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ScreaM Signs With Clutchain: CS2’s “Headshot Machine” Returns to Competition After Six Years

ScreaM is playing competitive Counter-Strike again. For real, this time.

On April 8, 2026, Adil “ScreaM” Benrlitom officially signed with Clutchain, joining a French-speaking roster that will compete in the Conquest of Prague 2026: Online Stage. The Belgian veteran, known across the CS community as the “headshot machine,” last retired from Counter-Strike on August 7, 2020. That is nearly six years off the server at the professional level.

At the HLTV Awards in January 2026, ScreaM had already announced his intentions to return to competition, saying he wanted to challenge himself to get back into form and compete in Counter-Strike once more. That return is now confirmed and has a team behind it.

The Full Clutchain Roster

On this new roster, ScreaM joins a number of familiar faces from the French-speaking subtop, including younger brother Nabil “Nivera” Benrlitom and former Vitality player Jayson “Kyojin” Nguyen. The roster is rounded out by Jordan “Python” Munck-Foehrle and rookie Frenchman Hugo “SHOGU” Lopez.

The full Clutchain CS2 lineup is: Adil “ScreaM” Benrlitom, Nabil “Nivera” Benrlitom, Jayson “Kyojin” Nguyen, Jordan “Python” Munck-Foehrle, and Hugo “SHOGU” Lopez.

How ScreaM Got Here

The road back started slowly. ScreaM’s road back to competitive Counter-Strike first began in 2025 when he joined FUT as a sixth-man and streamer alongside the organization’s short-lived French lineup. Since then, ScreaM has been streaming and playing in a handful of smaller French events while working to get back into form.

His time at FUT was not a starting role. When he joined in May 2025, he described himself as a content creator and sixth player. His stated goal at the time was to fully come back to competitive CS once he familiarised with the game and felt ready.

That process took about a year. Now he has a proper starting spot and a team built for competition.

Before CS, ScreaM spent four years in VALORANT. He competed for a further three years after leaving CS:GO before hanging up the mouse entirely after playing for Karmine Corp. Both ScreaM and Nivera played together on Karmine Corp before retiring from VALORANT in March 2024.

What NiKo Said About ScreaM’s Return

Not everyone was convinced a return was possible. Back in August 2025, G2 rifler Nikola “NiKo” Kovaฤ weighed in during an ESL Rifler Roundtable session. NiKo told Chad “SPUNJ” Burchill that ScreaM’s “aim is crisp still, but I think he’s a bit rusty with the gameplay,” adding that “it’s really hard to come back to CS2.”

That comment was made before ScreaM had found a starting roster. It remains relevant context for what he is attempting.

About Clutchain

The Clutchain organization has been making a number of inroads into CS2 in recent weeks, picking up this roster today while also signing the former Imperial Valkyries/Pigeons roster in early April.

The team already has results. Before the Clutchain signing was announced, the roster had already won the Conquest of Prague 2026: European Open Qualifier #2, securing a spot in the main Online Stage.

Clutchain will make their debut in Conquest of Prague 2026: Online Stage when the online league kicks off on April 12.

The Conquest of Prague 2026: Online Stage is a C-Tier European CS2 tournament organized by PLAYzone, running from April 12 to April 29. It is a Valve Tier 2 qualifier featuring 16 teams.

ScreaM’s Career Before the Break

ScreaM was one of the most recognizable players in CS:GO during its peak years. He played for multiple major French and European organizations over a career that spanned more than a decade. His last teams in CS:GO before the 2020 retirement were GamerLegion, where he played alongside fellow Belgian Kevin “Ex6TenZ” Droolans, before the move to VALORANT.

He was widely known for his one-tap accuracy and mechanical skill, earning the “headshot machine” nickname early in his career. The 31-year-old former Envy and G2 player retired on August 7, 2020, to pursue a career in VALORANT.

His return to competitive Counter-Strike, now in CS2, is one of the more unusual stories of the 2026 season. The game has changed significantly since his active years. He has a team, a tournament, and a first match on April 12 to show what he can still do.

For the full picture of what is happening in the CS2 competitive scene right now, including the rosters set for the IEM Cologne 2026 Major and the CS2 tournament calendar for 2026, TalkEsport has full coverage. ScreaM’s earlier return step with FUT Esports was also covered here when it was announced in May 2025.

You can follow Clutchain’s official announcement on X via their post on April 8, and ScreaM’s full player profile is tracked on HLTV.

FAQ

Who is ScreaM in CS2? Adil “ScreaM” Benrlitom is a 31-year-old Belgian Counter-Strike player known as the “headshot machine.” He played for top organizations including G2 and Envy before retiring in August 2020. He returned to competitive CS2 in 2026 with Clutchain.

What team is ScreaM on in 2026? ScreaM signed with Clutchain on April 8, 2026, alongside his brother Nivera, Kyojin, Python, and SHOGU.

When is ScreaM’s first match with Clutchain? Clutchain’s debut is at the Conquest of Prague 2026: Online Stage, which kicks off on April 12, 2026.

How long was ScreaM away from CS? ScreaM retired from Counter-Strike on August 7, 2020, spending four years in VALORANT before fully stepping away from pro play after Karmine Corp.

Did ScreaM play for FUT Esports? Yes. In May 2025, ScreaM joined FUT Esports as a sixth-man and streamer alongside a French CS2 lineup. That was his first step back toward competitive play before eventually signing as a full starter with Clutchain in 2026.

Valve’s “SteamGPT” Spotted in Datamine: AI Tool Could Target CS2 Cheaters and Automate Steam Support

Valve might be building its own AI tool. Code strings referencing something called “SteamGPT” were discovered inside a recent Steam update by dataminer GabeFollower, who shared the findings on X on April 7, 2026. The references were removed shortly after being spotted.

The lines contain references to generic task creation and response tied to task queues, labeling jobs, test results, and fine-tuning data. Valve has not officially commented on the discovery.

What the Code Actually Shows

The name SteamGPT alone points toward some kind of AI or language model integration. What the strings suggest is more specific.

A separate service called SteamGPTSummary appears to pull account-level details, including profile info, Steam Guard status, security history, country, VAC status, phone data, fraud flags, and playtime.

On top of that, additional snippets reference Trust_GetTrustScoreInternal, CSbot, player_evaluation, and SteamGPTRenderFarm, which suggests SteamGPT will also connect to Valve’s Trust Score system.

