Saturday, February 28, 2026

Embark is Planning to Tweak Arc Raiders Expedition After Listening to Community Feedback

With a few weeks having passed since the launch of the first Arc Raiders Expedition and with the second one rapidly approaching, Embark has confirmed that it is planning to tweak the current Expedition format after listening to feedback from the game’s community.

In a recent interview with PCGamesN, Arc Raiders design director Virgil Watkins stated that over 1 million gamers had participated in the first Arc Raiders Expedition, with nearly 35-40% of those players claiming the full 5 Skill Points after accumulating over 5 million coins in their stash.

However, the 5 million coin requirement for the Skill Points drew in mixed reactions from the community, with many players claiming that it introduced a layer of ‘gear fear’ that isn’t healthy for the game.

“One of the bigger topics [of feedback] was the requirements for the final stage to get the skill points, and probably going out a bit too late with that information, because we wanted to hold off until we could calibrate it around the actual economy of the player base, rather than trying to guess really early on,” Watkins said in the interview. “So then, when we chose the number, which was the five million credits for the full thing, [we set] that as an aspirational goal that some players might achieve. But then I think a lot of players took that as like, ‘Well, now I have to do that to get it.’”

As a result, Embark is aiming to introduce “revisions” on the Arc Raiders Expedition system to fix these underlying problems. While the devs have yet to confirm exactly how they plan to address the issues with the current Expedition format, the community is hoping that the 5 million coin requirement for the full set of skill points will be lowered.

“We completely acknowledge that it isn’t the most engaging thing to just go for money, [and it has] the potential outcome of disincentivizing using your gear, which is kind of what people look forward to towards the end of a reset cycle,” he said. “So yeah, we’re looking at revisions on that.”

Since the last Expedition, both the general player base and content creators have come up with a number of potential changes to the system that can make your Raider’s departure feel a bit more engaging, and with the second Expedition still being a little ways down the road, Embark should have plenty of time to assess their options before introducing a big change.

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