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South Korea Out of Esports Nations Cup 2026: KeSPA Withdraws Over Roster Dispute

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South Korea will not compete as an official national team at the Esports Nations Cup (ENC) 2026. The Korea Esports Association (KeSPA) has cut ties with the event after a falling out with organizers over player selection. The Esports Foundation confirmed it ended the formal partnership with KeSPA. It now plans to recruit Korean players directly, completely bypassing the association. The Korean Sport & Olympic Committee (KSOC) has responded clearly: any team built outside the official system cannot use the South Korean flag, the “Team Korea” name, or national representative status.

The story broke on April 27, 2026, through South Korean outlet Sports Seoul. It has since spiraled into one of the biggest controversies in esports governance this year.

What Is KeSPA and Why Does Its Role Matter?

KeSPA is the official governing body for esports in South Korea. It acts as a regulator, promoter, and tournament organizer, and sits under the authority of the Korean Sport & Olympic Committee. The association has been selecting South Korean national esports teams since 2018 using a performance-based points system built around competitive results.

When the Esports Foundation launched the ENC’s National Team Partner program in January 2026, KeSPA applied and was formally appointed as South Korea’s national team partner in March. Its responsibilities covered every operational aspect of the South Korean national team: selecting coaches across all 16 game titles, nominating players through those coaches, and acting as the official point of contact between the country and ENC organizers.

Just days before the dispute went public, KeSPA had already submitted coaching nominations. Former KT Rolster coach Kang “Hirai” Dong-hoon was named as South Korea’s League of Legends coach. NongShim RedForce coach Kim “SilKanoN” Gyeong-min was appointed for VALORANT. Those appointments are now on hold.

Why Did KeSPA Pull Out of Esports Nations Cup 2026?

The partnership broke down over how the national roster would be assembled. According to Sports Seoul, the Esports Foundation allegedly pushed to include specific high-profile players in South Korea’s team lineup, interfering directly with KeSPA’s independent selection process.

KeSPA did not treat this as a minor disagreement. Its selection system is built on competitive merit. Outside pressure to include specific names cuts against that system entirely.

“The Esports Nations Cup did not align with the values and direction of the national team selection system we have built,” a KeSPA representative said. “It is regrettable that we can no longer continue our collaboration.”

An unnamed Korean esports official quoted by Sports Seoul was even more direct: “Interfering with the composition of a national team is crossing the line. Every country has its own system, and this is a sign of disrespect.”

One detail worth noting: it was the Esports Foundation, not KeSPA, that formally ended the partnership. The Foundation confirmed it “informed KeSPA that we would not be moving forward together as our national partner for the Esports Nations Cup 2026.” KeSPA did not walk out. The Foundation cut them loose.

What Did the Esports Foundation Say in Response?

The Esports Foundation issued a full statement after the news spread. It acknowledged the split, cited KeSPA’s busy schedule around the Asian Games, and insisted South Korean participation in ENC 2026 is still its goal.

“The Esports Nations Cup exists to bring the world’s best players together under the colors of their country or territory, and to give fans the experience of national pride and the honor of representation in competitive esports,” the statement read.

On the selection process, the Foundation tried to clarify how its own system works: national team managers select coaches; coaches select players; and in some titles, selections are made on a merit basis using international and domestic results.

“The commitment to Korean players’ participation in ENC26 is unchanged,” the Foundation said. “Over the coming week, we will engage directly with stakeholders across the Korean esports ecosystem, and with coaches and players, to align on the path forward.”

After the controversy broke, the ENC website was updated. South Korea’s country page was restored to the site, but with one key change: there are no longer any National Team Managers or National Team Partners listed for Korea.

For background on what the ENC 2026 is and how it was structured, see TalkEsport’s breakdown of the Esports Nations Cup 2026 format and qualification system.

What KSOC’s Position Means for Any Korean Team

The Korean Sport & Olympic Committee has backed KeSPA on this. Its position removes any ambiguity around what the Esports Foundation can actually do without official support.

