Submachine guns (SMGs) are the backbone of close-range fights in Battlegrounds Mobile India (BGMI). They offer high fire rate, strong hip-fire, and good movement speed, making them ideal for hot drops, building pushes, and tight angles. With recent balance changes, the SMG meta has shifted heavily toward weapons like UMP45, Vector, and newer options like JS‑9.
Complete Stats of Submachine Gun in BGMI
Here’s every Submachine Gun in BGMI with updated damage, fire rate, and availability:
| Weapon | Base Damage | Fire Rate (RPM) | Ammo Type | Magazine Size (Base/Extended) | Tier (2026 Meta) | Map Availability |
|---|---|---|---|---|---|---|
| UMP45 | 39-41 HP | 670 | .45 ACP | 25 / 35 | S | All maps |
| Micro Uzi | 26 HP | 1,200 | 9mm | 25 / 35 | B | All except Vikendi |
| Vector | 31-38 HP | 1,100 | 9mm | 19 / 33 | A | All maps |
| Tommy Gun | 40 HP | 670 | .45 ACP | 30 / 50 | A/B | All maps |
| PP-19 Bizon | 35 HP | 660 | 9mm | 53 / 53 | B | Erangel, Vikendi |
| MP5K | 33 HP | 900 | 9mm | 30 / 40 | S | Livik, Vikendi only |
| P90 | 35 HP | 700-900 | 9mm | 50 / 50 | B | All maps |
| JS-9 | ~35 HP | High (est. 850+) | 9mm | 30 / 40 | A | Rondo |
What Makes an SMG Good? Stats That Actually Matter
When choosing an SMG in BGMI, focus on these key factors:
- Base damage per shot – how hard a single bullet hits
- Fire rate (RPM) – how fast it shoots, directly affects DPS
- Magazine size – determines how many enemies you can fight per reload
- Recoil and stability – ease of spray control under pressure
- Ammo type – 9mm is common but weaker; .45 ACP hits harder but spawns less
- Attachment support – scopes, grips, stocks make huge differences
Your real goal is DPS (damage per second) plus consistency. A slightly weaker gun you can control beats a “broken” gun you constantly miss with.
SMG Quick Comparison: Who Wins What?
Detailed Breakdown of Submachine Gun in BGMI
UMP45 – S-Tier
Key Stats: 39-41 damage | 670 RPM | .45 ACP | 25/35 mag
The UMP45 dominates the current meta because it balances everything: decent damage, manageable recoil, and works from close to short-mid range. After recent buffs, it’s become the top pick for ranked players who value consistency over flashy DPS.
Best use cases:
- Ranked classic matches where stability matters more than raw speed
- Pairing with long-range weapons (M416, Mini14, MK14) for balanced loadouts
- Players who want reliable sprays without god-tier recoil control
Loadout tip: Run compensator + vertical grip + extended mag for laser-like accuracy.
MP5K
Key Stats: 33 damage | 900 RPM | 9mm | 30/40 mag
MP5K is considered one of the most stable and accurate SMGs with high fire rate but surprisingly low recoil. It supports all scopes up to 6x, making it work like a mini-AR.
The catch: Only available on Livik and Vikendi.
Best use cases:
- Close-to-short-mid range fights on Vikendi and Livik
- Players who want an “SMG that plays like an AR”
- Competitive gameplay with precise pre-aim and jiggle peeks
Micro Uzi
Key Stats: 26 damage | 1,200 RPM | 9mm | 25/35 mag
The Uzi has the highest fire rate in BGMI, making its DPS insane despite low per-bullet damage. In close combat, if you hit your shots, nothing kills faster.
Weaknesses:
- Only supports red dot and holo; no 3x/4x scopes
- Falls off hard beyond 40 meters
- Requires excellent crosshair placement
Best use cases:
- Hot drops (Pochinki, School, Hospital, Resort) where fights are room-to-room
- TDM and Arena modes for overwhelming close angles
- Players with quick reactions and precise aim
Vector
Key Stats: 31-38 damage | 1,100 RPM | 9mm | 19/33 mag
Vector combines high damage with extremely fast fire rate, making it one of the highest DPS SMGs. Low vertical recoil makes it easy to laser targets at close range, and unlike Uzi, it supports scopes up to 6x.
Critical weakness: Tiny 19-round base mag means you must find extended mag or you’ll run dry mid-fight.
Best use cases:
- 1v1 and 1v2 scenarios where you commit to clean sprays
- Pushing staircases, compounds, and TDM head-glitch spots
- Aggressive fraggers confident in their aim who want maximum burst damage
Tommy Gun
Key Stats: 40 damage | 670 RPM | .45 ACP | 30/50 mag
Tommy Gun has the highest base damage among SMGs and with extended mag reaches 50 rounds—perfect for clutching multiple enemies without reloading.
Weaknesses:
Best use cases:
- Squad fights where you expect multiple enemies per mag
- Mid-game compound holds and camp fights with pre-aimed doors
- Players who prefer holding angles and pre-firing rather than wide swinging
PP-19 Bizon
Key Stats: 35 damage | 660 RPM | 9mm | 53 rounds base
Bizon has a massive 53-round magazine without attachments, making it extremely forgiving. Great for sustained fire and suppression.
Availability: Only spawns on Erangel and Vikendi.
Best use cases:
- Support players providing covering fire for pushes, revives, rotations
- Third-partying fights with continuous spray from short-mid range
- Ranked grinding where staying alive and trading is key
P90 – High-Capacity Brawler
Key Stats: 35 damage | 700-900 RPM | 9mm | 50 rounds
P90 combines strong close-range damage with 50-round capacity. Similar to Bizon but with better burst potential.
Best use cases:
- TDM and indoor fights in warehouses, labs, compounds
- Aggressive entry fragging when you need both DPS and sustained fire
JS-9 – New Meta Option
Key Stats: ~35 damage | High fire rate (850+ RPM) | 9mm | 30/40 mag
JS-9 is listed as A-tier in the 2025/26 meta, offering good damage with high RPM. It’s becoming a popular alternative to Vector for players who want high DPS with slightly better control.
Best use cases:
- Replacement for Vector/Uzi when you want high DPS with more stability
- Close-range entry fragging in squads and duos
Best Attachments for Submachine Gun in BGMI
Extended/Extended Quickdraw Mag:
- Non-negotiable on Vector, Uzi, MP5K, UMP45
- Tommy Gun/Bizon/P90 already have large mags but extended still helps
Muzzle:
- Compensator: Best for pure recoil control (UMP45, MP5K, Vector)
- Suppressor: Strong in ranked for stealth when you control recoil well
Foregrip:
- Vertical grip: Reduces vertical recoil (great on UMP45, MP5K, Vector)
- Half grip/Laser: Improves hip-fire and ADS speed for close fights
Stock/Tactical Stock:
Scope Recommendations:
- Red Dot/Holo: Default for nearly all SMG fights
- 2x/3x: UMP45, Vector, MP5K can handle these for 40-70m engagements
- 4x-6x: Only Vector/MP5K in niche situations; generally use ARs/DMRs instead+
Also read: BGMI Gun Damage List: Know Your Weapons
Match your SMG to your playstyle, use proper attachments, and respect its effective range. Your close-range win rate will climb fast—whether you’re pushing Conqueror or surviving your next hot drop.