That Trust Score connection is what has CS2 players paying attention. Trust Score is the underlying value that powers Valve’s Trust Factor Matchmaking system. Trust Score powers Valve’s patented Trust Factor Matchmaking. It uses machine learning to analyze and score players based on their in-game behavior, then pairs them with teammates and opponents of similar trustworthiness.

What SteamGPT Might Do

The clearest use case from the code is Steam support automation. SteamGPT would be trained to handle common player requests: cheating reports, game launch issues, refund questions. The system would be able to accept a ticket, check match and account data, then provide a ready-made solution.

Steam has something like 69 million daily active users, so you can imagine how much of a help AI could theoretically be.

The CS2 angle is more speculative, but the code hints at it clearly. The code fragments mention “PlayerEvaluation” and something called CSBot. The idea is that the AI would help VACnet, the existing trainable system that hunts for cheaters using match demo recordings.

Nothing in the leaked code shows SteamGPT issuing bans directly or replacing VAC. Nothing in the leaked code shows SteamGPT issuing bans directly or replacing VAC, which is probably the right approach, especially early on, to avoid the risk of AI penalizing genuinely skilled players.

For context on how Valve’s existing anti-cheat has performed, the VAC Live update from September 2025 on TalkEsport showed the system wiping out known cheats including DMA card exploits and case-farming bots in a single wave. SteamGPT, if real, would sit alongside rather than replace that system.

The Strings Were Pulled Quickly

References to SteamGPT were quickly removed after they were leaked following the release of the latest Steam VR Beta.

That removal has led to two interpretations. One is that the code is real and Valve pulled it to avoid premature disclosure. The other is that SteamGPT is a placeholder name or internal joke that was never meant to ship.

There’s also the possibility that the name was more of an in-house joke, and it’s not really an LLM (Large Language Model) at all, hence the sudden removal once people spotted it.

Either way, it’s common that months or even a year can pass from first mentions in client files to an actual release.

Gabe Newell’s Stance on AI

The existence of SteamGPT remains unconfirmed, but it would be surprising if it never sees the light of day, given Valve president Gabe Newell’s stance on AI. Last year, Newell said, “AI is essentially going to be a cheat code for people who want to take advantage of it.”

That quote works both ways. It suggests Valve sees AI as a tool worth using, both for its own operations and to fight people who exploit it in games.

Why CS2 Players Are Paying Attention

CS2’s cheating problem has been a long-running issue. The CS2 VAC Live false ban wave in January 2026 on TalkEsport showed that even Valve’s own anti-cheat has made mistakes, banning legitimate players alongside actual cheaters.

Right now, a cheating report in CS2 can take weeks to get processed, and a reply from support can take days. In theory, SteamGPT could cut those times down to hours or even minutes.

That speed improvement is what CS2 players are most hopeful about, if SteamGPT turns out to be real.

The flip side is that automated account scoring through AI raises its own concerns. For those who have dealt with false VAC bans in the past, the idea of an AI system evaluating accounts without clear human review is not straightforwardly good news. You can read more about how VAC has handled these situations in TalkEsport’s full coverage of CS2 VAC ban issues.

Community Reaction

The response has been split. Some players welcome any AI-assisted improvement to a support system that has long been criticized for slow response times. Others are skeptical that replacing human review with automation is the right call, particularly for account ban decisions.

Some assert that Valve should have just hired more human staff for the aforementioned improvements, while others think the customer support process can become much more efficient using AI.

Valve has not made any public statement. Until the company confirms what SteamGPT is, everything derived from the datamine stays in the realm of speculation. The official Steam platform has no published information about this tool.

FAQ

What is SteamGPT? SteamGPT is a name found in datamined Steam code by content creator GabeFollower on April 7, 2026. The code suggests it may be an AI tool built to handle Steam support tickets and connect with CS2’s Trust Score system. Valve has not confirmed the project.

Will SteamGPT ban CS2 players automatically? Nothing in the leaked code indicates SteamGPT would issue bans directly. The strings suggest it would assist with player evaluation and support ticket processing, likely alongside human review.

Is SteamGPT connected to VACnet? The code references PlayerEvaluation and CSBot, which suggest a connection to CS2’s anti-cheat. However, SteamGPT appears to complement VACnet rather than replace it.

When will SteamGPT release? There is no release date. The code strings were removed shortly after being discovered. Valve has not confirmed the tool exists or is in active development.

What data does SteamGPT access? Based on the datamine, a service called SteamGPTSummary appears to access profile info, Steam Guard status, security history, VAC status, phone data, fraud flags, and playtime.

Jonathan Gaming: Real Name, BGMI ID, Age, Net Worth, and More (2026)

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Jonathan Gaming is one of the most popular BGMI players in India. From his BGMI ID to his birthday and net worth, fans want to know everything about him. This article covers every key detail about Jonathan Gaming in one place.

Quick Bio: Jonathan Gaming

DetailInfo
Real NameJonathan Jude Amaral
NicknameJonny, Johnny
Date of BirthSeptember 21, 2002
Age (as of 2026)23 Years
BirthplaceVerna, Goa, India
ReligionChristianity
NationalityIndian
Height5 feet 6 inches (approx. 170 cm)
Weight62 kg
BGMI ID5112616229
In-Game NameGodLJonathan
TeamGodLike Esports
RoleAssaulter
YouTube Subscribers7.5 Million
Instagram Followers4.3 Million
Net Worth (2025)โ‚น23 to 25 Crore

Jonathan Gaming Real Name

Jonathan Gaming’s real name isย Jonathan Jude Amaral. He goes by the nickname “Jonny” among friends and fans. He was born in Verna, Goa, India, and completed his schooling in Mumbai, Maharashtra. Moreover, he is widely known across the Indian esports community simply as “Jonathan Gaming.”

Jonathan Gaming Birthday and Age

Jonathan Gaming was born onย September 21, 2002, making him 23 years old as of 2026. His zodiac sign is Virgo. He started playing video games from a very young age, and his passion for PUBG Mobile eventually turned into a full professional career.

Jonathan Gaming BGMI ID

Jonathan Gaming’s current BGMI ID isย 5112616229, and his in-game name (IGN) isย GodLJonathan. His account is associated with GodLike Esports and is known for a collection of rare cosmetics, premium outfits, and exclusive weapon skins. Since his username changes periodically, it is safer to search for him using his permanent BGMI ID number, 5112616229.

