Epic has been forced to cancel a Reload competition because of a Fortnite problem that caused many maps to merge into one island.
Locations from other places that shouldn’t be on the island have also shown up, giving the place the appearance of a patchwork of maps. The island appeared far greener than it should have been and patches from other maps have been randomly stapled in. This prompted users to quit the game upon which the event was cancelled.
“We’ve canceled the remainder of the Reload Performance Evaluation Cup due to an issue causing multiple maps to be present in a match. Thank you for participating in the Performance Evaluation Cup, which helped identify this issue,”
As ridiculous as it sounds, this is what has happened in the game, and EPIC’s response was to cancel the tournament. We are yet to find out what caused this or whether EPIC will restart the tournament once everything is fixed. Overlapping of maps is a significant issue and suffice it to say that the game is unplayable.
Controversial footballer Paul Pogba, once revered as a generational talent made an appearance in IShowSpeed‘s channel only to leave the video with a hilarious comment over his new car.
It is a widely known fact that Speed worships Ronaldo and has done crazy things to garner his attention. However, he has taken his love for Ron to a whole new level by getting a Lamborghini with a CR7 paint job. As good of an idea as Speed thought it was, Ronaldo’s former teammate Pogba does not have it.
“It’s a Lambo. Bro, the color? It’s a bit too much,” said Pogba. “What do you mean?” said Speed. “It’s a little bit too much. A little bit, bro. Like, a Cristiano Ronaldo car?” Pogba added.
Speed did not enjoy the fact that Pogba dismissed his choice but his love for Ronaldo surpassed the playmakers’ opinions which is why he continued to defend his choice. As insane as the car looks, fans have shown mixed opinions about it.
Pogba is making a comeback in football after spending years away from the sport due to unideal reasons. While he is slowly making an appearance across the community, Speed has been his latest stop. Regardless of his situation, young Pogba was an icon and fans hope he finds his footing soon.
Eminem is making his return to Fortnite once again. The rapper has been part of the game before, but this time he’s coming back with a brand new skin. He’ll also be featured in-game, along with a special new mythic item.
An upcoming update will introduce another boss to the battlefield. We’ve already seen Snoop Dogg in Fortnite, and Ice Spice is on the way too. In addition to these, we’re getting another Eminem skin in the game.
Previously, Eminem made a cameo at the end of Chapter 5, alongside a few other skins. Now, he’s set to return with a fresh new look. This time, he will appear on the map as an NPC, equipped with a unique Mythic weapon.
But, When Is Eminem Coming to Fortnite?
The next Fortnite update will gradually bring in more rappers each week. Remix will be a bit shorter, but you can expect a new update every week. Up next is Eminem.
Eminem is set to join the game in Week 2 of Remix, which is next week. In the upcoming update, we’ll be welcoming him into the game. You’ll find him at the Grotto, where a new Mom’s Spaghetti point of interest will be located. Defeating the Eminem skin will reward you with a special mythic Minigun, and he’ll also become part of your crew as an NPC.
All Eminem Items in the Bundle
As the Eminem Fortnite skin makes its debut on the island, it will also be available in the Item Shop as part of a new bundle. Fortnite insiders have already leaked the items included in this gear set, along with their prices.
Rap Boy Reloaded Skin – 1500 V-Bucks
ChainSaw Pickaxe – 800 V-bucks
Lil’ shady mobile – 800 V-Bucks
Full Bundle – 2400 V-bucks
That’s what’s coming up. Even if you don’t plan on buying the skin from the Item Shop, having Eminem in the game will definitely bring some excitement to the map. Make sure to check him out and recruit him as a teammate before the Fortnite season ends and we move into Chapter 6
And for more such updates stay tuned to Talkesport!
The League of Legends 14.22 update is just around the corner, and it’s all set to bring a plethora of new changes with it to the MOBA.
The changes in LoL patch 14.22 include the introduction of the new Champion Ambessa, a new Arcane-inspired ARAM map, and a bunch of tweaks to the existing Champs and items.
For the uninitiated, Ambessa Medarda, the upcoming LoL Champ who is also a prominent part of the Netflix show Arcane, possesses a unique kit that enables her to swiftly maneuver through teamfights and catch enemy backliners off-guard.
