In the dynamic world of gaming, Microsoft has been at the forefront of innovation, consistently pushing the boundaries of what’s possible. Recent internal communications from the FTC v. Microsoft case have shed light on the tech giant’s plans to revolutionize cloud gaming by streaming PC games.
While Microsoft’s Xbox Cloud Gaming service has been primarily focused on Xbox titles, leveraging the power of Azure servers for PC game streaming is the next big step.
Decoding Microsoft’s Strategy for PC Game Streaming
- Broadening the Horizon: Microsoft’s current cloud gaming service, Xbox Cloud Gaming, is restricted to Xbox titles due to the servers running specialized Xbox Series X chips. However, the company’s vision extends beyond this limitation, aiming to harness its Azure servers to stream PC games.
- Internal Communications Reveal Plans: An email exchange between Microsoft CEO Satya Nadella and Xbox chief Phil Spencer, along with other key figures, highlighted the company’s intent to counter Google’s Stadia by developing an Azure solution for streaming native PC games.
- The Competitive Landscape: Phil Spencer’s insights into the competition revealed that while Google’s Stadia had potential, its progress was surprisingly slow. In contrast, Nvidia’s GeForce Now emerged as a formidable competitor. Microsoft also kept a close watch on Amazon’s Luna, though it too faced challenges.
Despite the slowdown in Xbox Cloud Gaming’s development, Microsoft’s commitment to enhancing the cloud gaming experience remains unwavering. Promises of Xbox Cloud Gaming supporting existing game libraries and collaborations with entities like British mobile network EE hint at the company’s broader vision.
The testing of mouse and keyboard support for Xbox Cloud Gaming further underscores Microsoft’s dedication to providing a holistic gaming experience.