Riot Games has announced that they will make few changes to Jett in the upcoming patch to align with the other agents. The adjustment will be made Jett’s tailwind ability, making her potential to make impacts in matches a little less.
The developers have already given a hint of this a while back as they promised that most of the agents would be adjusted, starting from Act 4. The changes made to Jett are as follows:
Jett Nerf Explained
- On pressing the ability key, after a short delay Jett activates a 12 second window where she is empowered to immediately dash on next button press.
- Her Tailwind charge is lost whether she Dash’s or the window expire, but can still be regained with two kills.
- The dash had no prerequisite, so she always had access to her escape power with no intentional decision making. This freedom gave Jett the unintended capacity to continually take space or hold unusual ground without having to commit her ability. This play pattern is something that no other Agent could match, and allows Jett to exert an extreme amount of pressure on a match in a way that can be oppressive, especially at high MMRs or in professional play.
- This lack of intentional decision making made it feel like she played outside of the tactical cycle all our other Agents adhere to. Too often, she didn’t have to leverage game sense that other Agents needed to succeed, because her reactive dash could often negate her own strategic mistakes, or the great tactical calls by her opponents.
- As we talked about in the Controller Deep Dive, one of our core design philosophies is that Agents are sharp and provide both clear upsides and opportunity costs when compared to their peers. Jett’s strength as both a dash-in executor on attack and holding angles with an Op—with unrestricted access to escape—provided her broad power with little downside. We want her to retain as much aggressive power on offense as possible, but reduce her defensive Op power.
- Even in highly coordinated play, she’s proven very difficult to strategize against, and her access to an instant escape (not to mention two on demand smoke screens) marginalized most of the tools the rest of the Agents have to deal with her.
The issues with Jett were addressed by the developers and as per the report by Dexerto, they are as follows:
Jett is a significant agent in Valorant and is almost picked in every match. This nerf will definitely hit Jett mains but the real impact cannot be guessed until the entire patch adjustment is revealed.