Rainbow Six Siege: Y6S4 Patch notes out, details inside

Rainbow Six Siege Y6S4

In the fourth season of year six in Rainbow Six Siege, Operation High Calibre is about to bring massive changes in the game with Ubisoft Montreal having revealed the patch notes before the update rolls out on the main server, later in November.

The forthcoming Y6S4 will feature a series of adjustments including nerfs and buffs across a series of Operators, to have most notably reworked the playstyle of Valkyrie who would now lose her camera’s connection if placed outside the map. Along with Operators balancing, the map Outback will undergo a major rework as the patch notes for the same can be found below.

Operators Balancing :

FINKA CHANGES

  • She can now use the Adrenal Surge to revive herself, which is more consistent with other devices in-game, like Doc’s Stim Pistol.
  • Her recoil boost has been removed.
  • The Adrenal Surge cooldown has been increased to 20 seconds (was 10 seconds).

ECHO + MOZZIE

  • Increased drones’ time outside the building to 10 seconds (was 3 seconds).

BULLETPROOF CAMERA REWORK

  • Defenders can now rotate the Bulletproof Camera and use it to fire EMP bursts that disable opponent devices. EMP bursts cannot be fired by Attackers when the camera is hacked.

CAMERAS LOSE SIGNAL

  • When placed outdoors, Valkyrie’s Black Eye, Maestro’s Evil Eye, and the Bulletproof Camera will now lose signal after 10 seconds. The player must pick up and redeploy the cameras elsewhere to regain signal.

WEAPON BALANCING

ANGLED GRIP

  • The increase to ADS speed provided by the Angled Grip is now 20% less than it was before.

GAMEPAD RECOIL COMFORT

  • Reduced lateral recoil on:
    • Jager – 416-C
    • Ash – RC4
    • Vigil – K1A
    • Zofia – M762
    • Ace – AK-12
    • Warden, Dokkaebi, Vigil – SMG-12
    • Mozzie, Aruni – P-10 Roni
    • Alibi – Mx-4 Storm

TWEAKS & IMPROVEMENTS

BATTLE PASS

First Win of the Day Bonus

  • Earn extra Battle Pass Points when winning any PVP playlist game within 24 hours of the first matched played.
  • Time starts at the first match played and resets each day.

Battle Point Booster Update

  • Boosters now give a 30% bonus for you, a 10% bonus for your teammates, and a 30% bonus for a team with at least 3 active Boosters.
  • The bonus can be stacked for up to 100% bonus points.

GAME BALANCING

DSEG – Disabled State for Electronic Gadgets

  • Created more consistent Scoring and Warning messages.
  • Operators’ access to Observation Tools while being affected by DSEG has been normalized. Previously the access was only blocked for Attackers, and now it is blocked for Defenders too.
  • Iana, Finka, Lion, Dokkaebi and Warden’s unique abilities cool down timer is now paused while affected by DSEG.
  • Jackal’s Eyenox automatically deactivates when affected by DSEG
  • Dokkaebi’s Logic Bomb ability can be interrupted by DSEG during its casting.
  • Attackers affected by disabled state won’t receive Finka’s adrenaline boost anymore.

Testing Grounds Playlist (TS)

  • No Squad MMR Restriction.
  • Join in Progress enabled.
  • No leaving penalty.
  • Pro League map pool and New/Reworked map with a higher chance of appearance.
  • No map ban.
  • Operator ban enabled. New and reworked Operators can’t be banned.
  • Mix of Unranked and Quick Match settings (3 rounds role swap and one round Overtime).

PLAYER COMFORT

Grenade Indicator

  • Changes made to the UI so it is more reliable.

Operator Autopick

  • While AFK during the Planning Phase, the Operator selected will be based on the player’s personal statistics.
  • This does not affect the behavior of the Random button.

Esports

  • Live notification added when there is an ongoing match.

Alpha Packs

  • New visuals for Alpha Packs.
  • Behavior of Siege Esports Packs has been adjusted so that, instead of duplicates, it will give out Battle Pass Points.

Switch Firing Mode

  • Switch Fire Mode was removed for weapons, but the function (now called Switch Ability Mode) was kept for Operator’s that have unique abilities with different modes (Ex. Zofia, Capitao).

GAME HEALTH

Player Privacy

  • New Privacy tab in the Options menu.
  • Prevent Queue Sniping options moved to this new section.
  • Options are: Hidden Matchmaking Delay and Hide Region and Latency.

Map Rotations

  • Added Outback map and removed Border map from the Newcomer playlist.
  • Added Outback map to Ranked/Unranked.
  • Added Playlist Presets when creating a Custom game.

MAP REWORK: OUTBACK

Outback has received a variety of updates to improve balancing and player comfort. Both the main building and its exterior have been modified to allow Attackers to create and execute more effective strategies. As well, new exterior soft walls have been added to the building, and some areas have been refurbished and cleaned up to remove junk and provide better lines of sight and balance.

A few new locations have been added to the map:

  • 1F Convenience Store, 1F Compressor Room, 1F Gear Store, and 1F Beer Fridge have been combined into 1F Bike Repair and 1F Mechanic Shop.
  • 2F Office Supply is larger and has an exterior soft wall.
  • 1F Restaurant has been split into two rooms: 1F Restaurant and 1F Shark.
  • 2F Covered Terrace is now an interior area that connects 2F Mezzanine and 2F Piano Room. The 2F Piano Room stairs have been removed.

Bomb sites have been moved:

  • The bombsites that were previously in 2F Dorms and 2F Laundry have been moved to 2F Laundry and 2F Piano Room.

    TEAM COLORS
  • Since the game’s release, Rainbow Six Siege has always used two colors to represent teams: blue and orange. The default team colors have now changed to blue and red, with opponents always being red. This change is mainly reflected in the UI and round feedback. It aims to bring consistency to the UI and improve onboarding for newcomers. The team colors can be changed between blue, red, or orange in the Accessibility section of the Options menu.
  • To go along with this change, teams are now referred to in-game as Your Team and Opponents instead of Blue Team and Orange Team.

CUSTOMIZATION

ELITE 2.0

  • Players can customize their Operator’s unique abilities in the Loadout section.
  • Players can navigate to any Operator in the Operators section and select the Appearance tab to view Headgear, Uniforms, Victory Celebrations, Operator Portraits, and Card Backgrounds.
  • Players can customize their Operator Cards by mixing and matching Operator Portraits and Card Backgrounds. Their selections will be seen by teammates before everyone loads into the match and in various places in-game. They will also be seen by opponents they eliminate.
  • UX and UI changes have been made to various customization menus to improve player comfort.

3D WEAPON SKINS

Players can now acquire Exotic weapon skins during their Battle Pass progression. These new weapon skins have a unique 3D effect.

Y6S4 has already been shipped to the Test Server and will be worked upon across three separate times throughout the season.

1. Season Release :

Contains only content that will ship for the season.

2. Lab Release :

Contains experimental content and will be used by the team as an opportunity to collect feedback on features that are still in early production.

3. Balancing Release :

Contains Operator and other balancing changes

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