Saturday, January 10, 2026

Will Valorant’s New Bandit Pistol Change the Competitive Meta?

Valorant’s Season 2026 Act 1 update is here, bringing with it a ton of exciting content to the tactical shooter, including a fresh Battle Pass, a brand-new game mode, and a lot more.

However, the biggest highlight of the new Valorant Act is undoubtedly the introduction of the Bandit pistol, the newest addition to the game’s arsenal that has already sparked heated debates within the community about its potential to disrupt the current competitive meta.

For the uninitiated, the Bandit is a 600-credit pistol that aims to fill the void between the Ghost and the Sheriff in the Valorant arsenal. It can take down enemies wearing a light shield or a regen shield with a single headshot, and at close range, it is also capable of one-tapping opponents with heavy shields.

On paper, the Bandit seems absurdly overpowered as it outperforms the Ghost by a significant margin in terms of raw firepower, while only being slightly pricier. Many players also see the Bandit as a decent alternative to the Sheriff, as it has a higher magazine and a much faster fire rate to compensate for its slightly lower damage at mid to long ranges.

But how does it fare practically? Can the Bandit be the next big meta pistol that will take over not only pistol rounds, but also anti-ecos and force-buys? Let’s find out.

Valorant Bandit Stats

To better understand how the Bandit stands in the current Valorant meta, we first have to take a look at the gun’s detailed stats.

The Bandit has the same run speed, equip speed, and reload time as the Ghost, giving it a solid edge over the Sheriff, which falls behind in all three areas. Meanwhile, its magazine size, fire rate, and first-shot accuracy all sit somewhere between the Ghost and the Sheriff.

Valorant Bandit Stats

With a medium wall penetration, the Bandit isn’t nearly as good as the Sheriff if you’re looking to wallbang opponents through certain covers.

So, Is the Bandit Broken or Balanced?

Bandit’s Impact on the Pistol-Round Meta

While many players seem to think that Bandit will completely “take over” pistol rounds, it’s highly unlikely that it will replace either the Ghost or the Sheriff as the go-to pick for most Agents.

Here’s why: while the Bandit’s price tag is pretty justified, if not slightly on the lower end, most Agents can’t afford it during pistol rounds.

Take agents like Sage or Omen, for instance. The former must dedicate 300 credits to her wall, which is a must-buy on pistol rounds, leaving her with only 500 credits to spend. The latter faces a similar issue, as he needs to get a smoke alongside a flash or teleport, leaving him with less than 600 credits either way.

Sure, you can sacrifice a crucial piece of utility to get a slightly better gun, but then you’d be more reliant on your mechanical skills rather than tactical play.

Agents like Jett or Reyna, however, will be extremely happy about the addition of the Bandit. Jett can now pick up an Updraft or a smoke alongside the new pistol, while Reyna can get an extra Dismiss charge.

This means that the usage of the Bandit during pistol rounds will likely be limited to certain Duelists in the game. However, unlike the Ghost, the Bandit also finds meaningful value beyond pistol rounds.

A Viable Option Against Light & Regen Shields

Previously, the best counter to the Light Shields and Regen Shields was the Outlaw. The 2400 credit Sniper is capable of taking down opponents without a Heavy Shield with a single body shot at all ranges, but occupies your primary weapon slot.

With the addition of the Bandit, players now have a reliable counter to light and regen shields in their back pocket, so to speak, giving them the flexibility to dedicate their primary slot to another weapon or even leave it empty in certain situations.

The new Valorant pistol might also drastically change the anti-eco and force-buy meta, as the mere presence of the Bandit makes purchasing a half-shield Bulldog or Outlaw after a pistol round win a lot more risky.

You might think that you’d be safe getting a Heavy Shield, and that is true to an extent, but note that the Bandit is capable of shredding fully-armored opponents with a single headshot at close ranges. Players might need to think twice about pushing close-quarters areas like the Bind Halls or Haven’s Garage without clearing them with proper utility first.

Should You Buy the Bandit?

So, when exactly should you be getting the Bandit?

As mentioned earlier, the Bandit is a tough buy for most Agents during pistol rounds. Additionally, it is only useful in cases where your opponents are getting Light Shields with a Classic. These factors make Bandit a questionable choice for Agents that are more reliant on their utility, but still a viable option for Duelists who can get away with it.

Outside of pistol rounds, you’ll need to be tracking your opponents’ economy to get a better idea of when they’re likely to compromise on heavy shields. If you’re low on cash but feel like your enemies might under-invest in protection, the Bandit can be a great option to wreak havoc on lightly armored opponents.

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