“Only athletes selected through an official member organization are recognized as national team members,” an KSOC representative told Sports Seoul. “It is impossible for a team that has not participated through the association to represent Korea. If they participate as individuals or as a private team, they cannot use the Taegeukgi, the ‘Team Korea’ brand, or the title of national representative.”

That is not a soft warning. It is a hard legal line. Even if the Esports Foundation assembles a group of Korean players independently, those players would compete without a flag, without the “Team Korea” name, and without any official recognition from their country.

The position of national team manager for South Korea is also currently vacant. With KeSPA out and KSOC firmly against the Esports Foundation’s approach, recruiting someone to fill that role becomes a very awkward task. As InvenGlobal reported, the job risks becoming what insiders are calling a “poisoned chalice”: a high-profile position with no institutional backing and direct conflict with the country’s official governing bodies.

The ENC’s own rules do offer one potential workaround. Countries without an active National Team Partner or Manager can still have players and coaches submit rosters directly, under the supervision of EWCF-appointed regional managers. Whether that path would satisfy KSOC’s requirements is a separate question entirely.

Is Faker at the Center of This Dispute?

No official party has confirmed what player the Esports Foundation wanted included. But speculation in the community has moved quickly, and most of it points to one name: T1’s Lee “Faker” Sang-hyeok.

Multiple social media accounts and community figures raised the theory shortly after the news broke. The logic: Faker is South Korea’s most recognizable esports figure globally. His inclusion in any roster would carry massive marketing value for a debut event on this scale. Some speculation also pointed toward the original ZOFGK roster as a possible request.

No statement from Faker, T1, KeSPA, or the Esports Foundation has confirmed or denied this.

What is confirmed: Faker was part of South Korea’s gold medal squad at the 2022 Hangzhou Asian Games. He was sidelined through most of the competition due to illness, with Jeong “Chovy” Ji-hoon carrying the stage games. South Korea still won gold. Given Faker’s profile, any perceived attempt to place him on a roster through external pressure would be a major flashpoint for KeSPA.

China, Taiwan, and Hong Kong Are Also Missing

South Korea is not the only major esports region missing from ENC 2026. China, Taiwan, and Hong Kong have all been quietly removed from the ENC website. All three were listed as national team partners in earlier announcements.

No explanation has been provided for their removal. The Esports Foundation has not addressed it publicly.

The absence of China and South Korea together is not a minor gap. In League of Legends, VALORANT, PUBG, and Honor of Kings, these two countries produce the strongest national talent pools in the world. Their combined absence raises real questions about the competitive depth of the inaugural event.

The Esports Nations Cup 2026 runs from November 2 to November 29 in Riyadh, Saudi Arabia. It is backed by a $45 million operating budget from the Esports Foundation, with a $20 million prize pool distributed to players, coaches, and national programs. The event covers 16 game titles across four weeks, including VALORANT, League of Legends, Dota 2, Counter-Strike 2, Mobile Legends: Bang Bang, Rocket League, Street Fighter 6, and more. Over 100 countries were originally set to participate.

What Happens Next?

The Esports Foundation says it is reaching out to Korean players and coaches directly. The roster submission deadline, originally April 30, has been extended to May 10. That gives a narrow window for the Foundation to sort out what a Korean presence at ENC 2026 actually looks like.

KeSPA’s public position has not shifted. Its 2026 priority is the Nagoya Asian Games. The association says ENC’s direction simply does not match its values.

Whether any Korean players compete at ENC 2026 at all, and under what banner, remains open. The Foundation has a system that technically allows rosters to be assembled without a national partner. But without KSOC recognition, competing as “Team Korea” is not an option.

As things stand, one of esports’ strongest national programs is sitting out the debut of the tournament that was supposed to be the sport’s version of the Olympics. The fallout is still unfolding, and the roster deadline is days away.

For the full breakdown of confirmed games, formats, and schedules at ENC 2026, see the complete ENC 2026 event guide on TalkEsport. For the official ENC governance rules and NTP program structure, the Liquipedia ENC 2026 page has a detailed breakdown. The original controversy was first reported by Sports Seoul and followed up by Insider Gaming, who also published the Esports Foundation’s full official statement.