He plays as an Assaulter for GodLike Esports, one of the most respected BGMI squads in India. His in-game performance, particularly his aggressive close-range plays, is what makes his account stand out in the community.

Jonathan Gaming Sensitivity Settings

Jonathan Gaming uses a two-thumb claw control setup in BGMI. His sensitivity code as of February 2026 isย 7238-4338-0842-0180-522. You can import this directly in BGMI settings to mirror his exact sensitivity.

Here is a breakdown of his camera and ADS sensitivity settings:

Scope / ViewCamera SensitivityADS Sensitivity
TPP No Scope110%110%
FPP No Scope110%110%
Red Dot / Holo / Iron Sight / Canted88%88%
2x Scope88%88%
3x Scope24%24%
4x Scope24%24%
6x Scope12%12%
8x Scope10%10%
TPP Aim120%120%
FPP Aim120%120%

His gyroscope sensitivity is notably high. He runs 300% for TPP No Scope, FPP No Scope, Red Dot, and 2x Scope, 260% for 4x, and 240% for 3x and 6x scopes. This aggressive gyroscope setup is what allows him to spray enemies with pinpoint accuracy during close and mid-range fights.

For more BGMI pro player sensitivity settings, check out TalkEsport’s BGMI coverage.

Jonathan Gaming Height

Jonathan Gaming stands at approximatelyย 5 feet 6 inches (around 170 cm)ย tall and weighs about 62 kg. Some sources report his height as 5 feet 7 inches (171 cm), but the most widely cited figure across gaming databases is 5’6″. He has black hair and dark brown eyes, and does not have any visible tattoos.

Jonathan Gaming Net Worth

Jonathan Gaming’s net worth as of 2025 is estimated to be betweenย โ‚น23 and โ‚น25 croreย (roughly $2.8 to $3 million USD). His income comes from multiple streams including YouTube ad revenue, brand sponsorships, live stream super chats, esports tournament prizes, and Instagram promotions.

According to Sportsdunia, his YouTube channel earns him between โ‚น15 and โ‚น25 lakh per month from ads alone, and he earns around โ‚น6 to โ‚น7 lakh per Instagram promotion post. His tournament prize earnings exceed $106,000 from competitive BGMI events. He reportedly earns between โ‚น32 and โ‚น40 lakh per month in total across all income sources.

In 2022, his estimated worth was around โ‚น5 to 6 crore, and the rapid jump to โ‚น23 crore reflects his explosive growth in the Indian gaming and content creation space.

Jonathan Gaming Religion

Jonathan Gaming followsย Christianity. His full name, Jonathan Jude Amaral, reflects his Goan Christian background. Goa has a significant Christian population, particularly of Catholic heritage, which aligns with his roots in Verna, Goa.

Jonathan Gaming Career and Achievements

Jonathan started his competitive journey with Entity Gaming before moving to GodLike Esports, where he plays today. He is known for his aggressive assault style and exceptional spray control, earning him the title of one of the best fraggers in Indian BGMI history.

At the 2020 PMIS Semifinals, Jonathan recordedย 16 kills, the highest individual kill count ever recorded in a tournament at the time. He was awarded the title of #1 Fragger at the PMIS Grand Finals 2020. His YouTube channel, JONATHAN GAMING, has grown to overย 7.5 million subscribersย with more than 740 million total views.

You can follow his competitive journey and team news on TalkEsport’s esports section. For his official Liquipedia player profile, visit his page on Liquipedia.

How to Get Rocket Backpack in CoC for Free in the Sound of Clash Event

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Theย Rocket Backpackย is the Dragon Duke’s first Epic Hero Equipment in Clash of Clans (CoC), and you can claim it completely for free during the Sound of Clash Metal Event. You just need to collect enough Metal Medals through the event’s reward track. You can do this without spending a single gem.

What Is the Sound of Clash Event?

The Sound of Clash Medal Event runs from April 8 to April 29, 2026, and is the vehicle through which Supercell has introduced the Rocket Backpack to the game. The event appears in your Home Village near where Clan Games normally shows up. In addition, your progress is entirely driven by how actively you attack in the game.

The core loop is simple: attack bases, collect Spiky Bracelets, and advance through a tiered reward track. The track gives out a variety of prizes at different milestones. However, Metal Medals are the key currency you need for the Trader Shop.

How to Get Metal Medals

Every time you attack in the game, you collect Spiky Bracelets, which push you along the main event track. As you hit certain milestones on that track, you earn Metal Medals as rewards. The final free reward for completing the full track atย 16,000 Spiky Braceletsย is the Mech Bull decoration.

Free players who complete the entire event track earn exactly 3,100 Metal Medals. Players who purchase the Event Pass will earn 5,500 Metal Medals. This gives them access to more items in the Trader Shop. It is also worth keeping an eye on the Trader Shop daily, as Supercell has previously added bonus free medals each day during events like these.

Claiming the Rocket Backpack

Once you have 3,100 Metal Medals, head to the Trader Shop and claim the Rocket Backpack from there. Since 3,100 is the exact price of the equipment and also the exact amount free players can earn, you do not need to buy the Event Pass to get it. Therefore, every free player who completes the full event track can walk away with this Epic Equipment at zero cost.

The Rocket Backpack first appeared alongside the Imprisoned Dragon Duke skin back in March 2026. This makes it one of the most anticipated pieces of equipment to release this year.

What Does the Rocket Backpack Do?

The Rocket Backpack is a powerful Epic Equipment that fundamentally changes how the Dragon Duke plays. When you activate the Dragon Duke’s ability, he launches across the entire base from one end to the other. He deals massive damage along his path. Because he always travels through the center of the base, it is relatively easy to aim and predict where he will land.

Also read: Best Dragon Duke Equipment in Clash of Clans (April 2026)

This trajectory makes him extremely effective at taking out high-value targets like the Eagle Artillery, Monolith, Spell Towers, and the Clan Castle. Pairing the Rocket Backpack activation with two Earthquake Spells on top of his path can destroy most key defenses in a single pass. This opens up clean three-star attacks. Content creators have already highlighted it as one of the strongest new additions to the game, particularly when combined with Root Riders for efficient funneling into the base.

Real Cricket 4.7 Update: 7 IPL Franchises, Irfan Pathan Commentary, and the Biggest Content Drop in the Game’s History

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Real Cricket just got a lot more real.

