In a significant move for the Indian gaming community, Rajya Sabha Member of Parliament Kartikeya Sharma has urged the central government to officially recognize esports as a sport. Speaking during the Zero Hour of the parliamentary session on Tuesday, Sharma highlighted the massive economic potential of the sector while simultaneously calling for stricter regulations to ensure child safety.
The MP advocated for a balanced approach that nurtures the professional aspect of competitive gaming while safeguarding younger players from the risks associated with unregulated online environments.
Economic Growth and Employment Potential
Sharma presented compelling data to underscore the importance of the gaming industry to India’s economy. He noted that the nation’s creative economy is currently valued at approximately $30 billion and employs nearly 8 percent of the working population. He described this sector as a critical pillar in the government’s vision of achieving a $1 trillion digital economy.
According to the figures shared by the MP, India boasts the largest gaming audience in the world with over 500 million amateur gamers and lakhs of professional players. The domestic gaming market is currently estimated at $3.7 billion and is projected to surge to $10 billion by 2030. Furthermore, Sharma pointed out that the AVGC sector will require nearly 2 million skilled professionals by the end of the decade.
The Case for Sports Recognition
The call for official sports status is aimed at structuring the rapidly expanding industry. Sharma argued that formal recognition is essential to establish professional leagues and regulated training systems.
Granting sports status would create legitimate career pathways for Indian youth, allowing them to pursue gaming as a viable profession rather than just a hobby. He emphasized that this move would also strengthen India’s standing in the global digital economy, positioning the country as a serious contender in the international esports landscape.
Addressing the Crisis of Unregulated Gaming
While pushing for professional recognition, the Rajya Sabha member also sounded a strong alert regarding the “crisis of unregulated amateur online gaming.” He expressed deep concern over its impact on children and adolescents.
Sharma linked unregulated gaming environments directly to rising cases of gaming addiction, anxiety, and depression among young users. He stated that technological advancement should not come at the cost of child safety. Concluding his address, he stressed that protecting children in digital spaces is not just a policy necessity but a moral responsibility for the nation.