Frequently Asked Questions

Why did KeSPA pull out of Esports Nations Cup 2026? The Esports Foundation allegedly pushed to include specific high-profile players in South Korea’s national team roster, bypassing KeSPA’s established selection process. KeSPA said ENC’s direction did not align with its values. The Foundation then confirmed it ended the formal partnership, not KeSPA.

Can South Korea still compete at ENC 2026 without KeSPA? Technically, ENC’s rules allow countries without a National Team Partner to have players and coaches submit rosters under a regional manager. However, the KSOC has said any team assembled outside the official system cannot use the Korean flag, “Team Korea” branding, or the national representative title.

Is Faker involved in the KeSPA-ENC dispute? Community speculation points to Faker as the player the Esports Foundation may have requested. No official party has confirmed this. Faker is South Korea’s most prominent esports figure and competed at the 2022 Hangzhou Asian Games, where Korea won gold.

Why is China also missing from ENC 2026? China, Taiwan, and Hong Kong have been removed from the ENC 2026 website without explanation. No statement has been issued from the Esports Foundation or Chinese authorities addressing the removals.

What is the ENC 2026 roster deadline? The original player roster submission deadline of April 30, 2026, has been extended to May 10, 2026. The Esports Foundation says it will use that window to engage directly with Korean esports stakeholders.

CS2 Devs Tease Cache Return Again

The Counter-Strike 2 devs have teased the return of Cache once again, and speculation regarding the mapโ€™s release date is running rampant within the gameโ€™s community.

This time, the teaser comes in the form of an X post on the official CS2 handle. On Monday, Valve uploaded a legendary clip of streamer Fรฉlix โ€œxQcโ€ Lengyel on Cache, with the caption, โ€œLet’s have a great week.โ€

This isnโ€™t the first time Valve has teased the return of Cache to CS2. Last week, we saw the CS2 devs switch the banner of its X handle to a cryptic image that closely resembles an area near the T-Spawn of Cache.

Only a few days later, the CS2 X handle posted yet another cryptic post, asking the community, โ€œWhat are you doing next week?โ€

The post also included a highlight reel, including some of the most iconic pro plays on Cache from back in the CS:GO days.

CS2 Cache Release Date

While Valve has all but confirmed the release date of Cache in CS2, itโ€™s expected to be added to the map pool this week.

Note that Cache is unlikely to be added to the Premier map rotation at the time of its launch, but fans can look forward to enjoying Cache in the Competitive map pool later this week.

If we had to make an educated guess, Cache is likely to be introduced to CS2 between April 29 and May 1, 2026.

Counter Strike 2 Exploit Lets Players Move 4% Faster

The freshly surfaced bug in Counter-Strike 2 is drawing attention across the community after players have devised a way to get a competitive advantage when exploited.

The exploit works by significantly manipulating the in-game movement mechanics, where a player’s speed can be directly augmented by dropped weapons. A player’s movement speed in CS2 depends upon the type of weapon they carry; for example, a player will move faster with a pistol in hand than with a rifle.

However, the bug lets players move across the map with speeds as high as 4 times the usual by dropping weapons fast enough to trigger a state where the game doesn’t enforce the usual speed limit.

While this may seem like a minor bug, there are major implications for competitive gameplay, where faster movement provides a significant tactical advantage that not only allows players to take up positions faster but also significantly aids in utility and rotations. Not only does this break the game’s competitiveย consistency, but its abuse can decide the outcome of rounds, making competitive play unfair.

The CS2 community has already started sharing clips of this exploit, forcing players to call for an immediate fix despite many exploiting it for fun in competitive matches. Bugs of this extent can hardly go unnoticed by the developers, and it goes without saying that this will be patched soon.

At the time of writing the article, it is difficult to predict the timeline for the patch, but given its impact on the game, developers will be rushing to fix it. Suffice it to say that misuse of such a bug can lead to penalties, so better not to try it in competitive matches.

Valorant 12.08 Patch Adds Ranked Skirmish, Changes Map Pool, and More: Patch Notes Revealed

With the Valorant 12.08 update being only a few hours away, Riot Games has officially unveiled the full patch notes of the upcoming release.

