The Arc Raiders’ Week 16 Trials involve boss hunting and routing rather than farming mindlessly. This rotation will go live on February 9 and 16 and will require you to damage Shredders, search First Wave Husks, damage Rocketeers, damage Leapers, and destroy Fireballs.
To reach three stars, you will bank 4,000 points in a single raid for each task based on your best run per trial, provided you successfully extract alive.
How to Complete Week 16 Trials
The meta this week is to divide your time between two routes to a set of objectives rather than attempting everything at once. For Shredders and Fireballs, go to Stella Montis under a Night Raid. Loop around Medical Research – Atrium – Cultural Archives – Lobby – Sandbox – Assembly, grabbing all Shredders and Fireballs until you go around again. Want a tough class like Renegade/Anvil III-IV, a powerful explosive like Hullcracker, or a shotgun like IL Toro? Grab some shield rechargers and healers and use hard cover to get through the AoE of the Shredder, and take out its thrusters when it is unable to use those.
For Rocketeers, Leapers, and First Wave Husks, switch to Spaceport. Play on an Electromagnetic Storm or Night Raid to accumulate double points and heavy spawns. Begin by clearing Shipping Warehouse, Jiangsu Warehouse, Fuel Processing, Departure Building, Fuel Lines, and Vehicle Maintenance for First Wave Husks, focusing on Baron and Rocketeer husks for greater rewards. Move to the Launch Towers and target Rocketeers from a distance to pull them to stairs or tight spots to safely remove their thrusters/core, though Wolfpacks and heavy ammo make them trivial to pick off. Same strategy for Leapers, but use Blaze Grenades to burn their eye/core.
Trials only reward up to the point of extraction, meaning a greedy death ruins the perfect run. If you still have any queries regarding Arc Raiders Week 16 Trials, let us know in the comments below.