KRAFTON India and Nautilus Mobile launched the Real Cricket 4.7 update on March 27, 2026, and it is the most content-heavy release the franchise has seen. Seven officially licensed IPL franchises are now playable in the game. Irfan Pathan is calling the action in the commentary box. Twenty international cricketers have their real bowling actions recreated in-game. And a 60-day community event gives every player a team to fight for all season long.

The update went live during the peak of India’s T20 season, timed deliberately to match the energy outside the game.

7 IPL Franchises Are Now Officially in the Game

This is the headline feature. Seven of India’s most recognizable T20 franchises are now officially inside Real Cricket, complete with licensed kits and real player faces. The teams are: Rajasthan Royals, Kolkata Knight Riders, Mumbai Indians, Lucknow Super Giants, Gujarat Titans, Punjab Kings, and Sunrisers Hyderabad.

Players can pick their franchise and take the field in their authentic jersey, facing rival teams in matchups that carry the weight of real franchise cricket.

Anuj Sahani, Head of KIGI and Director of Publishing at KRAFTON India, said the update is built around what the community asked for. He said: “The 4.7 update represents a significant step in Real Cricket’s journey as India’s home of cricket gaming. All these additions are something our community has been asking for. But what excites us most is the RCPL Community Event, because it captures what cricket truly is: picking a side, fighting for it every day, and feeling every run as your own.”

Irfan Pathan Joins the Commentary Box

One of India’s most well-known all-rounders is now a voice inside the game. Players who have the Irfan Pathan commentary card will hear his voice calling the action live during matches.

Pathan said of the collaboration: “Cricket has always been about emotion, the pressure of a big over, the feeling of being right in the middle of the action. When Real Cricket approached me to bring my voice into the game, I saw it as an extension of that. If my voice can make even one match feel a little more alive for a fan playing on their phone, that is something I am genuinely proud to be part of.”

The commentary card system means this is not available to every player by default. Those who have the card activated will hear Pathan’s voice in their matches.

RCPL 2026 Tournament: Play as Your Franchise

The RCPL 2026 Tournament is the primary competitive mode tied to the licensed teams. Players step into the dugout of their chosen franchise, select a roster with real player faces, and go up against rival teams in structured matchups.

This applies to all seven licensed franchises. Rajasthan Royals, Kolkata Knight Riders, Mumbai Indians, Lucknow Super Giants, Gujarat Titans, Punjab Kings, and Sunrisers Hyderabad are all available in this format. It is not a cosmetic layer on top of the existing game. It is a dedicated tournament mode built around the franchise identities.

RCPL Quick Match: Free to Play for a Limited Window

Players who want to try the licensed teams without committing to the tournament mode have a separate option. RCPL Quick Match lets players jump into custom matches with any licensed team at any time. From April 3 to April 6, 2026, RCPL Quick Match was available entirely for free by watching an ad, giving all players access to franchise cricket regardless of spend.

RCPL Community Event: 60 Days of Franchise Loyalty

This is the feature Sahani specifically called out as the one that captures the spirit of T20 cricket.

The RCPL Community Event is a 60-day in-game experience. Players pledge loyalty to one licensed franchise and contribute to that team’s collective total every day. Each day brings a new community match. Players pick their franchise, score runs, and push their side to victory.

Rewards come in two forms: individual, based on personal engagement, and collective, based on how the wider community performs each day. Players who show up consistently unlock attendance rewards over the course of the full 60-day event.

This is the first time Real Cricket has run a season-long community format built around officially licensed franchises.

RC Pass Season 5: RCPL Themed

RC Pass Season 5 ran from March 26 to April 25, 2026, and was fully themed around the RCPL and the T20 season. Players progress through the pass by competing across different game modes, unlocking milestone rewards as they go. An upgrade to Elite or Premium Pass gives access to an expanded reward track.

For more on how KRAFTON India has been integrating cricket culture into its games during this T20 season, see how BGMI brought a Cricket League minigame to its own platform for a parallel look at the same strategy.

20 New Bowling Animations: Real Actions, Real Cricketers

Anuj Mankar, Director and CEO of Nautilus Mobile, said every addition in the update was evaluated against one question: does it make the game feel more like real cricket?

The 20 new bowling animations are the clearest answer to that question. Players will now see the true-to-life bowling mechanics of 20 international cricketers. The confirmed names include Mohammed Siraj, Varun Chakravarthy, Mitchell Santner, Sam Curran, and Lockie Ferguson, among others. Each action has been captured and recreated to mirror what fans see when these players bowl in real matches.

Mankar said: “Real bowling actions for 20 international cricketers, two new global stadiums in Dhaka and Johannesburg, and the Daily Strike challenge are all designed to deepen the gameplay experience and give our community more reasons to engage every day. With 4.7, we believe the answer is yes, more than ever before.”

Two New Stadiums: Dhaka and Johannesburg

Real Cricket’s ground list grows in 4.7 with two new venues. Dhaka in Bangladesh and Johannesburg in South Africa are now available. Both give players new, distinctive environments to compete in, expanding the game’s global setting beyond its existing stadium roster.

Daily Strike: 14 Days of One-Over Pressure

Daily Strike is a 14-day limited-time challenge mode. Every day, players get one free attempt to hit a target score within 6 legal balls. Hit the target and the reward is earned. Miss it, and the day resets. Players can purchase up to 3 additional attempts per day if they want another shot.

The format is designed to compress the pressure of a T20 finish into a daily routine.

Behind the Game: Anuj Mankar on Building Real Cricket From a Bedroom

TalkEsport sat down with Anuj Mankar, CEO of Nautilus Mobile, for a full conversation on how Real Cricket was built from scratch in a Hyderabad bedroom with five developers, and what the KRAFTON partnership means for the road ahead. He also teased the IPL team additions before the 4.7 update went public. Watch the full episode on the TalkEsport podcast: India Loves Cricket, He Turned It Into a Gaming Franchise ft. Anuj Mankar.

About the Companies Behind the Update

Real Cricket is developed by Nautilus Mobile, a Pune-based studio. KRAFTON acquired a majority stake in Nautilus in 2025 and serves as the publisher. KRAFTON India’s broader portfolio includes BATTLEGROUNDS MOBILE INDIA, which has surpassed 260 million downloads, alongside other titles such as Bullet Echo India, Road To Valor: Empires, and CookieRun India. Since 2021, KRAFTON India has invested over $250 million in Indian startups across interactive entertainment, gaming, esports, and technology.