Without further ado, let’s check out everything you need to know about the LoL 14.22 update.
LoL 14.22 Update: New Hero Ambessa
As mentioned earlier, Ambessa is the newest addition to the LoL roster that’s set to be introduced to the game with patch 14.22. Her in-game kit includes the following abilities:
Passive – Drakehound’s Step
Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast. Casting an ability grants her next attack bonus range, damage, and attack speed, and refunds energy.
Q – Cunning Sweep / Sundering Slam
Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades.
Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.
W – Repudiation
Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.
E – Lacerate
Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound’s Step from this ability causes her to strike a second time at the end of its dash.
R – Public Execution
Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.
LoL 14.22 Update Patch Notes Revealed
Below, we have listed the official patch notes for the new LoL 14.22 update, as officially confirmed by Riot Games.
LoL 14.22 Champion Buffs
Blitzcrank
Power Fist (E)
Damage: 180% Total AD (+25% AP) ⇒ 200% Total AD (+25% AP)
Blitzcrank is in a sad spot so we’re helping him out. We’re bringing up his damage to give him more kill threat to account for overall damage in the game going down in 14.19.
Briar
Base Stats
Base Health: 590 ⇒ 625
Briar was one of the most-affected champions from Blade of the Ruined King’s recent nerf. We like the item’s new state, so it’s time for us to re-tune champions bound to it. Briar deserves a bit of help here so we’re increasing her durability to help her survive being berserk and disproportionately affect her early game, and thus higher MMRs, where she performs much worse.
Active Damage: 50/70/90/110/130 (+40% AP) ⇒ 50/70/90/110/130 (+45% AP)
Fizz has continuously lost kill threat due to ratio nerfs from earlier this year along with his items being nerfed in .19 and .21. We’re looking to return some kill threat by rewarding aggressive Q’s along with a slight boost to his active W.
Irelia
Ionian Fervor (Passive)
NEW: Stacks now refresh upon attacking structures
NEW: Damage now applies to structures at 50% effectiveness
We’re giving Irelia a small buff that is large in quality of life by letting her retain passive stacks while hitting structures plus dealing partial damage to them. We expect the power of this change to be small relative to its feelability and expect that Irelia will still be worse than most other champions in her class at demolition but expect it to feel way better to split push and capitalize on advantages she earns in lane.
Katarina
Shunpo (E)
Cooldown: 14/12.5/11/9.5/8 ⇒ 12/11/10/9/8
Death Lotus (R)
Cooldown: 90/60/45 ⇒ 75/60/45
Katarina lost a fair bit from the Sorcerer’s Shoes flat penetration nerf and is a little weak right now, so we’d like to give her some power back. We’re going to give her more opportunities to chunk out her opponents without increasing her short-term burst, which already seems high enough.
Kayle
Divine Ascent – Zealous (Passive)
Attack Speed per stack: 6% (+.5% per 100 AP) ⇒ 6% (+1% per 100 AP)
Max Attack Speed: 30% (+2.5% per 100 AP) ⇒ 30% (+5% per 100 AP)
Kayle is performing worse than she ought to, considering she’s pretty straightforward and has very little control over her own power level, due to losing almost every single lane matchup. As a result we’d like to increase her maximum power level to ensure she’s got her own unique strengths and a payoff for selecting such a weak laning phase.
Rumble
Base Stats
Base Health: 625 ⇒ 655
Rumble’s early damage has been nerfed several times and he’s performing worse in lane than we think is ideal. Instead of just walking back previous damage nerfs, we’d like to improve his baseline survivability now that his laning is less oppressive.
Swain’s update has come out and though he’s a bit weak, we’re really happy with how his new toolset is performing. Since we’ve now got a decent bit of room to give him more power, we’d like to increase his ability to take up space as a beefy mid-laner and give his bread and butter spellcasting more potency.
Varus
Blighted Quiver (W)
On-hit Damage: 5/10/15/20/25 ⇒ 8/13/18/23/28
Varus was another loser from BoRK’s nerfs last patch and we’d like to give him a little love. We’d still prefer he play in the on-hit space more often than lethality, so we’re playing up his sustained damage profile.
