A new patch for Overwatch has been released by Blizzard Entertainment, and fans are eager to know what’s new in this update.
While the February 18th patch isn’t huge, it does introduce some major changes to some of the heroes. Orisa, Reaper, Winston, and Wrecking Ball each received some changes.
Here are the detailed patch notes of today’s update along with developer‘s comments:
Full Patch Notes:
- Prevents critical headshot damage while effect is active
Developer Comments: This will make Fortify more reliable at preventing large bursts of incoming damage and make it more consistent as a defensive ability.
- Spread reduced from 8 to 6
- Damage per projectile reduced from 7 to 5.5
Developer Comments: Reaper’s shotguns have a high damage potential but require close range or large targets to fully utilize. We’re smoothing this out by extending the range at which he can consistently deal damage while lowering the maximum damage of each shot.
- Base Armor/Health has been redistributed from 100/400 to 150/350
Developer Comments: With this change Winston will be slightly more resilient against shotguns, beams, and weapons with a high rate of fire.
- Knockback strength reduced 25%
Developer Comments: For how often it can occur, Wrecking Ball’s knockback is too strong. We’re reducing the distance it moves enemy players to bring it more in line with other low cooldown knockback abilities.
- Fixed a bug that caused player ragdoll models to fall through the terrain when skipping the kill camera
- Fixed a bug that caused the Bounty Hunter game mode to collapse too early
- Fixed a bug that allowed Tracer to escape map geometry in a specific location
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