While the Valorant 12.08 patch doesnโ€™t introduce any Agent balance changes, it does bring with it some exciting new content to the competitive shooter. The biggest highlights of the Valorant 12.08 update include the new ranked game mode Skirmish: Ascension, alongside an update to the gameโ€™s competitive map rotation.

Valorant 12.08 Adds New Ranked Skirmish Mode

The Valorant 12.08 update is set to introduce a brand-new game mode to the Riot Games title. Skirmish: Ascension raises the stakes of the regular Skirmish queues by adding a ranked ladder, while also implementing various other improvements.

For starters, you will be able to use certain abilities in this game mode, but the Agent pool has been restricted as a result. Additionally, there will be separate queues for 1v1 and 2v2, each featuring its own dedicated leaderboard.

Players can earn various rewards by participating in Skirmish: Ascension. These include three unique titles unlocked by reaching specific rank divisions, as well as two Player Cards that can be obtained simply by playing the new mode.

Valorant 12.08 Map Rotation

As already announced by Riot Games, Ascent is set to return to the competitive map rotation of Valorant with the 12.08 update, while Bind will make its exit.

The updated map pool for Competitive and Deathmatch queues will include the following:

  • Ascent
  • Breeze
  • Fracture
  • Haven
  • Lotus
  • Pearl
  • Split

Valorant 12.08 Release Date

The Valorant 12.08 update will hit the live servers on April 28 or April 29, 2026, based on your game region.

Valorant 12.08 Patch Notes

Below, we have listed the detailed patch notes for the Valorant 12.08 update:

ALL PLATFORMS

MAP UPDATES

  • Map Pool Updates
    • ASCENTย isย INย the Competitive and Deathmatch queues.
    • BINDย isย OUTย of the Competitive and Deathmatch queues.

MODES UPDATES

  • NEW LIMITED TIME MODE
    • Introducingย Skirmish: Ascension, a newย limited ranked experienceย for Skirmish.ย 
    • We designed this mode as a fast, skill-forward competitive experience where gunplay stays primary, but selected abilities create more tactical decisions and replayable duels. Pick from a curated roster of Agents, each equipped with a single ability, and fight through staged weapon rounds inย 1v1 or 2v2. Compete on theย FTW ranked ladderย to earn rewards and prove you are better. Available for Act 3.
      • Mode Details
        • Agents & Abilities
          • Choose from 14 Agents, each with one ability from their kit
            • Jett (Tailwind)
            • Waylay (Refract)
            • Chamber (Rendezvous)
            • Cypher (Cyber Cage)
            • Omen (Shrouded Step)
            • Phoenix (Curve Ball)
            • Yoru (Clone)
            • Iso (Contingency)
            • Sage (Barrier Orb)
            • Raze (Blast Pack)
            • Vyse (Arc Rose)
            • KAY/O (Flash/Drive)
            • Breach (Flashpoint)
            • Veto (Crosscut)
      • Staged Weapons
        • No economy. Weapons escalate through stages as the match progresses
          • Rounds 1-4: Pistols (Bandit, Sheriff)
          • Rounds 5-8: Low-tier rifles (Guardian, Bulldog)
          • Round 9+: Vandal and Phantom
      • Queues
        • 1v1 and 2v2 with separate matchmaking
      • Round Structure
        • First to 10 rounds wins
      • FTW Ranked Ladder
        • Competitive leaderboard segmented by server, region, and platform
        • Separate leaderboards for 1v1 and 2v2, tracked independently
        • Rank Tiers
          • Iron: 700ย 
          • Bronze: 1100
          • Silver: 1500
          • Gold: 1800
          • Platinum: 2100
          • Diamond: 2400
          • Ascendant: 2700
          • Immortal: MAX
          • Radiant: Top 100
      • Rewards
        • Combat Ready player card: Complete 3 Skirmish: Ascension matches
        • Trade Me player card: Complete 15 Skirmish: Ascension matches
        • Titles awarded by highest rank achieved on either ladder
          • Skirmish Competitor: Gold to Platinum
          • Skirmish Expert: Diamond to Immortal
          • Skirmish Legend: Radiant
  • LEAVING LIMITED TIME MODES
  • Knockout is heading out. Thanks for playing!

