As we approach the two-week mark since the launch of Valorant Season 2026 Act 2, Riot Games has officially revealed details about the next patch set to arrive in the competitive shooter.
While the Valorant 12.06 update isn’t nearly as big as the one that kicked off the new Act, the upcoming patch will introduce some key changes to the title.
The highlights of the Valorant 12.06 update include a slight nerf to Waylay, an improvement to Viper’s ultimate ability, new end-of-game visuals, performance updates, bug fixes, and more.
Without further ado, let’s check out everything you need to know about the Valorant 12.06 update.
Valorant 12.06 Patch Notes
Riot Games has already shed light on the detailed patch notes for the Valorant 12.06 update. You can go through all the changes below:
ALL PLATFORMS
GENERAL UPDATES
- We’ve updated Victory, Defeat and Draw end-of-game visuals and sound effects.
AGENT UPDATES
While we’re happy that Waylay’s found her role in team compositions, we’ve noticed that Saturate creates situations with little to no counterplay when used with the rest of her kit.
In particular, we’re seeing Waylay combo her abilities to safely target players with Saturate for her teammates with almost no risk. We think Duelists play best when they are using their kit with some risk, and when that risk falls primarily on the Duelist themselves.
By changing Waylay’s Saturate from an INSTANT cast ability to an EQUIP, she can no longer Hinder enemies instantly while airborne or reactively on contact without greater risk to herself. This incentivizes Waylay to coordinate with her team to mitigate risk for herself, rather than using it as a setup piece for a teammate to capitalize on.
- Waylay
- Saturate changed from INSTANT to EQUIP.
We’re making some changes to the backend tech for Viper’s Pit. While most players likely won’t notice a big change, we’re hoping it gives Viper’s Pit more consistent behavior and removes any possibility for failure to cast, especially on certain sections of some maps. You’ll see some examples of that improvement in places like Haven A Tower or Icebox A Pipes.
- Viper
- Viper’s Pit chemical cloud has been updated to be more consistent in the way it spreads around map geometry.
- Yoru
- Added new voice lines
COSMETICS UPDATES
Since the launch of Flex over a year ago, we’ve gotten a lot of player feedback that while Flex are cool, it doesn’t feel optimal to use them because they use Ability movespeed rather than Melee movespeed (Ability Movespeed is 90% of Melee movespeed).
Specifically, we’ve gotten feedback that players are less likely to equip Flex because they’re afraid of accidentally equipping them mid-round due to a misclick, thus nerfing their movespeed during a critical moment. After lots of testing, we’re ready to roll out this change with some guardrails (namely, make sure that all Flex follow all competitive integrity guidelines in 3rd person).
- Flex movespeed is being increased to match Melee movespeed. This will apply to all past and future Flex.
- Big thanks to all of you for feedback and special shoutout to Grim, Ethos, Tokibbi, Ellum, Joshiwashi, and LakiEats for sharing their feedback with us personally!
PERFORMANCE UPDATES
- We’re enabling Push-model Replication as an optimization for our game servers and to unlock future performance gains. We don’t expect anything to change with your game client, so let us know if you see anything weird!
BUG FIXES
- Agents
- Fixed a bug where Veto’s Crosscut icon was missing on the minimap when the Enemy Highlight Color setting was set to red.
- Fixed a bug where some of Miks’ Harmonize 1P VFX were disappearing early.
- Fixed a bug where Miks’ Harmonize targeting UI could overlap with an ally’s loadout.
- Fixed a bug where Miks’ Waveform ability placement UI would persist briefly in 3P after he placed a smoke.
- Fixed a bug where Miks’ M-pulse could be stuck in certain spots on the map and could not be destroyed.
- Fixed a bug where Clove’s post-death Ruse could not be unequipped without casting it.
- Fixed a bug that allowed Tejo’s Guided Salvo to be cast three times.
- Thanks to @billyvlr for the flag and report!
- General
- Various spacing and sizing fixes across End of Game.
- Adjusted the spacing around the sub navigation across all pages so elements aren’t squished together
- Reduced the overall text sizes in summary, scoreboard, timeline, and performance
- Timeline
- Adjusted the sizes of the match round boxes to fit more across the screen
- Leaderboards
- Fixed the spacing between rows
- Career Match History
- Fixed alignment issues in the left buttons and dropdown
- Adjusted the text sizes within each match row
- Various spacing and sizing fixes across End of Game.
- Store
- Numerous fixes across the overall store experience
- Fixed a bug where skin names in the rotational store had clipped text in Japanese.
- Fixed misaligned text on the accessories shop, rotational store tiles, radianite point store, and when selecting a gifting recipient.
- Fixed misaligned subheader text when purchasing a skin.
- Fixed an issue with squished bundle images in the gifting center.
- Fixed an issue where weapons were too high on the purchase complete screen.
- Added a hover state when mousing over offers in the featured store.
- Adjusted opacity of offer tile when gifting a flex in the gifting center.
- Numerous fixes across the overall store experience
PC ONLY
BUG FIXES
- Premier
- Fixed an issue where the View Team modal would sometimes incorrectly display the zone icon as a blank white box
- Fixed a bug where the tournament queue timer wasn’t properly showing the time to queue up by
- Fixed a bug where “Make Captain” and “Transfer Ownership” options were not disabled during a tournament
PROGRESSION UPDATES
- Battlepass has added paginated arrow buttons to ease selecting between the chapters.
- Scroll issue has been fixed and you can now scroll forwards and backwards on reward tiers and tracker.

Valorant 12.06 Release Date
The Valorant 12.06 update will hit the live servers of the shooter on March 31, 2026. The exact release time for the patch will vary based on your game region.

