Valorant ACT 2 Yoru Changes Explained

With the Episode 4 Act 2 update on the Horizon, we are looking at a series of agent updates and map reworks, although for the first time the agent roster won’t be seeing an addition to their ranks.

It’s just about time, Episode 4 Act 2 is shipped to Valorant but here we are, getting you all listed with every detail that is expected to come along with the update.

Earlier in January, Valorant developer Mrs. Anna Donlon explained that the upcoming act wouldn’t feature any new agent or a map and would just focus on other aspects as mentioned above.

The most anticipated Yoru rework might be introduced in Episode 4 Act 2, as a part of the Valorant patch 4.04. The rework will buff the agent with a plethora of changes which might prove to be a boon to the player-base while fielding him on the battlegrounds. Your’s Fakeout footsteps will be replaced by a carbon copy of duelist, tricking the players whether it’s the original one or just an illusion. Upon hitting the illusion, the latter would explode, flashing the enemy within the cone.

Mr Jeff Landa, Comms Strategist stated on Valorant’s official blog,

“Yoru is here with a few more tools in his belt, ready to Gatecrash his way back into your hearts (WHO WROTE THIS?) Fakeout is now a mirror image of Yoru and should help with adding a way to punish deceived enemies. Gatecrash’s teleport beacon—now with the ability to fake the teleport cues—will allow Yoru to create pressure around the map, confusing enemies as they second guess their backline safety. Dimensional Drift now gives Yoru full vision and access to his utility, allowing him to take space with his team while creating pressure on the backline. We’re happy to be able to lean heavily into Yoru’s deception fantasy and are excited to see him back in your hands!”

In addition to this, a fake teleport is rumored to be added to his Gatecrash ability although it would trigger audio and portal visuals as if Yoru is attempting to teleport while he would now be able to use his other abilities in his ultimate, Dimensional Drift. The ultimate’s total duration has been buffed to 10 seconds from 8.

Final Agent Changes

Fakeout Charges reduced from 2 >>> 1Decoy HP: 150Decoy is now a full running version of Yoru and can only be sent running forwardRight -click to place a stationary marker for the decoy Reactivate similarly to footsteps to create the decoy that runs forward Upon taking damage from an enemy gun, the decoy winds up, turns towards the enemy that shot it, and explodes after a short delay. Enemies within the cone are flashed
Gatecrash Charges increased from 1 >>> 2Cost: 200 CreditsCooldown charge refresh removed, switched back to 2-kill resetGatecrash can be faked by pressing F, while hovering over the beacon Fake teleport will play audio and portal visuals as if Yoru is attempting to teleport. Time it takes for teleport beacon has decreased 1.5 >>> 0.5 secondsTeleport beacon’s in-game audio while traveling reduced 22.5m>>>12.5mTeleport beacon’s speed has been increased 675 >>> 800Upon activating a fake teleport, the beacon creates a small decal on the floor for 30 seconds to indicate location of the fake teleport
Dimensional Drift Duration increased 8 >>> 10 secondsYoru is not revealed to enemiesUnequip delay time increased 0.6 >>> 1.2 secondsYoru is now able to cast all utility out of his ultimateYoru’s footsteps can now be heard within 15m of Yoru’s locationCast delay added upon casting Dimensional Drift, preventing the invulnerability frame on cast