Astra Valorant Abilities: Full Details

astra valorant

Harness the cosmos and control the fight as Astra, the newest Controller Agent in VALORANT.

Valorant on Twitter, revealed their new agent’s gameplay trailer, Astra.

Ahead of Valorant’s next Episode, game developers, today revealed the upcoming agent which will feature in their next update. Astra, a Ghanian agent has officially been shown in action in the latest video by Valorant. Astra’s abilities have clearly been defined in this latest video where she is seen entering an astral form, allowing her to lay dominance across the map by placing stars, which in the process can trigger to pop out either as a smoke/ could concuss your opponent or pull them in a Gravitational well.

Here is the list of Astra’s abilities :



Place Stars in Astral Form (X)

ACTIVATE a Star to form a Gravity Well. Players in the area are pulled toward the center before it explodes, making all players still trapped inside fragile.


Place Stars in Astral Form (X)

ACTIVATE a Star to detonate a Nova Pulse. The Nova Pulse charges briefly then strikes, concussing all players in its area.


Place Stars in Astral Form (X)

ACTIVATE a Star to transform it into a Nebula (smoke).


Use (F) on a Star to Dissipate it, returning the star to be placed in a new location after a delay.

Dissipate briefly forms a fake Nebula at the Star’s location before returning.


ACTIVATE to enter Astral Form where you can place Stars with PRIMARY FIRE. Stars can be reactivated later, transforming them into a Nova Pulse, Nebula, or Gravity Well.

When Cosmic Divide is charged, use SECONDARY FIRE in Astral Form to begin aiming it, then PRIMARY FIRE to select two locations. An infinite Cosmic Divide connects the two points you select. Cosmic Divide blocks bullets and heavily dampens audio.

During the process of developing Astra, the team at Riot wanted to capture an idea known as “a controller that was thinking about the whole map” according to Jordan “Riot Wrekz” Anton, Designer at Riot.

In a Developer Quote, Jordan stated, 

“With Astra we wanted to make a controller that was thinking about the whole map. Her global presence was there right from the beginning. From there the fine tuning was in finding the right abilities to balance predicting enemies’ actions and reacting to changing game circumstances. We love that Astra has a (literally) different perspective on the map and from that top down view starts naturally thinking about all the different ways a round could go and how to account for them. However, you can’t always be in the driver’s seat dictating the flow of a round, so giving her some ability to react and change her plan was critical, though dangerous, as you leave your physical body vulnerable. We wanted her skill expression to be about gathering information and turning that into a plan, where the execution phase is less about precisely targeting a grenade throw and more about seeing if your read on the enemy came together how you hoped.”

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