Vayne
Final Hour (R)
Bonus Attack Damage: 25/40/55 ⇒ 35/50/65
Vayne was in a reasonable spot and got hit too hard from the 14.21 Blade nerf. We’re aiming to give some power back in a way that doesn’t affect her early laning by increasing her R kill threat throughout the game.
Vel’Koz
Tectonic Disruption (E)
Cooldown: 16/15/14/13/12 ⇒ 14/13.5/13/12.5/12
Life Form Disintegration Ray (R)
Cooldown: 120/100/80 ⇒ 100/90/80
Vel’Koz is in a bit of a weak spot and we’re giving him some power. He currently deals plenty of damage as a support and mid laner but is weaker in some other areas, so we’re instead choosing to increase his ability uptime since E’s cooldown is a little harsh as his last max and R is important for securing early kills.
Vi
Blast Shield (Passive)
Shield: 12% max HP ⇒ 14% max HP
Vi is looking a bit worse for wear and doesn’t perform her duties in the front line as well as she should. We’re bumping her durability specifically by nudging up Blast Shield to reward her for sustained combat since she can refresh it more than once.
Wukong
Base Stats
Mana: 300 ⇒ 330
Warrior Trickster (W)
Cooldown: 22/20/18/16/14 ⇒ 18/17/16/15/14
Wukong isn’t performing so well in top or jungle so we’re buffing him. He most commonly maxes W last so its cooldown remains very high throughout most of the game, which we think is unnecessary. We’re looking to improve his top trading and jungle navigation by lowering its early CD, along with a base mana buff to particularly help him cast more spells top.
LoL 14.22 Champion Nerfs
Aatrox
World Ender (R)
Total Attack Damage: 20/32.5/45% ⇒ 20/30/40%
Aatrox has been one of the best low-MMR top laners, and players have discovered new tech with Spear of Shojin, which will raise him up even farther, so it’s time to bring him down to size. We’re siphoning off a bit of his late game raid bossing in order to narrowly target lower MMR play where he’s overperforming.
Anivia scales quite reliably due to her range and the safety her passive provides in lane. We think that’s reasonable since she doesn’t have a lot of agency, but that some of her later damage and durability should go down to account for how consistently she scales.
Corki
Base Stats
Attack Damage Growth: 2.5 ⇒ 2
Mana Growth: 54 ⇒ 40
Corki flew all the way past viable and landed in “overpowered.” We’re super happy that he’s regained an audience and that those players are largely in bot lane. We’d love if he kept those players but he needs to keep his head out of the clouds. We’re hitting growth stats and his mana pool in order to try to widen the gap between mid lane, where he frequently buys Manamune, and bot lane, where spamming abilities for push isn’t nearly as important.
Illaoi
Base Stats
Attack Damage: 68 ⇒ 65
Mana Growth: 60 ⇒ 50
Illaoi has been crushing it lately, especially in lower MMRs. We’re nerfing her early game damage and late game ease of piloting in order to give her enemies a greater chance to succeed against her.
Jax is performing a little better than he ought to right now and while we’re happy with his recent increases to durability and sustained damage, we’re bringing down his burst damage to place more importance on that longer combat pattern.
Lillia
Base Stats
Armor per level: 5.2 ⇒ 4.5
Dream-Laden Bough (Passive)
Base Heal from monsters per tick: 6.5-9 (level 1-18 linear) ⇒ 6.5 (flat)
“Another low-MMR skewed champion though she’s very performant everywhere. Making her high move speed riskier via late game armor nerf and slightly less camp healing.”
All Out Dash Speed: 950 + Movement Speed ⇒ 1250 + Movement Speed
K’Sante’s early-game is too strong, so we’re nerfing it. Separately, he’s too easy to kite in All Out. We’re cautious of erasing the counterplay gains from the recent rework, so we’re making a smaller improvement to his dash speed for now.
Mordekaiser is dominating lower MMR brackets, so we’re taking a swing at his damage there. As better players are more likely to dodge his E, taking down its damage is a targeted way to nerf him in places where he’s performing the best.