BUG FIXES

  • Agent
    • These were fixed in Patch 12.07 but missed the notes.
      • Fixed a bug where using Miksโ€™ย Bassquakeย would cause the minimap cone to blink on use.
      • Fixed a bug where Vetoโ€™sย Chokeholdย could detect enemies behind rotating doors on Lotus.
      • Fixed a bug where KAY/Oโ€™s ability VFX were not appearing if used right after KAY/O castsย NULL/cmd.
      • Fixed a bug where Neonโ€™sย High Gearย slide was not playing SFX for moving across different surface types.
      • Fixed a bug where Tejoโ€™s agent select animation would sometimes cut off the smoke from the explosion.
      • Fixed a bug where Gekkoโ€™sย Dizzyย would only target an enemy if their head was visible.
      • Fixed a bug where duringย Dimensional Driftย Yoru could not see invisible abilities like Vyseโ€™sย Shearย or Cypherโ€™sย Trapwireย even if he was close enough to them.
    • These are new fixes in Patch 12.08.
      • Fixed a bug where Viper’sย Toxic Screenย SFX would activate repeatedly when Veto walked into it with Evolution active
      • Fixed a bug where players resurrected by Sage inside of Viperโ€™sย Decayingย abilities would not gain Decay.
      • Fixed a bug where Tejoโ€™sย Armageddonย would sometimes cast targeting spawn instead of the intended location.

PC ONLY

PREMIER UPDATES UPDATES

  • Welcome to Stage V26A3!ย Matches start on May 6.
    • Contender and Invite Division schedule changes:
      • There are only 6 weeks of matches this stage โ€“ the matches are still each Saturday from May 9 – June 13.
      • Playoffs now take place across multiple days.
        • The first round of playoffs takes place on June 20.
        • Teams that advance from the first round return on June 21 for their next matchup.
        • Make sure to check the schedule in the client for round start times for your zone!

BUG FIXES

  • General
    • Fixed an issue in settings where audio sliders werenโ€™t moving correctly
    • Fixed an issue where trying to exit the client while a replay was paused wasnโ€™t working

CONSOLE ONLY

KNOWN ISSUES

  • Modes
    • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension – Timer is stuck at 00.50 sec when during Overtime phase.
    • Skirmish 2v2: Ascension and Skirmish 1v1: Ascension – Agent abilities do not show up on the Combat Report in the following round after affecting enemies

Sony Support Confirms PS5 30-Day DRM Is Real

PlayStation’s new digital rights management policy for PS5 games has turned into a confusing mess. Sony’s support chatbot is telling players the 30-day online check-in is real. Live support agents are saying the opposite. And independent tests have already confirmed that games bought after March 2026 will stop working if the console stays offline too long.

Here is everything confirmed so far.

What the PS5 DRM Actually Does

Digital games purchased after the March 2026 system update now carry a 30-day countdown timer. If a PS5 does not connect to the internet within that window, the game’s license expires, and the title refuses to launch until the console goes back online.

Setting your console as the “Primary” system does not get around the requirement. That workaround previously helped players avoid periodic DRM checks on secondary consoles, but it no longer bypasses the 30-day timer.

Games bought before this change are not affected. Only titles purchased from this point forward carry the new restriction.

PlayStation Support Said It Was Real, Then Live Agents Said It Wasn’t

Players who contacted PlayStation Support received written responses acknowledging the policy. A support ticket screenshot that spread widely online described the 30-day timer as applying to “all new purchases,” noted that the “Primary Console” setting does not bypass it, and stated that license expiry is “not a sign of an account restriction.”

Those responses are likely from Sony’s AI chatbot, not a human employee. So while official PlayStation Support channels were telling customers the policy is real, it may have been an automated response rather than a deliberate confirmation.