For a broader look at KRAFTON India’s recent content push, the BGMI 4.3 update coverage on TalkEsport covers the company’s parallel IPL collaborations inside BGMI. Real Cricket’s official site is at nautilusmobile.com.

Real Cricket is available on Android via Google Play and on iOS.

For more KRAFTON India updates and mobile gaming news, follow TalkEsport’s BGMI coverage for the latest from the studio’s Indian gaming lineup.

Xbox Achievements Are Getting a Big Overhaul

Xbox is rolling out several changes to its Achievements system. The update, now available to select Xbox Insiders, adds new visual options, lets players hide games from their profiles, and calls out fully completed titles more clearly.

The features were detailed in an April 8 post on Xbox Wire by Senior Product Manager Alex Charters.

Achievement Notifications Have a New Look

Achievement notifications now have updated icons and animations that trigger when you unlock classic or rare achievements. Notifications will also match your custom profile color, which Xbox introduced in a previous Insider update.

This is a cosmetic update, but one that makes unlocks feel more distinct depending on the type of achievement you earn.

You Can Now Hide Games From Your Achievement List

The bigger change is the ability to hide specific games from your achievement history on your profile. This feature is coming later in April, and Xbox confirmed it has been one of the most requested by Insiders.

Hidden games still count toward your total Gamerscore, and your activity in those games will still be tracked across Xbox. The change only affects how your profile appears to others.

So if you spent 40 hours in a game you’d rather not advertise, you can now remove it from view without losing the Gamerscore tied to it.

100% Completed Games Get Their Own Highlight

When you earn all available Gamerscore in a title, it will now appear highlighted in your achievements list. This makes it easier to see at a glance which games you’ve fully completed.

Xbox also added new filter options to the achievements view, so players can sort through fully completed titles and any games they’ve chosen to hide.

Xbox noted this is an early step in a broader set of changes to how achievements and completion milestones are recognized on the platform.

The new achievement notifications and 100% completion highlights are available now for select Xbox Insiders. The game-hiding feature is coming later this month. Microsoft said the features will roll out to more Insiders over time before reaching all players.

Players who want early access can join the Xbox Insider Program by downloading the Xbox Insider Hub on Xbox Series X|S, Xbox One, or Windows PC.

huNter Ruled Out of IEM Rio 2026 With Foot Injury, G2 Ares’ tAk Steps In

G2 Esports have confirmed that Nemanja “huNter-” Kovaฤ will not travel to Brazil for IEM Rio 2026. The Bosnian rifler and in-game leader is dealing with a foot injury that rules him out of the tournament entirely.

G2 announced they will field G2 Ares member Vilius “tAk” Keserauskas as a stand-in for huNter- at IEM Rio “due to unforeseen circumstances.” Those circumstances were clarified by a photo from huNter- showing a cast on his foot.

huNter- himself broke down the injury on X. He said: “Sucks to not be able to go to Brazil and help my team, play in front of amazing crowd, but I hope that I will recover quick and be ready for next challenges. Btw, bone is a tiny bit cracked and ligaments are severely stretched.”

Leadership Changes at IEM Rio

With huNter- out, G2 needed to redistribute responsibilities. He has been the team’s in-game leader. When contacted by HLTV, G2’s CS General Manager Petar “peca” Markoviฤ‡ confirmed that รlvaro “SunPayus” Garcรญa will take up leadership duties, with support from Guy “NertZ” Iluz, for the duration of the event.

SunPayus stepping into a leadership role is a notable shift. The Spanish AWPer is not a regular IGL. NertZ sharing the responsibilities alongside him is an improvised arrangement, born from necessity rather than prior planning.

Who Is tAk

tAk will get his first taste of Tier 1 competition after 18 months on G2 Ares, during which he has averaged a team-high 1.11 rating.

The Lithuanian player has been one of the standout performers in the G2 academy setup. A 1.11 rating over 18 months is a strong number at that level. IEM Rio is a different environment entirely. This is his chance to show he belongs.

Why the Timing Hurts

The injury is poorly timed even by the standards of pre-tournament problems.

The news comes as a blow to G2 in the wake of their Stake Ranked Episode 1 victory, where they had just been coming to grips following the swap of Mario “malbsMd” Samayoa for NertZ.

That roster swap happened in March. G2 brought in NertZ from Team Liquid and moved malbsMd in the other direction. It was G2’s third Tier 2 LAN in a row as the team worked to get NertZ on the roster ahead of the cut-off for the IEM Cologne Major, and that schedule meant the team got little practice with their new addition.

So the situation heading into IEM Rio is this: G2 just won their first title with NertZ, but they barely had time to build chemistry as a five-man unit. Now they are heading into one of the biggest non-Major LANs of the year without their captain and IGL, with an academy stand-in stepping up at the last minute.

huNter-‘s absence in Rio will further compound that issue, and the team will be hoping for his recovery in time for the start of BLAST Rivals on April 27.

That is the next key date on G2’s calendar. BLAST Rivals starts April 27. If huNter- cannot make it back by then, G2 face a second consecutive event without a proper IGL structure.

G2’s Roster for IEM Rio 2026

G2 will line up as follows at IEM Rio:

  • Matรบลก “MATYS” ล imko
  • Nikita “HeavyGod” Martynenko
  • รlvaro “SunPayus” Garcรญa
  • Guy “NertZ” Iluz
  • Vilius “tAk” Keserauskas (stand-in)
  • Eetu “sAw” Saha (coach)

For more context on how G2 arrived at this lineup, the IEM Rio 2026 opening matchups breakdown on TalkEsport covers the full group draw, including who G2 face on day one.

About IEM Rio 2026

IEM Rio 2026 runs from April 13 to April 19 at Farmasi Arena in Rio de Janeiro, Brazil. The tournament features 16 teams competing for a $300,000 prize pool. The event uses a double-elimination, best-of-three group stage format, with group winners advancing directly to the semi-finals.

Fans can attend in person on the final three days, April 17 to 19. This is only the second time a top-tier CS2 event has taken place in Brazil, with IEM previously visiting Rio in 2022, 2023, and 2024 before skipping 2025.

G2 are in Group A, alongside Vitality, Spirit, Falcons, Liquid, 3DMAX, RED Canids, and Gentle Mates. For a full look at the IEM Cologne Major coming up in June, check the IEM Cologne 2026 CS2 Major teams list on TalkEsport, which confirmed G2 have already secured their slot at that event.

