Opinion: Characters in VALORANT are like the ones in PALADIN? Let’s go through them

Riot's new FPS game Valorant has already created a buzz in the market, it looks similar to CS:GO, however it has a roster of different characters with unique abilities. Is it a better version of Paladins? Let's find out about the characters revealed so far and their abilities!

- Advertisement -

The frequency with which Valorant’s characters and their abilities are being put on display by Riot Games, it seems like Valorant beta is not far away. We have already seen a lot of gameplay, trailers and game modes from Riot’s Project A: Valorant. Riot has so far announced 8 different characters, some of their abilities can be seen on gameplay previews on YouTube, let’s take a close look at these 8 characters one by one.

valorant system requirements


Image result for valorant brimstone

Ability 1 (Incendiary): Launches a grenade which deploys a damage field of fire

Ability 2 (Stim Beacon): Targets a close-by location to call in the beacon, giving all the players near the beacon rapidfire (some sort of ally buff)

Ability 3 (Special: Sky Smoke): Uses the map to call in smokescreens that diminishes vision, click to set the locations and then confirm to launch

Ability 4 (Ultimate: Orbital Strike): Targets a nearby location, launches a devastating orbital strike which damages the enemies for several seconds


Ability 1 (Hot Hands): Throws a fireball which explodes after a short delay on getting in touch with the ground. The fire zone damages the enemies but heals Phoenix in return

Ability 2 (Blaze): Casts a flame wall which blocks the enemy vision and wounds everyone passing through it. The wall can be bent as per choice

Ability 3 (Special: Curveball): Casts a curved flare which bursts into light after a short delay of time, it temporarily blinds everyone and can be curved right and left

Ability 4 (Ultimate: Run it Back): Marks your current location & if you die while this ability is active, or when it expires, you’ll respawn at your marked location with full health.


Ability 1 (Cloudburst): Throws a cloud of fog that blocks vision on the impact.

Ability 2 (Updraft): Launch Jett upwards after a short delay.

Ability 3 (Special: Tailwind): Dashes a short distance in the intended direction.

Ability 4 (Ultimate: Blade Storm): Throw deadly knives which deal damage and kills on a headshot. Kill restores daggers, while left click throws a single dagger and the right click throws all the left out daggers.


Ability 1 (Slow Orb): An orb that diffuses into a slowing field on impact with the ground, all enemies caught in the field are grounded, slowed and makes noise on moving.

Ability 2 (Barrier Orb): A rotatable wall.

Ability 3 (Special: Healing Orb): Heals yourself or an ally to full health over a few seconds.

Ability 4 (Ultimate: Resurrection): Targets a friendly corpse, after a short delay Sage will revive them with full health.


Ability 1 (Trapwire): Places a tripwire between any two walls, when triggered enemies are revealed & restrained for a short duration of time.

Ability 2 (Cyber Cage): Places a remote activation trap, creates a cage on re-activation of ability that slows the enemies who pass through it. Traps can be detonated.

Ability 3 (Special: Spycam): Places a remote camera, once placed reactive the ability to view the video feed.

Ability 4 (Ultimate: Neural Theft): Once an enemy is killed, information regarding the location of their allies can be extracted.


Ability 1 (Snakebite): Fires a projectile which on exploding forms into a pool of acid that does damage.

Ability 2 (Poison Cloud): Throws a cloud of gas which can be reactivated(costs fuel) to create a smoke cloud.

Ability 3 (Special: Toxic Screen): Deploys a line of gas that can be reactivated(costs fuel) to generate a wall of toxic gas.

Ability 4 (Ultimate: Viper’s Pit): A toxic cloud covers a very large radius and highlights enemies to Viper, the time period of the cloud extends if Viper remains in the cloud itself.


Ability 1 (Paranoia): Casts a shadow in a straight line which blinds everyone it touches.

Ability 2 (Shadow Walk): Teleports a short distance after some delay.

Ability 3 (Special: Dark Cover): Casts an orb that bursts into a ring of shadow concealing the final location.

Ability 4 (Ultimate: From the Shadows): Select any position on the map to teleport and reform, will appear as a shadow initially, which can then be killed by the enemies and will cancel the teleport. You become invisible for a short time if the teleport is successful.


Ability 1 (Shock Bolt): Fire an explosive bolt which damages enemies on impact.

Ability 2 (Owl Drone): Deploys and controls a drone that reveals enemies all around the map.

Ability 3 (Special: Recon Bolt): Fire a bolt that deploys a sonar emitter in the air and tags nearby enemies, also revealing them.

Ability 4 (Ultimate: Hunter’s Fury): Fires up to three energy blasts that move across the entire map and each hit enemy is marked & takes damage.

After going through all these characters & abilities, one thing which can be said for sure is that Valorant is likely a combination of CS:GO and Paladins. Just like Paladins, Valorant’s characters will have classes and their abilities will mostly be based on the type of class they belong to. In Paladins, there are mainly 4 classes: Front Line, Damage, Support & Flank. Will Valorant also have characters based on a certain type of class, we will find out once the beta is out.

Till then stay tuned to this article as we will be updating it further once a new character comes out!

- Advertisement -

Related articles


Comments are closed.


Latest articles