMI Tournament; Red Bull Solo Legends 2025

After years of team-based tournaments dominating the competitive scene, solo players finally have their moment to shine with Red Bull Solo Legends 2025, India’s biggest ever solo BGMI tournament. This isn’t just another esports event. It’s a complete format shift that strips away team dynamics and puts individual capabilities at the center.

For the first time in recent memory, BGMI players won’t need to worry about finding teammates, coordinating schedules, or dealing with roster changes. Red Bull Solo Legends is purely about you versus everyone else. No squad to carry you, no IGL to guide rotations, just raw individual brilliance tested across multiple stages of competition.

Red Bull Solo Legends 2025: Tournament Format and Structure

Red Bull Solo 2025 Legends follows a comprehensive multi-phase format designed to ensure nationwide participation and discover hidden talent from every corner of the country.

Registration Phase: 13th to 31st October
Open to all players aged 16 and above. No team required. Every participant competes purely on personal skill. Registration is completely free and accessible to anyone across India.​

Regional Qualifiers: 5th to 16th November
The regional qualifier ensures talent from every region gets a fair shot. Players will compete in Red Bull Solo Legends 2025 Online Qualifiers to earn their spot in the regional finals.​

Regional Finals: 20th to 23 November
Qualified players from across regions will battle in regional finals to secure their place at the national championship.​

National LAN Finals: 2nd December
The ultimate showdown takes place on 2nd December in Mumbai, where qualified players will face off against some of India’s biggest BGMI professionals. The exact venue will be revealed soon.​

The champion of the tournament will earn the title of India’s best solo BGMI player. In addition to this, the champion will also win an exclusive international Red Bull Racing experience. This is a once-in-a-lifetime opportunity that goes beyond traditional esports prize pools.​

How to Register for Red Bull Solo Legends 2025

Registration for Red Bull Solo Legends 2025 is now open and will continue until October 31, 2025. Aspiring players can sign up at: redbull.com/in-en/events/red-bull-solo-legends.