Valorant: Patch 6.07 to impose longer penalties for griefers, brings back Bind

valorant patch 6.07

Griefing is widely witnessed across every co-op game and has wreaked havoc. A player can easily grief a game by quitting out and leaving the other four players to fend for themselves. 

Fortunately, the upcoming patch 6.07 in Valorant will bring increased penalties for griefers who are to get tougher punishments if they AFK or skip queues frequently.

The developers are set to impose a one-day ranked ban for players that are frequently AFK during their matches, with the restriction activating far sooner than past punishments. This new approach will require players to sit out a full day suspension.

Queue dodging has taken over Valorant ever since its release as players opt to lose a bit of their RR against the map they tend to skip. More agents should join the fray now that players suffer considerably more severe ranking losses whenever they avoid numerous straight games. 

There are many other types of disruptive conduct, but these two are particularly large and have a significant impact on the quality of play.

Further the 6.07 patch brings back Bind to the official map pool alongside some massive structural changes being made to the map. A new skin bundle, “Night Market” bundle also makes its way to the game and shares a resemblance to skins that of CS:GO. 

Valorant patch 6.07 official notes

You may find the 6.07 patch notes down below:

1) Agent Updates

UI Indicator Updates

In an effort to consolidate and make consistent use of UI indicators throughout our roster, we’ve updated some abilities to have or not have UI indicators.

Reyna

  • Yellow indicator removed from Leer (C)

KAY/O

  • Critical danger indicator added to FRAG/ment (C)

Skye

  • Yellow indicator removed from Seekers (X)

Killjoy

  • Yellow indicator removed from Alarmbot (E)

Chamber

  • Yellow indicator removed from Trademark (C)

SOVA

  • Sova’s Recon Bolt (E) has been updated to correctly appear when playing with Bloom (graphical effect that makes things brighter) turned off.
  • Sova’s Recon Bolt (E) scanning VFX has been updated to be more visible as it travels through the world.
  • Sova’s Recon Bolt (E) model has been increased in size to more accurately represent its hitbox. This will not affect lineups. The collision as it travels is unchanged.

2) Map Updates

Bind Changes

  • Exit room for B Long to A Lobby teleporter has been moved to outside A Bath.
  • A Lobby has been adjusted to accommodate the new teleporter location.
  • Doorway from A Lobby into A Bath has been widened.
  • Doorway from A Bath to A Site has been widened.
  • Radianite crates on A Site have been adjusted.
  • Barrel has been added on A Site.
  • Back wall on A Site has been adjusted.
  • Defender Spawn to B Site doorway has been widened.
  • Utility window has been added to B Site into B Hall.

3) Player Behavior Updates

AFK/QUEUE DODGING

We have made improvements to our interventions system for violations when it comes to player participation.

  • We’re increasing the amount of Ranked Rating loss for repeated ranked queue dodging
  • We’re introducing a 1 day ranked restriction for people who frequently take part in excessive AFK behavior, sooner than previously introduced ranked restrictions

 

4) Bug Fixes

Agents

  • Projectiles will now reset their blue travel trail when teleporting, removing the line that connects from teleporter to teleporter. This trail is only visible to allies.

Gameplay Updates

  • (late notes for Patch 6.06) Fixed a bug where Agents are able to drop both primary and secondary weapons while planting or defusing the Spike.
  • Fixed a bug in the minimap where teleport abilities can reveal an Agent’s out-of-sight minimap location when under packet loss.
  • Fixed an issue where some players’ outline/fresnel were displayed even when “Hide Outlines and Fresnel” setting was enabled.
  • Fixed a bug (previously fixed in 3.10, but cases of this issue were recently reported) where sometimes outgoing packet send rate was lower than intended for game clients running at > 128 FPS.
  • Fixed issues where vision cones of vertical wall-type abilities (Phoenix’s Blaze (C), Viper’s Toxic Screen (E), Harbor’s High Tide (E)) could flicker or distort on the minimap.

Social

  • Fixed a bug where the social panel from the in-game options screen was sometimes getting stuck open (for example, when you opened the social panel, closed the options screen, then opened the options screen again).
  • Fixed a bug where when the in-game language is Arabic, and you enter an English word first in a chat message, it would break the right-to-left format standard of text in Arabic.

The patch notes are indeed some fantastic strides towards a safer atmosphere and more gratifying gameplay in the near future, but VALORANT is still not a flawless game when it comes to generating a healthy gaming experience. We strongly hope the above changes featuring the player behavioral updates makes the game a safe haven for new and existing players. 

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