Poppy
Base Stats
Attack Damage: 64 ⇒ 60
Level 1 Attack Speed: .625 ⇒ .658
While we hit Poppy with the nerf hammer due to her support power level a couple patches ago, she has cropped back up as the number one pick here, so we’re taking another swing at it. We hope to nail this support skew by attacking her base AD, which feeds into Hail of Blades, Bloodsong, and Dead Man’s Plate (all tools she uses commonly in support), while compensating a bit of attack speed to keep her sustained damage in top and jungle similar.
Seraphine has crept up a little too high in bot lane, so we’re trying to deliver a nerf that we hope to be APC skewed while leaving support Seraphine less affected.
Shen
Ki Barrier (Passive)
Cooldown: 10 ⇒ 11
Cooldown Refund: 4-7.5 (based on level) ⇒ 4-8 (based on level)
Shen has really enjoyed the recent itemization shifts and devaluation of gold and is now stronger than we’re comfortable with. We’d like to preserve his crowd control, 1v1 dueling, and late-game tankiness, so we’re lowering power in places we think Shen players are willing to lose.
Sylas
Base Stats
Health Growth: 129 ⇒ 122
Sylas is now building more health, which we’re happy about but he’s a bit too strong right now. We’re reducing his health growth to make him more vulnerable and to further incentivize health builds.
Syndra is too good of a mid laner right now and deals a lot of hard-to-avoid damage once she begins scaling. We’re reducing her non-ultimate burst since she often doesn’t need to R to deal significant amounts of damage, which lets her play back without much counterplay.
Udyr’s Q-max builds are doing fine but the R-max builds are performing too well of late. Though he lost some power from Fated Ashes, he’s very happy about Dead Man’s Plate and the recent shifts to more methodical combat. This patch we’re nerfing his R damage in his tankier builds as he’s too threatening in R-max when built mostly tank.
Maokai is a little bit weak right now so we’d like to make him a better jungler and support without giving too much more to top lane, where he’s fine. To do that, we’re bringing his move speed back up and increasing his early game durability. We also want to smooth out an unusual optimization with his saplings that made him need to rush boots in order to speed them up.
Warwick
Base Stats
Model Size: Increased by 15%
Blood Hunt (W)
Mana Cost: 70 ⇒ 55
Cooldown: 100/85/70/55/40 ⇒ 80/70/60/50/40
Passive: Spells now also trigger the attack speed when used to damage enemies under 50% Health. The attack speed granted by attacks and spells now linger between attacks.
Bonuses from passive: 250% increase on enemies under 20% ⇒ 200% increase on enemies under 25%
Cooldown Reduction: Ticks twice as fast while no one is hunted ⇒ Refunds 30% if no one is found by the active
Active Lockout Removed: No longer locks out casting while in champion combat
Primal Howl (E)
Auto attack lockout after casting E2: 0.5s⇒ 0.25s
Infinite Duress (R)
Hit Radius: 100 ⇒ 150
NEWClaws in Front: Now only latches onto champions in front of Warwick
Warwick is getting some small updates this patch! In addition to getting slightly bigger and scarier, he’s getting some quality of life changes that’ll help him have a smoother combat feel with his attacks. Additionally, we’re changing the cooldown paradigm on W to make it easier to cast as a scouting tool.
LoL 14.22 System Nerfs
Summoner Spells
Barrier
Shield: 120-480 (based on level) ⇒ 100-460 (based on level)
We updated summoner spells a few months ago to give Barrier a real spot in bot lane. However, we slightly overshot and Barrier is almost always the go-to over everything else. We’re slightly nerfing Barrier in order to promote more choice down in bot lane while also making those champions a bit easier to kill for bursty champions.
LoL 14.22 System Adjustments
Bounty Tracking
Bounties don’t show up on the scoreboard as often as they should. We’re fixing that.
Bounties now show on the scoreboard after 100 gold instead of 150 gold.