What This Means for G2 at the Tournament

G2 just won Stake Ranked Episode 1, their first title with NertZ. That run saw them go undefeated through the eight-team bracket, beating Nemesis, GamerLegion, and BetBoom twice. The form was there. The confidence was building.

Now they go to Rio without the player who leads them in-game. SunPayus will call. NertZ will help. tAk will play his first Tier 1 match. Coach sAw will have a lot of work to do.

The IEM Cologne Major in June is the bigger prize on the horizon. G2 have their spot locked in. The question now is whether they can hold their form together through this period of disruption, get huNter- healthy, and arrive in Cologne in a better shape than they are in right now.

The IEM Krakow 2026 recap on TalkEsport showed G2 reaching the quarter-finals with the previous roster, only to fall to MOUZ. With NertZ now fully integrated, many expected Rio to be a step forward. With huNter- out, that expectation just got more complicated.

G2’s first match at IEM Rio 2026 is on April 13. They open against Gentle Mates in Group A.

VCT 2027 Format Explained: Open Qualifiers, VCT Cups, and What Changes for Every Team

The Valorant Champions Tour is getting its biggest structural change since it launched.

On April 8, 2026, Riot Games officially revealed the VCT 2027 format. The core message is simple: leagues are gone. Tournaments replace them. And for the first time in VCT history, any team, partnered or not, has a direct path to Masters and Champions.

Leo Faria, Global Head of VALORANT Esports, said: “VCT 2027 is about reimagining how teams compete and how fans experience VALORANT esports. By shifting to a tournament-driven system with open access to our biggest events, we’re creating a more dynamic, high-stakes ecosystem where every match matters and every team has a shot at the global stage.”

Here is everything confirmed so far.

What Is Actually Changing in VCT 2027

Open Qualification to Masters and Champions

The current system splits the season into Stage 1 and Stage 2 league formats. Those are gone in 2027.

The VCT is moving away from its current league-based format and shifting to a tournament-driven model. Starting in 2027, any team can qualify for Masters and Champions through open qualifiers. All teams will compete in a single tier of competition.

That last part is the biggest shift. There is no longer a hard wall between Tier 1 partner teams and Tier 2 challengers. Everyone competes in the same bracket ecosystem, starting from open qualifiers.

Every team in the ecosystem will compete within a single competitive tier from 2027, with open qualifiers acting as the starting point for each season.

The format is built on three principles Riot has laid out: every match should carry weight, the path to global events should be open, and live events should visit more locations.

VCT Cups: What Are They and How Do They Work

VCT Cups

VCT Cups are the biggest new structural addition.

Traditional regional leagues are replaced with VCT Cups, which are LAN tournaments that determine the top teams in each region, featuring open qualification and live finals in new cities.

Each of the four VCT regions, which are EMEA, Americas, Pacific, and China, will host two Cups per year. That is eight Cups in total across the global calendar. Each Cup is a LAN-based tournament that determines the top teams in a given territory, concludes with a finals weekend event, and directly qualifies teams to Masters and Champions.

These are not round-robin leagues. They are bracket-style events. Short, high-stakes, and open to anyone who qualifies through the open qualifier system.

The finals of each Cup will be held in a new city, different from existing league hubs. Riot has not confirmed those locations yet.

How the Full Season Structure Works

VCT 2027 Format

The 2027 VCT season runs in three cycles.

The season opens with regional Kickoff Open Qualifiers online, feeding into the international Kickoff on LAN, which leads to the global Masters 1. The second cycle runs regional Open Qualifiers online into the international Cup 1 on LAN, with the top teams advancing to global Masters 2. The third cycle feeds into Champions.

Kickoff remains part of the calendar as the season-opening event. Kickoff qualifiers will take place in Q4 of the prior year, after Champions concludes.

Open qualifiers for each stage run at the same time as Cups and Masters. That means if a team misses one qualification window, they have another shot in the next cycle. Multiple tries, multiple times per year.

The 2027 Champions location has not been confirmed. Riot Games had previously indicated in 2024 that the 2027 VCT season should conclude in the Americas.

For a broader look at how Valorant’s competitive seasons have been structured, see our Valorant Season 2026 Act 2 patch breakdown on TalkEsport for context on where the game currently stands before the overhaul kicks in.

What This Means for Non-Partner Teams

This is where things get genuinely different compared to the current system.

Under the current model, non-partner teams had to grind through an entire Ascension season just to earn one promotion slot into VCT. Even then, they were only in the league for one or two years. Reaching Masters or Champions was essentially impossible unless you were already a partner team.

For the first time in VCT history, any team in the world can qualify for Masters and Champions. Under the new model, teams will have multiple shots per year at reaching the biggest stages.

Non-partner teams also get more financial support in 2027. Non-partnered teams will receive greater support under the new model, including cash incentives tied to qualification, access to regional and global prize pools, travel support, and faster payout cycles intended to support operations during the season.

Top non-partner teams can earn Championship Points and prize money throughout the year and, “in extraordinary cases, even earn more than bottom of the pack partner teams.”

What Happens to Partner Teams

VCT 2027 rewards

Partnerships are not ending. They are changing.

Starting in 2027, Riot shifts to a two-year partnership model with revised selection criteria. Partner teams remain a core part of VCT, benefiting from financial stability and long-term support.

Applications for prospective partner teams opened today. Established non-partner teams are encouraged to reach out to their respective regional Riot Esports contacts. Partnership applications will be evaluated across five criteria: commitment to growing the VALORANT community, community resonance across fandom and content, business and operational strength, infrastructure, and competitive success.

Partner teams still get direct seeding into later rounds of qualifiers. They do not have to start from the very first open qualifier stage. That safety net remains. But it no longer guarantees a path to global events without performing.

Riot Games also recalled that it distributed nearly 86 million dollars to all partner teams in 2025 through digital goods revenue.

Prize Pool and Financial Structure

VCT 2027 will feature over 20 tournaments per year across more than 16 cities worldwide, with total prize pools exceeding $6 million USD annually.

Travel to global events is fully funded by Riot. Cash incentives are attached to each stage of competition and scale with the stakes involved. The payout approximately doubles from Cups to Masters, and doubles again from Masters to Champions.

For non-partner teams specifically, funds for Cup attendance will be distributed early to help cover travel and visa logistics.

