Arc Raiders update 1.23.0 is now live on PC, PlayStation 5, and Xbox Series X/S. The patch was originally scheduled for Tuesday, but Embark Studios pushed it back 24 hours, with a community manager announcing the delay on the game’s official Discord. It rolled out on Wednesday, April 8, at the usual patch time.
The update focused on fixing exploits and bugs, including a combat issue that was causing guns to fire by accident. The Vanguard cosmetic set also became available in the shop alongside the fixes.
Gameplay Fixes
The bulk of 1.23.0 covers combat and item use issues. Embark fixed a bug where two Trigger ‘Nades would deal triple damage when detonated close together. A separate fix addressed items not being used immediately when holding fire and swapping to them.
The update also resolved a shoulder swap issue where the camera would stay locked to one side, and closed an exploit that let players use the Anvil Splitter without the dispersion penalty. Barricades can no longer be placed on Ziplines.
The Close Scrutiny mode, introduced with the Flashpoint update, got several corrections. Let’s take a look at the full patch notes.
Arc Raiders 1.23.0 Patch Notes
ARC:
- Fixed an issue that caused Rocketeers to use an incorrect combat alert sound.
Gameplay:
- Fixed an issue where two Trigger ’Nades would sometimes deal three times the damage when detonated next to each other.
- Fixed an issue that would cause items to not be used as soon as possible when holding fire and swapping to them.
- Fixed an issue where weapons and items would fire automatically.
- Fixed a shoulder swap issue where the camera would stay only on one side.
- Fixed an exploit where an anvil splitter could be used without the penalty for dispersion.
- Barricades can no longer be placed on Ziplines.
Maps:
- Fixed an issue where players could get set on fire outside of the locked room in Medical Research on Stella Montis.
- Fixed a spot on Stella Montis where players could be shot through the floor.
- Fixed an issue where some staircases were missing in Buried City.
- Fixed some instances where the code printer could not be interacted with during Locked Gate.
Close Scrutiny:
- Changed the movement speed for Rocketeers and Vaporizers so they don’t behave strangely while idling.
- Fixed an issue where reconnected players would not see Assessor platforms correctly.
- Fixed an issue where Vaporizers would get stuck when getting close to an Assessor.
- Fixed an issue that would prevent an Assessor from flying back into orbit. Fixed an issue where breach platforms could break on an Assessor when spamming the Breach & Search prompts preventing it from returning to orbit.
- All ARC summoned by the Assessor will now correctly leave the area and despawn if they remain idle for a long time.
- Pinging an Assessor in the map screen now correctly reflects the actual location.
- Fixed an issue where players could get stuck when jumping from one platform to another on an Assessor.
- Fixed a spot in Buried city where an Assessor and a Probe could land in the same spot.
Other:
- Fixed an issue where the weapon upgrade UI would show incorrect upgrade tiers.
- Fixed an issue that caused fully transparent helmet visors.
- Fixed some instances where certain visual effects could cause crashes. We are continuing to investigate all cases that cause crashes.