Side Lane Minions
Sidelane Minion move speed bonus: Minions gain decaying bonus move speed: 120 Move Speed for the first 14 minutes ⇒ 120-0 Move Speed scaling with game time for the first 14 minutes
Last year we made mid- and side-lane minion waves crash at the exact same time, so that if a mid laner cleared their wave and then roamed, side laners had likely cleared their wave as well. We’re walking this change back by about half: Now, they’ll still meet at the same time very early on, but that will gradually desync over time, giving more and more time for mid laners to roam into side lanes to create action. We’re lowering this bonus with game time in order to make super early lanes still relatively protected but make post-6 roams easier and easier.
Summoner Spells
Smite
Epic Monster targeting forgiveness: 300 ⇒ 125
We added targeting forgiveness to Smite last year to let players Smite Dragons even when an enemy champion was overlapping with it. Since then, Void Grubs have been added, and it means that Smiting over a Grub’s corpse will often target the closest living one. Wasting your Smite like that feels bad, so we’re reducing the targeting forgiveness to mean Smite won’t seek out an epic monster unless it’s much closer to your cursor.
Electrospark: Remade – Your first 3 attacks within 8 seconds fire chain lightning on-hit, hitting up to 5 targets (including the attack target) for 60 magic damage, increased to 85 for minions/monsters (25-10s CD levels 7-12)
Electroshock: Remade – Scoring a takedown resets the cooldown on Electrospark
NEWPassive – Practice Makes Lethal: On attack, permanently gain 0.2% Critical Chance, up to 25%
NEWPassive – Flurry: On attacking an enemy champion, gain 30% Attack Speed for 4 seconds (40 second CD, reduced by 1s on hit; 2s for a critical strike)
New ARAM Map
Riot Games
Welcome to the Bridge of Progress, where ARAM meets Arcane! Step into an immersive, story-rich map inspired by the world of Arcane. With new visuals, quests, and gameplay twists, this mode lets you experience the heart of Piltover and Zaun like never before. Team up, explore, and dive into new adventures on the bridge. GLHF!
Adjusted all visuals for Arcane
Added a small lane speedway in the center of the bridge for more interesting play, also to give melees/assassins an alternative strategy in the early game to succeed as they’ve traditionally struggled
Adjusted health pad position slightly toward the middle of the bridge
Added small buffs to health packs based on sides
Added a speed zone to follow up on allies yoloing in with snowballs
Added side specific rewards for taking inhibitors
Added a few base brush/barriers to make defenses a bit more interesting
Nemesis Quest: Explore five unique Nemesis Quests we’ve prepared—dive in, play, and uncover the stories waiting for you!
New Player Experience
The following changes will start to roll out to specific regions with patch 14.22 and only impact “Revival Players,” aka accounts that haven’t played any PvP matches in the last 6 months.
In a returning player’s first few games in the Bridge of Progress mode, the player might be placed against a bot team. These bots are designed to adapt to the player’s skill and should gradually ease players back into the gameplay of League of Legends.
Players will only see these bots in the Bridge of Progress queue, and only for the first few matches after returning from a minimum of a 6 month hiatus. Players WILL NOT encounter them in any other queue, and Established League players won’t see any changes unless they queue with a new or returning player.
Much like the New Player Experience bots that were released with QuickPlay in 14.18, these bots aim to help new and returning players re-familiarize themselves with the ever evolving landscape of League of Legends.
Mythic Shop Rotation
Now Available
Prestige Immortal Journey Sona
Prestige Dark Star Malphite
Prestige Star Guardian Ekko
Prestige La Illusion Renata Glasc
Leaving the Mythic Shop
Prestige Broken Covenant Miss Fortune
Prestige Soul Fighter Shaco
Prestige Valiant Sword Riven
Prestige Spirit Blossom Teemo
Prestige Nightbringer Lee Sin
Prestige Anima Squad Jinx
Bugfixes & QoL Changes
Riot Games
Fixed an issue where if Neeko tried to clone a freshly respawned Yasuo it would crash the game.
Fixed an issue that caused Titanic Hydra to consume Hail of Blades.
Fixed an issue where Naafiri’s Q would deal no damage if she died before the Q landed.
Fixed an issue where Kassadin’s Q interrupt would be inconsistent.
Fixed an issue where Warwick’s R hitbox would extend behind him.