After that screenshot circulated, some players managed to reach actual Sony employees. Those live support agents said Sony has not implemented PS5 DRM as an official policy, and that players who bought digital games in late March would still be able to access them normally after 30 days.

So, within the same support infrastructure, Sony was giving completely opposite answers to the same question.

Valorant Skirmish Ascension Rewards: All Player Cards and Titles Explained

Riot Games has added a ranked ladder to Valorant’s Skirmish mode. Skirmish: Ascension went live on April 29, 2026, as part of Season 2026 Act 3. The event runs until June 22, 2026. Players who compete during this period can earn two exclusive player cards and up to three unique titles, all based on participation and leaderboard rank.

Here is a full breakdown of every Valorant Skirmish Ascension reward and exactly how to get each one.

What Is Skirmish: Ascension in Valorant?

Skirmish: Ascension is Riot’s first competitive version of Skirmish, introduced in Patch 12.08. It keeps the close-range, fast-paced format but adds something the original never had: ranks, leaderboards, and earnable cosmetics.

Unlike the earlier Valorant Skirmish 2v2 mode, which stripped out all agent abilities, Ascension gives each agent one specific ability from their kit. The idea is to test real-time decision-making while keeping gunplay as the main focus.

Both 1v1 and 2v2 queues are available. Each queue has its own separate leaderboard. Matches play out across three warehouse maps, with three obstacle layout variations. The first player or team to win 10 rounds takes the match.

How Weapons Work in Skirmish: Ascension

There is no economic system. Weapons are assigned by round phase instead:

Round PhaseWeapons Available
Rounds 1 to 4Bandit or Sheriff (pistols)
Rounds 5 to 8Bulldog or Guardian
Remaining roundsVandal or Phantom

Every match starts with pistols and escalates to rifles. This keeps early rounds tight and shifts the dynamic as the game goes on.

How the Ranking System Works

The Skirmish: Ascension ranking system follows the same structure as Valorant’s regular competitive ladder. Ranks go from Iron all the way up to Radiant.

Rank progress is tracked through the FTW (For The Win) platform, not inside the standard in-game Competitive tab. You need to connect your Riot Games account to FTW before your progress shows up on the leaderboard.

Points are earned based on your win/loss ratio. Opponent skill level is factored in. Winning against stronger players gives more points. If two players are tied on the leaderboard, the player with more total games played gets the higher placement.

Leaderboards for 1v1 and 2v2 are completely independent. Progress in one does not carry over to the other. Both are also segmented by server, region, and platform.

All Valorant Skirmish Ascension Rewards

Two player cards and three titles are up for grabs. Here is the full list:

Player Cards

RewardHow to Unlock
Combat Ready Player CardComplete 3 placement matches in a single queue (1v1 or 2v2)
Trade Me Player CardComplete 15 Skirmish matches across either queue

The Combat Ready card requires three placements in one queue only. You cannot split them between 1v1 and 2v2. The Trade Me card is more flexible: your 15 matches can come from either queue in any combination.

Titles

TitleRank Required
Skirmish CompetitorGold to Platinum
Skirmish ExpertDiamond to Immortal
Skirmish LegendRadiant

Titles are awarded after the Challenge Period ends. Riot looks at the highest rank you reached across either leaderboard during the event. You do not need to hit the same rank in both queues. Your better result is what counts.

The Skirmish Legend title, locked behind Radiant, will likely be rare. Since Ascension only runs for a limited time, players who earn it during this period will not see many others with the same title.

Steam Controller Release Date and Price Confirmed by Valve

The wait is finally over. Following months of leaks and constant speculation, Valve has officially confirmed the release date and price for the new Steam Controller, and PC gamers throughout the world are eager to know more about what it will bring to the table.

Steam Controller Price and Release Date

The Steam Controller will launch on May 4, 2026, at 10 AM Pacific / 5 PM UTC, priced at $99 USD in the US, and with regional prices of ยฃ85 in the UK, โ‚ฌ99 in Europe, $149 CAD, $149 AUD, and PLN 419 in Poland.

As with other Valve hardware, the Steam Controller won’t be available for purchase in stores, and gamers will only be able to get it via the Steam store.

