Elden Ring gets Raytracing on PC, PS5, and Xbox Series consoles

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Bandai Namco has revealed the official game specifications and compatibility for Elden Ring today. PC Players will be limited to a max framerate of 60 FPS, while it will be limited to a maximum resolution of 3840x2160P aka 4K resolution while Raytracing will be added later on via an update.

On the PlayStation side of things, the PS4 supports up to 30fps at 1920x1080p, while the PS4 Pro can scale up to 3200x1800p, 30fps via Checkerboard upscaling. PS5 supports up to 3840x2160p while it’ll run on a solid 60 fps on performance mode.

Bandai Namco says that the PS4 version can be upgraded to the PS5 along with the save data, however, you won’t be able to transfer your saves back to PS4.

The Xbox One runs at 1600x900P, while the One X runs at up to 3840x2160p, but both consoles are limited to 30FPS. The Series S and Series X support 60fps on performance mode however only the Series X will run on 4K resolution while the Series S will be limited to 1440p.

Elden Ring’s Network Test invitations are already being sent out to selected players who signed up earlier. There will be five tests in total, starting November 12 until November 14, so you might get the chance to find out how well the game runs ahead of its release next year. 

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