Fixed an issue where killing a Void Grub would grant a Legend:Haste stack.
Fixed an issue where projectiles like tower shots would sometimes follow and still hit Ekko after using R and leaving range.
Fixed an issue where Ekko’s Q would sometimes not apply its slow.
Fixed an issue where one of Rengar’s recommended Runes was missing a secondary.
Fixed an issue where Zoe would become desync’d after using Flash.
Fixed an issue where Ekko would sometimes not consume HoB on his E.
Fixed an issue where if the Rift Herald was deployed inside Mordekaiser’s R it would cause the Rift Herald to be invisible. (Editor’s Note: Excuse me?)
Fixed an issue that prevented Zoe from gaining move speed from Shurelya’s Battlesong through her W.
Fixed an issue that caused Akshan’s empowered E shots to not follow the same logic as regular E shots.
Fixed an issue where all of Udyr’s abilities could trigger Experimental Hexplate and Zeke’s.
Sometimes a random white line would appear on Summoner’s Rift… we fixed that.
Fixed an issue that prevented Zoe from being able to receive the Unleashed Teleport spell for her W.
Only a couple of days remain before the highly anticipated Valorant Game Changers Championship 2024 kicks off, and fans of the competitive shooter from throughout the world are excited to catch their favorite GC teams in action as they compete for a lion’s share of the gigantic prize pool of $500,000 USD.
The Valorant Game Changers Championship 2024, which is set to commence on November 7th, will feature ten GC teams battling it out in front of a live audience at the Riot Games Arena in Berlin. The tournament will continue for eleven days before a winner is crowned on November 17th.
In this article, we take a look at everything you need to know about the Valorant Game Changers Championship 2024, including its participating teams, schedule, and where you can watch the event.
Valorant Game Changers Championship 2024: All Teams
The Valorant Game Changers Championship 2024 will feature the following GC teams:
Shopify Rebellion (NA)
FLYQuest Red (NA)
MIBR GC (Brazil)
KRÜ Blaze (LATAM)
G2 Gozen (EMEA)
Team Falcons Vega (EMEA)
GIANTX GC (EMEA)
Xipto Esports (Pacific)
ZETA DIVISION GC (Pacific)
Ambitious Legend Gaming GC (China)
Valorant Game Changers Championship 2024: Schedule
Below, we have listed the detailed schedule for the Valorant Game Changers Championship 2024.
Day 1: November 8
M1: KRÜ Blaze vs ZETA DIVISION – 4 am PST/ 1 pm CET/ 9 pm JST/ 5:30 pm IST
M2: Ambitious Legend Gaming GC vs Team Falcon Vega – 7 am PST/ 4 pm CET/ 12 am JST (next day)/ 8:30 pm IST
M3: FLYQuest Red vs Xipto Esports – 10 am PST/ 7 pm CET/ 3 am JST (next day)/ 11:30 pm IST
Day 2: November 9
M4: GIANTX GC vs MIBR GC – 4 am PST/ 1 pm CET/ 9 pm JST/ 5:30 pm IST
M5: G2 Gozen vs Winner of M1 – 7 am PST/ 4 pm CET/ 12 am JST (next day)/ 8:30 pm IST
M6: Shopify Rebellion vs Winner of M2 – 10 am PST/ 7 pm CET/ 3 am JST (next day)/ 11:30 pm IST
Day 3: November 10
M7: TBD vs TBD – 7 am PST/ 4 pm CET/ 12 am JST (next day)/ 8:30 pm IST
M8: TBD vs TBD – 10 am PST/ 7 pm CET/ 3 am JST (next day)/ 11:30 pm IST
Day 4: November 11
M9: TBD vs TBD – 7 am PST/ 4 pm CET/ 12 am JST (next day)/ 8:30 pm IST
M10: TBD vs TBD – 10 am PST/ 7 pm CET/ 3 am JST (next day)/ 11:30 pm IST
Day 5: November 13
M11: TBD vs TBD – 7 am PST/ 4 pm CET/ 12 am JST (next day)/ 8:30 pm IST
M12: TBD vs TBD – 10 am PST/ 7 pm CET/ 3 am JST (next day)/ 11:30 pm IST
Day 6: November 14
M13: TBD vs TBD – 7 am PST/ 4 pm CET/ 12 am JST (next day)/ 8:30 pm IST
M14: TBD vs TBD – 10 am PST/ 7 pm CET/ 3 am JST (next day)/ 11:30 pm IST
Day 7: November 15
M15 (Upper Finals): TBD vs TBD – 7 am PST/ 4 pm CET/ 12 am JST (next day)/ 8:30 pm IST
M16 (Lower Semi Finals): TBD vs TBD – 10 am PST/ 7 pm CET/ 3 am JST (next day)/ 11:30 pm IST
Day 8: November 16
M17 (Lower Finals): TBD vs TBD – 7 am PST/ 4 pm CET/ 12 am JST (next day)/ 8:30 pm IST
Day 9: November 17
M18 (Grand Finals): TBD vs TBD – 7 am PST/ 4 pm CET/ 12 am JST (next day)/ 8:30 pm IST
Valorant Game Changers Championship 2024: Where To Watch
Fans can earn some exciting drops for themselves by tuning into the official streams of the Valorant Game Changers Championship 2024 via Twitch or YouTube.