Steam Controller Specs

The new Steam Controller is a dramatic evolution from the 2015 variant. It features two large trackpads on the front, supporting haptic feedback and different pressure levels to simulate precise mouse movements.

The analog sticks use Tunneling Magnetoresistance (TMR) technology, which determines positions using magnetic fields and is designed to be especially durable, precise, and energy efficient. 

A built-in 6-axis gyroscope enables motion controls, and the new Grip Sense function automatically activates the gyroscope when you touch certain areas on the back of the controller or the sticks. Four rear grip buttons round out the package, and its battery life stands strong at over 35 hours of gameplay.

Below, we have listed the detailed tech specs of the new Steam Controller, as confirmed by Valve:

SpecificationDetails
Trackpads2 ร— high-resolution circular trackpads, 33mm diameter, 4096 positions per axis
Haptic feedbackDual linear resonant actuators (LRAs)
GyroscopeIMU โ€” 3-axis accelerometer + 3-axis gyroscope
Analog stick1 ร— clickable analog thumbstick
ButtonsA, B, X, Y face buttons; 2 bumpers; 2 triggers (analog); 2 clickable trackpads; Back, Start, Steam, Joystick click; 2 grip buttons
TriggersDual-stage analog triggers with digital activation
ConnectivityWireless (2.4 GHz via USB dongle); Wired via micro-USB
Wireless rangeUp to 9 m (30 ft)
Battery2 ร— AA batteries (~80 hours battery life)
Connectivity protocolsCompatible with any Bluetooth-capable PC; Steam Link supported
USB receiverNano USB wireless receiver included
OS compatibilitySteamOS, Linux, Windows 7 or later, macOS 10.11 or later
ConfigurationFully configurable via Steam Big Picture; community configs supported
Dimensions150 mm ร— 100 mm ร— 67 mm (L ร— W ร— H)
Weight~270 g (with batteries)
ColorBlack

As per Valve, the controller is compatible with any device running Steam or the Steam Link app, including Windows, Mac, and Linux PCs, as well as tablets and smartphones. Itโ€™s also compatible with the Steam Deck, both docked and handheld.

At $99, it might sit above most competitors’ price-wise, but might still be ideal for many PC gamers who are looking to get the extra features alongside the reliability of Valveโ€™s ecosystem.

ESIC Suspends CS2 Player jmqa for Alleged Match-Fixing Approach on Discord

The Esports Integrity Commission (ESIC) issued an interim suspension to Savelii “jmqa” Bragin on April 27, 2026. The suspension came after a screenshot surfaced on X showing a Discord conversation where a user identified as jmqa6479 approached Danish CS2 player Rasmus “Pihl” Pihl with an offer to fix matches.

Pihl, who plays for Eclipse, was the one who shared the screenshot publicly. That post is what triggered ESIC’s involvement.

In its statement, ESIC said the available material includes direct communications where Bragin appears to have tried to get another player to compete unfairly. The commission cited suspected breaches of its Anti-Corruption Code.

What Does ESIC’s Suspension Actually Mean?

ESIC was clear that this is not a final ruling. The suspension is described as a protective measure while the investigation runs its course. It does not mean Bragin has been found guilty of anything yet.

As part of the investigation, ESIC is requesting communications, financial records, and other relevant materials from those involved. The process is ongoing.

jmqa’s Background in CS

Bragin is best known for his time with Quantum Bellator Fire. That team made a surprise run to the quarter-finals of the ELEAGUE Major in 2018, alongside players including Kirill “Boombl4” Mikhailov.

He has not been on a team since 2021. His last recorded match on HLTV is from September 2024. At 29, Bragin has been effectively out of the professional scene for years.

Pihl’s decision to share the screenshot rather than ignore it is what brought this case to light. Without that, the approach may never have been reported at all.

ESIC’s investigation will determine whether the communications confirm a breach of its Anti-Corruption Code. Until then, Bragin remains under an interim suspension.

Steam Controller Release Date Leaked

A leaked review has reportedly revealed the Steam Controller release date, pointing to a launch as early as next week.