Game Changers will also receive a portion of the total annual funds, though Riot has not confirmed the exact amount yet.

What Is Still Unknown

A lot of the finer details are not confirmed yet. Riot has said the following will be announced closer to Champions 2026, which takes place in Shanghai later this year:

  • Specific regional calendars and slot allocations
  • Exact event locations for Kickoff and Cups
  • Game Changers program distribution breakdown
  • Regional qualification path details by territory

Qualification paths may vary by region and could include community tournaments, partner events, collegiate events, Valorant Premier, and other formats. None of that is locked in yet for each territory.

If you want to understand more about how the current agent meta is shaping up heading into this transitional period, the Valorant 12.06 patch notes on TalkEsport cover the latest balance changes in the live game.

Context: Why Riot Is Making This Change

This overhaul did not come out of nowhere.

Riot’s leadership had been signaling this direction throughout 2025. Leo Faria posted on Reddit in May 2025: “We’re cooking something for 2027+.” The 2026 season was already a partial step in this direction, with Path to Champions giving non-partner teams more access to international events and Stage 2 playoffs moving to destination cities.

The original VCT partnership model launched in 2023. This marks the end of the first VCT partnership cycle, which began in 2023. Riot Games had originally planned that cycle to run through 2027, but decided to end it in 2026 to prepare for the restructured system.

The four international leagues, VCT EMEA, VCT Americas, VCT Pacific, and VCT China, will remain as the regional structures. But the nature of how teams compete within them changes completely.

For the full picture of what Valorant esports looks like right now, Riot’s officialย Valorant esports websiteย has the current VCT 2026 standings and schedule.

FAQ

What is the VCT 2027 format? VCT 2027 replaces league play with a tournament-driven system. Teams enter through open qualifiers, compete in regional VCT Cups, and the top performers qualify for Masters and Champions. All teams compete in a single tier.

Can any team qualify for Masters and Champions in 2027? Yes. For the first time in VCT history, any team can reach Masters and Champions through open qualifiers. Non-partner teams no longer need to go through Ascension to access Tier 1.

What are VCT Cups? VCT Cups are LAN regional tournaments that replace Stage 1 and Stage 2 league formats. Each of the four VCT regions hosts two Cups per year, for a total of eight globally. The Cup finals are held live in new cities and directly qualify teams to global events.

Are VCT partnerships ending in 2027? No. A new two-year partnership cycle runs from 2027 to 2028. Applications are now open. Partner teams still receive base payments, Team Capsule in-game revenue, and direct seeding into later qualifier stages.

How much prize money is in VCT 2027? Total prize pools across the circuit exceed $6 million USD per year. Travel to global events is fully funded. Cash payouts scale up from Cups to Masters to Champions.

When does VCT 2027 start? An exact start date has not been announced. Further details are expected before Valorant Champions 2026, which takes place in Shanghai.

Where will VCT Champions 2027 be held? The location has not been confirmed. Riot previously indicated in 2024 that the 2027 season would conclude in the Americas.

IShowSpeed Is Getting His Own Anime, Written by the One Piece Live-Action Showrunner

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An animated series based on the YouTube streamer is in the works at Big Shot Pictures, with the One Piece live-action writer and a Sony distribution deal already attached


Key Facts at a Glance

  • IShowSpeed is getting an anime-style series produced by Big Shot Pictures
  • The show will be written by Matt Owens, who co-showran Netflix’s One Piece live-action for two seasons
  • Filmmaker Harmony Korine is attached as a producer
  • Big Shot Pictures was founded by former Paramount co-CEO Brian Robbins
  • The company has a first-look theatrical deal with Sony Pictures Entertainment
  • IShowSpeed has over 52 million YouTube subscribers and won Streamer of the Year in both 2024 and 2025

IShowSpeed Is Getting an Anime

YouTube creator IShowSpeed is getting his own anime-style series.

The project is in development at Big Shot Pictures, a production company founded by Brian Robbins. The show will feature an animated version of IShowSpeed as a character. It is described as one of his first narrative-driven projects. Plot details are not being disclosed at this stage, and Big Shot is preparing to take the package out to buyers soon.

IShowSpeed, whose real name is Darren Jason Watkins Jr., is 21 years old and has more than 52 million subscribers on YouTube. His content spans gaming, sports, music videos, travel, and viral IRL streams. He won Streamer of the Year at both the 2024 and 2025 Streamer Awards. For those who want a full picture of his journey on the platform, the IShowSpeed unbanned from Twitch story on TalkEsport covers an earlier chapter of his career.

In a statement, IShowSpeed said: “I’ve always loved anime, so being able to create something like this is a dream come true for me. The team behind this project is incredibly talented, and I can’t wait for my fans around the world to see what we’re building together.” Variety


Who Is Writing It

The series will be written by Matt Owens, who served as co-showrunner on the first two seasons of Netflix’s One Piece live-action series before announcing last year that he would be stepping away from that show to focus on his mental health. Variety

Owens co-developed the live-action One Piece adaptation from the start. He was executive producer and co-showrunner across both seasons and helped shape the show’s creative direction. After leaving One Piece in March 2025, Joe Tracz took over as showrunner for the series.

Owens is also set to produce on the IShowSpeed project alongside Brian Robbins for Big Shot. Variety Filmmaker and actor Harmony Korine is also attached as a producer.


Who Is Behind Big Shot Pictures

Brian Robbins is the founder of Big Shot Pictures. He is the former co-CEO of Paramount Global, who exited the company in August 2025 when the merger forming Paramount Skydance was completed. As head of Paramount Pictures, he oversaw major family franchises including Sonic the Hedgehog, SpongeBob, Teenage Mutant Ninja Turtles, and Paw Patrol. He launched Big Shot Pictures earlier this year. Variety

The company has a first-look theatrical distribution deal with Sony Pictures Entertainment, covering both animated and hybrid live-action films. Variety

Big Shot has also acquired the rights to the children’s book series “Eloise at the Plaza,” created by Kay Thompson and illustrated by Hilary Knight, for adaptation across film, TV, and consumer products. Variety

In a statement about the IShowSpeed project, Robbins said Speed is “a one-of-a-kind creative force whose ability to connect with audiences transcends borders and platforms.” Variety


Matt Owens After One Piece

Owens stepped down from Netflix’s One Piece in March 2025 after working on the show for six years. In an Instagram post, he wrote that he was leaving to “focus on myself and my mental health,” adding that “the last six years of working on the live action One Piece have been a life changing journey. A dream come true.” IMDb

Netflix’s live-action One Piece Season 2 released on March 10, 2026. The series is now being led by Joe Tracz as sole showrunner, with filming for Season 3 beginning in November 2025.