With the highly anticipated League of Legends patch 14.22 update being just around the corner, Riot Games has officially revealed the abilities of Ambessa, the newest addition to the LoL Champion roster.
While the LoL patch 14.22 update is set to introduce a ton of new changes to the MOBA, Ambessa is certain to steal the spotlight with her unique kit that enables her to swiftly maneuver through teamfights and catch enemy backliners off-guard.
In this article, we take a look at all the abilities of Ambessa Medarda, the new League Champion.
LoL Ambessa Abilities Explained
As already confirmed by Riot Games, the abilities of Ambessa are as follows:
Passive – Drakehound’s Step
Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast. Casting an ability grants her next attack bonus range, damage, and attack speed, and refunds energy.
Q – Cunning Sweep / Sundering Slam
Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades.
Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.
W – Repudiation
Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.
E – Lacerate
Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound’s Step from this ability causes her to strike a second time at the end of its dash.
R – Public Execution
Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.
LoL Ambessa Release Date
As we have already mentioned earlier, Ambessa will join the LoL roster alongside the patch 14.22 update, which will hit the live servers around November 6, 2024.
The patch notes for the Valorant 9.09 update have been revealed by Riot Games, and it brings with it a ton of crucial bug fixes alongside a couple of other minor changes to the competitive shooter.
While the upcoming Valorant 9.09 patch won’t bring any major new content to the game, fans can look forward to some exciting updates arriving with the release of Valorant patch 9.10 on November 19, 2024, including the highly anticipated Regen Shields.
Without further ado, let’s check out the detailed patch notes of the Valorant 9.09 update.
Valorant 9.09 Update Patch Notes
Below, we have listed the full patch notes for the Valorant 9.09 update, as confirmed by Riot Games in a recent post.
ALL PLATFORMS
BUG FIXES
General
Fixed a bug where the locking in animation in the Agent Select would not play immediately when instalocking.
Fixed a bug where you would see a blank screen as a tournament coach during Agent Select.
Agent
Fixed a bug where Yoru would hold the Nocturnum scythe incorrectly after using Dimensional Drift.
Fixed a bug where Gekko’s Thrash had difficulty making some small jumps. Thrash should now jump more similarly to a player.
Fixed a bug where players pulled by Deadlock’s ANNIHILATION would sometimes get stuck at the top of ledges.
Fixed a bug where players could outrun Fade’s Prowler during its Bite. Prowlers should now continue to track its target during the Bite unless the target teleports outside its line of sight.
Fixed a bug where Astra would not receive the alert sound effect when being watched by Cypher’s Spycam.
Fixed a bug where Killjoy’s Turret would not display the deactivation range on the minimap after switching between her Turret and other abilities or weapons.
Fixed a bug where KAY/O with NULL/cmd active could be picked up by Yoru during Dimensional Drift.
Maps
Abyss
Fixed a bug that allowed the breakable doors in mid to be destroyed when shot from a certain angle.