Japanese gaming outlet 4Gamer briefly published a review of the Steam Controller before pulling it down. The page now shows as “hidden,” but it was already indexed by Google, allowing parts of the text to be read.

According to the review, the Steam Controller will release in Japan on May 4, 2026, at 3 PM JST. The date listed was specific to Japan, so it is not confirmed whether the same window applies to North America or Europe.

Cached versions of the article and translations still point to the same date, lending the leak some credibility.

This is the second embargo break in a short span. Earlier this week, a separate review revealed the Steam Controller price at $99. The 4Gamer piece added a release date to what was already known.

Release Times by Region

If the 3 PM JST launch time from the 4Gamer review is accurate, here is how that converts across major regions:

RegionLocal TimeDate
North America (PT)11:00 PMMay 3
North America (ET)2:00 AMMay 4
UK (BST)7:00 AMMay 4
Europe (CEST)8:00 AMMay 4
Japan (JST)3:00 PMMay 4
Australia (AEDT)4:00 PMMay 4

These times are based on the leaked review and have not been confirmed by Valve.

Before the 4Gamer article went down, users managed to save a full gallery of HD images from the preview. The photos show size comparisons of the Steam Controller against the Xbox Series X|S controller and the PlayStation 5 DualSense. The Valve hardware is noticeably larger, built to accommodate its dual trackpad design.

The images confirm what the first leaked review noted: the Steam Controller does not have textured grips, meaning the surface is smooth all around. One reviewer described it as “slippery” and listed it as a main complaint.

The photos also confirm the Steam Controller does not have removable joysticks or hair triggers, features found on the Xbox Elite Controller and PS5 Dual Edge.

As of writing, Valve has not opened pre-orders for the Steam Controller. If the May 4 date holds, the company has very little time to announce pricing pages, pre-order windows, and regional availability. Both the price and release date leaks look credible, but Valve has yet to officially confirm either.

Arc Raiders Riven Tides Update: Details, Release Date, Time, and More

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The highly anticipated Arc Raiders Riven Tides update is just around the corner, and itโ€™s all set to introduce a bunch of exciting new content to the extraction shooter.

The Riven Tides update follows the Flashpoint update that took the Arc Raiders community by storm in March 2026. It will mark the departure of the third Arc Raiders Expedition, and is also expected to be the biggest update that the Embark Studios title has seen to date.

In this article, weโ€™ll take a look at everything you need to know about the Arc Raiders Riven Tides update, including all the confirmed content so far, its release date, and more.

Arc Raiders Riven Tides Update: All New Content

As officially confirmed in the Arc Raiders developer roadmap revealed earlier this year, the Riven Tides update will bring the following new content to the game:

  • A brand-new map
  • New large ARC enemy
  • New major map condition
  • Expedition window

The new map is expected to be the first coastal map in Arc Raiders, while the new Arc enemy is likely to be the infamous Bishop. Details on the major map condition remain unconfirmed at the time of writing.

Alongside the aforementioned new content, fans can also expect new quests, items, cosmetics, various quality-of-life changes, and other additions in the Arc Raiders Riven Tides update, although not much has been confirmed as of yet.

Arc Raiders Riven Tides Update: Release Date and Time

As already confirmed by Embark Studios, the Arc Raiders Riven Tides update will officially hit the live servers on April 28, 2026, at 2:00 AM PDT.

Below, we have listed the release times for the update across various regions throughout the globe:

RegionTimeTime Zone
Los Angeles (USA)2:00 AMPDT
New York (USA)5:00 AMEDT
London (UK)10:00 AMBST
Paris (France)11:00 AMCEST
Berlin (Germany)11:00 AMCEST
Moscow (Russia)12:00 PMMSK
Dubai (UAE)1:00 PMGST
Mumbai (India)2:30 PMIST
Singapore5:00 PMSGT
Tokyo (Japan)6:00 PMJST
Sydney (Australia)7:00 PMAEST
Auckland (New Zealand)9:00 PMNZST

Thatโ€™s everything you need to know about the upcoming Arc Raiders Riven Tides update.