The IShowSpeed anime marks Owens’ first announced project since leaving One Piece.


What This Means for IShowSpeed

The anime series is a shift for IShowSpeed as a creator. His content has been primarily live and unscripted. A scripted animated show built around a version of himself is a different format entirely.

He is represented by CAA. Matt Owens is repped by CAA, Circle Management + Production, and Johnson Shapiro Slewett & Kole. Big Shot is preparing to take the full package to potential buyers shortly, according to Variety’s report on the project.

IShowSpeed’s global reach has grown steadily over the past two years. In January 2025, he received a symbolic Ambassador of Peru award in front of 20,000 fans during his South American tour. His fanbase spans multiple continents, which makes the international appeal of an anime format a logical fit for this kind of project. You can follow more of his recent activity and major moments in the IShowSpeed news coverage on TalkEsport.


FAQ

What is IShowSpeed’s anime about? Plot details have not been revealed. The show will feature an animated character based on IShowSpeed. It is in development at Big Shot Pictures and is described as one of his first narrative-driven projects.

Who is writing IShowSpeed’s anime? Matt Owens is the writer. He previously served as co-showrunner and executive producer on Netflix’s live-action One Piece for its first two seasons.

Who is producing IShowSpeed’s anime? Brian Robbins and Matt Owens are producing through Big Shot Pictures. Filmmaker Harmony Korine is also attached as a producer.

Is IShowSpeed’s anime confirmed for release? Not yet. Big Shot Pictures is preparing to take the project to buyers. No release date, platform, or episode count has been announced.

How many subscribers does IShowSpeed have? As of this report, IShowSpeed has over 52 million subscribers on YouTube.

Someone Built a Dating Website for Valorant Players, and It’s Crazy

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A fan-made community e-dating site lets Valorant players find an “edate” or duo partner. It is live, real, and adults-only.

What Is RRedating?

A fan has built a dating website just for Valorant players, and it is not a concept or a meme page. It is a working platform.

The site is called RRedating. Its homepage describes it as a “totally not serious” community e-dating site where players can find an edate or a duo partner. Users filter by role, rank, and region. Once matched, they can message each other in real time.

It leans into Valorant culture. References to throwing games in Swiftplay, lurking at 3 a.m., and watching your Elo disappear are sprinkled across the homepage. The tone is self-aware, but the functionality underneath is real.

Not an Official Riot Product

RRedating is not affiliated with Riot Games in any way. The site states this clearly on both its homepage and its disclaimer page.

The disclaimer describes RRedating as an independent, fan-made community project created by Valorant players for Valorant players. It does not use the Riot Games API. All player information, including rank, Riot ID, and gameplay details, is self-reported. There is no verification system. If a user claims they are Radiant with perfect vibes, the platform takes their word for it.

This is worth keeping in mind if you plan to use the site. There is no way to confirm whether someone’s claimed rank or identity is accurate.

Adults Only

One of the biggest details about RRedating is its age restriction.

The site is strictly for users who are 18 or older. That restriction appears on the homepage, disclaimer page, terms of service, and privacy policy. Users must confirm they are at least 18 years old to register. The site says it reserves the right to terminate accounts that misrepresent age.

The creators added this restriction deliberately, since Valorant has a large younger player base, and the site is clearly trying to draw a line around who it is meant for.

What Data It Collects

RRedating’s privacy policy says it collects email addresses through Clerk authentication, along with self-reported Riot IDs, rank, gameplay info, uploaded profile pictures, messages sent on the platform, and region and role preferences.

That data is used for three purposes: displaying profiles, matching compatible players, and enabling messaging.

On the infrastructure side, user data is stored through Supabase, hosting is handled by Vercel, and authentication is handled by Clerk.

Regarding visibility, profiles are accessible to logged-in users on the browse page. Messages stay private between the two matched users. Email addresses are not shown publicly. Users can delete their accounts through settings, but the site notes that messages in existing conversations may still be visible to the other person after deletion.

How Matching Works

The matching system is based on Valorant-specific filters. Users select their role, rank, and region. The platform then surfaces profiles that fit those parameters. When two users match, they can exchange messages within the platform.

There is no external ranking data pulling from Riot’s servers. Everything is filled in manually by the user at the time of registration. This keeps the site independent from Riot’s systems, but it also means the filters rely entirely on honest self-reporting.

This is something to be aware of if you are looking for a ranked duo partner specifically. The listed rank is not verified. For actual in-game rank tracking, tools like Valorant’s official tracker or third-party stat sites are more reliable. Players interested in the current competitive meta can also check the latest Valorant 12.06 patch notes on TalkEsport to see what has changed in the ranked environment.

Valorant’s Community and the Edating Trend

Valorant has always had a very online kind of community. The game sits in that overlap between hardcore ranked shooter, social hangout space, meme machine, and matchmaking lobby. The edating culture is not new to the game. It has existed in lobbies, Discord servers, and Reddit threads for years.

RRedating is simply the first platform to formalize it into a dedicated website. It is not the only attempt to connect Valorant players outside the game. An iOS app called ValMatcher uses a swipe-based system similar to dating apps, allowing players to share gameplay clips, photos, and location details. Discord servers tagged with Valorant edating have thousands of members as well. RRedating, though, is the first standalone browser-based site built entirely around this concept.

New agent releases like Miks in Valorant Season 2026 Act 2 tend to bring in fresh players and reignite interest in the game’s community spaces, including platforms like this one.

FAQ

What is RRedating? RRedating is a fan-made dating website for Valorant players. It lets users create profiles and find an edate or duo partner based on role, rank, and region. The site is not affiliated with Riot Games.

Is RRedating free to use? The site does not publicly list any paid tiers. It is presented as a community project. Registration requires email authentication through Clerk.

Is RRedating safe? The site collects email addresses, profile data, and messages. All player information is self-reported and not verified. Users should treat it with the same caution they would apply to any third-party community platform.

Does RRedating use Riot’s API? No. RRedating explicitly states it does not use the Riot Games API. It is an independent, fan-built site.

What age do you need to be to use RRedating? Users must be 18 or older. The age requirement appears across the homepage, disclaimer, terms, and privacy policy.