PC
PREMIER UPDATES
Updated dropdowns on the standings tab to include Invite division in the division list for all zones. Selecting an Invite division to view will change your zone dropdown to the appropriate zone.
BUG FIXES
General
Fixed an issue where you could load into Agent Select early by leaving your party as the “Match Found” popup appeared.
Premier
Fixed an issue where the Competitor Crest title was not displayed on the Premier career page after earning that Crest.
CONSOLE
GENERAL UPDATES
Buttons that behave like radio buttons now look like radio buttons (instead of checkboxes).
BUG FIXES
Social
Fixed a bug where if you have a long console block list, you would sometimes fail to join voice chat.
Fixed a bug where you could sometimes send a friend request to a player you had blocked.
Fixed a bug where sending a friend request to a player in the console-friends tab sometimes wouldn’t work.
Valorant 9.09 Update Release Date
The Valorant 9.09 update will hit the live servers on November 5, 2024. The servers for the game are expected to go down for a short while as the devs ship out the new update to the game.
On November 4th, Riot Games officially shed light on the upcoming Arcane 2.0 skin bundle in Valorant.
The reveal trailer for the new skin collection was posted on the official Valorant YouTube handle, it confirms the numerous leaks we have seen about the Arcane 2.0 skins recently.
As confirmed by the reveal trailer for the ‘Arcane Season 2 Collector’s Set’, the Arcane 2.0 bundle is set to include a Vandal skin alongside a pair of Power Fists as its melee skin. The bundle is also expected to include a Player Card, a Spray, and a Gun Buddy.
Arcane 2.0 Bundle Release Date Confirmed
The reveal trailer for Arcane 2.0 also disclosed the release date for the new skins.
Riot Games confirmed that the limited-edition Arcane Season 2 Collector’s Set will be available for purchase in the Valorant store from November 7th to December 5th.
Fans can catch season 2 of the hit Netflix series when it premieres exclusively on the streaming platform on November 9th.
Valve has released new tournament guidelines, which lays out expectations for how tournament organizers should conduct themselves going forward and has been one of the most often discussed topics concerning the future of Counter-Strike as 2025 approaches. Significant modifications were made to the regulations regarding who is allowed to attend key events and how teams are invited.
Sub-regional invite segregation will no longer be allowed for Tier-1 events. Regions like SEA will considered under Asia and will no longer get a dedicated spot and invitation in accordance. Since the number of Tier-1 teams is significantly less in said regions, this change will make little to no difference to how top tournaments are organized.
Good news for tier 2 teams as they will now have a chance to prove themselves at big events without having to deal with a qualifier. Since tier-2 events aren’t intended to target certain teams, organizers will have the liberty to handpick a few teams.
Said changes may look insignificant but they will help lesser-known teams get the stage to prove their worth without having to wait for long periods. Tier 2 has always been instrumental in producing talents and teams and this will bring more opportunity to teams.
NiKo’s departure from G2 Esports is only a matter of time as suggested in a cryptic post by G2 CEO Peca after their dominating victory at the Blast World Finals over Team Spirit.
NiKo for quite a while now has been the star man for G2 and has continued to be an impressive figure after the arrival of m0NESY. Despite his inconsistencies, he is arguably the best rifler in the world but having played 3 Major finals, the big trophy seems to have eluded him in his storied career.
After navigating the turbulent times with G2 Esports, Falcons is teased to be his next destination where he will join some of the legends of the game which means he will be moving on from his dream to play with cousin huNter in the next phase of his career.
Singapore, you were awesome. We are your BLAST WORLDS Champions! 🏆
Important one for the reassurance but also crucial to keep our heads cool for what is coming next.
G2 has already acquired a replacement in malbs who has adapted to a different role for the time being but is speculated to fill NiKo’s shoes once his move to Falcons materializes. Sources indicated that the move will take place and said rumors are bolstered by Peca’s recent Tweet where he claimed the Shanghai Major will be the “Last Dance” for the roster.
G2’s resurgence in form has once thrust them into the conversation among the favorites to win the Major. With Vitality and NAVI lagging behind, they are in a prime position to capitalize on the opportunity and bring home the most desired trophy.